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{{Infobox quest
{{Cleanup|More images}}
 
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|games =FO3
Graffiti is writing or drawings scribbled, scratched, or sprayed on a wall or other surface in a public place. Graffiti ranges from simple written words to elaborate wall paintings. The collapse of society and law allowed graffiti to enjoy a renaissance, becoming truly ubiquitous.
 
  +
|type =side
  +
|icon =10 Rescue from Paradise.png
  +
|image =Rescue from Paradise.jpg
  +
|image desc =The captives
  +
|location =[[Little Lamplight]]<br />[[Paradise Falls]]
  +
|end location =
  +
|reward =Entry to [[Little Lamplight]], option of accessing [[Vault 87]]'s door manned by [[Joseph (Fallout 3)|Joseph]].
  +
|given by =[[Robert Joseph MacCready|Mayor MacCready]], [[Sammy (Fallout 3)|Sammy]]
  +
|related =[[Strictly Business]]<br />'''[[Picking up the Trail]]'''
  +
|baseid ={{ID|00014e8d}}
  +
}}{{Infobox achievement
  +
|games =FO3
  +
|image =10 Rescue from Paradise.png
  +
|image size =120px
  +
|requires =Complete '''Rescue from Paradise'''
  +
|points =20
  +
|trophy =Bronze
  +
}}{{Games|FO3}}
   
  +
{{Quotation|Them{{Sic}} and Penny got themselves caught by Mungoes like you. Slavers from Paradise Falls.|Mayor MacCready, when asked about the kids who got caught.}}
In the [[Fallout series|''Fallout'' series]], graffiti can give clues to the locations of important items, be developer in-jokes, Allusions to pop culture or be clues to future DLC content; other times it may just be meaningless.
 
   
  +
'''Rescue from Paradise''' is a [[Fallout 3 quests#Side quests|side quest]] in ''[[Fallout 3]]''. It is also an [[Fallout 3 achievements and trophies|Xbox 360/PC achievement and a PlayStation 3 trophy]]. Depending on perk choices and dialogue successes, you may need to complete this quest to advance the game's main quest.
==''[[Fallout]]''==
 
{| class="va-table va-table-center va-table-full"
 
! style="width: 33%;" | Image
 
! style="width: 33%;" | Description
 
! style="width: 33%;" | Notes
 
|-
 
|[[File:JDARules.png]]
 
|"JDA Rules" - A reference to [[Jason D. Anderson]] an artist who worked on Fallout.
 
|Found on a building South West of the [[Blades]] main building in the [[Boneyard]]. Also in Fallout 2
 
|-
 
|[[File:IP.png]]
 
|"IP" - A reference to [[Interplay Productions]], the company developing the game.
 
|Found on a wall North of the [[Deathclaw Warehouse]] in the Boneyard. Also used on the top of one "Jet" example in Fallout 2.
 
|-
 
|}
 
   
  +
==Walkthrough==
==''[[Fallout 2]]''==
 
  +
When you get inside Paradise Falls you have to go to the slave cage at the back of the area and talk to the kids through the wire gate. Squirrel tells you that you must get his computer terminal reconnected to the network so he can deactivate their slave collars and open the gates. This can be accomplished either by tampering with the terminal in [[Eulogy's pad]] (requires 50 science) or rewiring a cable junction box near the bar (the area with the sign labeled Food) (requires Repair 40). Once this is completed, Squirrel tells you that the guard [[Forty]] needs to be distracted so they can make a run for it. The player has the option of talking to Forty and convincing him to walk away, or just killing him instead (which turns the entire camp hostile). You can also [[Mesmetron|mez]] Forty causing the slave camp to turn against him but you being safe. Stuffing a grenade in his pants will turn the camp against you! Alternatively, you can talk to Crimson and either convince or pay her to seduce Forty. You can also convince Forty that he is not being paid enough through a speech challenge which will cause him to go talk to Eulogy Jones and be away from the slave pen.
===[[New Reno]]===
 
{| class="va-table va-table-center va-table-full"
 
! style="width: 33%;" | Image
 
! style="width: 33%;" | Description
 
! style="width: 33%;" | Notes
 
|-
 
|[[File:Bishop.png|100x100px]]
 
|"[[Bishop]]" - A reference to one of the Mob Bosses/Families in New Reno
 
|Found on the West side of the [[Desperado]], and the West and South sides of the [[Shark Club]]
 
|-
 
|[[File:JDARules.png|100x100px]]
 
|"JDA Rules" - A reference to [[Jason D. Anderson]] an artist who worked on Fallout, and worked on Fallout 2 in its early stages.
 
|Found partially obscured on the south side of the [[New Reno Church]]. Also in Fallout 1
 
|-
 
|[[File:TooHard.png|100x100px]]
 
|Too Hard [[T-Ray (character)|T-Ray]]. A reference to a minor New Reno character.
 
|Found on the South side of the Desperado
 
|-
 
|[[File:RenoJet.png|100x100px]]
 
|"Jet"
 
|Found on the South side of the Desperado and [[Shark Club]] with the IP graffiti over the top. Jet can also be seen (with 101 Posse) on the south side of the ruin north of [[New Reno Arms]]. Found without any other graffiti marking on it, on the [[Cat's Paw (place)]] as well as the abandoned building next to it
 
|-
 
|[[File:RenoCityBusters.png|100x100px]]
 
|"Reno City Busters"
 
|Found on the South side of the Desperado, and West side of the Shark Club
 
|-
 
|[[File:FunGraffiti.png|100x100px]]
 
|"Fun"
 
|Found on the West side of the Desperado
 
|-
 
|[[File:BigRobC.png|100x100px]]
 
|"Big Rob C" - A reference to [[Robert Collier]], an artist who worked on Fallout 2.
 
|Found on the West side of the [[Golden Globes]]
 
|-
 
|[[File:SexSexSex.png|100x100px]]
 
|"Sex Sex Sex"
 
|Found on the West side of the [[Golden Globes]], and likely a reference to the same location. Also found at the North West corner of the Shark Club.
 
|-
 
|[[File:101posse.png|100x100px]]
 
|"101 Posse"
 
|Found on the Shark Club (twice on the West Side, once on the South) and inside the building West of the Golden Globes
 
|-
 
|[[File:JetHelps.png|100x100px]]
 
|"[[Jet (Fallout 2)|Jet]] heads" - a reference to the in game chem
 
|Found on the West side of the Shark Club. Also partially obscures the "59th st Killers" tag on the desperado
 
|-
 
|[[File:Tim.png|100x100px]]
 
|"Tim" - a reference to [[Timothy Donley]], a designer for the game.
 
|Found on the South side of the Shark Club
 
|-
 
|[[File:ClassOf13.png|100x100px]]
 
|"Class of 13"
 
|Found on the West side of the Shark Club, and East of New Reno Arms
 
|-
 
|[[File:59thStreetKillers.png|100x100px]]
 
|"59th Street Killers"
 
|Found to the East of New Reno Arms, also found on the west of the Desperado covered in other tags.
 
|-
 
|[[File:ScottE.png|100x100px]]
 
|"Scott E" - A reference to [[Scott Everts]], an artist who worked on Fallout 2.
 
|Found on the West side of the Shark Club. Also partially obscures the "59th st Killers" tag on the desperado
 
|-
 
|[[File:Jane.png|100x100px]]
 
|"Eugene Sucks!"
 
