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Paladin117 (talk | contribs) (Edited links.) |
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− | {{Fallout: New Vegas locations project}} |
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+ | |games =FNV |
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− | | |
+ | |type =skillmag |
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+ | |image =Locksmiths Reader.png |
− | | |
+ | |icon =Icon_Locksmiths_Reader.png |
+ | |icon offset =10 |
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− | |map marker image =Black_Mountain_loc.jpg |
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+ | |effects =+10 [[Lockpick]] for 60 seconds<br />(+20 with [[Comprehension]])<br />(for 180 seconds with [[Retention]]) |
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− | |local map = |
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− | | |
+ | |weight =0 |
− | | |
+ | |value =20 |
− | | |
+ | |baseid ={{ID|000ec4a8}} |
− | |quests =[[Crazy, Crazy, Crazy]]<br />[[Eyesight to the Blind]] |
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− | |cell name =BlackMountainTreasure |
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− | |refid ={{ID|0e60d0}} |
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− | |footer =[[file:Storage_building_int1.jpg|240px]] |
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}}{{Games|FNV}} |
}}{{Games|FNV}} |
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+ | '''Locksmith's Reader''' is a [[Fallout: New Vegas skill magazines|skill magazine]] in ''[[Fallout: New Vegas]]''. |
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− | The '''storage building''' is located in the [[Black Mountain]] area. |
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− | == |
+ | ==Characteristics== |
+ | Reading this magazine raises your [[Lockpick]] skill by 10 points (20 points with the [[Comprehension]] perk) for 60 seconds (180 seconds with [[Retention]]). |
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− | The storage building is located in between the prison building and the recording studio in the [[broadcast building]] area at the top of [[Black Mountain]]. |
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− | == |
+ | ===Crafting=== |
+ | This item can be [[Fallout: New Vegas crafting|crafted]] by the player. |
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− | The storage building is exactly that, a storage building. There are several shelves filled with random items, a [[Nuka-Cola (Fallout: New Vegas)|Nuka-Cola]] [[Nuka-Cola vending machine|vending machine]], several locked chests, and a [[Rhonda|broken Mister Handy robot]] (requires 60 in Science to fix). It also houses a [[treasure hunt|note]] by [[Tabitha]]. |
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+ | '''Creation requirements''' |
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− | ==Notable loot== |
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+ | {| class="va-table" |
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− | {{See|Treasure hunt}} |
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+ | ! Name |
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+ | ! Requirements |
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+ | ! Components |
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+ | |-valign="top" |
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+ | |- |
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+ | | Locksmith's Reader |
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+ | | |
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+ | * ''[[Lonesome Road (add-on)|Lonesome Road]]'' [[Fallout: New Vegas add-ons|add-on]] |
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+ | * [[Workbench]]¹ |
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+ | * [[Repair]] [[Fallout: New Vegas skills|skill]] 25 |
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+ | * [[Voracious Reader]] perk |
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+ | * Picking up copy of [[Locksmith's Reader]] after the [[Voracious Reader]] perk is chosen. |
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+ | | |
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+ | * 1 [[wonderglue]] |
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+ | * 2 [[blank magazine]]s |
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+ | |} |
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+ | ¹ Craftable without a workbench via a dialogue option with [[Veronica Santangelo|Veronica]], or with [[ED-E]] once the add-on ''[[Lonesome Road (add-on)|Lonesome Road]]'' is installed. |
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− | Also within the compound: |
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− | * [[Sunset Sarsaparilla star bottle cap]] on the bottom shelf, between the two bottle crates, just behind and left of the super mutant dummy. |
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− | * [[Nuka-Cola Victory]] next to the reloading bench. |
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− | == |
+ | ==Locations== |
+ | Below a list of all fixed locations of Locksmith's Reader skill magazines in ''[[Fallout: New Vegas]]'' and its [[Fallout: New Vegas add-ons|add-ons]]. For an overview of magazines per location, see the [[Fallout: New Vegas skill magazines#Fixed locations|main overview page]].<br /> |
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− | There are actually four missiles in the storage building. The fourth one is sandwiched between a board and the upturned desk against the north-east wall, underneath one of the building's big trunks. |
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+ | <br /> |
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− | |||
