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{{for|an overview of Enclave power armor models in the [[Fallout series|''Fallout'' series]] of games|Enclave power armor|the ''Fallout'', ''Fallout 2'' and ''Fallout Tactics'' armor|Tesla armor|the ''Fallout: Brotherhood of Steel'' armor|Vault-Tec Tesla armor|an overview of various models of power armor in the ''Fallout'' series of games|Power armor}}
{{Navbox overviews FNV}}
 
  +
{{Bug Verification Project}}
{{overviewintro
 
  +
{{Infobox armor gamebryo
|subject =ammunition
 
|game =FNV
+
|games =FO3
  +
|type =armor
|plural =munitions<!-- The collective term for all types of ammunition is munitions -->
 
  +
|icon =Icon_Tesla_armor.png
}}{{Games|FNV}}
 
  +
|image =FO3 Tesla Power Armor.png
  +
<!-- ####### First armor ####### -->
  +
|item name =Tesla armor
  +
|dr =43
  +
|hp =1500
  +
|effects =+10 [[Energy Weapons]]<br />+20 [[Radiation Resistance]]
  +
|weight =45
  +
|value =820
  +
|repair =Tesla power armor
  +
|baseid ={{ID|0006b464}}<br />{{ID|0008f571}} (Tesla pack only)
  +
<!-- ####### Second armor ####### -->
  +
|item name2 =Tesla helmet
  +
|dr2 =9
  +
|hp2 =100
  +
|effects2 =-1 [[Charisma]]<br />+5 [[Radiation Resistance]]
  +
|weight2 =5
  +
|value2 =120
  +
|repair2 =Tesla helmet
  +
|baseid2 ={{ID|0006b465}}
  +
}}{{Games|FO3}}
   
  +
The '''Tesla armor''' is a type of [[power armor]] deployed by the [[Enclave]] in the [[Capital Wasteland]] in [[Timeline#2277|2277]].
'''Ammunition''' or '''ammo''' is the term used for expendable ordnance material used in charging firearms of all kinds; as powder, balls, shot, shells, percussion caps, rockets, missiles, energy, etc. The purpose of ammunition is to project force against a selected target or area.
 
   
  +
==Background==
Currently the [[Pip-Boy 3000]] menu displays ammunition of any given type by the combined weight of all rounds of the same type, and not the weight per round.
 
  +
Unlike the pre-War [[Tesla armor]], constructed from plans drawn up by the famed scientist [[Nikola Tesla]] and stolen by the American government upon his death in 1943, which was designed a lot like post-war [[Metal armor (Fallout 3)|metal armor]], it is a variant of the Enclave's [[advanced power armor Mk II]] jury-rigged with a Tesla device that is capable of dispersing a large percentage of the damage done by directed-energy attacks.
   
==Ammunition==
+
==Characteristics==
  +
The armor makes the operation of energy weapons by the wearer easier, boosting the [[Energy Weapons]] skill of the operator, although it does not provide the same level of radiation resistance as other power armors. Enclave soldiers using this armor tend to use rarer, more powerful energy weapons such as [[Plasma rifle (Fallout 3)|plasma rifle]]s.
===Guns===
 
{{clear}}
 
{| class="va-table va-table-full" style="text-align: center;"
 
! style="width: 20%" | Name
 
! style="width: 25%" | Weapons using this ammo
 
! style="width: 5%" | Weight
 
! style="width: 15%" | Type
 
! style="width: 5%" | Value
 
! style="width: 20%" | Effects
 
! style="width: 10%" | [[Form ID|Base ID]]
 
   
  +
Tesla armor has tesla coils on the shoulder pads and some lights running down the legs. It looks a bit bulkier than other power armors. If viewed closely, it appears to have remnants of yellow paint on some areas.
|-
 
| rowspan="3" | [[.22LR round]]
 
| rowspan="3" align="left" |
 
* [[Silenced .22 pistol]]
 
* [[Silenced .22 SMG]]
 
| rowspan="3" | 0.0076
 
   
  +
Although this is powerful armor and a great addition to the Lone Wanderer's wardrobe, the only way to get it (and spare suits for repairs) is by fighting [[Enclave]] soldiers or finding at least one on the ''[[Mothership Zeta (add-on)|Mothership Zeta]]'' [[Fallout 3 add-ons|add-on]]. The Enclave soldiers' armor is usually acquired in rather poor condition. Despite this drawback, the armor is still one of the best you can find by the end of the game, bested only by the [[T-51b power armor (Fallout 3)|T-51b]] and the [[Enclave Hellfire armor]], which have superior damage resistance and rad resistance statistics.
| Standard
 
| 1
 
| align="left" |
 
* Damage x 1
 
| {{ID|0007EA27}}
 
   
  +
Tesla armor can be given to [[Henry Casdin|Protector Casdin]] at [[Fort Independence]] for [[5.56mm round (Fallout 3)|5.56mm]] rounds, [[Frag grenade (Fallout 3)|frag grenade]]s, [[RadAway (Fallout 3)|RadAway]] or [[Stimpak (Fallout 3)|stimpak]]s as part of the unmarked quest ''[[The Outcast Collection Agent]]''.
|-
 
| Hollow point
 
| 2
 
| align="left" |
 
* Damage x 1.75
 
* Target DT x 3
 
| {{ID|0013E439}}
 
   
  +
==Notes==
|-
 
  +
* This version of Tesla armor appears as [[legacy content]] in ''[[Fallout: New Vegas]]'', along with the [[Enclave soldier (Fallout 3)|Enclave tesla soldiers]], although they can only be accessed with console commands. It has a DT of 20 for the armor and 6 for the helmet, giving it 1 DT less than a full suit of [[T-45d power armor (Fallout: New Vegas)|T-45d power armor]]. This is in contrast to the standard ''Fallout 3'' Enclave power armor, which also appears as legacy content in ''New Vegas'' and provides even greater DT protection than [[Remnants power armor]].
| Plinking
 
| 0
 
| align="left" |
 
* Damage x 0.85
 
| {{ID|00121162}}
 
   
  +
* The Tesla helmet has the same appearance and Pip-Boy icon as the Enclave power armor helmet.
|- style="border-top: 2px solid #AAA;"
 
| rowspan="4" | [[.308 round (Fallout: New Vegas)|.308 round]]
 
| rowspan="4" align="left" |
 
* [[Automatic rifle]] {{icon|FNVDM|link=Dead Money}}
 
* [[Battle rifle (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
* [[Christine's COS silencer rifle]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
 
