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{{Bug Verification Project}}
Tomas' wishlist (PS3 user):
 
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{{Infobox quest
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|games =FNV
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|type =side
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|image desc =Sergeant Lee and the NCR Correctional Facility
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|image =IFTL.jpg
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|location =[[NCR Correctional Facility]]
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|given by =[[Eddie]]
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|reward =Various weapons, armor, ammunition and items from dead Powder Gangers and NCR troopers<br />'''AND'''<br />[[New California Republic|NCR]] fame, 300 XP<br />'''OR'''<br />[[Powder Gangers]] fame, 200 XP, 100 caps, 1 Mentats, 1 Psycho, 1 Buffout
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|previous =''[[Eddie's Emissary]]''
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|leads to =
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|related =
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|baseid ={{ID|08d0e3}}
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}}{{Games|FNV}}
   
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'''I Fought the Law''' is a [[Fallout: New Vegas quests#Side quests|side quest]] in ''[[Fallout: New Vegas]]''.
1. Most importantly: Sacrifice whatever graphics enhancement or new system demanding stuff in favour of STABLE GAMEPLAY. The problem of lagging and freezing has GOT to go before anything is implemented that may worsen it. The look and control of the game is great as it is; no need for some fancy makeover.
 
   
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==Quick walkthrough==
2.1. Retained difficulty throughout the game. NV is most fun up to level 10-15, then things start to get too easy. Fighting is never a problem, money is never a problem ... Even at very hard or hardcore mode. It's an issue with almost all new video games. No challenge whatsoever! After a fourth of the game you feel like an invincible god with all the items in the world. Perhaps limit the ways the game can be saved? Think of all those 8 bit games which made you feel special if you had the skills and perseverance to beat them.
 
   
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{{chart/start|class=mw-collapsible mw-collapsed}}
2.2. Make it more difficult to become economically independent. Give the player incentives to get rid of/sell all his/her stuff ore use it up in some other way. NV made it so easy to hoard stuff and have a couple of crates full of gear worth hundreds of thousands to sell.
 
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{{chart|quest|colspan=14|quest=Side Quest: I Fought the Law|class=va-chart-quest}}
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{{chart| | | |!| }}
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{{chart|data1|colspan=14|data1=Talk to [[Eddie]] and ask if he has any work.|class=va-chart-body}}
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{{chart| |,|-|^|-|.| }}
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{{chart|data1| |data2
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|data1=Kill [[Chavez]].
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|data2=Convince Chavez to leave with a [[speech]] check.|class=va-chart-body}}
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{{chart| |`|-|v|-|'| }}
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{{chart|data1|colspan=14|data1=Report back to Eddie and get your assignment.|class=va-chart-body}}
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{{chart| | | |!| }}
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{{chart|data1|colspan=14|data1=Deal with a suspicious merchant near [[Jean Sky Diving]].|class=va-chart-body}}
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{{chart| |,|-|^|-|.| }}
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{{chart|data1| |data2
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|data1=Betray Eddie to the [[NCR]], attacking the prison.
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|data2=Kill the suspicious merchant and return to Eddie, defending the prison.|class=va-chart-body}}
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{{chart| |!| | | |!| }}
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{{chart|data1| |data2
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|data1=Reward: Various weapons, armor, ammunition and items from dead Powder Gangers and NCR troopers<br />[[New California Republic|NCR]] fame, 300 XP<br />
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|data2=Reward: Various weapons, armor, ammunition and items from dead Powder Gangers and NCR troopers<br />[[Powder Gangers]] fame, 200 XP, 100 caps, 1 Mentats, 1 Psycho, 1 Buffout|class=va-chart-reward}}
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{{chart/end}}
   
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==Detailed walkthrough==
2.3. Make it fun/rewarding to choose a more difficult mode. Not just tougher enemies/weaker player, but perhaps perks or items which will only be available when the stakes are higher.
 
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This quest is given by [[Eddie]] at the [[NCR Correctional Facility]] in the [[NCR CF administration|administration building]]. He's the man sitting behind the desk on the second floor, surrounded by guards. Talking to him and asking how you can help out is all that is required to start this quest.
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* If you acquired a "shunned" reputation with the Powder Gangers by completing the [[Ghost Town Gunfight]], you will still be able to talk to Eddie in order to receive this quest but assaulting anyone in the prison or gaining another level of infamy will turn the Powder Gangers hostile upon your entrance. Completing the [[Nipton]] quest, [[Booted]] or the [[Vault 19]] quest, [[Why Can't We Be Friends?]] may provide a sufficient boost to your faction reputation, provided you're not "Vilified." If the Powder Gangers are hostile still, you ''can'' talk to Eddie by using a [[Stealth Boy (Fallout: New Vegas)|Stealth Boy]] outside the entrance and sneaking all the way to Eddie(this however might not work). Stand up and immediately talk to Eddie and the quest can be initiated. A Stealth Boy will be required each time you go back to talk to Eddie until the quest ends with the NCR confrontation. It's also possible to acquire [[Powder Gang simple outfit]] or any other Powder Gangers outfits (also including [[Powder Gang guard armor]]) to disguise yourself and infiltrate the camp, then take out everybody besides Eddie in the Administration Building with a silenced weapon. Once only Eddie is left, it's advised you save and walk up and talk to him before he sees through your disguise. Once done talking get out of there as fast as possible again.
   
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The first task you'll be given is to "take care" of a [[Powder Ganger]] named [[Chavez]], who Eddie believes is setting up his own crew without permission. He is located at [[Powder Ganger camp south]], which is just south of the prison. You can either convince him to "move on" with 30 Speech skill (35 XP) or kill him (20 XP, 80 XP total if his guards are killed). Talking to him without being able to pass the speech skill will result in combat. Killing him (and/or the other Powder Gangers with him) won't cause any reputation loss with the Powder Gangers, and interestingly, his "crew" may not turn hostile if you kill Chavez in front of them. Whichever way you decide to do it, return to Eddie and let him know Chavez is handled.
3. Implement a high degree of random loot. After playing NV a couple of times, you know exactly which routes to take and in what order to do things so that you have optimal arsenal at all times. Have special weapons and gear put into the game, but make it so that "there's nothing to say that you will ever obtain them ... only if you're really lucky". Have some fixed items, some random ones ... also in stores. Make the stores more unpredictable.
 
   
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The second task is to "deal with" a suspicious traveling merchant over at [[Jean Sky Diving]]. If you talk to him, you can find out that he's actually a bounty hunter with 6 [[Intelligence]] or 30 Speech (only the speech option provides 30 XP). You can then end the conversation and report back to Eddie, or try to shake him down for a "toll" (30 Speech required, 30 XP). The bounty hunter may attack you even after you convince him to leave, even if you are not dressed as a Powder Ganger. You can also "deal" with him at any point by killing him for no [[Karma]] loss and 20 XP, though he carries a stimpak and will use it if attacked. Report back to Eddie.
4. More weapons, more weapon mods, more gear, more perks, more traits ... And get rid of some perks that really don't do anything special (like the Nightstalker Squeezin's perk for example).
 
   
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Finally, you'll be asked to find out about the [[NCR]]'s plans for the prison. Head to [[Primm]] and seek out either [[Johnson Nash]] or [[Hayes|Lt. Hayes]]. Nash will cough up the information for 100 caps (50 caps if you have 30 Barter or for free if you have 30 Speech, whichever is chosen results in 30 XP). Hayes will only tell you that military orders are classified, unless you already know - either by pickpocketing the "[[Military orders]]" off him, and/or by getting the information from Nash first. Once you have the information, you can either report back to Eddie, or betray him to Lt. Hayes, and help the [[NCR]] take back the prison.
5.1. Increased customization of weapons and gear. Give the player an incredibly vast, complex array of variations. Make recipes hard to obtain (perhaps even hard to understand), their "ingredients" hard to obtain, maybe even implement some random result thing when you mix or build together stuff. Make it possible to customize weapons and gear beyond what the game intended, so to say. A good system to take inspiration from is the very complex way of enhancing and enchanting weapons in Neverwinter Nights 2.
 
   
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If you report back to Eddie, he'll reward you with 1 [[Buffout (Fallout: New Vegas)|Buffout]], 1 [[Psycho (Fallout: New Vegas)|Psycho]], 1 [[Mentats (Fallout: New Vegas)|Mentats]], 100 caps, 200 XP and some Powder Gangers fame. He'll say that the NCR is already here, and tell you to feel free to kill some of them on the way out. As soon as you exit the building, the assault will begin, and NCR troopers pour into the facility and attack. You won't lose reputation with the NCR for informing on them; however, all the soldiers assaulting the base will be hostile to you, which will likely cause NCR reputation loss as a result of shooting back (only if you kill any of the soldiers). Alternately, if you change into [[NCR armor]] before exiting the building, the NCR invaders will be neutral, but some Powder Gangers will be hostile.
5.2. Apart from just armor, headgear and face gear, introduce gloves, belts, boots, hell even rings, bracelets and earrings that can have different properties.
 