+ | <!-- PLEASE PUT THE LOCATION IN ALPHABETICAL ORDER --> |
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− | ==Appearances== |
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+ | {{Location table|start}} |
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− | Storage building only appears in ''[[Fallout: New Vegas]]''. |
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+ | <section begin="Locations"/> |
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+ | {{Location table|row |
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+ | |map marker =[[Camp Golf]] |
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+ | |description =[[House Resort]], on the second floor in the first room to the right on the right corridor, underneath the damaged shelf. |
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+ | }} |
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+ | {{Location table|row |
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+ | |map marker =[[Camp McCarran]] |
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+ | |description =[[Camp McCarran concourse|Concourse building]], on the floor near a bench at the large center pylon. |
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+ | }} |
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+ | {{Location table|row |
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+ | |map marker =[[Camp McCarran]] |
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+ | |description =Contents of the [[MP confiscated goods trunk]], given by [[Carrie Boyd]] as a reward after successfully completing the quest [[The White Wash]]. |
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+ | }} |
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+ | {{Location table|row |
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+ | |map marker =[[Casa Madrid Apartments]] |
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+ | |description =On the lobby table on top of a copy of [[Salesman Weekly]], left as you walk in. |
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+ | }} |
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+ | {{Location table|row |
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+ | |map marker =[[Goodsprings]] |
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+ | |description =[[Prospector Saloon]], given to you by [[Sunny Smiles]]. |
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+ | }} |
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+ | {{Location table|row |
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+ | |map marker =[[Hoover Dam]] |
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+ | |description =[[Hoover Dam power plant 01|Power plant 01]], found on a desk near a door labled "[[Hoover Dam offices]]". |
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+ | }} |
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+ | {{Location table|row |
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+ | |map marker =[[Hoover Dam]] |
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+ | |description =Given to the player by [[Cassandra Moore]], when agreeing to assassinate [[Papa Khan]], for use on a backdoor. |
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+ | }} |
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+ | {{Location table|row |
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+ | |map marker =[[Hopeville Missile Base]] {{icon|FNVLR}} |
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+ | |description =Near the [[Hopeville Missile Base#East entrance|East entrance]], in the ruined building with the broken glasses. It's in a box to the left of a cooler. |
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+ | }} |
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+ | {{Location table|row |
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+ | |map marker =[[Mole Rat Ranch]] |
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+ | |description =In a house on the very corner of outer Vegas, towards [[Nellis Air Force Base]], there is a grenade bouquet trap in the doorway on the north side of the house and a couple of mines in the doorway on south side, a sniper rifle with ammunition and a Locksmith's Reader on a shelf near a door at the foot of the stairs. |
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+ | }} |
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+ | {{Location table|row |
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+ | |map marker =[[Sierra Madre Casino (hotel)|Sierra Madre Casino]] {{icon|FNVDM|link=Dead Money}} |
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+ | |description =[[Executive suites]], on a workbench. |
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+ | }} |
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+ | {{Location table|row |
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+ | |map marker =[[The Tops]] |
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+ | |description =In [[Benny]]'s workshop on the 13th floor. |
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+ | }} |
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+ | {{Location table|row |
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+ | |map marker =[[Vault 3]] |
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+ | |description =Maintenance wing, in the locked room left of the entrance. |
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+ | }} |
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+ | {{Location table|row |
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+ | |map marker =[[Vault 3]] |
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+ | |description =Living quarters, next to the bed in the room which is locked by an average lock. |