* [[Gobi Campaign scout rifle]]
 
* [[Hunting rifle (Fallout: New Vegas)|Hunting rifle]]
 
* [[Paciencia (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
* [[Sniper rifle (Fallout: New Vegas)|Sniper rifle]]
 
* [[This Machine]]
 
| rowspan="4" | 0.055
 
   
  +
==Bugs==
| Standard
 
  +
* {{Platforms|ps3|xbox360|pc}} If a fully repaired suit of Tesla armor is equipped and another suit (not necessarily at 100% condition) is in the player's inventory, the equipped suit will not degrade no matter how many times the player is hit. The unequipped armor will take the damage instead. {{Verify|verified}}
| 4
 
| align="left" |
 
* Damage x 1
 
| {{ID|0006b53c}}
 
   
  +
==Gallery==
|-
 
  +
<gallery>
| JSP hand load
 
  +
Tesla helmet CA.jpg|Tesla helmet concept art
| 5
 
  +
</gallery>
| align="left" |
 
* Damage x 1.3
 
* Condition x 1.5
 
| {{ID|00140aa0}}
 
   
  +
==See also==
|-
 
  +
* [[Tesla armor]]
| Hollow point
 
  +
* [[Vault-Tec Tesla armor]]
| 9
 
  +
* [[Tesla resonance armor]]
| align="left" |
 
  +
* [[Gannon family Tesla armor]]
* Damage x 1.75
 
* Target DT x 3
 
| {{ID|0013e443}}
 
 
|-
 
| Armor piercing
 
| 9
 
| align="left" |
 
* Damage x 0.95
 
* Target DT -15
 
| {{ID|0013e442}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="4" | [[.357 magnum round]]
 
| rowspan="4" align="left" |
 
* [[.357 magnum revolver]]
 
* [[Cowboy repeater]]
 
* [[K9000 cyberdog gun]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
 
* [[La Longue Carabine]]
 
* [[Lucky]]
 
* [[Police pistol]] {{icon|FNVDM|link=Dead Money}}
 
| rowspan="4" | 0.035
 
 
| Standard
 
| 2
 
| align="left" |
 
* Damage x 1
 
| {{ID|0008ed02}}
 
 
|-
 
| JFP hand load
 
| 3
 
| align="left" |
 
* Damage x 1.25
 
* Target DT -3
 
* Spread x 0.8
 
| {{ID|00140a9e}}
 
 
|-
 
| Hollow point
 
| 3
 
| align="left" |
 
* Damage x 1.75
 
* Target DT x 3
 
| {{ID|0013E43C}}
 
 
|-
 
| .38 special round
 
| 1
 
| align="left" |
 
* Damage x 0.75
 
* Condition x 0.75
 
| {{ID|0015e8ee}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="4" | [[.44 magnum round (Fallout: New Vegas)|.44 magnum round]]
 
| rowspan="4" align="left" |
 
* [[.44 magnum revolver (Fallout: New Vegas)|.44 magnum revolver]]
 
* [[FIDO]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
 
* [[Mysterious Magnum]]
 
* [[Trail carbine]]
 
| rowspan="4" | 0.043
 
 
| Standard
 
| 3
 
| align="left" |
 
* Damage x 1
 
| {{ID|0002937e}}
 
 
|-
 
| Hollow point
 
| 7
 
| align="left" |
 
* Damage x 1.75
 
* Target DT x 3
 
| {{ID|0013e437}}
 
 
|-
 
| SWC hand load
 
| 4
 
| align="left" |
 
* Damage x 1.2
 
* Target DT -6
 
| {{ID|0013e438}}
 
 
|-
 
| Special round
 
| 2
 
| align="left" |
 
* Damage x 0.75
 
* Condition x 0.75
 
| {{ID|0015e8ed}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="4" | [[.45 Auto]] {{icon|FNVHH|link=Honest Hearts}}
 
| rowspan="4" align="left" |
 
* [[A Light Shining in Darkness]] {{icon|FNVHH|link=Honest Hearts}}
 
* [[.45 Auto pistol]] {{icon|FNVHH|link=Honest Hearts}}
 
* [[.45 Auto submachine gun]] {{icon|FNVHH|link=Honest Hearts}}
 
| rowspan="4" | 0.065
 
 
| Standard
 
| 3
 
| align="left" |
 
* Damage x 1
 
| {{DLC ID|00947b}}
 
 
|-
 
| Hollow point
 
| 5
 
| align="left" |
 
* Damage x 1.75
 
* Target DT x 3
 
| {{DLC ID|009e6a}}
 
 
|-
 
| +P
 
| 5
 
| align="left" |
 
* Damage x 1.1
 
* Target DT -2
 
* Condition x 1.2
 
| {{DLC ID|009e6b}}
 
 
|-
 
| Super hand load
 
| 8
 
| align="left" |
 
* Damage x 1.3
 
* Target DT -4
 
* Condition x 2.5
 
| {{DLC ID|009e6c}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="3" | [[.45-70 Gov't]]
 
| rowspan="3" align="left" |
 
* [[Brush gun]]
 
* [[Hunting revolver]]
 