|Found in the abandoned building across from the [[Cat's Paw (place)]]
 
|-
 
|[[File:Killa_BeeZ.png|100x100px]]
 
|"Killa Beez"
 
|Found on an abandoned building across from the [[Cat's Paw (place)]]
 
|-
 
|[[File:YellowTRay.png|100x100px]]
 
|"T.RAY"
 
|[[T-Ray (character)|T-Ray]]. A reference to a minor New Reno character found in the abandoned building across from the [[Cat's Paw (place)]]
 
|-
 
|[[File:DonaldRay.png|100x100px]]
 
|"DoNAlD RAY ISAAC II"
 
|Found in the building behind the [[Cat's Paw (place)]]
 
|-
 
|}
 
   
  +
Once this is completed, Squirrel will tell you that their friend [[Penny]] won't leave until her friend [[Rory Maclaren|Rory]] is released from The Box. (Note that if you killed the slavers to allow the kids to escape Rory will have died in the box and you won't get this speech option.) However, it is also possible to convince Sammy and Squirrel to abandon her if your speech is high enough. This act grants negative Karma. You may meet the kids outside at this point and finish the quest for full XP (900) and positive Karma. You may also make a speech check to tell Penny to leave without him (75% chance at speech skill 100); or if you have the [[Child at Heart]] perk, you can convince Penny to leave Rory there without any Karma loss. At this point, the player can lie to Penny and tell her Rory is safe, tell her that "friends leave you sometimes," or find the key to The Box and save Rory. Penny says you can pickpocket Forty or find it in Eulogy's Pad. You can also try to pickpocket it from Eulogy Jones. Once you retrieve the key, you have to save Rory and tell her he made it or if he died you can tell her that he died with no Karma loss. Once the kids have escaped, Sammy tells you to meet him southwest of here. Speak to them again and they say that they are returning to Lamplight Cavern and will make sure that MacCready allows the Lone Wanderer to pass through.
===[[Klamath]]===
 
{| class="va-table va-table-center va-table-full"
 
! style="width: 33%;" | Image
 
! style="width: 33%;" | Description
 
! style="width: 33%;" | Notes
 
|-
 
|[[File:Metro.png]]
 
|"Metro"
 
|Found on the West side of the old Guns shop in [[Trapper Town]]
 
|-
 
|}
 
   
  +
Once you open the box, you will notice that Rory is not a child, and realize that he won't fit through the [[Toilets|sewer pipe drainage grate]] like Penny, Sammy, and Squirrel. You'll need to sneak him out through the front door.
==''[[Fallout Tactics]]''==
 
{| class="va-table va-table-center va-table-full"
 
! style="width: 33%;" | Image
 
! style="width: 33%;" | Description
 
! style="width: 33%;" | Notes
 
|-
 
| [[File:666.png|100x100px]]
 
| "666"
 
| Found during many missions.
 
|-
 
| [[File:Atomic.png|100x100px]]
 
|"APOC"
 
|Found thoughout the game.
 
|-
 
|[[File:BoS_go_home.png|100x100px]]
 
|"BoS" Go Home.
 
|Anti Midwestern Brotherhood Graffiti.
 
|-
 
|[[File:Foo_Fighters.png|100x100px]]
 
|"Foo Fighters"
 
|Reference to the band Foo Fighters, WW2 UFO phenomenon reported by American pilots or both.
 
|-
 
|[[File:Secret_Door.png|100x100px]]
 
|A door with arrows pointing to it "Secret Door"
 
|Found during many missions.
 
|-
 
|[[File:You%27re_not_the_BoS_of_me.png|100x100px]]
 
|"You're not the BOS of me.."
 
|Anti Midwestern Brotherhood Graffiti.
 
|-
 
|[[File:Google2.png|100x100px]]
 
|"Google"
 
|A reference to the internet search engine Google.
 
|-
 
|[[File:Sanchez.png|100x100px]]
 
|"Equardo Sanchez"
 
|Found in [[Quincy]]
 
|-
 
|[[File:Muties.png|100x100px]]
 
|"Muties"
 
|Anti Mutant Graffiti or as a warning.
 
|-
 
|[[File:Ghouls_suck.png|100x100px]]
 
|"Ghouls Suck"
 
|Anti ghoul graffiti
 
|-
 
|[[File:Ghouls_Sux.png|100x100px]]
 
|"Ghouls Sux"
 
| Anti ghoul graffiti
 
|-
 
|[[File:You_Suck.png|100x100px]]
 
|"You Suck"
 
|Found during many missions.
 
|-
 
|[[File:You_can_do_it.png|100x100px]]
 
|"YOU CAN DO IT!"
 
|Found during many missions. A referece to the line said by Rob Schneider in many Adam Sandler movies such as Waterboy.
 
|-
 
|[[File:Vadgar.png|100x100px]]
 
|"Vadgar"
 
|Found during many missions.
 
|-
 
|[[File:FOT graffiti vulgar.png|100x100px]]
 
|"Vulgar"
 
|Found on the wall in [[Charon (Fallout Tactics)|Charon]]'s hideout during in [[Brahmin Wood]].
 
   
  +
You don't have to get Rory out of the town. You can get him out of The Box, tell him to follow you, immediately go back to Penny and tell her you've rescued him. As he tries to escape he will die, but Penny will be rescued.
|-
 
|[[File:Tribal_Markings.png|100x100px]]
 
|Tribal Markings
 
|
 
|-
 
|[[File:Tiles_Suck.png]]
 
|"Tiles Suck"
 
|Reference to how the game was made.
 
|-
 
|[[File:Smiley_face.png|100x100px]]
 
| A smiley face.
 
| Found in [[Quincy]]
 
|-
 
|[[File:Sadom.png|100x100px]]
 
|"Sadom"
 
|Found in [[Cold Water]]
 
|-
 
|[[File:Rotting_From_The_Inside.png|100x100px]]
 
|"ROTTING FROM THE INSIDE"
 
|Found in [[Quincy]]
 
|-
 
|[[File:Rollocks.png|100x100px]]
 
|"Bollocks"
 
|Found in [[Quincy]]
 
|-
 
|[[File:No_place_like_home.png|100x100px]]
 
|"There's no place like home."
 
|Reference to "The Wizard of OZ"
 
|-
 
|[[File:Mutant_xed_out.png]]
 
|A crudely drawn ghoul crossed out.
 
|Found in [[Quincy]]
 
|-
 
|[[File:Madness.png|100x100px]]
 
|"MADNESS"
 
|Found in [[Cold Water]]
 
|-
 
|[[File:I_waz_ere.png|100x100px]]
 
|"I WAZ ERE"
 
|Found in [[Quincy]]
 
|-
 
|[[File:Heart_Arrow.png]]
 
|A heart with an arrow through it
 
|Found in [[Quincy]]
 
|-
 
|[[File:Flesh_dripping_muties_out.png|100x100px]]
 
|"FLESH DRIPPING MUTHERS OUT!"
 
|Found in [[Quincy]]
 
|-
 
|[[File:End_of_the_world.png|100x100px]]
 
|"THE END OF THE WORLD IS"
 
|Found in [[Jefferson]]
 
|-
 
|[[File:Droopydermis_Go_Home.png|100x100px]]
 
|"Droopydermis GO HOME"
 
|Found in [[Quincy]]
 
|-
 
|[[File:Crossed_out_face.png|100x100px]]
 
|A crossed out crudley drawn face.
 
|Found in [[Quincy]]
 
|-
 
|[[File:Crossed_out_face_2.png|100x100px]]
 
|A crossed out smiley face.
 
|Found in [[Quincy]]
 
|-
 
|[[File:Bio_Sludge.png|100x100px]]
 
|"BIO SLUDGE"
 
|Found in a couple missions.
 
|-
 
|[[File:Art_5.png|100x100px]]
 
|Random Graffiti.
 
|Found in a couple missions.
 
|-
 
|[[File:Art_4.png|100x100px]]
 
|Graffiti Art.
 
|
 
|-
 
|[[File:Art_3.png|100x100px]]
 
|Graffiti Art.
 
|
 
|-
 
|[[File:Art_2.png|100x100px]]
 
|Graffiti Art.
 
|
 
|-
 
|[[File:Unknown.png|100x100px]]
 
|???
 
|Found in [[Quincy]]
 
|-
 
|[[File:Unknown_3.png|100x100px]]
 
|Graffiti Art.
 
|Found in [[Quincy]]
 
|-
 
|[[File:Unknown_2.png|100x100px]]
 
|???
 
