(welcoming new contributor) |
No edit summary |
||
Line 1: | Line 1: | ||
+ | {{for|about=the quest|for the song with the same name|Ain't That a Kick in the Head?|the achievement with the same name|Ain't That a Kick in the Head (achievement)}} |
||
− | <div class="va-user-welcome" style="background: #E7EADA; border: 1px solid #AAA; padding: 0.5em; margin: 0 auto 1em; font-size: 95%; -webkit-border-radius: 10px; -moz-border-radius: 10px; border-radius: 10px;"> |
||
+ | {{Infobox quest |
||
− | <div style="border-bottom: 1px solid #AAA; font-size: 126%; margin-bottom: 0.5em; color: #0D592F; font-weight: bold;">Welcome to Nukapedia!</div> |
||
+ | |games =FNV |
||
− | [[File:Welcome to the Vault.png|right|180px|Welcome to Nukapedia!|link=]] |
||
+ | |type =main |
||
− | Hello and welcome to the '''[[Fallout Wiki:About|Fallout Wiki]]'''! Thank you for your contributions, and we hope you'll stay with us and make many more. |
||
+ | |icon =Aint That a Kick in the Head.png |
||
+ | |image =Aint That a Kick in the Head.jpg |
||
+ | |image desc =Time to get your bearings |
||
+ | |location =[[Goodsprings]] |
||
+ | |given by =Doc Mitchell |
||
+ | |reward =[[Vault 21 jumpsuit]]<br />[[Pip-Boy 3000]]<br />18 [[Bottle cap (Fallout: New Vegas)|caps]]<br />[[9mm pistol (Fallout: New Vegas)|9mm pistol]] if [[Guns]] skill tagged<br />[[Laser pistol (Fallout: New Vegas)|Laser pistol]] if [[Energy weapons]] skill tagged<br />[[Straight razor]] if [[Melee weapons]] skill tagged<br />[[Boxing gloves (Fallout: New Vegas)|Boxing gloves]] if [[Unarmed]] skill tagged<br />[[Dynamite (Fallout: New Vegas)|Dynamite]] if [[Explosives]] skill tagged<br />6 [[bobby pin]]s (12 if [[Lockpick]] skill tagged)<br />Achievement / Trophy |
||
+ | |previous = |
||
+ | |leads to =[[Back in the Saddle]]<br>[[They Went That-a-Way]] |
||
+ | |related = |
||
+ | |baseid ={{ID|00104c1c}} |
||
+ | }}{{Games|FNV}} |
||
+ | {{Quotation|You're awake. How about that.|[[Doc Mitchell]]}} |
||
− | Some links you may find useful: |
||
− | * '''[[Special:Recentchanges|Recent changes]]''' lets you see what other people are editing currently and where you can help. You can also check our '''[[Portal:Community|community portal]]''' for things to do. |
||
− | * If you haven't already, '''[[Special:Userlogin|please sign in]]''' and create a user name. It's free, and it'll help you keep track of all your edits. Unlike anonymous users, logged-in users also don't have ads displayed within articles. |
||
− | * If you are new to wikis, the '''[[Help:Contents|help pages]]''' can help you learn how to edit and how use the wiki tools. |
||
− | * Nukapedia's '''[[Fallout Wiki:Policies and guidelines|policies and guidelines]]''' describe how we do things around here and can help you make even better contributions. |
||
+ | '''Ain't That a Kick in the Head''' is a [[Fallout: New Vegas quests#Tutorial quests|tutorial quest]] in ''[[Fallout: New Vegas]]''. |
||
− | If you have questions, you can ask in our [[Forum:Index|forums]] or post a message on [[User talk:Energy X|my talk page]]. We hope you enjoy editing here and look forward to working with you! |
||
+ | ==Quick walkthrough== |
||
− | <div style="text-align: right;">-- [[User:Energy X|Energy X]] ([[User_talk:Energy X|Talk]]) 13:01, September 26, 2012</div> |
||
+ | {{chart/start|class=mw-collapsible mw-collapsed}} |
||
− | </div> |
||
+ | {{chart|quest|quest=Tutorial Quest: Ain't That A Kick in the Head|class=va-chart-quest}} |
||
+ | {{chart| |!| }} |
||
+ | {{chart|data1|data1=You wake up in [[Goodsprings]] and [[Doc Mitchell]] will explain what happened to you.|class=va-chart-body}} |
||
+ | {{chart| |!| }} |
||
+ | {{chart|data2|data2=Pick your appearance (race, age, appearance and name)|class=va-chart-body}} |
||
+ | {{chart| |!| }} |
||
+ | {{chart|data3|data3=Pick your [[SPECIAL]] points by the [[Vit-o-Matic]]|class=va-chart-body}} |
||
+ | {{chart| |!| }} |
||