   
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If Powder Gangers defeat the attackers you can speak with Eddie who will thank you. You will gain reputation.
6. Make different character builds more different from each other. Thinking Skyrim or Oblivion is not enough. Think Neverwinter Nights. 70 % of the fun in that game is trying out a new kind of character. In Fallout, you tend to start out with a certain type of character but then you end up being great at everything anyway, the same in Skyrim.
 
   
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If you instead choose to betray Eddie to the NCR, you can choose the dialog path with Lt. Hayes where you ask to help in the assault. He'll tell you to rendezvous with Sergeant [[Lee (soldier)|Lee]], located just to the south east of the prison (on a hill, approximately in line between [[Powder Ganger camp south]] and the prison). Once you initiate dialog with him, he'll give you a short "briefing," and the assault will begin. The quest will end once Eddie is dead, but as the Powder Gangers will rush out into the courtyard for the battle, Eddie will most likely be one of the last Powder Gangers alive anyway. You'll be awarded 300 XP for completing the quest, and gain reputation with the NCR. The NCR reputation is gained by speaking with Lee after Eddie dies. If Lee dies during the assault, you won't gain NCR reputation.
7. Make Explosives a more useful weapon category. Make Melee and Unarmed more different from each other, so that the choice between them (if you want to use one but not the other) is more clear.
 
   
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Lee may mumble something about reporting back to Lt. Hayes after the quest has finished but, if [[My Kind of Town]] has already been completed, he will be gone from the NCR camp at Primm. You may run into him later at [[Camp Forlorn Hope]]. It is possible that Hayes and some of the troops under his command were sent to the Hope, and is why some troops at Forlorn Hope say that they got reinforced by troops from [[Primm]].
8. Remember that receiving, like, 150 caps and being able to barter for an extra 50 isn't really a fun reward for completing a quest (unless of course money is more of an issue in the next Fallout! :D) ... Let the quest giver instead give the player some unique item or return the favour by doing something for the player!
 
   
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==Journal entries==
9. Let difficult locations have better loot. For instance, was there something of value at all in that cave with the monstrous Legendary Bloatfly?
 
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{{Quest stage table
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|stage1 =1
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|desc1 =Deal with [[Chavez]].
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|stage2 =2
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|desc2 =Tell Eddie that you dealt with Chavez.
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|stage3 =3
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|desc3 =Track down the suspicious merchant and get rid of him.
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|stage4 =4
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|desc4 =Return to Eddie.
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|stage5 =5
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|desc5 =Talk to the locals in Primm and learn what – if anything - the NCR is planning for the correctional facility.
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|stage6 =6
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|desc6 =Report back to Eddie with information on the NCR's planned attack.
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|status6 =finish
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|stage7 =7
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|desc7 =(Optional) Betray Eddie by offering Lieutenant Hayes assistance in retaking the Prison.
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|stage8 =8
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|desc8 =Rendezvous with Sergeant Lee.
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|stage9 =9
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|desc9 =Kill Eddie.
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|status9 =finish
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}}
   
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==Notes==
10. More sexual content in dialogue.
 
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* It is possible to kill all the [[Powder Gangers]] before the assault on the prison (including [[Eddie]]) and complete the quest (by implementing [[Sneak]] kills with a silenced weapon to avoid Powder Gangers infamy, then kill Eddie when you're told to report to Sergeant [[Lee (soldier)|Lee]] - reporting back to Sergeant Lee after killing Eddie will generate an automatic mission success).
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** Killing Eddie prior to that point will create a mission failure.
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** By doing this it is also possible to gain the rewards for helping Eddie (300 XP instead of the normal 200), only become shunned (camps won't attack the player) by the Powder Gangers ([[Ghost Town Gunfight#Notes|See Notes]]) and gain the reputation increase with the NCR. Speak to Eddie prior to killing him and let him know about the attack, kill him and equip NCR faction armor (armor optional), then run outside and through the visitor's center to speak with Lee as he is running (from the left) inside. Keep running after speaking to him and over the ridge if you lack NCR faction armor. He'll reward only NCR reputation and not Powder Ganger infamy, as the latter would normally occur at this point but doesn't due to turning the quest in first to Eddie. Similarly, the player gains the 300 XP for the NCR completion even though the quest is finished by Eddie.
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*** However, if the player uses the above method, all the NCR troopers inside the administration center will be hostile to the player from that point on (even days or weeks later) if the player ever enters the area without an NCR faction disguise equipped.
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* It is recommended that this mission be completed before you complete ''Ghost Town Gunfight'' unless you decide to support Joe Cobb/Powder Gangers or follow one of the alternative methods detailed in that page's notes.
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* Powder gangers in the scattered camps are hostile to the player until Neutral or Shunned reputation is established, avoid killing them loudly to be able to speak to Eddie initially.
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* If you have a hostile reputation with the Powder Gangers (hated, vilified), you will be attacked on sight by Eddie's bodyguards and named non-player characters ([[Hannigan]], [[Dawes]], etc.), even if disguised as a Powder Ganger. Being unable to talk to Eddie will make it impossible to obtain and/or complete this quest without the use of a Stealth Boy.
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** Correction: it is possible to talk to Eddie without a Stealth Boy, even if you are vilified by the Powder Gangers. The easiest way to do this is to kill Powder Gangers who can see through your disguise (Dawes, Carter, Hannigan, bodyguards, etc), and stealth kill all other Powder Gangers (you can leave Meyers alone). You will probably have to remove and put your Powder Gangers faction armor back on to reset your rep back to neutral, and also wait around until they no longer sense you, so they no longer appear as hostile. Using this technique, you can get rid of every Powder Ganger at the NCR Correctional Facility except for Eddie and Meyers. Then, every time you want to talk to Eddie, run in and talk to him before he has a chance to get up. When dialogue ends, run out of the room so he can't see you and turn hostile.
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* Killing all of Eddie's guards stealthily may allow you to get to Eddie and initiate dialog without hostilities, as a workaround for the above issue. If he becomes hostile when you approach him after his guards are dead, try running quickly at him and repeatedly trying to talk. If you get to him before he stands up, he will talk to you.
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* If you want to help the Powder Gangers or sit back and let the [[NCR]] and Gangers fight it out (without betraying them), it is recommended that you visit the Cell Blocks and the Visitor Center, so that more Gangers will join the fight. This will lead to a slightly more even fight.
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* If you want to be certain to complete the quest, (and not intervene), you will have to visit each cell block, otherwise the NCR will just kill the Powder Gangers in the yard, then the Admin building. After Eddie is killed the NCR troops will go into idle mode and walk around the building leaving the Powder Gangers alive in other buildings. One named Powder Ganger may remain in one of the cell blocks, (a sneak kill if you want to keep your rep intact).
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* You can "arm" Powder Gangers before the fight if you want them to win. Just reverse pickpocket your weapons and armor in to their inventory before the battle (before you tell Eddie about the attack). Don't forget to supply them with ammunition for new weapons. Arming them with [[armor piercing]] ammunition is especially effective since that will negate [[NCR]] troops armor advantage. Single bullet is enough, non-player characters get unlimited supply automatically. Steal their regular ammunition to ensure they use AP one. In order for them to equip new items, enter any building and save/reload or go to different game-cell and come back.
   
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* So long as you don't complete the last section of this quest the [[NCR Correctional Facility]] admin building's refrigerator will re-spawn 3 to 6 random food items at least once every game week. Stealing these items will still result in a small loss of Karma, and if caught, the Powder Gangers will attack.
11. In Fallout 3 you got to see a lot more what your character looks like, for instance in slow-motion when you fight. In NV I was like, at level 20, "What, do I have red hair?"
 
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* If you have low Intelligence when reporting to Eddie after dealing with the bounty hunter, you will say "I got rid of the bunny hunter."
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* Although the player can [[pickpocket]] the attack orders from [[Hayes|Lt. Hayes]] before the quest, the player will still be unable to initiate the attack on the [[Powder Gangers]] or speak to [[Hayes|Lt. Hayes]] about the attack at all until the player is given the choice during the quest (this also mean the player cannot complete this quest if they are hated by the Powder Gangers).
   
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==Behind the scenes==
12. Make the add-ons open world like Big MT.
 
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* This quest is a reference to the song of the same name by Sonny Curtis & the Crickets, more famously covered by the Bobby Fuller Four in 1965 and The Clash in 1979.
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{{FNVCC}}
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*A number of cut and partially completed dialogue options exist which point towards the final portion of the quest having had additional options for helping out. In particular, a number of incomplete topics would have allowed the Courier to offer suggestions as to how Eddie could better defend the facility, including posting more guards and placing snipers on the guard towers.
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* The Courier was also being given the option to free Chavez from the prison.<ref>[[Pick the lock to Chavez's cell]]</ref>
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{{FNVCC|end}}
   
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==Bugs==
13. Some people have suggested vehicles, but do you honestly believe that you will be able to swoosh through some populated area with a motorcycle and the game not lagging?
 