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+ | }} |
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+ | {{Location table|row |
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+ | |map marker =[[Vault 3]] |
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+ | |description =Living quarters, on the shelves in a Hard locked submerged storage room to the south. To be approached stairs down East, then a U-turn heading West. |
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+ | }} |
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+ | {{Location table|row |
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+ | |map marker =[[Vault 3]] |
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+ | |description =Living quarters, on the bed in the submerged room to the south, together with a [[Milsurp Review]] and [[Fixin' Things]]. |
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+ | }} |
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+ | {{Location table|row |
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+ | |map marker =[[Vault 3]] |
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+ | |description =Living quarters, on the bed in the bedroom cross opposite to where [[Daniel (Fallout: New Vegas)|Daniel]] is. |
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+ | }} |
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+ | <section end="Locations" /> |
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+ | {{Location table|end}} |
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+ | <!-- PLEASE PUT THE LOCATION IN ALPHABETICAL ORDER --> |
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==Bugs== |
==Bugs== |
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+ | * It's possible that some books can be titled "Locksmith's Reader" and have the cover of [[Tumblers Today (Fallout: New Vegas)|Tumblers Today]] yet still raise your lockpick permanently by 3 (or 4 with the comprehension perk). |
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− | * {{platforms|xbox360}} When trying to exit after talking to Tabitha (if the player fixes the Rhonda before the quest is given), the door may be impossible to interact with, even though the "Open door" option appears. This is fixed only by reloading a save made before entering the building. This problem can also be solved simply by killing Rhonda. |
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− | ==Gallery== |
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− | <gallery widths="220"> |
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− | Storage_building_int2.jpg|The right, [[Rhonda]], the broken Mr. Handy |
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− | </gallery> |
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− | {{Navbox Black Mountain}} |
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+ | [[ru:Замочный мастер]] |
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⚫ | |||
− | [[Category:Black Mountain buildings]] |
Revision as of 19:15, 9 October 2012
Locksmith's Reader is a skill magazine in Fallout: New Vegas.
Characteristics
Reading this magazine raises your Lockpick skill by 10 points (20 points with the Comprehension perk) for 60 seconds (180 seconds with Retention).
Crafting
This item can be crafted by the player.
Creation requirements
Name | Requirements | Components |
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Locksmith's Reader |
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¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.
Locations
Below a list of all fixed locations of Locksmith's Reader skill magazines in Fallout: New Vegas and its add-ons. For an overview of magazines per location, see the main overview page.
Closest map marker | Location description |
---|---|
Camp Golf | House Resort, on the second floor in the first room to the right on the right corridor, underneath the damaged shelf. |
Camp McCarran | Concourse building, on the floor near a bench at the large center pylon. |
Camp McCarran | Contents of the MP confiscated goods trunk, given by Carrie Boyd as a reward after successfully completing the quest The White Wash. |
Casa Madrid Apartments | On the lobby table on top of a copy of Salesman Weekly, left as you walk in. |
Goodsprings | Prospector Saloon, given to you by Sunny Smiles. |
Hoover Dam | Power plant 01, found on a desk near a door labled "Hoover Dam offices". |
Hoover Dam | Given to the player by Cassandra Moore, when agreeing to assassinate Papa Khan, for use on a backdoor. |
Hopeville Missile Base | Near the East entrance, in the ruined building with the broken glasses. It's in a box to the left of a cooler. |
Mole Rat Ranch | In a house on the very corner of outer Vegas, towards Nellis Air Force Base, there is a grenade bouquet trap in the doorway on the north side of the house and a couple of mines in the doorway on south side, a sniper rifle with ammunition and a Locksmith's Reader on a shelf near a door at the foot of the stairs. |
Sierra Madre Casino | Executive suites, on a workbench. |
The Tops | In Benny's workshop on the 13th floor. |
Vault 3 | Maintenance wing, in the locked room left of the entrance. |
Vault 3 | Living quarters, next to the bed in the room which is locked by an average lock. |
Vault 3 | Living quarters, on the shelves in a Hard locked submerged storage room to the south. To be approached stairs down East, then a U-turn heading West. |
Vault 3 | Living quarters, on the bed in the submerged room to the south, together with a Milsurp Review and Fixin' Things. |
Vault 3 | Living quarters, on the bed in the bedroom cross opposite to where Daniel is. |
Bugs
- It's possible that some books can be titled "Locksmith's Reader" and have the cover of Tumblers Today yet still raise your lockpick permanently by 3 (or 4 with the comprehension perk).
|