|Found in [[Quincy]]
 
|-
 
|[[File:Heart_Love.png|100x100px]]
 
|A Heart
 
|Found in [[Jefferson]]
 
|-
 
|[[File:UNKNOWN_4.png|100x100px]]
 
|"LavLdoom or Lavldoon"
 
|Found in [[Jefferson]]
 
|-
 
|[[File:Unknown_5.png|100x100px]]
 
|"HAMMER TIME"
 
|Found in [[Jefferson]]
 
|-
 
|[[File:Unknown_7.png|100x100px]]
 
|???
 
|Found in [[Jefferson]]
 
|-
 
|[[File:Says_W81.png|100x100px]]
 
|"Say's W81!"
 
|Found in [[Jefferson]]
 
|-
 
|[[File:Slave.png]]
 
|"Slave"
 
|Found in [[Newton]].
 
|-
 
|[[File:Newton_G.png]]
 
|???
 
|Found in [[Newton]].
 
|-
 
|[[File:Signature1.png]]
 
|???
 
|Found in [[Newton]].
 
|-
 
|[[File:PLAcEBo.png|100x100px]]
 
   
  +
It's possible to "rescue" Rory without turning the town hostile, as long as he does all the fighting. First, steal the ammunition (including grenades) from all the outdoor slavers, and collect all the melee weapons lying around. Note that ammunition is respawned on the slavers, named and unnamed alike, after some time has passed (probably 72h). Next, you will have to give Rory a weapon and ammunition. He is hopeless with energy weapons, but can handle a [[Combat shotgun (Fallout 3)|combat shotgun]] rather well. You will have to plant (reverse-pickpocket) it on him, and he will turn hostile if he catches you. He can use [[Stimpak (Fallout 3)|stimpak]]s as well, so plant a couple on him. Don't give him anything too rare or expensive, as you will likely not be able to retrieve it. Now, when you tell Rory to run, he will be armed and the slavers will not. This gives him a fighting chance, although he still tends to freeze up and get beaten to death. Once he reaches the door to the outside, he is home free; [[Grouse]] and the other outdoor guard will not attack him. However you should be aware that [[Ymir (Fallout 3)|Ymir]] and [[Jotun]] are armed with [[Super sledge (Fallout 3)|super sledge]]s and can easily kill Rory. This is why it is recommended to sneak Rory out at night, so that many of the slavers will be asleep.
|"PLAcBo"
 
|Found in [[Scott City]]
 
|-
 
|[[File:BoS_Sob.png|100x100px]]
 
|"BoS=SOB"
 
|Found during the Brahmin Armour special encounter.
 
|-
 
|[[File:Unknown_Graffiti.png|100x100px]]
 
|???
 
|Found during the Brahmin Armour special encounter.
 
|-
 
|[[File:SFG.png|100x100xp]]
 
|A stick figure with a whip.
 
|Found in [[Rock Falls]].
 
|-
 
|[[File:Fantasm.png|100x100px]]
 
|"Fantasm"
 
|Found in [[Rock Falls]].
 
|-
 
|[[File:FWG.png|100x100px]]
 
|A face with glasses.
 
|Found in [[Rock Falls]].
 
|-
 
|[[File:GOTAG.png|100x100px]]
 
|"GAME OVER TRY AGAIN"
 
|Found in [[Rock Falls]].
 
|-
 
|[[File:UnknownG2.png|100x100px]]
 
|???
 
|Found in [[Great Bend]]
 
|-
 
|[[File:Ghoulcrossed.png|100x100px]]
 
|A ghoul face crossed out.
 
|Found in [[Quincy]]
 
|-
 
|[[File:Unknown_GR.png|100x100px]]
 
|???
 
|Found in [[Macomb]]
 
|-
 
|[[File:Sux.png|100x100px]]
 
|"Sux"
 
|Found in [[Macomb]]
 
|-
 
|[[File:Mute.png|100x100px]]
 
|"Mute"
 
|Found in [[Rock Falls]]
 
|-
 
|[[File:Lets_Get_HH.png|100x100px]]
 
|"LETS GET H*H"
 
|Found in [[Rock Falls]]
 
|-
 
|[[File:Unknown3.png|100x100px]]
 
|???
 
|Found in [[Rock Falls]]
 
|-
 
|[[File:Raider_Art.png|100x100px]]
 
|Raider Art
 
|Found in [[Rock Falls]]
 
|-
 
|[[File:Raider_Art2.png|100x100px]]
 
|Raider Art
 
|Found in [[Rock Falls]]
 
|-
 
|[[File:Raider_Art3.png|100x1000px]]
 
|Raider Art
 
|Found in [[Rock Falls]]
 
|-
 
|[[File:Flame_Graffiti.png|100X100px]]
 
|Flames
 
|Found in [[Canyon City]]
 
|-
 
|[[File:Unknown4.png|100x100px]]
 
|???
 
|Found in [[Canyon City]]
 
|-
 
|[[File:FoT_Unknown_Graffiti.png|100x100px]]
 
|???
 
|Found in [[Springfield]]
 
|-
 
   
  +
It is possible to simply sneak Rory out of the town with no fighting if timed correctly. At dusk many of the slavers will head for their beds, if Forty is still away from his post you will be able to sneak right through the town and leave by the front door without any fighting.
|}
 
   
  +
Another method is the running of the bulls strategy, where you get to Rory to follow you, and release the other 3 prisoners willing to escape from the pen simultaneously. With luck, You and Rory can make it to the gate while the other prisoners take the brunt of the enemy fire. This can be used in conjunction with looting of the slavers of their ammunition.
==''[[Fallout 3]]''==
 
===[[Capital Wasteland]] graffiti===
 
{| class="va-table va-table-center va-table-full"
 
! style="width: 33%;" | Image
 
! style="width: 33%;" | Description
 
! style="width: 33%;" | Notes
 
|-
 
| [[File:BOS_Graffiti.jpg|100x100px]]
 
| [[Lyons' Brotherhood of Steel]] marking sign
 
|
 
|-
 
|[[File:FU.png|100x100px]]
 
| "FUCK YOU" written in green.
 
|Found on a bricked up door way near [[SatCom Array NN-03d]]
 
|-
 
|[[File:Mushroom_Cloud.png|100x100px]]
 
|A Mushroom Cloud.
 
|Found at the [[SatCom Array NN-03d]]
 
|-
 
|[[File:Random_G1.png|100x100px]]
 
|Random Raider Graffiti
 
|Found at the [[SatCom Array NN-03d]]
 
|-
 
|-
 
|[[File:MDPL mass relay BOS Graffiti.jpg|100x100px]]
 
|Random Raider Graffiti over the BOS Logo
 
|Found at the [[MDPL mass relay station]]
 
|-
 
|}
 
   
  +
If you're interested in actually saving Rory through cleansing the town, it is necessary to release him from the box before killing all of the slavers, or else, when you open The Box, he will be dead, though intact. The best method seems to be to free him at midnight from The Box, lead him to the far back corner of the now open children's pen once they have run away, and have him wait there while you decimate the slavers of Paradise Falls. (Even having him wait in the open Box seems to work fairly well.) Then, simply lead him to the gate. There will be about 10 slavers awake at that time of night, depending on the difficulty level, and this will obviously turn the city hostile towards the player. It does not appear to be necessary to kill the two guards at the entrance to Paradise falls, as Rory talks to you at the town exit, at the end of which you gain Karma.
===[[The Family]] graffiti===
 
{| class="va-table va-table-center va-table-full"
 
! style="width: 33%;" | Image
 
! style="width: 33%;" | Description
 
! style="width: 33%;" | Notes
 
|-
 
| [[File:Familysign0.jpg|100x100px]]
 
| The Family's name in blood.
 
|Found in the [[West residence]].
 
|}
 
   
  +
As an alternative to those strategies which require you to kill the slavers of Paradise Falls and to those strategies which just leave Rory there, there is a third option. Once you have opened the box and gone through the initial dialogue, simply tell him that he's "on his own" or something to that effect. He'll be upset and start running toward the exit on his own rather than following you there. Immediately bring up the "Wait" feature. Wait about an hour or two, and he'll be transported out of Paradise Falls. The slavers will still be acting as they were. The key to making sure this works is ensuring that you "Wait" before Rory can enter into any sort of combat. You miss out on the Karma for personally escorting him to the door, but he will still show up at Moriarty's. This technique can also be used to assist the slaves you may have captured during Strictly Business without murdering the slavers, as well.
===[[Warrington Station]] graffiti===
 