* [[Hunting revolver (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
* [[Medicine Stick (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
* [[Ranger Sequoia]]
 
| rowspan="3" | 0.065
 
 
| Standard
 
| 4
 
| align="left" |
 
* Damage x 1
 
| {{ID|00121133}}
 
 
|-
 
| Hollow point
 
| 8
 
| align="left" |
 
* Damage x 1.75
 
* Target DT x 3
 
| {{ID|0013e43d}}
 
 
|-
 
| SWC hand load
 
| 5
 
| align="left" |
 
* Damage x 1.2
 
* Target DT -6
 
* Condition x 3
 
| {{ID|0013e43e}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="5" | [[.50 MG]]
 
| rowspan="5" align="left" |
 
* [[Anti-materiel rifle|Anti-Materiel<!-- SPELLING IS CORRECT DO NOT CHANGE IT--> Rifle]]
 
* [[Anti-materiel rifle (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| rowspan="5" | 0.25
 
 
| Standard
 
| 6
 
| align="left" |
 
* Damage x 1
 
| {{ID|0008ecff}}
 
 
|-
 
| Explosive (GRA) {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
 
| 40
 
| align="left" |
 
* Damage x 1
 
* Boom
 
| {{DLC ID|00085b}}
 
 
|-
 
| Armor piercing
 
| 14
 
| align="left" |
 
* Damage x 0.95
 
* Target DT -15
 
| {{ID|0013e445}}
 
 
|-
 
| Incendiary
 
| 18
 
| align="left" |
 
* Damage x 1
 
*+2 damage for 5s
 
| {{ID|0013e444}}
 
 
|-
 
| Match hand load
 
| 8
 
| align="left" |
 
* Damage x 1.15
 
* Spread x 0.65
 
| {{ID|00140aa1}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="5" | [[5mm round (Fallout: New Vegas)|5mm round]]
 
| rowspan="5" align="left" |
 
* [[Assault carbine]]
 
* [[Assault carbine (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
* [[CZ57 Avenger]]
 
* [[Minigun (Fallout: New Vegas)|Minigun]]
 
| rowspan="5" | 0.017
 
 
| Standard
 
| 1
 
| align="left" |
 
* Damage x 1
 
* DT - 10
 
| {{ID|0006B53D}}
 
 
|-
 
| Armor piercing
 
| 3
 
| align="left" |
 
* Damage x 0.95
 
* DT - 25
 
| {{ID|0013e43f}}
 
 
|-
 
| Hollow point
 
| 3
 
| align="left" |
 
* Damage 1.75
 
* Target DT x 2
 
| {{ID|001613ff}}
 
 
|-
 
| JSP (Hand Load) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 1
 
| align="left" |
 
* Damage 1.3
 
* Target DT - 10
 
* Condition x 1.5
 
| {{DLC ID|000871}}
 
 
|-
 
| Surplus
 
| 0
 
| align="left" |
 
* Damage x 1.15
 
* Condition x 3
 
* DT - 10
 
* Spread x 1.2
 
| {{ID|00121150}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="6" | [[5.56mm round (Fallout: New Vegas)|5.56mm round]]
 
| rowspan="6" align="left" |
 
* [[5.56mm pistol (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
* [[All-American]]
 
* [[Bozar (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
* [[Light machine gun]]
 
* [[Marksman carbine]]
 
* [[Ratslayer]]
 
* [[Service rifle]]
 
* [[That Gun]]
 
* [[Varmint rifle]]
 
| rowspan="6" | 0.026
 
 
| Standard
 
| 2
 
| align="left" |
 
* Damage x 1
 
| {{ID|00004240}}
 
 
|-
 
| Armor piercing
 
| 4
 
| align="left" |
 
* Damage x 0.95
 
* Target DT -15
 
| {{ID|00140a9f}}
 
 
|-
 
| Surplus
 
| 0
 
| align="left" |
 
* Damage x 1.15
 
* Condition x 3
 
| {{ID|0013e440}}
 
 
|-
 
| Hollow point
 
| 4
 
| align="left" |
 
* Damage x 1.75
 
* Target DT x 3
 
| {{ID|0013e441}}
 
 
|-
 
| Match (Hand Load) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 2
 
| align="left" |
 
* Damage x 1.15
 
* Spread x 0.65
 
| {{DLC ID|86f}}
 
 
|-
 
| .223 caliber round
 
| 1
 
| align="left" |
 
* Damage x 0.9
 
* Condition x 0.8
 
| {{ID|00160c41}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="4" | [[9mm round (Fallout: New Vegas)|9mm round]]
 
| rowspan="4" align="left" |
 
* [[9mm pistol (Fallout: New Vegas)|9mm pistol]]
 
* [[9mm SMG (Fallout: New Vegas)|9mm SMG]]
 
* [[Maria]]
 
* [[Vance's 9mm submachine gun]]
 
| rowspan="4" | 0.029
 
 
| Standard
 
| 1
 
| align="left" |
 
* Damage x 1
 
| {{ID|0008ed03}}
 
 
|-
 
| +P
 
| 3
 
| align="left" |
 
* Damage x 1.1
 
* Condition x 1.2
 
* Target DT -2
 
| {{ID|00160c40}}
 
 
|-
 
| Hollow point
 
| 3
 
| align="left" |
 
* Damage x 1.75
 
* Target DT x 3
 
| {{ID|0013e43a}}
 
 
|-
 
| JHP (Hand Load) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 1
 
| align="left" |
 
* Damage x 1.65
 
* Target DT x 2
 
| {{DLC ID|000870}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="3" | [[10mm round (Fallout: New Vegas)|10mm round]]
 
| rowspan="3" align="left" |
 
* [[10mm pistol (Fallout: New Vegas)|10mm pistol]]
 
* [[10mm submachine gun (Fallout: New Vegas)|10mm submachine gun]]
 
* [[Sleepytyme (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
* [[Shoulder mounted machine gun]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
 