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* {{Platforms|xbox360|ps3|pc}} Completion of this quest in favor of the NCR will not register the proper result. Even though you gain the fame for success, [[Mr. New Vegas]] will report the mission as a failure, as will the ending narration. {{verify|verified}}
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* {{Platforms|ps3}} Sgt. Lee may freeze on the steps to the admin building and will not finish dialogue - thus preventing NCR fame. Shooting weapon out of his hand which will turn Lee hostile but then holstering weapon immediately which will return Lee to turn friendly will unfreeze him. {{verify|verified}}
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* {{Platforms|ps3}} If the player passes the Intelligence or Speech check to make the bounty hunter admit he's there to collect Powder Ganger bounties, the question "So what are you still doing here?" will still be available. If selected, he will answer, "Uh, you know, just filling up water and stuff." This response is in support of his cover story rather than the truth he has just admitted. {{verify|verified}}
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* {{Platforms|Xbox360}} The explosions that opened the entrances for the NCR troops will not detonate mines or c4, giving an easy way to finish this quest however you will gain infamy from the NCR. {{Verify|22:06, February 6, 2013 (UTC)}}
   
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==References==
14. Eliminate the need of having to travel back and forth between quest related people so much, just to "give them the news/get your reward/give them the package" ... I wish for a little more imagination when it comes to that. Some smaller quests in previous games are 70 % loading times when you travel and go in and out of doors just for some menial business.
 
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{{References}}
   
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{{Navbox quests FNV}}
15. I wish for smaller communities in the game to keep on having a dynamic existence, and not be exhausted of possibilities when you completed their usual quests. Make changes occur after a while.
 
   
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[[Category:Fallout: New Vegas side quests]]
--[[Special:Contributions/46.194.170.209|46.194.170.209]] 16:53, February 25, 2012 (UTC)
 
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[[Category:Powder Ganger quests]]
   
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[[ru: Путь исправления]]
 
 
----
 
{{Forumheader|Fallout world discussion}}
 
 
Enclave return. Multiple main storylines at least 4 being able to choose a faction you are born into eg brotherhood of steel enclave NRC etc and apon choosing said faction to be born into you will be given extra perks for your skills such as being born into the enclave will make you smarter and have a higher skill level with science and energy weapons. Also if you were born into the enclave or brotherhood of steel you wil have power armour training.
 
 
 
Liam Gosal's wishlist
 
 
 
1. Dual wield one handed guns.
 
 
2. Armor and weapon customisation.
 
 
3. Vehicles (not crazy ones like tanks and jets, just buggies and motorbikes) and vehicle customisation.
 
 
4. Special powers (not crazy ones like flying, just temporary invisibility and a beast form like Skyrim) obtained from special quests.
 
 
5. More companions so you can have a gang with you.
 
 
6. Maybe a mind control gun.
 
 
7. Being able to effectively rule the world (as an epilogue)
 
 
8. A free roam when you have completed all the main quests (so you can complete all the side quests you missed out).
 
 
9. Bigger creatures, like huge mutated animals... or DEMONS.
 
 
10. No weapon and armor upkeep.
 
 
11. Many possible endings.
 
 
12. EVERYTHING you do effects EVERYTHING.
 
 
13. And, as always, MORE GUNS!!!
 
 
==Wes and Zack's list==
 
# Realistic climate like wet season cause flood, dry season cause draught, etc.
 
# More faction (maybe not more than 5).
 
# More than one companion.
 
# Random encounter like Skyrim.
 
# Multiple ending (more than 3 at least)
 
# Giant mutated animal, etc.(At least the size of a house)
 
# Different races like human, super mutant, ghoul, cyborg, etc.(Different race start in different area like a human race start somewhere in a city or a small town, etc)
 
# Travel around the world.
 
# Hardcore mode just like Fallout:New Vegas.
 
# Can marry like Skyrim.
 
# Choose which nation your from like Japan, America, Africa, etc.
 
# Better graphic as good as Skyrim.
 
# Better dialouge and every choice we make affect everything.
 
# Destructible environment.
 
# Make the level up system similiar to Skyrim.
 
# Can ride vehicles(car, motorcycle, jet, boat)
 
# Create our own vehicle.
 
# Customizable armor.
 
# An all-out war batween two factions.
 
# DLC.
 
# Add misc.equipment such as night vision google, radar(like a GPS), Thermal google(to see enemy who are cloaked or hiding somewhere), etc.
 
# Add autosave system like Skyrim.
 
# Can ride mutated animals such as ghoul horse,etc.
 
# Underwater exploration.
 
# Different enemies when night or morning.
 
# Story after the event in Fallout:New Vegas.(maybe around 100 or 200 years later)
 
# Different race different stats.
 
# Use mounted weapon like mounted machine gun, etc.(can aslo detach them)
 
# Add a few futuristic weapon.(lightsaber, etc,)
 
# Add Futuristic armor.
 
# Realistic injuries like a headshot cause instant death, shooting an arm reduce their accuarcy.
 
# Add mutated sea animal in the ocean, sea, river, etc.
 
 
==Hammerhead's Wishlist==
 
 
Developer: Obsidian (added a fan Bethesta own the rights to the fallout series not obsidian so Bethesta should make and publish the game.)
 
 
Publisher: Interplay
 
 
Rating: M Release Date: October 23, 2013
 
 
Keep most of the New Vegas equipment, obviously add more guns/ammo/armor, but...
 
 
1. As bad as Skyrim was, add some functionality from it (Sprinting, vehicles, etc.). Considering Bethesda undercut FNV for Skyrim, the least they could do is redeem themselves by adding it back into F4.
 
 
2. Add simulations like Anchorage to give more insight into the pre-War insanity and espionage, maybe even something in Europe, or something the day of the War. For that matter, change the setting to New York. I'm surprised that The Big Apple was not Black Isle's first choice.
 
 
3. Make energy weapons they badass collectors items they truly are. Make them nigh-OP guns that are difficult to find, difficult to use, and incredibly rewarding to master. Also, more (and better) alien weapons. Find a better way to work them in than that godawful Mothership Zeta.
 
 
4. Multiple paths, multiple ending, playable after ending. Is it really too much to ask for? Vegas was the first game in the series to allow different paths, the good (NCR), the neutral (House) and the bad (Legion), and, although it was cool, you didn't know what became of the denizens of the Mojave. Factions must be mutually exclusive and have equal yet different bonuses (i.e., Legion give you a Strength point and allows you to command foot soldier like the NCR Radio, while siding with BoS gives you ten extra Energy Weapons points and a discount on Power Armor).
 
 
5. Fine tune Hardcore. There's a fine line between challenging yet fun and challenging and painful. Lessen ammo weights slightly, make more realistic sleep requirements (sleep at normal hours, length determines length of time until tiredness), make medicine weaker (Rad-x/Away, Jet, etc.). You're supposed to have the various counters barking at the back of your mind, not juggling them constantly at all hours. And make the "Survivalist" concept more integral in Casual.
 
 
6. 3 and Vegas may have picked most of the meat off of Van Buren's bones, but there is still some marrow left, namely the B.O.M.B.-001 and the whole Ulysses/New Plague thing. Use that, with all of the '50s science-fiction feature cheesiness. Like Old World Blues. Because, after all, that's what Fallout is all about. Perhaps something involving the oft-mentioned Commonwealth?
 
 
7. Make things less black and white. I nuked Megaton and proceeded to give gallons of water to Carlos, walking away with "Very Good". Structure the Karmic system to be more objective. IRL, using nuclear weapons on the innocent will not be redeemed by giving water to the drug-addled bum down the street. Let an asshole have his short-term rewards but make it difficult in the long run. If people hate you, make it apparent: pissed off the people in The Hub? Well water just got a Hell of a lot more expensive. Have good rep with Underworld? Get free Rad-X. Have guards in larger cities bully you, demand for bribes and whatnot, Oblivion-style.
 
 
9.It also must be more like 3. It must show how frightening post-Apocalyptia is. No coddling the player with little radiation and people living it up in cushy hotels with running water while properly armed military's duke it out. This is the apocalypse for fuck's sake! We want to see people killing each other for scraps and dirty urban homes. Caps must be hard to get, not from casinos that yields 45,000 if you clean them all out. And let the screaming brats be wasted after all this time, Pre-Bethesda did it with little fanfare, why can't we do it now? The sooner people today confront the sort of things like kids dying, the sooner things like censorship is lifted.
 
 
10. Alter gameplay mechanics. Repair should allow you to use scrap metal to fix weapons. Get rid of unique weapons, allow PC to name the Assault Rifle they've been using the whole game ("My Luck Assault Rifle"). Vastly expand weapon customization (i.e., Chinese-type Scope or American-type Scope, merge two pistols into a Duel-Wielded version, heavy barrel, etc.). Allow the PC to mark his/her housing to stop disappearing/NPC taking items or to allow CNPC's to return home like the Lucky 38 option. Allow the player to arm and supply his own caravan to supplement income. Structure the "dungeons" to be more Diablo-ish and have some unique boss at the end. Expand racial options but have a canonical human Vault Dweller.
 