{| class="va-table va-table-center va-table-full"
 
! style="width: 33%;" | Image
 
! style="width: 33%;" | Description
 
! style="width: 33%;" | Notes
 
|-
 
| [[File:Revloution.JPG|100x100px]]
 
| "The revolution starts here." with a red arrow below it
 
| [[Roy Phillips]]' propaganda/directional sign.
 
|}
 
   
  +
There is no reward besides Karma for saving Rory. He gains no new dialogue in his new home in [[Moriarty's saloon]].
===[[Arlington Library]] graffiti===
 
{| class="va-table va-table-center va-table-full"
 
! style="width: 33%;" | Image
 
! style="width: 33%;" | Description
 
! style="width: 33%;" | Notes
 
|-
 
| [[File:Great War.JPG|100x100px]]
 
| A [[Great War]] drawing.
 
| Found inside the Children's Wing.
 
|}
 
   
  +
If you have enough [[Bottle cap (Fallout 3)|bottle cap]]s and a high enough speech skill, you can simply buy the children from Eulogy Jones. He demands 500 bottle caps each for Sammy and Penny, and 1000 bottle caps for Squirrel. However, with a successful speech challenge you can buy all three children for 1200 bottle caps total. You can then meet the children at the front gate to Paradise Falls and simply escort them outside. Speaking with Sammy will successfully end the quest. However, completing it in this method will not allow Rory to escape.
===[[Vault]] graffiti===
 
{| class="va-table va-table-center va-table-full"
 
! style="width: 33%;" | Image
 
! style="width: 33%;" | Description
 
! style="width: 33%;" | Notes
 
|-
 
| [[File:FuckYouOverseer.png|100x100px]]
 
| "<s>THANK YOU</s> FUCK YOU OVERSEER"
 
| Found in [[Vault 101]] only during/after [[Trouble on the Homefront]]
 
|}
 
   
  +
Shooting all of the slavers will complete the quest. A rather messy way to do it, but it works. Note that if you kill the 3 guards standing in front ([[Grouse]], the random slaver, and [[Forty]]) the first time you encounter Paradise Falls, Sammy will not go inside and return to the cage but remain by the burnt-out car next to the gate. Only Squirrel and Penny will be waiting for you at the [[Toilets|grate exit]], Sammy will make his own way back to Little lamplight without the need for any interaction with you.
==''[[Fallout: New Vegas]]''==
 
   
===[[NCR]] graffiti===
+
==Quest stages==
  +
{{Quest stage table
{| class="va-table va-table-center va-table-full"
 
  +
|stage1 =10
! style="width: 33%;" | Image
 
  +
|desc1 =Gain entrance to Paradise Falls.
! style="width: 33%;" | Description
 
  +
|stage2 =15
! style="width: 33%;" | Notes
 
  +
|desc2 =Find and speak with the kidnapped Lamplighters.
|-
 
  +
|stage3 =20
| [[File:FNV_HooverDam_Graf.png|100x100px]]
 
  +
|desc3 =Connect the department store computer to the Paradise Falls secure network.
| "Where have you gone America"?
 
  +
|stage4 =30
| Found at [[Hoover Dam]]
 
  +
|desc4 =Tell Squirrel the computer is now connected to the network.
|-
 
  +
|stage5 =40
| [[File:FNV_Love_NCR_Graf.png|100x100px]]
 
  +
|desc5 =Arrange for Forty to be away from the slave pen.
| Stenciled Love NCR graffiti.
 
  +
|stage6 =45
| Found at [[Hoover Dam]]
 
  +
|desc6 =Tell Squirrel the guard has been distracted.
|-
 
  +
|stage7 =50
| [[File:FNV_Dead_Man's_Dog.png|100x100px]]
 
  +
|desc7 =Speak with Penny and convince her to leave Paradise Falls.
| Dead Man's Dog, interesting example of an NCR skeptic graffiti.
 
  +
|stage8 =60
| Found at [[Hoover Dam]]
 
  +
|desc8 =Find a way to release Rory Maclaren from the box.
|-
 
  +
|stage9 =70
|[[File:Spirit of 2277 grafitti.jpg|100x100px]]
 
  +
|desc9 =Talk to Penny and tell her to leave Paradise Falls.
| "Spirit of 2277" with a picture of a ghost.
 
  +
|stage10 =80
| A throwback to the first battle of Hoover Dam. Found on the second [[Hoover Dam tower|tower]] coming from the west at [[Hoover Dam]].
 
  +
|desc10 =Meet the children southwest of Paradise Falls.
|}
 
  +
|stage11 =90
  +
|desc11 =Escort the children out of Paradise Falls.
  +
|stage12 =150
  +
|desc12 =Reach the slave pen and speak with the children.
  +
|stage13 =155
  +
|desc13 =Unlock the slave pen gate.
  +
|stage14 =160
  +
|desc14 =Tell the children to escape Paradise Falls.
  +
|stage15 =170
  +
|desc15 =Meet the children southwest of Paradise Falls.
  +
|status15 =finish
  +
}}
   
  +
==Notes==
===[[Great Khan]] graffiti===
 
  +
* It is possible to complete the mission and get the achievement by just storming Paradise Falls and rescuing the children. This can be done without getting the mission from Mayor MacCready.
{| class="va-table va-table-center va-table-full"
 
  +
* It appears that you can use the Mesmetron on the [[brahmin]] located in the slave pen which will cause it to start running through the city. If the gate to the pen is open, it will run back in automatically, otherwise it will run around the town causing the slavers to move from their assigned posts. Perhaps it's possible to herd them into the slave pen so that Rory can be moved out with out being shot by the guards, or [[Dogmeat (Fallout 3)|Dogmeat]] could be of use in herding the brahmin to chase down the slavers.
! style="width: 33%;" | Image
 
  +
* It is possible to mezz one or more of the slavers so that they will go crazy and shoot at their comrades. If you mezz one just inside the front door and have a Stealth Boy, it's possible to get up and mezz the minigunner. At this point, you can hide and begin mopping up the survivors.
! style="width: 33%;" | Description
 
  +
* An additional alternative if you only want to free the kids is to mezz Forty, hide behind something to make sure he doesn't see you, and allow his fellow slavers to kill him. This way, there's already 2 or 3 dead slavers, and Forty is taken care of.
! style="width: 33%;" | Notes
 
  +
* If your speech skill is high enough or you have the Child at Heart perk, you can bypass this quest entirely by convincing Mayor MacCready that you're OK. **NOTE**: As with all speech attempts, you can save before attempting and then re-load the save until you become successful.
  +
* For those who must successfully save Rory: Disable him through the console, walk to the entrance and re-enable him.
  +
* Completing this quest ''before'' leading Rory to the front gate will invalidate the ability to save him and, thus, the Karma reward. Every time he is spoken to after the quest is over, he says, "Hey, talk fast, I hate it when I talk to customers," and only a "I have to go now" dialog choice is available. This can occur if you have him wait while you go and speak to Sammy (and completing the quest).
  +
* Rory will head southwest out of Paradise Falls and you may encounter him later at Moriarty's Bar in Megaton; however, it is just as likely that he may perish along the way due to some hostile random encounters. Following Rory will not lead you to the kids.
  +
* Squirrel tells you that, after he and the other children have made their escape, you should meet them to the East of Paradise Falls. Actually, as the quest instructions say, the correct direction is SouthWest.
  +
* Sammy, Squirrel (and Penny, if rescued) will be on the southwest side of Paradise Falls near the drain cover on the wasteland map. Your map-marker may not update to show where they are. Set your quest to another, then choose Rescue From Paradise again to correct this.
  +
* Once you rescue and meet up with the kids outside Paradise Falls, you may need to talk to each one to have them start running toward Little Lamplight.
  +
* It is possible to get Rory Maclaren to follow you as a companion. He will have no other dialog choices other than "I have to go now". To do this simply tell Rory to run for it then wait three to five hours before he is noticed by the guards but after he has already started running.
   