* [[Weathered 10mm pistol]]
 
| rowspan="3" | 0.033
 
 
| Standard
 
| 2
 
| align="left" |
 
* Damage x 1
 
| {{ID|00004241}}
 
 
|-
 
| JHP hand load
 
| 3
 
| align="left" |
 
* Damage x 1.65
 
* Target DT x 2
 
| {{ID|00140aa8}}
 
 
|-
 
| Hollow point
 
| 5
 
| align="left" |
 
* Damage x 1.75
 
* Target DT x 3
 
| {{ID|0013e43b}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="4" | [[12.7mm round]]
 
| rowspan="4" align="left" |
 
* [[12.7mm pistol]]
 
* [[12.7mm SMG]]
 
* [[12.7mm submachine gun (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
* [[Li'l Devil (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
* [[Survivalist's rifle]] {{icon|FNVHH|link=Honest Hearts}}
 
| rowspan="4" | 0.064
 
 
| Standard
 
| 3
 
| align="left" |
 
* Damage x 1
 
| {{ID|001429cf}}
 
 
|-
 
| (Junk) {{icon|FNVDM|link=Dead Money}} {{cut}}
 
| TBA
 
| align="left" |
 
* Damage x 0.75
 
* Condition x 1.5
 
| {{DLC ID|}}
 
 
|-
 
| JHP (Hand Load) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 3
 
| align="left" |
 
* Damage x 1.65
 
* Target DT x 2
 
| {{DLC ID|000a2b}}
 
 
|-
 
| Hollow point
 
| 7
 
| align="left" |
 
* Damage x 1.75
 
* Target DT x 3
 
| {{ID|001613d4}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="10" | [[12 gauge shotgun shell (Fallout: New Vegas)|12 gauge shotgun shell]]
 
| rowspan="10" align="left" |
 
* [[Big Boomer]]
 
* [[Dinner Bell]]
 
* [[Hunting shotgun]]
 
* [[Riot shotgun]]
 
* [[Sawed-off shotgun (Fallout: New Vegas)|Sawed-off shotgun]]
 
| rowspan="10" | 0.075
 
 
| Standard
 
| 2
 
| align="left" |
 
* Damage x 1.2
 
| {{ID|0008ecf5}}
 
 
|-
 
| 4/0 buck (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 2
 
| align="left" |
 
* Projectiles 4
 
| {{DLC ID|000861}}
 
 
|-
 
| 4/0 buck mag. (Hand Loader) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
|
 
| align="left" |
 
* Damage x 1.3
 
* Target DT -2
 
* Projectiles 4
 
* Condition x 1.15
 
| {{DLC ID|000862}}
 
 
|-
 
| Bean bag
 
| 3
 
| align="left" |
 
* Damage x 0.05
 
* Fatigue +250
 
| {{ID|0013e446}}
 
 
|-
 
| Coin shot
 
| 40
 
| align="left" |
 
* 10% chance [[Legion Denarius|Denarii]] in targets
 
* 15% chance [[Legion Denarius, mangled|Mangled Denarius]] in targets
 
* Damage x 1.3
 
* Target DT -2
 
| {{ID|001582da}}
 
 
|-
 
| Dragon's Breath (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 4
 
| align="left" |
 
* Damage x 0.9
 
* 8 fire damage for 5s
 
| {{DLC ID|00085f}}
 
 
|-
 
| Flechette (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
|
 
| align="left" |
 
* Damage x 0.9
 
* Target DT -6
 
* Projectiles 5
 
| {{DLC ID|00085e}}
 
 
|-
 
| Magnum
 
| 3
 
| align="left" |
 
* Damage x 1.3
 
* Condition x 1.15
 
* Target DT -2
 
| {{ID|00165e79}}
 
 
|-
 
| Pulse slug (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
|
 
| align="left" |
 
* Damage x 0.7
 
* Projectiles 1
 
* +50 damage against robots
 
* +25 damage against power armor
 
| {{DLC ID|00085d}}
 
 
|-
 
| Slug
 
| 2
 
| align="left" |
 
* Spread x 0.35
 
* Projectiles 1
 
| {{ID|0013e447}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="6" | [[20 gauge shotgun shell]]
 
| rowspan="6" align="left" |
 
* [[Caravan shotgun]]
 
* [[Lever-action shotgun]]
 
* [[Sturdy caravan shotgun]]
 
* [[Single shotgun]]
 
| rowspan="6" | 0.065
 
 
| Standard
 
| 1
 
| align="left" |
 
* Damage x 1.2
 
| {{ID|000e86f2}}
 
 
|-
 
| 3/0 buck (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 1
 
| align="left" |
 
* Projectiles x 4
 
| {{DLC ID|000860}}
 
 
|-
 
| 3/0 buck mag. (Hand Loader) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 2
 
| align="left" |
 
* Projectiles x 4
 
* Damage x 1.3
 
* Target DT -2
 
* Condition x 1.15
 
| {{DLC ID|000863}}
 
 
|-
 
| Slug
 
| 1
 
| align="left" |
 
* Spread x 0.35
 
* Projectiles x 1
 
| {{ID|0013e448}}
 
 
|-
 
| Magnum
 
| 2
 
| align="left" |
 
* Damage x 1.3
 
* Target DT -2
 
* Condition x 1.15
 
| {{ID|00165e7a}}
 
 
|-
 
| Pulse slug (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 4
 
| align="left" |
 
* Damage x 0.7
 
* Spread x 0.35
 
* Projectiles x 1
 
* +50 damage against robots
 
* +25 damage against power armor
 
| {{DLC ID|00085c}}
 
 
|}
 
 
===Explosives===
 
{{clear}}
 
{| class="va-table va-table-full" style="text-align: center;"
 