 
11. For God's sake, release a finished Gamebryo game on day one, Bethesda. Oblivion, 3, Vegas, Skyrim--It's getting out of hand. And work on your graphics and characters who have three pivot points.
 
 
 
In short, make it more realistic, a bit harder but above all, more fun. I could be adding more as things come to mind. --Hammerhead18 17:09, January 22, 2012 (UTC)
 
 
==DougAndHarvey's list==
 
# A game set in the northern Midwest, possibly Minnesota. (The title, of course, would be Fallout 4: Nuclear Winter.)
 
# Making melee, unarmed, and explosives equally fun and viable combat styles would be nice, although melee and unarmed ought to be merged back into melee.
 
# A superior story. While the past two Fallouts did have stories I found interesting in an intellectual sense, I wasn't at all emotionally involved. When James died in F3, I didn't feel any sense of pain, only something along the lines of "Oh snap, my dad is dead. I guess things are serious now. Gotta get those Enclave guys."
 
# A larger world. The entirety of DC was walled off into small sections, and the NV map was downright small.
 
# Make SPECIAL matter more: one plays with nearly the exact same style with 1 STR or 10; the only real difference is how long it is before they have to fast travel to the nearest town and sell all their items.
 
# A legitimate crafting system. Playing Skyrim, I feel as though crafting is both understandable and making a legitimate difference to my gear and whatnot. Playing NV, I got none of that, and honestly, I can't even remember if there was any manner of crafting in 3.
 
# Really, I'd be happy with 3/NV in a new setting. Just saying.
 
 
==Hroatslit's list==
 
# Diverse creatures, its hard to believe that many species just got wiped off the planet, show me alligators, deer, snakes, birds, Killer Whales, bears, eels etc.
 
# You can't please everyone, stick to the same game mechanics, with better graphics and engine and you should be fine.
 
# A diverse map, a swampy area, forest area,snowy are, desert area etc. Not all, but enough to give it lengthy exploration.
 
# you shouldn't be able to be a super mutant, thats stupid, but too many rads should turn you into a ghoul, it would be like vampirism from TES, with bonuses and weaknesses
 
# Transportation, like the caravans in TES, but only to big cities
 
# underwater combat
 
# A TON of weapons, like even more than FNV, make some cool easy ones, but we should have to work for the really cool ones. Get creative, more weapons like the proton axes, shish kebab & Perferator
 
# custom armor and more schematics
 
# dual-wielding
 
 
[[User:Hroatslit|Hroatslit]]WishList[[User:Hroatslit|Hroatslit]]
 
 
== Wish List==
 
# Vehicles or some sort of transportation besides running everywhere
 
# More Impact - The idea of purchasing or investing in shops/caravans/establishments/ect. is a great concept. In stead of having a barren deserted town just totally abandoned forever, I'd like to be able to invest money, fix the place up, add shops and attractions to attract visitors and new residents to my own town. If its already established, the need to purchase it before upgrading it would be realistic unless, you're just investing in a privately owned shop. - Actions affecting the livelihood of others and the state of establishments.
 
# Better leveling, similar to The Elder Scrolls. I get better by doing things. If i level up purely from combat, adding skills to speech seams silly.
 
# Karma only gained when someone witnesses you do something. I'm tired of being hated for stealing a ton of crap while someone is sleeping and leaving undetected. Maybe even someone will begin a search for the stolen goods or at least ask around about it.
 
# I liked factions, I think they could be improved though. Id like to see them grow at least a little when you help them, or shrink maybe even go bankrupt if you're constantly killing them and stealing from them.
 
# Character Visually Improved - When I'm carrying 300lbs of garbage, a backpack stuffed full would be cool to see. When i have 5 items hotkeyed, seeing them all or just a couple holstered, not just the equipped one would be cool. - Tattoos, war paint, hair changes ect. - Gaining a scar or two when i survive unimaginably brutal punishment would be logical.
 
# Possibly destructible environment? Where you can destroy buildings and what not and if you blow a house to shit, it stays a pile of rubble until you pay someone to rebuild it.
 
#can start off in different countrys
 
 
I have thoroughly enjoyed both, Fallout 3 and NV but felt Fallout 3 was much better in the story and general feel of everything.
 
 
== Ace's Wish list==
 
 
# Dual wielding guns, like skyrim. One-Handed & Two-Handed guns.
 
# More realistic landscape
 
# Create more weapons & armor, like a forge or something
 
# better leveling, carry weight, damage rating, armor rating & money system kinda like skyrim
 
# CUSTOMIZATION!!!
 
# different races too
 
#. able to have more than 1 follower, & for animal follower, any animal, like the rad roaches, more than just dogs!
 
# It would be cool to see a vehicle of some sort instead of walking all the way somewhere.
 
# Magic maybe? why should it belong in the medieval times?
 
# Better story, why not a create-your-own story type of thing?
 
# Why not be able to buy houses in this too?
 
# Re-build towns & stuff to like a major civilization?
 
# NO KARMA!!!!!!!!!!! quests for getting people to follow you & why not have anyone be available for that?
 
# factions you can join.
 
# Better conditions of guns. & more an just 'Chinese Pistol' Why not real types of guns; Russian, American, Chinese, etc? Type 88 LMG, Mp7, etc.
 
# portals to different worlds or time periods. how cool would it be to go to somewhere like the medieval gun & kill them all with a rocket launcher or something?
 
# a war of some sort? like the Empire against the Litchets, with there leader being like Perter Litchet or something?
 
# Use an actual mic to talk to people & be able to say anything you want to them. Like go & say, Hey, I bet you 1000 caps i can beat you in a fist fight!
 
# be able to use BETTER unarmed crap like power slug, the gloves that add the extra OOMPH! or radiation gloves that poison the enemy to slowly kill them
 
# Be Able to do ANYTHING! start your own town, blow up someones house beyond repair, poison a water system, start a fire, re-grow a forest, stuff the lets you create your own realm!
 
 
==Eddie's Wishlist==
 
 
# Iwant to have factions but I want what I do to effect the faction so I do a job that makes a faction some friends I want to see that that makes a difference not just here's some caps and some EXP no I want my faction to be stronger.
 
 
# Transports would be cool say you make a motorcycle out of spare parts and adjust it to use power rods or scavenge for gas or have a Rad horse that I can put some of my extra gear on.
 
 
# I would love to be able to upgrade things whether it be my companion or my body I love unlockables and buyables and things I can work for to augment my gameplay and please bring back weapon mods.
 
 
# Trophies, Call me old fashioned but I love them. My house in Fallout 3 has my guns up for display and my Buttercup toys on my shelves and anything unique and anything special in the game I have in my house. Please bring back lots more trophies or anything that's unique or something that makes a joke about politics, because that's what I love in a game.
 
 
# I want the things I do to affect the world around me. I make a city powerful I want to see more trade caravans going to the city and more security and wealthier residents. The radio in Fallout 3 was a great way for me to recognize that I mean something to the wasteland, for example blowing up megaton doesn't just get leave megaton in ruins but the world responds to you differently I would love to see that enhanced dramatically.
 
 
==jtm's wishlist==
 
 
the wasteland should be Anchorage Alaska and they should have remnants of the war all over the place, and you can be a ghoul.
 
 
Anonymous Wishlist
 
___________________________
 
 
More cool stuff.
 
 
___________________________
 
 
Anonymous's Wishlist:
 
I would like to play in the the Fallout verion of post-apocalyptic USSR, imagine Cherynobl being the "Safe-haven Main City", and instead of super mutants there are polar bear men/mutants, etc. There is more room for extra creativity when you remove the element that has been the most constricting: the setting. Sure the Fallout we have now has guidelines and history but with Fallout 4 you should be making new ground and establishing a new chunk of history to envelope us in. I want a chance to be a cosmonaught, or a chance to stop a second Great War, or to investigate new technology that wouldn't be in the American Fallout; anything is possible when you open your borders!
 
 
==Badbomber9's wishlist==
 
 
# KEEP IT IN AMERICA its centred around the idea of vaults, and they were built by Vault-Tech which was in america.
 
# Keep with the factions and reputation system of Fallout: New Vegas they worked perfect.
 
# Make a little more reference to Fallout 1 and 2, New Vegas gave it a shot, but maybe a few more here and there.
 
# Skill and Leveling system is great as it is.
 
# No need for vechiles. Its post-apcoplyse and most of the vechiles are even beyond repair, either rusted out over time or destoryed by the initial blasts.
 
# No need for marriage or that other stuff.
 
# If in California, allow to be able to go to the Hub, Shady Sands and even revisit Vault 13, event though it is most likely empty.
 
# More upgrades on weapons, one or two really didnt allow to much customisation.
 
# Keep VATS as it is, fantastic combat system.
 
# Due to the course of the multiple endings of New Vegas, maybe 4 (those being caeser's legion winning, NCR, Mr. House, or none and you win) different beingings that somewhat tie together but are different. OR just somehow tie them together like they did for Deus Ex.
 
# Bring back Boone!
 
# Allow a backstory of the world before the nuclear winter to be pieced to together through your travels (be a bit of fun to learn about).
 