  +
==Bugs==
|-
 
  +
* {{Platforms|xbox360}} Interacting with Sammy in any way will cause the game to crash despite your response. This only seems to happen if you bribe [[Grouse]] for permission to enter. The quest can still be completed by killing all of the slavers and then speaking to one of the other children instead. The same applies when meeting them outside Paradise Falls.
| [[File:FNV_Khan_Graf_1.png|100x100px]]
 
  +
* {{Platforms|xbox360}} It is possible for, even though you have to save Rory, he can die with no penalty. Penny will act as if he is alive and the quest will complete as normal.
| A Great Khan graffiti depicting a stylized mongolian warrior
 
  +
* {{Platforms|xbox360}} If you choose to simply blast your way out, Rory somehow escapes from the Pulowski shelter (Even if you haven't unlocked it) and joins the fight, usually winding up dead.
| Found in [[Red Rock Canyon]]
 
  +
* {{Platforms|pc}} After the player opens the box and speaks to Rory, if you have him wait behind, leave the area and return, he may be stuck in the ground in the rubble near the box. If you've wiped out the slavers he thanks you for helping him escape and the player receives Karma as though they had taken him outside. Rory then begins to run in place in the rubble as though fleeing. If the player encounters him like this, speaking to him twice will trigger two different dialogues, one where he just thanks them for the rescue, the second where he asks them to free the kids (even if they have already been freed). This results in the player receiving positive Karma twice.
|-
 
  +
* If you kill all the slavers before talking to the children, then you might talk to Sammy and all he will say is "We'll meet you outside if you can make it" and then he won't move. Making the quest impossible to complete.
| [[File:FNV Khan Graf 2.png|100x100px]]
 
| A Great Khan graffiti depicting a hanged two headed teddy bear, symbolizing NCR
 
| Found in Red Rock Canyon
 
|-
 
| [[File:FNV Khan Graf 3.png|100x100px]]
 
| Stylized insignia of the Great Khans
 
| Found in Red Rock Canyon
 
|-
 
| [[File:FNV Khan Graf 4.png|100x100px]]
 
| Stenciled battle cries of the Great Khans
 
| Found in Red Rock Canyon
 
|-
 
| [[File:FNV Khan Graf 5.png|100x100px]]
 
| "A GOOD RANGER" below a picture of a dead ranger, refering to the Kahn mindset of The only good Ranger, is a dead Ranger.
 
| Found in Red Rock Canyon
 
|-
 
| [[File:FNV Khan Graf 6.png|100x100px]]
 
| "GO HORDE!" below a picture of a man with a bow riding a horse.
 
|Found in Red Rock Canyon
 
|-
 
| [[File:FNV Khan Graf 7.png|100x100px]]
 
| Crude rendering of a Khaness
 
| Found in Red Rock Canyon
 
|-
 
| [[File:FNV Khan Graf 8.png|100x100px]]
 
| Various Great Khan imagery depicting the killings of men in suits and hats. This depicts the war between the the Great Khans and the [[White Glove Society]].
 
| Found in Red Rock Canyon
 
|}
 
   
  +
{{Navbox quests FO3}}
===[[Raider]] graffiti===
 
  +
{{Navbox Little Lamplight}}
{| class="va-table va-table-center va-table-full"
 
  +
{{Navbox Paradise Falls}}
! style="width: 33%;" | Image
 
! style="width: 33%;" | Description
 
! style="width: 33%;" | Notes
 
|-
 
| [[File:Fo3 Raider Graffiti.jpg|100x100px]]
 
| A Raider decapitating a vault dweller.
 
|
 
|}
 
   
  +
[[Category:Fallout 3 quests]]
===[[Mojave Wasteland|Mojave]] graffiti===
 
  +
[[Category:Fallout 3 achievements and trophies]]
{| class="va-table va-table-center va-table-full"
 
! style="width: 33%;" | Image
 
! style="width: 33%;" | Description
 
! style="width: 33%;" | Notes
 
|-
 
| [[File:LWR graffiti.jpg|100x100px]]
 
| Generic graffiti.
 
| Found throught the Mojave.
 
|-
 
| [[File:Honesthearts display.png|100x100px]]
 
| Graffiti referencing [[Honest Hearts]].
 
| Found throught the Mojave.
 
|-
 
|
 
| White paint covering Graffiti.
 
| Found throught the Mojave.
 
|-
 
| [[File:TheSunIsKillingMe.png|100x100px]]
 
| "The Sun is Killing Me!"
 
| Found throught the Mojave.
 
|}
 
   
  +
[[es:Rescate del Paraíso]]
===Vault graffiti===
 
  +
[[ru:Побег из Рая]]
{| class="va-table va-table-center va-table-full"
 
! style="width: 33%;" | Image
 
! style="width: 33%;" | Description
 
! style="width: 33%;" | Notes
 
|-
 
| [[File:PosterVault11_02.png|100x100px]]
 
| "I hate Nate propergander poster with a K painted over the N"
 
| Found in [[Vault 11]]
 
|-
 
| [[File:Vault3graffiti.png|100x100px]]
 
| "Quit your whining".
 
| Found in [[Vault 3]], in the room just before [[Motor-Runner]]
 
|-
 
| [[File:Billy_rules.jpg|100x100px]] [[File:Billy Rules graffiti.jpg|100x100px]]
 
| "BILLY RULES" in bold.
 
| Found throughout [[Vault 3]], usualy in the toilets and on the entrance to [[Hidden Valley Bunker]]
 
|-
 
| [[File:HeartV3.jpg|100x100px]]
 
| A heart with an arrow through it with the letters S and J in the middle.
 
| Found throughout Vault 3.
 
|-
 
| [[File:Like_give_a_shit.jpg|100x100px]]
 
| "LIKE I GIVE A SHIT" with an ! instead on the I.
 
| Found throughout Vault 3.
 
|-
 
| [[File:Keep_outV3.jpg|100x100px]]
 
| "KEEP OUT."
 
| Found throughout Vault 3.
 
|-
 
| [[File:Lovepeace.jpg|100x100px]]
 
| "LOVE" with a peace sine instead of an O.
 
| Found throughout Vault 3.
 
|-
 
| [[File:Z.B..jpg|100x100px]]
 
| "Z.B."
 
| Found in Vault 3.
 
|}
 
 
===[[Hidden Valley]] graffiti===
 
{| class="va-table va-table-center va-table-full"
 
! style="width: 33%;" | Image
 
! style="width: 33%;" | Description
 
! style="width: 33%;" | Notes
 
|-
 
|[[File:Ban the Bomb graffiti.jpg|100x100px]]
 
| "BAN THE BOMB"
 
| Famous anti-war slogan written on the front of the front of [[Brotherhood of Steel (Mojave chapter)|BoS's]] [[Hidden Valley bunker]]
 
|-
 
|[[File:Peace graffiti.jpg|100x100px]] [[File:Peace! graffiti.jpg|100x100px]]
 
| "PEACE!" written a number of times in different sizes in red.
 
| Found on the front of the BoS's Hidden Valley bunker.
 
|-
 
|[[File:Red heart graffiti.jpg|100x100px]]
 
| A red heart outlined in black.
 
| Found on the front of the BoS's Hidden Valley bunker.
 
|-
 
|[[File:Holding hands graffiti.jpg|100x100px]]
 
| A male and female stick figure holding hands.
 
| Found on the front of the BoS's Hidden Valley bunker.
 
|-
 
|[[File:Peace graffiti.jpg|100x100px]]
 
| A picure of a black nuke in a red circle with a red line through it.
 
| Found on the front of the BoS's Hidden Valley bunker.
 
|-
 
|[[File:Ban the Bomb graffiti.jpg|100x100px]]
 
| Peace stybol in white.
 
| Found on the front of the BoS's Hidden Valley bunker.
 
|-
 
|[[File:Love graffiti.jpg|100x100px]]
 
| "LOVE" written in white.
 