! style="width: 20%" | Name
 
! style="width: 25%" | Weapons using this ammo
 
! style="width: 5%" | Weight
 
! style="width: 15%" | Type
 
! style="width: 5%" | Value
 
! style="width: 20%" | Effects
 
! style="width: 10%" | [[Form ID|Base ID]]
 
 
|-
 
| rowspan="5" | [[25mm grenade]]
 
| rowspan="5" align="left" |
 
* [[Grenade machinegun]]
 
* [[25mm grenade APW (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| rowspan="5" | 0.25
 
 
| Standard
 
| 8
 
| align="left" |
 
* Damage x 1
 
| {{ID|00096c40}}
 
 
|-
 
| High explosive
 
| 20
 
| align="left" |
 
* Damage x 1.35
 
* Area of effect x 1.36
 
| {{ID|0013e449}}
 
 
|-
 
| Plasma (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 8
 
| align="left" |
 
* Damage x 1.3
 
* Area of effect x 0.86
 
| {{DLC ID|00086b}}
 
 
|-
 
| Pulse (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 8
 
| align="left" |
 
* +75 damage against robots
 
* +30 damage against power armor
 
* Area of effect x0.4
 
| {{DLC ID|00086a}}
 
 
|-
 
| Timed (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 8
 
| align="left" |
 
* 5 second fuse
 
* No detonation on contact
 
| {{DLC ID|000869}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="4" | [[40mm grenade (Fallout: New Vegas)|40mm grenade]]
 
| rowspan="4" align="left" |
 
* [[Great Bear grenade rifle]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
 
* [[Grenade launcher (Fallout: New Vegas)|Grenade launcher]]
 
* [[Grenade rifle]]
 
* [[Mercenary's grenade rifle]]
 
* [[Mercy]]
 
* [[Red Victory grenade rifle]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
 
* [[Thump-Thump]]
 
| rowspan="4" | 0.5
 
 
| Standard
 
| 12
 
| align="left" |
 
* Damage x 1
 
| {{ID|0007ea26}}
 
 
|-
 
| Incendiary
 
| 18
 
| align="left"|
 
* Damage x 0.7
 
* Area of effect x 0.6
 
* 6 damage for 15s
 
| {{ID|00158307}}
 
 
|-
 
| Plasma (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 12
 
| align="left"|
 
* Damage x 1.3
 
* Area of effect x 0.87
 
| {{DLC ID|00086e}}
 
 
 
|-
 
| Pulse (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 12
 
| align="left"|
 
* +150 damage against robots
 
* +60 damage against power armor
 
* Area of effect x0.5
 
| {{DLC ID|00086d}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="4" | [[Missile (Fallout: New Vegas)|Missile]]
 
| rowspan="4" align="left" |
 
* [[Annabelle]]
 
* [[Missile launcher (Fallout: New Vegas)|Missile launcher]]
 
| rowspan="4" | 1.5
 
 
| Standard
 
| 50
 
| align="left" |
 
* Damage x 1
 
| {{ID|00029383}}
 
 
|-
 
| High explosive
 
| 150
 
| align="left" |
 
* Damage x 1.35
 
| {{ID|0013e44b}}
 
 
|-
 
| High velocity
 
| 150
 
| align="left" |
 
* Flight speed x 3.23
 
| {{ID|0013e44c}}
 
 
|-
 
| Hive (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 60
 
| align="left" |
 
* Damage x 0.175
 
* Spread x 20
 
* Projectiles 9
 
| {{DLC ID|000865}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="5" | [[Mini nuke (Fallout: New Vegas)|Mini nuke]]
 
| rowspan="5" align="left" |
 
* [[Esther (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
* [[Fat Man (Fallout: New Vegas)|Fat Man]]
 
* [[Fat Man (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| rowspan="5" | 3
 
 
| Standard
 
| 250
 
| align="left" |
 
* Damage x 1
 
* 10 Rads for 12s
 
| {{ID|00020799}}
 
 
|-
 
| Big Kid (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 500
 
| align="left" |
 
* Damage x 1.3
 
* Area of effect x 1.29
 
* 30 Rads for 20s
 
| {{DLC ID|000868}}
 
 
|-
 
| Low yield (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 125
 
| align="left" |
 
* Damage x 0.67
 
* Area of effect x 0.88
 
* 6 Rads for 12s
 
| {{DLC ID|000866}}
 
 
|-
 
| Timed (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 250
 
| align="left" |
 
* Delayed detonation
 
* 10 Rads for 12s
 
| {{DLC ID|000867}}
 
 
|-
 
| Tiny Tots (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 100
 
| align="left" |
 
* Damage x 0.2
 
* Projectiles 9
 
* Spread x 2
 
* 25 Rads for 12s
 
| {{DLC ID|000a09}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="3" | [[Rocket (ammunition)|Rocket]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
 
| rowspan="3" align="left" |
 
* [[Red Glare]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
 
| rowspan="3" | 0.25
 
 
| Standard
 
| 25
 
| align="left" |
 
* Damage x 1
 
| {{DLC ID|9262}}
 
 
|-
 
| High explosive
 
| 150
 
| align="left" |
 
* AoE radius x1.4
 
| {{DLC ID|9263}}
 
 
|-
 
| Incendiary
 
| 150
 
| align="left" |
 
* Damage x 0.75
 
* 2 damage for 8s
 
| {{DLC ID|925f}}
 
 
|}
 
 
===Energy Weapons===
 
{{clear}}
 
{| class="va-table va-table-full" style="text-align: center;"
 
