The auto axe is a melee weapon that is featured in Fallout 3 The Pitt add-on.
Background
When Marco first gives you an auto axe, he explains that he has been making them from industrial materials and scrap metal from the bridge; mostly parts of various cars and vehicles.
Characteristics
The auto axe appears to be a modified industrial tool, strongly resembling a concrete saw or industrial grinder. The original blade seems to have been modified or replaced with a blade of a different kind, one with four roughly circular holes at the edges which creates four individual blades resembling axe blades. The auto axe inflicts large amounts of damage with its sharp rotating blades, and functions like the Ripper. It can also be repaired using Rippers, including the unique Ripper Jack. Damage done by this weapon can be increased with the Auto Axpert perk which is available within The Pitt, after collecting 10 steel ingots from the steelyard.
Durability
The auto axe can successfully strike about 457 times from full condition before breaking.
Variants
- Steel saw : A weaker version of the auto-axe that can be found on certain slaves.
- Man Opener : A stronger variant that ignores armor (power armor included).
- The Mauler : The strongest variant of auto-axe.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Auto axe | 35 | 35 | 1 | x0 | 0 | 65 | 1.1 | 457 | 20 | 200 | 10 | |
Man Opener | 35 | 35 | Ignores DR | 1 | x0 | 0 | 65 | 1.1 | 457 | 20 | 200 | 10 |
Steel saw | 16 | 16 | 1 | x0 | 0 | 65 | 0.5 | 625 | 20 | 200 | 10 | |
The Mauler | 45 | 45 | 1 | x0 | 0 | 50 | 1.8 | 356 | 20 | 200 | 10 |
- Note: Melee damage is doubled in V.A.T.S.
Notes
- This weapon does devastating damage, if you have any of the damage enhancing perks like Ghoul Ecology, Superior Defender, etc. these perks attributes are added per every "tick" of auto axe. With those perks, enemies can be sliced in a fraction of the time it took before.
- When Pitt slaves are using this weapon for steel cutting, they can be seen pull starting it repeatedly, suggesting that the auto axe and its variants are gas powered. However, the player never has to do this, nor do non-player characters when its being used against another person as a weapon.
Bugs
- Sometimes this weapon will disappear from first person perspective, but still function perfectly. If you then bring up the Pip-Boy while the weapon is equipped, the Pip-Boy will have disappeared from your arm also. This bug can be temporarily remedied by switching weapons or re-equipping the auto axe. You can also fix it by saving and loading the game. Making an attack with V.A.T.S. can also restore the weapon.
- Sometimes, out of V.A.T.S, the weapon may buckle, and instead of functioning with repeated damage (like the Ripper), it may function like a normal melee weapon and repeatedly hit only once, before pulling back and hitting again. This is easily fixable by simply stopping.
- Sometimes the auto axe rotary blade will stop spinning in 1st person and will start spinning again in 3rd person.
Sounds
Gallery
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