| Found on the front of the BoS's Hidden Valley bunker.
 
|-
 
|[[File:All War Is graffiti.jpg|100x100px]]
 
| "ALL WAR IS <s>???</s>" the rest of the words have been pained over in white.
 
| Found on the front of the BoS's Hidden Valley bunker.
 
|-
 
|[[File:All War Is graffiti.jpg|100x100px]]
 
| "<s>BAN</s> THE BOMB" an edited version of "BAN THE BOMB" painted over in white.
 
| Found on the front of the BoS's Hidden Valley bunker.
 
|-
 
|[[File:SMD graffiti.jpg|100x100px]]
 
| "SMD"
 
| Found on the front of the BoS's Hidden Valley bunker.
 
|-
 
|[[File:Give Piece a Chance graffiti.jpg|100x100px]]
 
| "GIVE PEACE A CHANCE!!!"
 
| Another well know anti-war slogan. Found on the front of the BoS's Hidden Valley bunker.
 
|}
 
 
===[[Canyon wreckage]] graffiti===
 
{| class="va-table va-table-center va-table-full"
 
! style="width: 33%;" | Image
 
! style="width: 33%;" | Description
 
! style="width: 33%;" | Notes
 
|-
 
| [[File:LonesomeRoadGraffiti.png|100x100px]]
 
| "LONESOME ROAD" in red.
 
| Forshadowing of the DLC [[Lonesome Road (add-on)|Lonesome Road]]
 
|-
 
| [[File:CourierSixGraffiti.png|100x100px]]
 
| "COURIER SIX?"
 
|
 
|-
 
| [[File:6Graffiti.png|100x100px]]
 
| A backwards 6.
 
|
 
|-
 
| [[File:TheDivideGraffiti.png|100x100px]]
 
| "<u>the Divide</u>" written in white
 
|
 
|-
 
|
 
| "YOU CAN GO HOME, [[Courier|COURIER]]"
 
|
 
|}
 
 
===[[Dead Money]] graffiti===
 
{| class="va-table va-table-center va-table-full"
 
! style="width: 33%;" | Image
 
! style="width: 33%;" | Description
 
! style="width: 33%;" | Notes
 
|-
 
| [[File:SalidaDelSo South.jpg|100x100px]]
 
| A [[Hollowed-out rock (Fallout: New Vegas)#Lover's mark stashes|Lover's stash]] marker.
 
|Found in many locations in the DLC Dead Money. See [[Hollowed-out rock (Fallout: New Vegas)|hollowed-out rock]]
 
|-
 
| [[File:FindGOD.jpg|100x100px]]
 
| "FIND ([[Dog_and_God|GOD/DOG]]) IN THE SIMPLEST OF BEASTS."
 
| Found next to the door of the [[Villa Police Station]].
 
|-
 
| [[File:DeanSecretStashSymbol.png|100x100px]]
 
| A [[Dean's Secret Stash]] marker.
 
| These markers highlight items left behind as fallback supplies by [[Dean Domino]] in ''[[Dead Money]]''.
 
|-
 
| [[File:DM Where Are We ingame.jpg|100x100px]]
 
| "Where are we?"
 
| [[Salida del Sol]] north; from the southeast exit to SdS south down the stairs, past a bear trap and gate, it's straight ahead on the wall
 
|-
 
| [[File:DM Where Is Your Dog Now graffiti.png|100x100px]] [[File:DM Where Is Your Dog Now ingame.jpg|100x100px]]
 
| "Where is your (God/Dog) now?"
 
| [[Salida del Sol]] south, switching station (location [[Fires in the Sky]])
 
|-
 
|
 
| "Get OUT of here!"
 
|
 
|-
 
| [[File:DM Stay is Death GECK.png|100x100px]] [[File:DM Stay is Death ingame.jpg|100x100px]]
 
| "Stay = Death. Leave = Death"
 
| [[Salida del Sol]] south, coming from the [[Villa]] exit, near the first tree stump on the left.
 
|-
 
| [[file:DM Run Run Run game.jpg|100x100px]] [[File:DM Run Run Run loc1.jpg|100x100px]] [[File:DM Run Run Run loc2.jpg|100x100px]] [[File:DM Run Run Run loc3.jpg|100x100px]]
 
| "RUN RUN RUN"
 
| One is written on the wall, next to the east door to the [[Villa Clinic]]. Another in [[Campanas del Sol]], in very small courtyard near the bell tower. Two more, one in a basement, just southwest of Campanas middle courtyard and the other on a wall inside the third courtyard from the north.
 
|-
 
| [[File:DM Nowhere to Run ingame.jpg|100x100px]]
 
| "NOWHERE TO RUN"
 
| [[Salida del Sol]] north; storage room, right below the southeast exit to Salida del Sol south
 
|-
 
| [[File:DM Escape grafitti ingame.jpg|100x100px]]
 
| "<s>ESCAPE</s>" crossed out by a red X
 
| [[Salida del Sol]] north, on a gate coming from the SdS southeast exit, found to the left around the first corner.
 
|-
 
| [[File:DM Hide and Run and Gun ingame.jpg|100x100px]] [[File:DM Hide and Run and Gun ingame2.jpg|100x100px]]
 
| "Hide and Gun and Run"
 
| [[Campanas del Sol]], on a pillar down the stairs between the first and second courtyard coming from the north. Another is near the first "Where Are We" graffiti sign.
 
|-
 
|
 
| "Watch where you Step!"
 
| Refering to the many mines and bear traps
 
|-
 
|
 
| "Try to leave and BOOM!"
 
| Refering to the [[Explosive collar]]s
 
|-
 
| [[File:VeraKeyesLastWords.png|100x100px]]
 
| "<u>LET GO</u>!"
 
| [[Vera Keyes]] last words, written above her bed.
 
|-
 
|
 
| "Left my (Lover's mark) in the Sierra Madre"
 
|
 
|-
 
| [[File:DM Find Me and We Can Talk graffiti.png|100x100px]] [[File:DM Find Me and We Can Talk ingame.jpg|100x100px]]
 
| "Find me and we can talk."
 
| At the [[Villa]] fountain, walk down the east street, go around the first building in a right half circle. The graffiti is next to the stairs near a lamp.
 
|-
 
| [[File:DM The Casino is the Old Mans Collar GECK.png|100x100px]] [[File:DM The Casino is the Old Mans Collar ingame.jpg|100x100px]]
 
| "The casino is the [[Elijah|old man]]'s collar."
 
| [[Villa]], found next to a hologram terminal near a defunct fountain halfway to the [[Villa Police Station]].
 
|-
 
| [[File:DM Dog Is Watching graffiti.png|100x100px]] [[File:DM Dog Is Watching loc1.jpg|100x100px]] [[File:DM Dog Is Watching loc2.jpg|100x100px]]
 
| "(God/Dog) is Watching"
 
| [[Salida del Sol]] south; coming from the [[Villa]] exit, go right at the fountain and follow the street into a left and right turn. It's on the left wall. The other is in the [[Villa Police Station]] basement.
 
|-
 
|
 
| A crude image of a dead head with an arrow through it.
 
|
 
|-
 
|
 
| An image of a directional arrow.
 
|
 
|-
 
|
 
| "BOOM" with an image of a directional arrow near it.
 
|
 
|-
 
| [[File:DM Sierra Madres Mine graffiti.png|100x100px]] [[File:DM Sierra Madres Mine ingame.jpg|100x100px]]
 
| "MADRES MINE, MINE, <u>MINE</u>!"
 
| [[Villa]], from the main fountain walk down the east street towards a water fountain against a wall. It's right next to it.
 
|-
 
|
 
| "Well be together soon." with a crude drawing beneath the writing.
 
|
 
|-
 
|
 
| "If anyone finds this I'm so sorry your here"
 
|
 
|-
 
| [[file:Listen_before_you_lose_ahead_grafitti.jpg|100x100px]]
 
| "Listen before you lose AHEAD"
 
| A pun about the collar. Found in the [[Puesta del Sol switching station]], around the first corner to the left after entering, near a [[Lover's mark stash]].
 