+ | {{chart|data4|data4=Pick your [[Tag skill]]s and [[Trait]]s|class=va-chart-body}} |
||
+ | {{chart| |!| }} |
||
+ | {{chart|data5|data5=Doc gives back all possessions, along with a [[Vault 21 jumpsuit]] and a [[Pip-Boy]]|class=va-chart-body}} |
||
+ | {{chart| |!| }} |
||
+ | {{chart|reward1|reward1=Reward: Doc tells you to talk to [[Sunny Smiles]], leading to [[Back in the Saddle]].|class=va-chart-reward}} |
||
+ | {{chart| |!| }} |
||
+ | {{chart|quest|quest=Leads to: [[Back in the Saddle]]|class=va-chart-quest}} |
||
+ | {{chart/end}} |
||
+ | |||
+ | ==Detailed walkthrough== |
||
+ | After the [[Fallout: New Vegas intro|intro cinematic]], you wake up with blurred vision in a small town called [[Goodsprings]]. After a particularly bad evening, and rescue by [[Victor]] the Securiton, you awake inside [[Doc Mitchell's house]]. As your head begins to clear you sit up to see the man who fixed you up, and owner of fore-mentioned shack. He will ask the player of their name, followed by handing them a [[RobCo Reflectron|Reflectron]] to examine (and customize) their appearance. You will have the opportunity to assign your [[SPECIAL]] points through the [[Vit-o-Matic Vigor Tester]], and [[Tag Skill|tag three skills]] after [[Psychological Evaluation|word-association, personality profile, and Rorschach blot tests.]] |
||
+ | |||
+ | Once character creation is complete, the doctor will walk the player to a door out into the town of Goodsprings, where he will give the player a Vault 21 jumpsuit as well as a [[Pip-Boy 3000]] and any pre-order bonus items (you are also rewarded with 20 exp for completing this quest). There is no theft penalty for anything in the Doc's house during this initial quest. After leaving the house and returning, items will be marked as owned. The doctor has a fair amount of medical equipment, as well as a [[Laser pistol (Fallout: New Vegas)|laser pistol]] and ammunition in a metal box. The [[chemistry set]] in the room you awoke in can be used by a character with enough initial [[Science]] skill to produce either some [[Stimpak (Fallout: New Vegas)|stimpak]]s or a small assortment of chems. There is also a broken [[9mm submachine gun (Fallout: New Vegas)|9mm SMG]] laying on a chest near the bed in which you woke up, which can be repaired and taken if your starting [[Repair]] skill is 25 or above. Also if you have high enough [[Speech]] or [[Medicine]] you can talk to the doc and he will give you three stimpaks. |
||
+ | |||
+ | ===Reward=== |
||
+ | After completing the tutorial, every character gets 4 stimpaks, 18 [[Bottle cap (Fallout: New Vegas)|caps]], a couple of [[bobby pin]]s, possibly one ranged weapon ([[9mm pistol (Fallout: New Vegas)|9mm pistol]] is default if no weapon skills are selected) or one hand-to-hand weapon, dependent on the selected tag-skills. |
||
+ | |||
+ | {| class="va-table va-table-top" |
||
+ | ! Tagged Skill |
||
+ | | + Rewards based on the tagged skill. |
||
+ | ! Equipment |
||
+ | |||
+ | |- |
||
+ | | [[Lockpick]] |
||
+ | | 12 [[bobby pin]]s instead of 6 |
||
+ | | |
||
+ | |||
+ | |- |
||
+ | | [[Guns]] |
||
+ | | [[9mm pistol (Fallout: New Vegas)|9mm pistol]] and 43 9mm rounds (instead of default 22 rounds) |
||
+ | | |
||
+ | |||
+ | |- |
||
+ | | [[Explosives]] |
||
+ | | 8 sticks of [[Dynamite (Fallout: New Vegas)|dynamite]] (only when neither [[Guns]] nor [[Energy Weapons]] are tagged as well) |
||
+ | | |
||
+ | |||
+ | |- |
||
+ | | [[Energy Weapons]] |
||
+ | | [[Laser pistol (Fallout: New Vegas)|Laser pistol]] and 20 Energy Cells (only when [[Guns]] isn't tagged as well) |
||
+ | | |
||
+ | |||
+ | |- |
||
+ | | [[Melee Weapons]] |
||
+ | | [[Straight razor]] (Regardless of other tagged skills) |
||
+ | | |
||
+ | |||
+ | |- |
||
+ | | [[Unarmed]] |
||
+ | | [[Boxing gloves (Fallout: New Vegas)|Boxing gloves]] (only when [[Melee Weapons]] isn't tagged as well) |
||
+ | | |
||
+ | |} |
||
+ | |||
+ | ==Quest stages== |