# Trophies (adds something to aim for when the stories done or when your tied of quests)
 
# No more subway systems. Fallout 3 went over board, but it was fun at first just not the seventh or later on the tenth time you HAD to pass through them to get around D.C.
 
# Lastly, be sure to come up with some awesome DLC like Honest Hearts, Lonesome Road or Broken Steel and Operation Anchorage.
 
 
==Marks Wishlist==
 
 
# vehicles that you can drive
 
# Offline 2-4 play co-op
 
# Rad weapons (like ones that run off of radiation)
 
# higher level max (like instead of 25 make it like to 50)
 
# The seasons change
 
# Completely customization of weapons (like paint more weapon mods like sights and
 
extended mags)
 
# you should be able to play as a different race (like a ghoul or mutant some thing like that)
 
# One form of money (like the caps because NV money system was kinda of confusing)
 
# Easier to place items on or in cases and shelves like that
 
# And if you got the Xbox 360 Kinect w/ Sensor you should be able to say what u want instead of having a list
 
# Vehicles that you or enemye's can drive/steal/buy
 
# Spcial events e.g. brawl's that you get paid for doing
 
# More character customazation options
 
# More creatures e.g. Gouls combined with a mole rat!
 
 
==Randel's wishlist ==
 
 
# new factions (group of ex military spy or highly ranked people that went rouge)
 
# more weapon attachments (but not too much)
 
# like N.V. different story line depending on who you join (maybe a little more then just the end of the game)
 
# have more distinct class perks (sniper: better accuracy, range, damage. Assault more health stimpacks do better, and carry more.)
 
# more help from companions maybe even hep during missions (medic, engineer, scientists)
 
# more dialog in between companions (better story line about there life like veronica)
 
# better homes and maybe set up bases (nothen too special) and they can get attacked by animals
 
# start your own little faction and have an army train them how you want (snipers medics, guards) and bring a squad (3 others 4 including you) of people
 
 
==Jeremiah's wishlist==
 
 
# More fractions would be amazing. You could be a part of the good ones or the bad ones and after a while, eliminate your opponents, but still find small random groups of those fractions.
 
# Large map, fallout 3 size at least. Fallout NV was way to small. Felt like no exploring could be done.
 
# Cars, motercycles, planes and boats. Just more way of transportation other than walking. Sprint would be another thing to add.
 
# More weapons and like fallout 3, the big guns, small guns and energy weapons. Tactical equipment, like flash bangs or smoke bombs, so you can add more sneaking and stealth to your tactics.
 
# Big main quest line that would lead you to people, who to gain their trust, have to do a side quest or something similar.
 
# Level up system like Skyrim, but when you make a level you can add point to skills and choose a perk. A perk every level like fallout 3, and a bigger level cap. Not getting all the perks was a pain.
 
# Implants like NV, but cyborg thinks like unlimited sprint (if added) for cyborg legs, better precition and more V.A.T.S. points for cyborg eye ect.
 
# More upgrades for weapons, and no repair skill required for repairing weapons. Or have it be a perk after you get level 50 for repair.
 
# Being able to set up a group, or create your own fraction. Depending on what kind of karma and skills would change how you group would be. Only people with roughly the same skills and karma would join. Eventually dominate wastelands if you want.
 
# More of a autosave. One every like 5 minutes. I hate losing all my progress when I die.
 
 
==XDXD's Wishlist==
 
# Factions with plenty of quest options.
 
# 2player co op
 
# More reactive enemy Npcs
 
# more tactical combat
 
# One Metropolis a completely untouched or rebuild city full of npcs
 
# Craftable weapons
 
# Some pre war technology luxuries back in some cities at the cost of suffering
 
# An insane level hardcore mode and a normal one
 
# Hardest difficulty even harder
 
1 level up system like skyrim
 
# Random random encounters
 
# unique random encounters
 
# more media references
 
# companions need to be more story related
 
# better dialogue mode
 
# Hopefully it doesnt use like 6 voice actors
 
# more outlandish weapons
 
# huge battle quests
 
# quests that utilize player's highest skills
 
 
==Anonymous==
 
# choosing perks every level instead of FO:NV's perk rate
 
# time triggered auto save option
 
# better quality
 
 
==Anonymous==
 
# Keep the game in America. Other countries would be interesting but it wouldn't suit Fallout's 50s Nostalgic Americana style.
 
# Other story-lines along side the main story. Like Skyrim's Companions/Dark Brotherhood etc.
 
# More in depth NPCs. Three Dog, Elder Lyons, President J.H.E. Each of these characters seemed completely unique... But Moira Brown's voice is used all over the place. Simply more voice actors
 
# Multiple autosave files like Skyrim
 
# Easter Eggs and References to previous Fallout games or other movies etc... They are always a fun thing to have in games.
 
# Do not dramatically change the game engine. Improve graphics, audio etc, but do not change the gameplay style, or we will loose the "Fallout feel" and it will become more like an FPS rather than a FPR
 
 
==Anonymous==
 
I agree with better graphics, vehicles, co-op, better customization and all that good stuff but what would REALLY be cool...destrictible environment like collapsing buildings and destroying enemy's cover, but things get rebuilt after a while
 
 
greater weapon customization and even building, customizing armor as well, look at all the junk lying around you make some sick armour with it all
 
 
--[[User:Oznog|Oznog]] 20:27, January 22, 2012 (UTC) I'd really like weapons and especially the mods to have esoteric handling characteristics. I know there are difficulties in making them equivalent in cross-platform production, but I really want it.
 
 
That is, say when you move a weapon quickly, the crosshair is slow to get moving and overshoots when you stop, because it's front-heavy and hard to stabilize. Made worse when you give it a mod that gives it a super-large barrel. It's still accurate when not moving, it's "difficult" to use properly while moving but with practice you CAN become genuinely skilled at it personally, as opposed to a simple "spread" penalty that cannot be improved with player's actual gameplay fu. Holding an excessively heavy weapon up for a prolonged period with a low Strength attribute would start to make it wobble around.
 
 
There are plenty of people in the industry who have dismissed esoteric controls as dead-ends- I think they underestimate Fallout fans.
 
 
It's gotta have better planning to avoid the pitfalls of open-sandbox, what Yahtzee termed "Owning a controlling interest in the universe", where once you get "over the curve" you rapidly become god-like and money becomes irrelevant because there's ways to make ridiculous amounts of it with no effort at all.
 
 
I could use some complexity to the barter system. Why do NCR people even take Legion money? Why do the peaceful Follower medical guys buy my guns? And why does anyone buy in unlimited quantity at the same price? What if some factions won't accept currency of others, and there's merchants who will exchange limited quantities of currency, but at a loss. This is actually helpful in avoiding the "now I'm a god" effect as you can get super-rich in pesos but realize you need to earn some local currency all over again if you wanna buy local weapons.
 
 
GET RID OF STOCK LINES AND MOVE AWAY FROM COMMON VOICE STANDARDS. Skyrim's poisoned by this. Let voice actors ad-lib their characters, as in the direction to the talent is just "the player just decided to shoot at you. Respond!" Do some crowd-sourcing and bring in outsiders to write and voice characters. The "theatrical quality" of a "big voice" isn't as important as you think, in fact, it's detracting. As long as it's not "forced" delivery and professionally recorded, not having a smooth tonal quality and rich bass delivery is actually just swell.
 
 
The Googie aesthetics and 50's-70's pulp artwork, and every-man-for-himself, largely-unexplored, lack-of-authority made FO3 outstanding. For me, FNV's cowboy-desert aesthetics were not as fantastic, and NCR being an authority kinda dampened the establishment of a "limitless opportunity" setting. Not the same kind of gritty, either. I could see a retro-futuristic setting starting from the 60's or 70's though.
 
 
Character AIs need more sophistication, taking cover, zig-zagging, coordinating with multiple attackers. It's just very easy to beat characters which basically just line up to be shot. Generally, characters should take cover when you're facing them, send someone around to attack you from behind, when that happens, the others rush in when you turn around.
 
 
Better overall game architecture to move people away from playing by Save-Scumming (quicksave, engage in Speech check, if it fails, quickload and try again...)
 
 
 
you should put ghillie suits in the game. you should also allow sprinting. The kids wishlist.
 
 
 
maybe a nice assasens guild like the dark brother hood from elder scrolls
 
and of course blowing stuff up is all was fun =D
 
BOOM
 
 
also if we can find out more about the war what happen to the other country's around the world maybe have some Russia exploring whats left of the us
 
 
co-op !!!
 