! style="width: 20%" | Name
 
! style="width: 25%" | Weapons using this ammo
 
! style="width: 5%" | Weight
 
! style="width: 15%" | Type
 
! style="width: 5%" | Value
 
! style="width: 20%" | Effects
 
! style="width: 10%" | [[Form ID|Base ID]]
 
 
|-
 
| rowspan="1" | [[Alien power cell (Fallout: New Vegas)|Alien power cell]]
 
| rowspan="1" align="left" |
 
* [[Alien blaster (Fallout: New Vegas)|Alien blaster]]
 
| rowspan="1" | 0.02
 
 
| Standard
 
| 10
 
| align="left" |
 
* Damage x 1
 
| {{ID|00029364}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="1" | [[Archimedes II Charge]]
 
| rowspan="1" align="left" |
 
* [[Euclid's C-Finder]]
 
| rowspan="1" | 0.0001
 
 
| Standard
 
| 0
 
| align="left" |
 
* Damage x 1
 
| {{ID|0016AEF9}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="5" | [[Electron charge pack (Fallout: New Vegas)|Electron charge pack]]
 
| rowspan="5" align="left" |
 
* [[Arc welder (Fallout: New Vegas)|Arc welder]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
 
* [[Elijah's jury-rigged Tesla cannon]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
 
* [[Gatling laser (Fallout: New Vegas)|Gatling laser]]
 
* [[Laser RCW]]
 
* [[Sprtel-Wood 9700 (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
* [[Tesla cannon (Fallout: New Vegas)|Tesla cannon]]
 
* [[Tesla-Beaton prototype]]
 
| rowspan="5" | 0.025
 
 
| Standard
 
| 1
 
| align="left" |
 
* Damage x 1
 
* Target DT -2
 
| {{ID|0006b53e}}
 
 
|-
 
| Bulk
 
| 0
 
| align="left" |
 
* Damage x 0.85
 
* Condition x 0.85
 
| {{ID|00158311}}
 
 
|-
 
| Optimized (Vigilant Recycler) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 2
 
| align="left" |
 
* Damage x 1.3
 
* Target DT -5
 
* Condition x 1.1
 
* Weight x 0.6
 
| {{DLC ID|000874}}
 
 
|-
 
| Over charge
 
| 2
 
| align="left" |
 
* Damage x 1.25
 
* Condition x 1.5
 
* Target DT -5
 
| {{ID|0015830d}}
 
 
|-
 
| Max charge
 
| 2
 
| align="left" |
 
* Damage x 1.5
 
* Condition x 2.5
 
* Target DT -10
 
| {{ID|0015830e}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="5" | [[Energy cell (Fallout: New Vegas)|Energy cell]]
 
| rowspan="5" align="left" |
 
* [[Compliance Regulator]] {{icon|FNVHH|link=Honest Hearts}}
 
* [[Laser pistol (Fallout: New Vegas)|Laser pistol]]
 
* [[Laser pistol (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
* [[Pew Pew]]
 
* [[Plasma Defender]]
 
* [[Plasma Defender (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
* [[Plasma pistol (Fallout: New Vegas)|Plasma pistol]]
 
* [[Plasma pistol (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
* [[Pulse gun (Fallout: New Vegas)|Pulse gun]]
 
* [[Sonic emitter (weapon)|Sonic emitter]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
 
| rowspan="5" | 0.078
 
 
| Standard
 
| 2
 
| align="left" |
 
* Damage x 1
 
* Target DT -2
 
| {{ID|00020772}}
 
 
|-
 
| Bulk
 
| 0
 
| align="left" |
 
* Damage x 0.85
 
* Condition x 0.85
 
| {{ID|00158313}}
 
 
|-
 
| Optimized (Vigilant Recycler) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 2
 
| align="left" |
 
* Damage x 1.3
 
* Condition x 1.1
 
* Target DT -5
 
| {{DLC ID|000872}}
 
 
|-
 
| Over charge
 
| 3
 
| align="left" |
 
* Damage x 1.25
 
* Condition x 1.5
 
* Target DT -5
 
| {{ID|001582df}}
 
 
|-
 
| Max charge
 
| 3
 
| align="left" |
 
* Damage x 1.5
 
* Condition x 2.5
 
* Target DT -10
 
| {{ID|001582e0}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="3" | [[Flamer fuel (Fallout: New Vegas)|Flamer fuel]]
 
| rowspan="3" align="left" |
 
* [[Cleansing Flame (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
* [[Flamer (Fallout: New Vegas)|Flamer]]
 
* [[Flare gun (Lonesome Road)|Flare gun]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
 
* [[Heavy incinerator (Fallout: New Vegas)|Heavy incinerator]]
 
* [[Incinerator]]
 
| rowspan="3" | 0.020<br />0.025
 
 
| Standard
 
| 1
 
| align="left" |
 
* Damage x 1
 
| {{ID|00029371}}
 
 
|-
 
| Homemade
 
| 0
 
| align="left" |
 
* Condition x 3
 
| {{ID|00166f62}}
 
 
|-
 
| Optimized (Vigilant Recycler) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| 1
 
| align="left" |
 
* Damage x 1.3
 
* Target DT -5
 
* Condition x 1.1
 
| {{DLC ID|000875}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="5" | [[Microfusion cell (Fallout: New Vegas)|Microfusion cell]]
 
| rowspan="5" align="left" |
 
* [[AER14 prototype|AER 14 Prototype]]
 
* [[Elijah's advanced LAER]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
 
* [[Gauss rifle (Fallout: New Vegas)|Gauss rifle]]
 
* [[Holorifle]] {{icon|FNVDM|link=Dead Money}}
 
* [[LAER]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
 
* [[Laser rifle (Fallout: New Vegas)|Laser rifle]]
 
* [[Multiplas rifle]]
 
* [[Plasma caster]]
 
* [[Plasma rifle (Fallout: New Vegas)|Plasma rifle]]
 
* [[Q-35 matter modulator]]
 
* [[The Smitty Special (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
* [[Tri-beam laser rifle (Fallout: New Vegas)|Tri-beam laser rifle]]
 