||
+ | {{Quest stage table |
||
+ | |stage1 =10 |
||
+ | |desc1 =Walk to the Vit-o-matic Vigor Tester. |
||
+ | |stage2 =30 |
||
+ | |desc2 =Use the Vit-o-matic Vigor Tester. |
||
+ | |stage3 =40 |
||
+ | |desc3 =Sit down on the couch in Doc Mitchell's living room. |
||
+ | |stage4 =50 |
||
+ | |desc4 =Follow Doc Mitchell to the exit. |
||
+ | |status4 =finish |
||
+ | }} |
||
+ | |||
+ | ==Detailed psychological evaluation== |
||
+ | * See: [[Psychological Evaluation]] |
||
+ | |||
+ | ==Notes== |
||
+ | * Before you leave the doctor's house, the game will offer you the option to play the game in [[hardcore mode]]. The reward is an [[Fallout: New Vegas achievements and trophies|achievement/trophy]]. You do not receive any in-game reward for completing the game in hardcore mode. |
||
+ | * If the player talks to the doctor again before leaving the house, he/she is given the option to use a [[Medicine]] or [[Speech]] check (30). If the speech check is successful then the player is rewarded with 3 [[Stimpak (Fallout: New Vegas)|stimpaks]]. |
||
+ | * If the player has a Speech skill of 30 and a Medicine skill lower than 30 it is possible to pass a total of 3 speech checks receiving a total of 8 Stimpacks. After passing the first Speech check, use a Today's Physician to raise Medicine skill to 30. Then talk with Doc Mitchell again to pass the Medicine speech check and then a following Speech check of 30. |
||
+ | * Doc Mitchell will comment on any extremes in your special skills (e.g. 1 in [[Intelligence]], 8 in [[Luck]], etc.) |
||
+ | * In the event that a person wants to skip through the options process that decides your tag skills, the default tag skills are [[Melee weapons]], [[Survival]] and [[Speech]]. |
||
+ | * If the player is not given a laser pistol by Mitchell, one can be found on a shelf with ammunition. |
||
+ | * Since the items in Dr. Mitchell's house are not assigned to him, they can be collected without losing [[Karma (Fallout: New Vegas)|Karma]]. |
||
+ | * In Fallout 3, if the [[Lone Wanderer]] says they hate their Pip-Boy and asks how to get it off, [[Stanley Armstrong]] says its impossible. However, Dr. Mitchell took his off somehow and it is possible in Mick and Ralph's store to swap it out for the Pimp-Boy 3000 after resolving [http://fallout.wikia.com/wiki/Omertas_Stopped_Buying_From_Mick Mick's problem]. |
||
+ | * No matter what name you give Doc Mitchell he will always say. "Well it's not the name I would have picked for you." |
||
+ | |||
+ | ==Behind the scenes== |
||
+ | * ''[[Ain't That a Kick in the Head?]]'' is the name of a popular Dean Martin song. The song is also featured on the in-game radio station [[Radio New Vegas]] and played in the casinos. |
||
+ | |||
+ | ==Bugs== |
||
+ | * {{Platforms|pc}} While using the [[Vit-o-Matic Vigor Tester]], clicking on the up/down arrows to increase or decrease a statistic, or the left/right arrows to shift between statistics, may not work. If this happens, it may be that the game thinks that the arrow is somewhere else, in which case clicking elsewhere on the screen will produce the desired result. Another workaround is to use your keyboard's arrow keys (NOT the wsad keys) to increase/decrease statistics and shift between statistics. |
||
+ | * {{Platforms|pc}} If you start to use console commands, the game will completely freeze and when reloaded it will restart. Do not use console commands for this mission at any time. |
||
+ | |||
+ | {{Navbox quests FNV}} |
||
+ | |||
+ | [[Category:Fallout: New Vegas quests]] |
||
+ | [[Category:Goodsprings quests]] |
||
+ | |||
+ | [[ru:Удар по голове]] |
Revision as of 18:11, 4 November 2012
This page is about the quest. For for the song with the same name, see Ain't That a Kick in the Head?. For the achievement with the same name, see Ain't That a Kick in the Head (achievement). |
Ain't That a Kick in the Head is a tutorial quest in Fallout: New Vegas.