-ninyall
 
 
==milog05's 05 request==
 
 
# the lone wanderer and the courier met and they had a child so the stories are connected.(cause people complain about ''the stories are not connected''
 
#.the player can go to fallout NV and 3 's location
 
#.you can get married and have children
 
#.DLC he/she can go back in time and he was 10 years old and he/she gets kidnapped
 
#.the three endings are he can
 
 
*Gets to be the president of the place where he is<br />
 
*Gets to Kill All the People in the three factions and gets to live alone.optional with wife and kids
 
*Needs to obey the President and be a slave for the rest of his life
 
 
<hr />
 
my wishlist for fallout 4 1) weapons like an AK-47 or an UZI or some type of REAL weapon because a 10mm pistol looks like a nerf gun! 2) you get to chose the wasteland you want to be in like china,russia or canada 3) you start the game with a M16
 
# MULTIPLAYER
 
# NO MORE ESSENTIAL CHARACTERS!!!!!!(unless they are a companion)
 
# acctual future pre-war not tht 50's crap
 
# you can choose the game sport. (at the beginning you can choose to have a hockey rink, football stadium, basketball arena etc.) in the zone you start off in.
 
# you can drink FEV and become a super mutant
 
# you get to design your OWN brotherhood or military.
 
# instead of a crappy shack like "my megaton house" you get to live in a mansion after completing the main questline.
 
<hr />_
 
 
# vehicles. Like customizable dune buggies,humvies,ute's,motorbikes and deathclaws all sound good to me but old,worn and slow nothing that would be too game wrecking.
 
# replace vats. Vats I think is an annoying system which seems to unrealistic even for fallout it should be replaced by a slowed time pick your shots thing like red dead redemptions dead eye I can just imagine hand to hand with this would be awesome.
 
# More deadly bullets and melee. Was it just me who hated how in fallout 3 an nv you could shoot a raider in the head about 9 times before he died and for all the shots he didn't react unless he was crippled.
 
# more interacting with inviornments. Just vaulting over objects jumping up and pulling yourself over stuff. Able to see legs.
 
# better animations and online and offline co-op also skyrim shield duel wielding finishing moves and shield stuff.
 
 
==packopancakes' Fallout Wishlist:==
 
I know this is going to get bad feedback but hear me out.
 
Change the game play to something like "Halo Wars".
 
Here is how it would be broken down:
 
Super Mutants:
 
Attributes:High rad resistance,strongest race,low skill tree.
 
Units:
 
Melee:Super Mutant Fighter/Brawler/Charger/Juggernaut.
 
*The Super Mutant Fighter is your basic melee unit.
 
*The Super Mutant Brawler is stronger and faster than Fighters.
 
*The Super Mutant Charger is the fastest but sacrifices armor and strength.
 
*The Super Mutant Juggernaut is the strongest but is slow.
 
*Range:Super Mutant Hunter/Soldier/Rusher/Boomer.
 
*The Super Mutant Hunter uses rifles.
 
*The Super Mutant Soldier uses mini-guns(Fast fire,good damage,heavy).
 
*The Super Mutant Rusher uses machine guns(Fast fire, average damage,light).
 
*The Super Mutant Boomer uses Rocket Launchers(Slow fire,high damage,heavy).
 
*Super:Super Mutant Overlord/Behemoth,Nightkin
 
*The Super Mutant Overlord uses tri-beam/gatling lasers
 
*The Behemoth see "Fallout 3"
 
*The Nighkin uses rebar clubs or bumper swords.
 
*Bases:Experimental Vaults(like Vault 87[See Fallout 3]) Deserted Buildings.
 
*Defenses:Centaur,Super Mutant Watchmen.
 
*Perk:Berserkers(Increase damage and resistance when health is low).
 
 
Ghouls:
 
Attributes:Rad absorption,weakest race,average skill tree.
 
Units:
 
*Feral:Roamer,Glowing One,Reaver.
 
*See http://fallout.wikia.com/wiki/Feral_ghoul
 
*Range:Ghoul Gunner/Trooper/Marksman/Demolitioner
 
*Ghoul Gunner uses small guns(Fast fire, low damage,very light).
 
*Ghoul Troopers uses machine guns(Fast fire, average damage,light).
 
*Ghoul Marksman uses snipers(Slow fire,high damage,light).
 
*Ghoul Demolitioner uses grenade launchers(Slow fire,splash damage,light).
 
*Super:Ghoul Herder/Mechanic
 
*Ghoul Herders gather Feral Ghouls.
 
*Mechanics salvage better.
 
*Bases:Underground Train stations,Deserted Buildings.
 
*Defenses:Ghoul Patrol
 
*Perk:Old World Knowledge(Map completely visible).
 
 
Humans:
 
Attributes:Variable rad resistance,balanced race,biggest skill tree.
 
Units:
 
*Range:Human Hunter/Trooper/Recon/Grenadier
 
*Hunters use small guns and rifles(Average fire,average damage,light).
 
*Troopers uses machine guns(Fast fire, average damage,light).
 
*Recon uses shotguns(Slow fire, varying damage,light).
 
*Grenadier use varying explosives(Varying fire,damage,weight).
 
*Super:Scavenger/Mercenary/Negotiator/Vault Dwellers/Tamers/Brotherhood Member.
 
*Scavengers salvage better.
 
*Mercenaries work at settlements for resources.
 
*Negotiators can gather settlers.
 
*Vault Dwellers have advance technology.
 
*Tamers can gather animals.
 
*Brotherhood Members use lasers(Good fire,high damage,light).
 
*Bases:Settlements.
 
*Defenses:Guardsmen,guard-dogs,mercenaries.
 
*Perk:Advance Weaponry(Can use Old World Lasers).
 
 
Goal:Just like "Halo Wars" command and conquer.
 
 
Story:
 
Human:
 
Bombs fell and you are mankind last hope.Will the human race survive or
 
will the Wasteland swallow them whole?
 
 
Ghoul:
 
Cursed to walk the world as a horrendous figure you must gather others like you. Not welcomed buy humans you flee under ground in order to live and,with only
 
hope left,survive.
 
 
Super Mutant:
 
Mutated by the FEV you and your kin must find more humans to increase your numbers and dominate the Wasteland.
 
 
Game play:
 
Human settlements spread across the map and you must ether conquer them or work with them.Build your Main Base up as you use your troops to do expand and gather resources.Hazards both natural and feral stand between you and your goal:The dominant species of the Wasteland.
 
 
You are welcome to criticize.packopancakes is my gamertag.
 
NOTE:If you criticize me I will troll you hard.I AM a better troll than you're.
 
 
==Uig50s wishlist:==
 
 
# Full Armor customization, e.g. taking armor apart, then recontructing it your own way with other armor pieces.
 
# Full weapon customization, depending on what parts you use you get: Laser, Lead (all types), Plasma, Hologram, fire, or gauss.
 
 
 
==Thehippy7's Wishlist:==
 
Make it in Canada with a faction called the Mounties. Or make it in Europe. More Enclave, West Coast of Canada, the Commonwealth, More Brotherhood, etc.
 
 
==Redd17 Wishlist:==
 
How bout an option to recruit a full-time sidekick after some level or achievement? and the opportunity to set up the sidekick's gear and weapons. This would need to include some tactics options that you might select from the VATS???? And of course some sidekicks would have those sassy resisting personality types for some tasks/encounters/challenges. Some of Your character's traits that you invest in would make a difference here as well.
 
 
==Fallout IV “Must Haves” For Credibility And Success==
 
Turn-Based, Third Person point of view (and possibly internet connectivity).
 
Useable vehicles, including Brahmin carts (with storage space). [[Special:Contributions/75.175.21.64|75.175.21.64]] 21:09, January 24, 2012 (UTC)Andering J REDDSON
 
 
Turn based, third person games are a dime a dozen, not to mention boring, & we no longer play them.[[User:DarthOrc|DarthOrc]] 07:37, January 27, 2012 (UTC)
 
 
==Anonymous wish list:==
 
there could be like 3 races or ways to play like skyrims mage, warrior, or thief, but instead of those you can have ghoul, human, or super mutants. Ghoul could have radiation regeneration, super mutant could have natural armor or damage resistance, and humans could have some starting perk. i like the skill progression in the old fallouts, because in oblivion and skyrim i had to sneak through every dungeon to raise my sneak. Actually maybe the humans could be evolved or created some high tech technology that gives psychic powers to the humans (so the humans could be the equivalent of mages in skyrim). some examples could be telekinesis(high level psychics can pick up even multiple enemies), choke, ignite, paralyze, shock, heal, control minds of most things, disarm, fury, fear, calm, suicide bomb (sacrifice half your health to deal 300 damage to most around you, for high level psychics: control weather like lightning, tornadoes, and earthquakes, etc. As you can see lots of possibilities, like we could eliminate VATS and use AP as stamina for Super mutants (warriors) or as psychic limit. Later in the game they could create their own psychic powers at a machine or something. Ghouls could have stealth bonuses and super mutants can have some warrior bonuses like big guns, melee (unarmed and melee weapons should come together), and power armor (we should start with power armor and have be like the heavy armor of oblivion and same with light armor).
 