* [[Tri-beam laser rifle (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
* [[YCS/186|YCS/186 Gauss rifle]]
 
| rowspan="5" | 0.1
 
 
| Standard
 
| 3
 
| align="left" |
 
* Damage x 1
 
* Target DT -2
 
| {{ID|00004485}}
 
 
|-
 
| Bulk
 
| 0
 
| align="left" |
 
* Damage x 0.85
 
* Condition x 0.85
 
| {{ID|00158312}}
 
 
|-
 
| Optimized (Vigilant Recycler) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
| TBA
 
| align="left" |
 
* Damage x 1.3
 
* Target DT -5
 
* Condition x 1.1
 
* Weight x 0.6
 
| {{DLC ID|000873}}
 
 
|-
 
| Over charge
 
| 5
 
| align="left" |
 
* Damage x 1.25
 
* Condition x 1.5
 
* Target DT -5
 
| {{ID|0015830b}}
 
 
|-
 
| Max charge
 
| 5
 
| align="left" |
 
* Damage x 1.5
 
* Condition x 2.5
 
* Target DT -10
 
| {{ID|0015830c}}
 
 
|- style="border-top: 2px solid #AAA;"
 
| rowspan="1" | [[Microfusion breeder]]
 
| rowspan="1" align="left" |
 
* [[Laser detonator]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
 
* [[MF Hyperbreeder Alpha (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
 
* [[Recharger pistol]]
 
* [[Recharger rifle]]
 
| rowspan="1" | 0
 
 
| Standard
 
| 0
 
| align="left" |
 
* Damage x 1
 
* DT - 2
 
| {{ID|00121155}}
 
 
|}
 
 
===Other===
 
{{clear}}
 
{| class="va-table va-table-full" style="text-align: center;"
 
! style="width: 20%" | Name
 
! style="width: 25%" | Weapons using this ammo
 
! style="width: 5%" | Weight
 
! style="width: 15%" | Type
 
! style="width: 5%" | Value
 
! style="width: 20%" | Effects
 
! style="width: 10%" | [[Form ID|Base ID]]
 
 
|-
 
| rowspan="1" | [[BB's (Fallout: New Vegas)|BB's]]
 
| rowspan="1" align="left" |
 
* [[Abilene Kid LE BB gun]]
 
* [[BB gun (Fallout: New Vegas)|BB gun]]
 
| rowspan="1"| 0.002
 
 
| Standard
 
| 1
 
| align="left" |
 
* Damage x 1
 
| {{ID|0002935b}}
 
 
|-
 
| rowspan="1" | [[Camera film]]
 
| rowspan="1" align="left" |
 
* [[Codac R9000 (Fallout: New Vegas)|Codac R9000]]
 
| rowspan="1" | 0.01
 
 
| Standard
 
| 1
 
| align="left" |
 
* No Damage
 
* Quest Photograph
 
| {{ID|0011a207}}
 
 
|-
 
| rowspan="1" | [[Nails]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
 
| rowspan="1" align="left" |
 
* [[H&H Tools nail gun]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
 
| rowspan="1" | 0.01
 
 
| Standard
 
| 1
 
| align="left" |
 
* Target DT -5
 
| {{DLC ID|9261}}
 
 
|}
 
: ''Note:'' camera film is actually classed as a form of gun ammunition.
 
 
===Ammunition boxes===
 
{{clear}}
 
{| class="va-table va-table-full" style="text-align: center;"
 
! Name
 
! Weight
 
! Value
 
! Box Qty
 
! [[Form ID|Base ID]]
 
 
|-
 
| [[Ammo box, .223]]¹
 
| 5
 
| 20
 
| 20 rounds
 
| {{ID|0016664E}}
 
 
|-
 
| [[Ammo box, .22LR plinking]]
 
| 10
 
| 25
 
| 100 rounds
 
| {{ID|00166640}}
 
 
|-
 
| [[Ammo box, .38 Special]]²
 
| 5
 
| 50
 
| 50 rounds
 
| {{ID|0016664F}}
 
 
|-
 
| [[Ammo box, 5.56mm surplus]]
 
| 5
 
| 100
 
| 250 rounds
 
| {{ID|00166651}}
 
 
|-
 
| [[Ammo box, 5mm surplus]]
 
| 5
 
| 100
 
| 250 rounds
 
| {{ID|00166650}}
 
 
|-
 
| [[Ammo box, electron charge pack, bulk]]
 
| 5
 
| 50
 
| 100 rounds
 
| {{ID|00166653}}
 
 
|-
 
| [[Ammo box, microfusion cell, bulk]]
 
| 5
 
| 100
 
| 100 rounds
 
| {{ID|00166655}}
 
 
|-
 
| [[Ammo box, small energy cell, bulk]]
 
| 5
 
| 100
 
| 100 rounds
 
| {{ID|00166654}}
 
|}
 
: ''Note:'' Weight only applies while playing on [[Hardcore]] mode.
 
: ¹ Compatible with weapons that use 5.56mm rounds.
 
: ² Compatible with weapons that use .357 magnum rounds.
 
 
==Notable Vendors==
 
These are vendors carrying large amounts of certain ammunition types.
 
* .308 round: [[Daniel Contreras]] at [[Camp McCarran]] and [[Bardon|Quartermaster Bardon]] at [[Hoover Dam]].
 
* 12.7mm round: Daniel Contreras at Camp McCarran and Quartermaster Bardon at Hoover Dam.
 
* 12 gauge shotgun shell: Quartermaster Bardon at Hoover Dam.
 
* 25mm grenade, .50 MG: [[Vendortron]] at [[Gun Runners (Fallout: New Vegas)|Gun Runners]], [[Alexander]] at [[188 Trading Post]], and Quartermaster Bardon at Hoover Dam
 
* 40mm grenade: [[Cliff Briscoe]] at [[Novac]], Vendortron at Gun Runners, [[Lacey]] at [[Mojave Outpost]], [[Boomer munitions manager]] at [[Nellis Air Force Base]], and Quartermaster Bardon at Hoover Dam
 
* Flamer fuel: [[Chet (Fallout: New Vegas)|Chet]] at [[Goodsprings]] and [[Johnson Nash]] at [[Primm]]
 
* [[Great Khan armorer]] at [[Great Khan armory]] has large quantities of all ammunition except missiles and flamer fuel
 
* HE and HV missiles: Vendortron.
 