|-
 
| [[File:Tick tick tick graffiti.jpg|100x100px]]
 
| "tick tick tick"
 
| Found in the [[Puesta del Sol switching station]], through the door to the right (opened during [[Mixed Signals]]), straight ahead depicted on the wall. And another one a little farther ahead.
 
|-
 
| [[file:DM Treasures Mine Asshole graffiti.png|100x100px]] [[file:DM Treasures Mine Asshole game.jpg|100x100px]]
 
| "Treasures <u>MINE</u> asshole"
 
| From the [[Villa]]'s fountain, walk down the street towards the west. It's on the first wall you encounter straight in line of view.
 
|-
 
|
 
| "Floors have teeth"
 
| A warning about the bear traps.
 
|-
 
|
 
| "Cloud kills fast or slow gets us '''ALL'''"
 
|
 
|-
 
| [[file:DM Share and Share Alike GECK.png|100x100px]] [[file:DM Share and Share Alike game.jpg|100x100px]]
 
| "Share and Share Alike"
 
| On the wall, very near the southern entrance to the [[Villa Clinic]]
 
|-
 
| [[file:DM Not Giving Up My Share GECK.png|100x100px]] [[file:DM Not Giving Up My Share game.jpg|100x100px]]
 
| "Not giving up <u>my</u> share"
 
| [[Puesta del Sol]] fountain in the southeast, then go north round the first building to the left. Enter a hole in the wall of the building and then it's close to the stairs.
 
|-
 
|[[file:WW ss bear traps.jpg|100x100px]] [[File:DM switching station bear traps.jpg|100x100px]]
 
| A white arrow pointing at a group of bear traps
 
| [[Puesta del Sol switching station]], on the lower level in the room with the note [[See you in hell asshole]].
 
|}
 
 
===[[Honest Hearts]] graffiti===
 
{| class="va-table va-table-center va-table-full"
 
! style="width: 33%;" | Image
 
! style="width: 33%;" | Description
 
! style="width: 33%;" | Notes
 
|-
 
|
 
| [[Dead Horses]] & [[Sorrows]] "Taboo" mark
 
| Found around [[Zion]] to mark taboo places
 
|}
 
 
===Lonesome Road graffiti===
 
{| class="va-table va-table-center va-table-full"
 
! style="width: 33%;" | Image
 
! style="width: 33%;" | Description
 
! style="width: 33%;" | Notes
 
|-
 
|[[File:FNV_Ulysses_Signs.png|200px]]
 
|Ulysses' graffiti markings
 
|Danger is red,<br>stashes are blue,<br/>the road's marked in white<br/>all signs are true
 
|-
 
|
 
|"SMILE" written diagonally
 
|Found in [[Buried buildings]]
 
|-
 
|
 
| "i am all alone"
 
| Found in Buried buildings
 
|-
 
| [[File:6Graffiti.png|100x100px]]
 
| A backwards 6.
 
| Found throughout The Divide
 
|-
 
| [[File:TheDivideGraffiti.png|100x100px]]
 
| "<u>the Divide</u>" written in white
 
| Found throughout The Divide
 
|-
 
| [[File:FNVLR Graffiti UCGHC6 GECK.png|200px]]
 
| "YOU CAN GO HOME, [[Courier|COURIER 6]]"
 
| Found throughout The Divide
 
|-
 
|
 
| "LET IT ALL END" written in blue
 
| Found at [[Boxwood Hotel roof]]
 
|}
 
 
===Wild Wasteland graffiti===
 
{{FNVWW}}
 
{| class="va-table va-table-center va-table-full"
 
! style="width: 33%;" | Image
 
! style="width: 33%;" | Description
 
! style="width: 33%;" | Notes
 
|-
 
| [[File:Kilroy.jpg|100x100px]]
 
| "Kilroy was here." in Old World Blues.
 
|
 
|-
 
| [[File:Romanes Eunt Domus.jpg|100x100px]]
 
| "Romanes Eunt Domus" at [[Cottonwood Cove]]
 
| A Monty Python reference.
 
|-
 
| [[File:DM I Am Not Your Mummy GECK.png|100x100px]] [[File:I am not your mummy graffiti.jpg|100x100px]]
 
| "I AM '''NOT''' YOUR MUMMY"
 
| A Doctor Who reference in Dead Money, found in the wine cellar near the [[Campanas del Sol|bell tower]] from which you [[trigger the Gala Event]].
 
|}
 
 
{{FNVWW|end}}
 
 
[[Category:Fallout world objects]]
 
[[Category:Fallout 2 world objects]]
 
[[Category:Fallout 3 world objects]]
 
[[Category:Fallout: New Vegas world objects]]
 

Revision as of 17:36, 6 January 2013

 
Gametitle-FO3
Gametitle-FO3
ThemIn-game spelling, punctuation and/or grammar and Penny got themselves caught by Mungoes like you. Slavers from Paradise Falls.— Mayor MacCready, when asked about the kids who got caught.

Rescue from Paradise is a side quest in Fallout 3. It is also an Xbox 360/PC achievement and a PlayStation 3 trophy. Depending on perk choices and dialogue successes, you may need to complete this quest to advance the game's main quest.

Walkthrough

When you get inside Paradise Falls you have to go to the slave cage at the back of the area and talk to the kids through the wire gate. Squirrel tells you that you must get his computer terminal reconnected to the network so he can deactivate their slave collars and open the gates. This can be accomplished either by tampering with the terminal in Eulogy's pad (requires 50 science) or rewiring a cable junction box near the bar (the area with the sign labeled Food) (requires Repair 40). Once this is completed, Squirrel tells you that the guard Forty needs to be distracted so they can make a run for it. The player has the option of talking to Forty and convincing him to walk away, or just killing him instead (which turns the entire camp hostile). You can also mez Forty causing the slave camp to turn against him but you being safe. Stuffing a grenade in his pants will turn the camp against you! Alternatively, you can talk to Crimson and either convince or pay her to seduce Forty. You can also convince Forty that he is not being paid enough through a speech challenge which will cause him to go talk to Eulogy Jones and be away from the slave pen.

Once this is completed, Squirrel will tell you that their friend Penny won't leave until her friend Rory is released from The Box. (Note that if you killed the slavers to allow the kids to escape Rory will have died in the box and you won't get this speech option.) However, it is also possible to convince Sammy and Squirrel to abandon her if your speech is high enough. This act grants negative Karma. You may meet the kids outside at this point and finish the quest for full XP (900) and positive Karma. You may also make a speech check to tell Penny to leave without him (75% chance at speech skill 100); or if you have the Child at Heart perk, you can convince Penny to leave Rory there without any Karma loss. At this point, the player can lie to Penny and tell her Rory is safe, tell her that "friends leave you sometimes," or find the key to The Box and save Rory. Penny says you can pickpocket Forty or find it in Eulogy's Pad. You can also try to pickpocket it from Eulogy Jones. Once you retrieve the key, you have to save Rory and tell her he made it or if he died you can tell her that he died with no Karma loss. Once the kids have escaped, Sammy tells you to meet him southwest of here. Speak to them again and they say that they are returning to Lamplight Cavern and will make sure that MacCready allows the Lone Wanderer to pass through.

Once you open the box, you will notice that Rory is not a child, and realize that he won't fit through the sewer pipe drainage grate like Penny, Sammy, and Squirrel. You'll need to sneak him out through the front door.

You don't have to get Rory out of the town. You can get him out of The Box, tell him to follow you, immediately go back to Penny and tell her you've rescued him. As he tries to escape he will die, but Penny will be rescued.