 
==Anonymous wish list:==
 
1. instead of different races how about different factions you can be born into like for example
 
#being born in the Enclave
 
#being born in the brotherhood of steel
 
#being born in the NCR
 
#being born in the ceacers legion and so on and so on
 
 
2. also if you are putting in vehicles make parts of the map a vehicle based parts<br />
 
3. if multiplayer is a option make it 1-5 players give a little realism not to much and give it LOTS of things to do to prevent boredom plus make it fun and entertaining for everybody
 
 
==Jooshmond's very short wishlist==
 
The only thing that I would want is the ability to run/own a town. It'd be cool if you could add/upgrade buildings or other things. Occasions where you'd need to defend your town would be nice too. Ability to add more people with different jobs and stuff.
 
 
==romhim's wishlist==
 
More races,pets,perks,etc.And a vehcile like a atv or go-cart.Also more dlc and a higher level cap.Or some more weapons like what the fallout 3 or fnv gave you in thier dlc's gave you and more relation to the courior and the lonesome wanderer.Have more enviorment like season change or more friendly animals that will NOTKILL YOU ON SHIGHT.And also a bigger map and the game should be more creative.Like the year is 2487 and the world have seasons animals roaming and there is a wheather climate but war still wages all around and there is a weak but growing culture you are born in and fix it up as you progess thourgh the game.More factions and the ablitiy to make a faction, and recuits come to join depending on your karma.Alsoyou can get marryied and have kids and have a dog, cat, deathclaw, radroach, robot servents, etc.And you can have a good house, mansion, shack, cabin, etc.And you can upgrade you house and robot.
 
 
==Derian's Wish List:==
 
 
# What made Fallout 3, a thousand times better than New Vegas was the desolate feeling that surrounded you, I don't want to run into a friendly NPC every other minute.
 
# Expansive dungeons, all we got in New Vegas was a bunch of one-room shacks. Sure, they had good loot, but you didn't have to work for it.
 
# Stick to Karma or Reputation, preferably Karma.
 
# Schematics - I want a use for all the miscellaneous items in the Wastelands
 
# Weapons - Good variety, you don't need a lot but just a good amount (200-300 should be fine), they should be innovative, make them look like they're made from scavenged parts and those made from scavenged parts should be able to be made at workbenches.
 
# Less is More - A lot of the chems released on New Vegas felt unnecessary (Cat Eye could be replaced with Night Vision Goggles)
 
# Varying landscapes, Fallout 3 had more houses in its landscape but New Vegas felt like it was mostly sand, incorporate different landscapes like swamps and such.
 
# Choose a good location, it's everything. Choose a famous city that's iconic with landmarks that everyone could recognize, that's why D.C was an awesome choice for Fallout 3.
 
# Cars/transports aren't really necessary that's just people wanting too much. Fast-travel is good, but there should be a button to take you directly to your house. It was tedious to walk into the Strip then into the Lucky 38 and then into the elevator to get into your suite.
 
# Less Quests - I prefer less short but good and lengthy quests than the short fetch-this or that and get paid quests.
 
# Have a DLC like Broken Steel that expands on the ending and doesn't just leave it off in a random place.
 
# Variety of enemies.
 
 
==Anonymous==
 
 
# It needs more means of transportation only being able to walk or fast travel if i may suggest maybe sprinting ot other means such as a new vehical you can make as a quest?
 
# The story line is in my oppion quite small although there are many many quests i think that the main ones should be a little longer.
 
# It could use much more weapons different ammo and mods the basic Hollow Point and armor pierceing.
 
# More companions and the ability to have more than just one person companion and a pet.
 
# Also seeings how i have see many cool companions made by fans such as baby deathclaws that you can grow and also a mission where you save an alien that was captured and learned to speak that you can get as a companion.
 
# Ive always wanted it to be more than just a single player game as well i dont it a massive multiplayer but atleast a 2player over the system or possible online?
 
# More Healing and effect bonus drugs and possible implants.
 
# Also can you possibly make it so that after you beat the main storyline the game does not end and you can continue playing.
 
# Can you also put into the game that you can be more than one single character as in human but maybe a ghoul or a type of super mutant or nightkin.
 
# Ability to level up alot higher and much more perks and bonus's
 
# More immpresive dialogues and black sense of humor.
 
# Hardcore mode, like Fallout: New Vegas.
 
# Say the new big bad comes in (or even just Super Mutants) destroys a town, and YOU get to rebuild it with your Companions.
 
# Maybe a bonus 1 companion? So it could be like 2 humanoids and your faithful dog companion/enclave eyebot?
 
# More "craftable" stuff
 
# Laws on only CERTAIN places. Since the US wasteland is completeley "law-less" maybe there could only be laws on places under command of a new breed of NCR or something trying to start their own government.
 
# Better graphics, if possible better than SKYRIM.
 
# Fallout is suppose to happen in the future so cybernetic tech should be available. Also giving us more race choices would be nice. Adding vehicles like a dune buggy, quad, dirt bike, or other atvs would be a nice change, maybe even let us ride some sort of mutated horse. As far as the story line goes, I was impressed by the story line of Fallout 3, but New Vegas, I wasn't as impressed by. Maybe Fallout 4 should have more of a history lesson on what caused the world to wind up the way it has (for those of us that haven't played the first 2 Fallouts). It'd also be nice to see how the rest of the world is doing. Maybe use the DLC to travel to different countries? I think that's all I got for now.
 
# Slower ghouls that look more undead and relate to classic zombies, and can only be killed by a shot to the head.
 
# NO JOHNY GUITAR!
 
 
== Stoner Hate's Wishlist ==
 
PLAY AFTER FINISHING THE GAME DONT KNOW IF IT WORKED FOR FALLOUT # NEVER GOT TO FINISH IT BUT I WANT TO BE ABLE TO PLAY AFTER FINISHING MAIN THINGY
 
 
 
== liambobjobs wishlist ==
 
Personally I would like Bethesda to bring in a feel of a first person shooter were things don't seem superhuman at least human enemies shouldn't.
 
 
1.vehicles and rideable animals but should be extremely rare.
 
 
2.popular fps mechanics lying down, running and aiming down sights.
 
 
3.fallout 3 looking game with skyrim graphics would be good. fallout new Vegas looked bad compared to fallout 3.
 
 
4.expanded makeshift weapon crafting and customization.
 
 
5.^^slower more zombie like ghouls^^.
 
 
6.^^RDR style vats^^.
 
 
7.build a town.
 
 
8.FOUR PLAYER LOCAL AND ONLINE CO-OP SO TIME ISN'T WASTED ON MULTIPLAYER.
 
 
9.MORE GUNS AND AIM FOR A GUN MODDING SYSTEM AS COOL LOOKING AS GUN DISASSEMBLY 2.
 
 
10.More interesting characters with funny dialogue like when joe of mafia 2 started telling me his pick up lines.
 
 
11.akimboing weapons it doesn't neccesaraly have to be powerful just look cool. Able to duel wield anything with enough strength.
 
 
12.Customisable companions that will act as split screen players in co-op.
 
 
13.ALASKA there must be vaults there plus there's auroras and proper snowy nuclear winters
 
 
14.mutated catfish and more other mutated creatures
 
 
15.ability to decorate my home with nuka cola stuff and 4 characters that resemble the A Team
 
 
16.improve the degrading system by adding cleaning to maintain and sing scrap parts to repair to quality. Having a clean gun would also slow how fast it degrades.
 
 
17.A wider variety of companions and up to 3 so I can be the A TEAM.
 
 
[[User:Liambobjobs|Liambobjobs]] 10:59, April 2, 2012 (UTC)
 
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>may add more>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 
 
==OvaltinePatrol's List==
 
1. Go back to the Wolrd Map arrangement of ''Fallout'' and ''Fallout 2''. I'm not particularly interested in seeing every last inch of the wasteland personally, and not being able to see it all lets you fudge things a little. In Fallout 1, the first time you enter The Hub, the description box tells you that there's all kinds of farms surrounding the oasis; cool now I know how this place sustains itself even if I can't rummage around every last farmer's shack. By contrast, Fallout 3 had "towns" like Arefu and Cantebury Commons that demonstrated no reasonable way the people could survive, especially considering they hadn't looted anything nearby in the last 200 years.
 
 
2. Start divorcing aliens from the series. Yes, I know they're a staple of 1950s science fiction; but Mothership Zeta came dangerously close to suggesting that aliens were the ultimate cause of the Great War. If the setting loses the tragedy of human folly in favor of alien shenanigans, I think the series will be worse off for it.
 
 
3. Ramp up the mythic elements. New Vegas and the DLCs inserted a sort of mythic feel that the previous games didn't have (other than some tribal touches in Fallout 2): Caesar, Lanius, Father Elijah, Joshua Graham, and Ulysses carried most of the weight in this regard. Make symbols more important, let the people of the wasteland lose touch with the specifics of history, let technology become mysterious. I don't want to destroy the Brotherhood, Followers, or the NCR to accomplish this, but let future games take place in virgin territory without these educated folks telling them what's what.
 
 
4. Give us the opportunity to not be the bitch. I get that when we're weak and ignorant, it can be helpful to carry some NPC's water to get what we need. But eventually, I want to call the shots. I want to be able to set my own agenda for whatever part of the wasteland the next game takes place in. I want to be able to get my ducks in a row and be the ultimate mastermind or blunder my way through things and watch all my dreams tumble like a house of cards; and I want to see the consequences of either fully realized.
 