 
==Loading==
 
To load different ammunition, go into the Pip-boy, scroll to the "Ammunition" section and select from the list any compatible ammunition type for the currently equipped weapon. Outside of the Pip-boy menu, pressing hotkey "2" on PC or "Up" on the Xbox or PS3 d-pad will change ammunition; this will also cause the weapon to be reloaded with the new ammunition.
 
 
==Bugs==
 
* {{Platforms|xbox360}} Occasionally when switching between types of ammunition for a gun, the loaded ammunition may become "stuck" and not allow you to switch. To correct this, drop all ammunition of the currently loaded type. The gun should then switch to the other ammunition type and you can pick the first set of ammunition back up. *Confirmed*
 
* {{Platforms|xbox360}} In reference to the above statement, you cannot change ammunition types (by hitting up on the D-Pad), when the weapon is holstered. Additionally you might not be able to change ammunition types via pip-boy on an equipped/holstered weapon. You can unequip in the pip-boy, then change ammunition types. *Confirmed, but not sure this is an actual bug.
 
* {{Platforms|xbox360}} if you switch over to another weapon you have hotkeyed it will stop the bug mentioned above.
 
* {{Platforms|pc}} When adding large amounts of ammunition using the console command {{console|command=player.additem}}, the game may crash. This is especially evident when adding [[.50 MG]] incendiary rounds.
 
* {{Platforms|xbox360|pc}} When transferring ammunition to a companion in [[Hardcore mode]] and you get a message that the transfer will overload them (which is correct), try reducing the amount you're giving them at once. For instance, [[Craig Boone|Boone]] might not like you lumping 200 [[Microfusion cell (Fallout: New Vegas)|microfusion cells]] on him at once, so try maybe 20 or 50 at a time. You can keep trickling them in at this reduced amount until they're all transferred. You can then proceed to transfer in different ammunition types in the same trade session, but once you exit, you'll have to take some weight off him to bring him under 220WG to 'overload' him with ammunition again. Note: On the character wheel, it will still display his maximum full weight (220/220 WG) though what he's truly carrying could now be far exceeding this.
 
* While using plinking ammunition in [[Vault 3]], the repercussion sounds of bullets won't stop until you have exited the Vault. {{pn}}
 
   
{{Navbox ammo FNV}}
+
{{Navbox power armor}}
  +
{{Navbox armors FO3}}
  +
{{Navbox Enclave}}
   
[[Category:Fallout: New Vegas items]]
+
[[Category:Fallout 3 armor and clothing]]
[[Category:Fallout: New Vegas ammunition| ]]
+
[[Category:Fallout: New Vegas legacy content]]
  +
[[Category:Power armor]]
  +
[[Category:Enclave equipment]]
  +
[[Category:Tesla technology]]
   
  +
[[ru:Броня Тесла (Fallout 3)]]
[[ru:Боеприпасы Fallout: New Vegas]]
 
  +
[[pl:Pancerz Tesli (Fallout 3)]]

Revision as of 17:01, 11 May 2013

 
Gametitle-FO3
Gametitle-FO3

The Tesla armor is a type of power armor deployed by the Enclave in the Capital Wasteland in 2277.

Background

Unlike the pre-War Tesla armor, constructed from plans drawn up by the famed scientist Nikola Tesla and stolen by the American government upon his death in 1943, which was designed a lot like post-war metal armor, it is a variant of the Enclave's advanced power armor Mk II jury-rigged with a Tesla device that is capable of dispersing a large percentage of the damage done by directed-energy attacks.

Characteristics

The armor makes the operation of energy weapons by the wearer easier, boosting the Energy Weapons skill of the operator, although it does not provide the same level of radiation resistance as other power armors. Enclave soldiers using this armor tend to use rarer, more powerful energy weapons such as plasma rifles.

Tesla armor has tesla coils on the shoulder pads and some lights running down the legs. It looks a bit bulkier than other power armors. If viewed closely, it appears to have remnants of yellow paint on some areas.

Although this is powerful armor and a great addition to the Lone Wanderer's wardrobe, the only way to get it (and spare suits for repairs) is by fighting Enclave soldiers or finding at least one on the Mothership Zeta add-on. The Enclave soldiers' armor is usually acquired in rather poor condition. Despite this drawback, the armor is still one of the best you can find by the end of the game, bested only by the T-51b and the Enclave Hellfire armor, which have superior damage resistance and rad resistance statistics.

Tesla armor can be given to Protector Casdin at Fort Independence for 5.56mm rounds, frag grenades, RadAway or stimpaks as part of the unmarked quest The Outcast Collection Agent.

Notes

  • This version of Tesla armor appears as legacy content in Fallout: New Vegas, along with the Enclave tesla soldiers, although they can only be accessed with console commands. It has a DT of 20 for the armor and 6 for the helmet, giving it 1 DT less than a full suit of T-45d power armor. This is in contrast to the standard Fallout 3 Enclave power armor, which also appears as legacy content in New Vegas and provides even greater DT protection than Remnants power armor.
  • The Tesla helmet has the same appearance and Pip-Boy icon as the Enclave power armor helmet.

Bugs

  • Playstation 3Playstation 3Playstation 3 If a fully repaired suit of Tesla armor is equipped and another suit (not necessarily at 100% condition) is in the player's inventory, the equipped suit will not degrade no matter how many times the player is hit. The unequipped armor will take the damage instead. [verified]

Gallery

See also

Enclave Symbol (FO3)