Quick walkthrough
Tutorial Quest: Ain't That A Kick in the Head | |||||
You wake up in Goodsprings and Doc Mitchell will explain what happened to you. | |||||
Pick your appearance (race, age, appearance and name) | |||||
Pick your SPECIAL points by the Vit-o-Matic | |||||
Pick your Tag skills and Traits | |||||
Doc gives back all possessions, along with a Vault 21 jumpsuit and a Pip-Boy | |||||
Reward: Doc tells you to talk to Sunny Smiles, leading to Back in the Saddle. | |||||
Leads to: Back in the Saddle | |||||
Detailed walkthrough
After the intro cinematic, you wake up with blurred vision in a small town called Goodsprings. After a particularly bad evening, and rescue by Victor the Securiton, you awake inside Doc Mitchell's house. As your head begins to clear you sit up to see the man who fixed you up, and owner of fore-mentioned shack. He will ask the player of their name, followed by handing them a Reflectron to examine (and customize) their appearance. You will have the opportunity to assign your SPECIAL points through the Vit-o-Matic Vigor Tester, and tag three skills after word-association, personality profile, and Rorschach blot tests.
Once character creation is complete, the doctor will walk the player to a door out into the town of Goodsprings, where he will give the player a Vault 21 jumpsuit as well as a Pip-Boy 3000 and any pre-order bonus items (you are also rewarded with 20 exp for completing this quest). There is no theft penalty for anything in the Doc's house during this initial quest. After leaving the house and returning, items will be marked as owned. The doctor has a fair amount of medical equipment, as well as a laser pistol and ammunition in a metal box. The chemistry set in the room you awoke in can be used by a character with enough initial Science skill to produce either some stimpaks or a small assortment of chems. There is also a broken 9mm SMG laying on a chest near the bed in which you woke up, which can be repaired and taken if your starting Repair skill is 25 or above. Also if you have high enough Speech or Medicine you can talk to the doc and he will give you three stimpaks.
Reward
After completing the tutorial, every character gets 4 stimpaks, 18 caps, a couple of bobby pins, possibly one ranged weapon (9mm pistol is default if no weapon skills are selected) or one hand-to-hand weapon, dependent on the selected tag-skills.
Tagged Skill | + Rewards based on the tagged skill. | Equipment |
---|---|---|
Lockpick | 12 bobby pins instead of 6 | |
Guns | 9mm pistol and 43 9mm rounds (instead of default 22 rounds) | |
Explosives | 8 sticks of dynamite (only when neither Guns nor Energy Weapons are tagged as well) | |
Energy Weapons | Laser pistol and 20 Energy Cells (only when Guns isn't tagged as well) | |
Melee Weapons | Straight razor (Regardless of other tagged skills) | |
Unarmed | Boxing gloves (only when Melee Weapons isn't tagged as well) |
Quest stages
Detailed psychological evaluation
- See: Psychological Evaluation
Notes
- Before you leave the doctor's house, the game will offer you the option to play the game in hardcore mode. The reward is an achievement/trophy. You do not receive any in-game reward for completing the game in hardcore mode.
- If the player talks to the doctor again before leaving the house, he/she is given the option to use a Medicine or Speech check (30). If the speech check is successful then the player is rewarded with 3 stimpaks.
- If the player has a Speech skill of 30 and a Medicine skill lower than 30 it is possible to pass a total of 3 speech checks receiving a total of 8 Stimpacks. After passing the first Speech check, use a Today's Physician to raise Medicine skill to 30. Then talk with Doc Mitchell again to pass the Medicine speech check and then a following Speech check of 30.
- Doc Mitchell will comment on any extremes in your special skills (e.g. 1 in Intelligence, 8 in Luck, etc.)
- In the event that a person wants to skip through the options process that decides your tag skills, the default tag skills are Melee weapons, Survival and Speech.
- If the player is not given a laser pistol by Mitchell, one can be found on a shelf with ammunition.
- Since the items in Dr. Mitchell's house are not assigned to him, they can be collected without losing Karma.
- In Fallout 3, if the Lone Wanderer says they hate their Pip-Boy and asks how to get it off, Stanley Armstrong says its impossible. However, Dr. Mitchell took his off somehow and it is possible in Mick and Ralph's store to swap it out for the Pimp-Boy 3000 after resolving Mick's problem.
- No matter what name you give Doc Mitchell he will always say. "Well it's not the name I would have picked for you."
Behind the scenes
- Ain't That a Kick in the Head? is the name of a popular Dean Martin song. The song is also featured on the in-game radio station Radio New Vegas and played in the casinos.
Bugs
- Vit-o-Matic Vigor Tester, clicking on the up/down arrows to increase or decrease a statistic, or the left/right arrows to shift between statistics, may not work. If this happens, it may be that the game thinks that the arrow is somewhere else, in which case clicking elsewhere on the screen will produce the desired result. Another workaround is to use your keyboard's arrow keys (NOT the wsad keys) to increase/decrease statistics and shift between statistics. While using the
- If you start to use console commands, the game will completely freeze and when reloaded it will restart. Do not use console commands for this mission at any time.