It's possible to "rescue" Rory without turning the town hostile, as long as he does all the fighting. First, steal the ammunition (including grenades) from all the outdoor slavers, and collect all the melee weapons lying around. Note that ammunition is respawned on the slavers, named and unnamed alike, after some time has passed (probably 72h). Next, you will have to give Rory a weapon and ammunition. He is hopeless with energy weapons, but can handle a combat shotgun rather well. You will have to plant (reverse-pickpocket) it on him, and he will turn hostile if he catches you. He can use stimpaks as well, so plant a couple on him. Don't give him anything too rare or expensive, as you will likely not be able to retrieve it. Now, when you tell Rory to run, he will be armed and the slavers will not. This gives him a fighting chance, although he still tends to freeze up and get beaten to death. Once he reaches the door to the outside, he is home free; Grouse and the other outdoor guard will not attack him. However you should be aware that Ymir and Jotun are armed with super sledges and can easily kill Rory. This is why it is recommended to sneak Rory out at night, so that many of the slavers will be asleep.

It is possible to simply sneak Rory out of the town with no fighting if timed correctly. At dusk many of the slavers will head for their beds, if Forty is still away from his post you will be able to sneak right through the town and leave by the front door without any fighting.

Another method is the running of the bulls strategy, where you get to Rory to follow you, and release the other 3 prisoners willing to escape from the pen simultaneously. With luck, You and Rory can make it to the gate while the other prisoners take the brunt of the enemy fire. This can be used in conjunction with looting of the slavers of their ammunition.

If you're interested in actually saving Rory through cleansing the town, it is necessary to release him from the box before killing all of the slavers, or else, when you open The Box, he will be dead, though intact. The best method seems to be to free him at midnight from The Box, lead him to the far back corner of the now open children's pen once they have run away, and have him wait there while you decimate the slavers of Paradise Falls. (Even having him wait in the open Box seems to work fairly well.) Then, simply lead him to the gate. There will be about 10 slavers awake at that time of night, depending on the difficulty level, and this will obviously turn the city hostile towards the player. It does not appear to be necessary to kill the two guards at the entrance to Paradise falls, as Rory talks to you at the town exit, at the end of which you gain Karma.

As an alternative to those strategies which require you to kill the slavers of Paradise Falls and to those strategies which just leave Rory there, there is a third option. Once you have opened the box and gone through the initial dialogue, simply tell him that he's "on his own" or something to that effect. He'll be upset and start running toward the exit on his own rather than following you there. Immediately bring up the "Wait" feature. Wait about an hour or two, and he'll be transported out of Paradise Falls. The slavers will still be acting as they were. The key to making sure this works is ensuring that you "Wait" before Rory can enter into any sort of combat. You miss out on the Karma for personally escorting him to the door, but he will still show up at Moriarty's. This technique can also be used to assist the slaves you may have captured during Strictly Business without murdering the slavers, as well.

There is no reward besides Karma for saving Rory. He gains no new dialogue in his new home in Moriarty's saloon.

If you have enough bottle caps and a high enough speech skill, you can simply buy the children from Eulogy Jones. He demands 500 bottle caps each for Sammy and Penny, and 1000 bottle caps for Squirrel. However, with a successful speech challenge you can buy all three children for 1200 bottle caps total. You can then meet the children at the front gate to Paradise Falls and simply escort them outside. Speaking with Sammy will successfully end the quest. However, completing it in this method will not allow Rory to escape.

Shooting all of the slavers will complete the quest. A rather messy way to do it, but it works. Note that if you kill the 3 guards standing in front (Grouse, the random slaver, and Forty) the first time you encounter Paradise Falls, Sammy will not go inside and return to the cage but remain by the burnt-out car next to the gate. Only Squirrel and Penny will be waiting for you at the grate exit, Sammy will make his own way back to Little lamplight without the need for any interaction with you.

Quest stages

StageStatusDescription
10 Gain entrance to Paradise Falls.
15 Find and speak with the kidnapped Lamplighters.
20 Connect the department store computer to the Paradise Falls secure network.
30 Tell Squirrel the computer is now connected to the network.
40 Arrange for Forty to be away from the slave pen.
45 Tell Squirrel the guard has been distracted.
50 Speak with Penny and convince her to leave Paradise Falls.
60 Find a way to release Rory Maclaren from the box.
70 Talk to Penny and tell her to leave Paradise Falls.
80 Meet the children southwest of Paradise Falls.
90 Escort the children out of Paradise Falls.
150 Reach the slave pen and speak with the children.
155 Unlock the slave pen gate.
160 Tell the children to escape Paradise Falls.
170Quest finishedMeet the children southwest of Paradise Falls.

Notes

  • It is possible to complete the mission and get the achievement by just storming Paradise Falls and rescuing the children. This can be done without getting the mission from Mayor MacCready.
  • It appears that you can use the Mesmetron on the brahmin located in the slave pen which will cause it to start running through the city. If the gate to the pen is open, it will run back in automatically, otherwise it will run around the town causing the slavers to move from their assigned posts. Perhaps it's possible to herd them into the slave pen so that Rory can be moved out with out being shot by the guards, or Dogmeat could be of use in herding the brahmin to chase down the slavers.
  • It is possible to mezz one or more of the slavers so that they will go crazy and shoot at their comrades. If you mezz one just inside the front door and have a Stealth Boy, it's possible to get up and mezz the minigunner. At this point, you can hide and begin mopping up the survivors.
  • An additional alternative if you only want to free the kids is to mezz Forty, hide behind something to make sure he doesn't see you, and allow his fellow slavers to kill him. This way, there's already 2 or 3 dead slavers, and Forty is taken care of.
  • If your speech skill is high enough or you have the Child at Heart perk, you can bypass this quest entirely by convincing Mayor MacCready that you're OK. **NOTE**: As with all speech attempts, you can save before attempting and then re-load the save until you become successful.
  • For those who must successfully save Rory: Disable him through the console, walk to the entrance and re-enable him.
  • Completing this quest before leading Rory to the front gate will invalidate the ability to save him and, thus, the Karma reward. Every time he is spoken to after the quest is over, he says, "Hey, talk fast, I hate it when I talk to customers," and only a "I have to go now" dialog choice is available. This can occur if you have him wait while you go and speak to Sammy (and completing the quest).
  • Rory will head southwest out of Paradise Falls and you may encounter him later at Moriarty's Bar in Megaton; however, it is just as likely that he may perish along the way due to some hostile random encounters. Following Rory will not lead you to the kids.
  • Squirrel tells you that, after he and the other children have made their escape, you should meet them to the East of Paradise Falls. Actually, as the quest instructions say, the correct direction is SouthWest.
  • Sammy, Squirrel (and Penny, if rescued) will be on the southwest side of Paradise Falls near the drain cover on the wasteland map. Your map-marker may not update to show where they are. Set your quest to another, then choose Rescue From Paradise again to correct this.
  • Once you rescue and meet up with the kids outside Paradise Falls, you may need to talk to each one to have them start running toward Little Lamplight.
  • It is possible to get Rory Maclaren to follow you as a companion. He will have no other dialog choices other than "I have to go now". To do this simply tell Rory to run for it then wait three to five hours before he is noticed by the guards but after he has already started running.

Bugs

  • Xbox 360Xbox 360 Interacting with Sammy in any way will cause the game to crash despite your response. This only seems to happen if you bribe Grouse for permission to enter. The quest can still be completed by killing all of the slavers and then speaking to one of the other children instead. The same applies when meeting them outside Paradise Falls.
  • Xbox 360Xbox 360 It is possible for, even though you have to save Rory, he can die with no penalty. Penny will act as if he is alive and the quest will complete as normal.
  • Xbox 360Xbox 360 If you choose to simply blast your way out, Rory somehow escapes from the Pulowski shelter (Even if you haven't unlocked it) and joins the fight, usually winding up dead.
  • PCPC After the player opens the box and speaks to Rory, if you have him wait behind, leave the area and return, he may be stuck in the ground in the rubble near the box. If you've wiped out the slavers he thanks you for helping him escape and the player receives Karma as though they had taken him outside. Rory then begins to run in place in the rubble as though fleeing. If the player encounters him like this, speaking to him twice will trigger two different dialogues, one where he just thanks them for the rescue, the second where he asks them to free the kids (even if they have already been freed). This results in the player receiving positive Karma twice.
  • If you kill all the slavers before talking to the children, then you might talk to Sammy and all he will say is "We'll meet you outside if you can make it" and then he won't move. Making the quest impossible to complete.