 
5. Let us create something. Van Buren was going to let us rebuild Fort Abandon and get the trains working around the region, I want to do something like that, or build my own caravan empire, or assemble the most hardcore band of raiders or slavers the wasteland has ever seen.
 
 
6. More mutants that don't necessarily want to kill me. Ghouls and Supermutants (and Nightkin) strike me as dying breeds, I want more distinct mutants to interact with. There's Ghost People and Marked Men, but they're just crazed killers.
 
--[[User:OvaltinePatrol|OvaltinePatrol]] 09:32, January 31, 2012 (UTC)
 
 
 
Wastelander8's Wishlist
 
 
1. Enstead of races like others have said, how about you can start off as being born into one of the major factions. Each faction could have some kind of bonus that the others don't.
 
2. I would really like to see drivable vehicles. Nothing to extravigant, but something like a dunebuggy or four-wheeler. Then costumize your vehicle to a degree. again nothing like rockets or nos, but spikes or plows and armor.
 
3. The option to have a job that actually has an impact. like trading caravan owner or bartender.
 
4. Enstead of a house have a customizeable base that can actually be attacked.
 
5. New creatures. Maybe military created creatures. Some that only hunt at night or in daylight.
 
6. Much larger map, with different environments.
 
7. The ability to invest and build a town up from the ground. having to take defence and offence into account.
 
8. Have some playable sport in some of the towns.
 
9. Some of the towns should have some kind of law enforcement. And you should be able to be the leader of some of the towns.
 
10. Have new weapons that are more apocalyptic and basic like a club made out of a bike gear and a piece of wood. Then have a new specialization called Tribal
 
11. You should have to clean your weapon and if you don't then the firearm should jam. Plus way more customization options for weapons.
 
you should be able to name your weapon if you get so many kills with it.
 
12. I would like to see a form of gladiator fighting. and people can bet on who will win.
 
13. Have more clothing, like you have to get boots pants shirt glove and hat/helmet.
 
14. Have your character have a backpack to carry all your stuff in. And have different clothing accessories that will increase carrying capacity.
 
15. Have different bullet loads like have black powder in your bullets if you cant find gunpowder.
 
16. Have the Hardcore mode even more indepth with having to use aquapure tabs to purify your water and have to collect wood to make you fire, etc.
 
17. Be able to pick up your thrown weapons.
 
18. dual wield with a penalty to accuracy and not be able to use iron sights.
 
19. Have tools like grapling hooks and lighters.
 
20. KEEP IT IN THE UNITED STATES!
 
21. Some weapons you should be able to swing and throw.
 
22. Have more vaults and Military bases and bunkers.
 
23. Some major history on the great war.
 
24. Continue playing after you have beaten the game.
 
25. Be able to have more than 1 companion maybe get a gang together.
 
26. Marriage.
 
27 more character costomization like height and build.
 
28. I would love to see a split screen or online 1-2 player option
 
 
Reg Gex List:
 
 
1. You can´t please everyone, make logical incorporations, not stupid ones. Choose wisely.
 
2. I say you start with a Human always, and may became a ghoul permanently (with possibility of cure) if irradiated too much.
 
3. I like the desertic feel of Fallout 3. Don´t just spawn stuff all over the map like New Vegas. Yes, it adds gameplay possibility but it takes away the post-apocaliptic feel. This means, no casinos or really neat places like in New Vegas.
 
4. There are other countries apart from the US...
 
5. Your character look should be affected by your equipment even more.
 
6. The weight system is flawed. 300 pounds of equipment and i just walk. Maybe add stamina? Or maybe allow the purchase of backpacks?
 
7. More weapons does not mean more bigger and stronger ones. It means variety. Different kinds of knifes, pistols. But i want BALANCE. Don´t OVERPOWER some, without giving them huge disadvantages like reload time, and weight. You kinda missed this in F3.
 
8. I could keep up all day but i guess i gave my part.
 
 
 
 
 
gerbill13 list
 
1 paly as a child. i want a bad ass kid with an ak/47
 
 
2 how about the a customisable sidekick?
 
 
3 you can start a faction.
 
 
 
Quw10 wish list
 
1. Vehicles, not so much a tank but maybe an apc and deffinatly a vertbird.
 
 
2. Return of liberty prime, thought it was stupid that he didnt get his own slide in the eending credits.
 
 
3. Ranking system. If i join the brother hood of steel i want to be able to get promotions, maybe even become an elder.
 
 
4. New variety of power armor, keep the T51b and the T45d but make a bit of variety like maybe a heavy duty exosuit with some mini guns like a silverback, or even better a stealth version. make it like iron man where theres a different suit for different situations.
 
 
5. New model of the pip boy, or better yet different models. Maybe have them do different things, and deffinatly a model that is like a pda or is part of a power armor system so it doesnt mess up the armor like it does in fallout 3 and new vegas.
 
 
6. Limited space travel. MAde me mad when mothership zeta came out and you beat the level and all you could do is use it as a house.
 
 
7. Robot repair. If i blow up a robot or find a ruined one id like to repair it and make it a companion or a body guard that doesnt count towards my companion count. make it so you have to be certain levels to work on certain robots.
 
 
8.More companions. I dont like being able to only have so few companions and restricted to one human and one robot. at the most 5 companions and be able to choose what all you want to have.
 
 
9. Base camps, be able to create camp sites and place basic defensive structures like turrets and barricades. Cant say how many times ive wished i could make a base camp so i didnt have to go all the way back to my house or even make it so if i go into a building and leave a companion with a barricade and a turret in case of an ambush.
 
 
10. Companion commands, tired of companions getting in the way and just do what they want. Instead be able to command them to clear a room, or breach a door, even flank an enemy or pick a lock and hack a computer.
 
 
11. Interactive responses from cpus, like if im wearing power armor and carrying a big gun and my companions are the same it affects what a cpu says to me, not just a faction thing or random comments.
 
 
12. Destructive environments, not red faction destructive but if i shoot a wall with a missile launcher or shoot a door with a shotgun it damages. Id love to be able to door breaching and use the environment to help me kill an enemy. like make a ceiling collapse on a guy.
 
 
13. More realistic physics, if i it a guy with a super sledge in the face i want it to look like hes getting hit in the face with a hammer. not to worried about what happens to a guy getting shot but maybe make it a bit more realistict. I understand that shooting a guy with a 9mm doesnt kill a guy in one hit like it should because that would make things to easy but if you shoot a guy with a fifty caliber and he survives than thats not right. I mean seriously have you ever seen what a bullet that size can do to a person? there isnt a bullet resistant vest in the world that could save a persons life from a bullet that big, maybe stop a bullet but the force of impact would kill them still.
 
 
14.Dual weilding. enough said.
 
 
Suicidepig's Wishlist:
 
 
1. Going prone (Crawling)- for sniping ( small change but i would love it)
 
2. More attachments and maybe more than one option for each eg different attachments for same weapon (maybe some like scopes on rifles while other want a Red dot, Maybe foregrips or Grenade launcher to suit your playthrough
 
3. Bipods? (Set them up for easier sniping or less recoil on LMG'S,AR's.
 
4. More smg's and maybe some real weapons like the thompson and m1 garand from NV as well as others,
 
5. You should be able to mark a house as your's so you can place items in empty houses without them dissapearing
 
6. Bought houses could come with racks (like in Skyrim) to store weapons and shelves for books and trophies
 
7. I liked the idea of being able to invest in caravans and shops or rent out houses (like in fable).
 
8. More body armor maybe bulletproof vests and helmets (more realistic military ones like joshua grahams in honest hearts)
 
9. Maybe Different camo's for weapons?
 
10. More explosives and make mines more useful somehow as enemies dont tend to walk into them very often.
 
11. i like the idea of vehicles like in FO2 but that might be hard to implement so maybe it could be just a fast travel device that appears outside town and you can store things in like in fo2
 
12. make it harder to gain wealth, maybe less weapons around somehow
 
13. weapon condition could cause jamming and you should see the weapon rust ( i Know stolen from farcry2 but come on i dont think they own a copyright to weapons rusting, maybe different brands of ammo and more types of bullet
 
14. definitely keep the idea of bullet making from parts but expand on it ( you choose how much powder to put in ?) so you could make more powerful bullets but it will cost more powder and may wear down weapon more.
 
-15. More sniper rifles and assault rifles (just more all weapons types).
 
Make me seriously work for unique weapons but make them worth it
 
-16. (overall MAKE IT HARDER) NV seemed way to easy even on Very hard it was easy to get best weapons and destroy everything Also make it more rewarding to play on higher difficulty + Hardcore mode should be refined .and it should retain this hardness throughout and not get easier
 
17. More random encounters
 
18. I know this one is hard but less loading screen maybe some houses could have doors that just open and aern't (hyperlinks).
 
19. Maybe reduce loading times ( it might be my opinion but i could care less about better graphics ).
 
20. Bring back the enclave and give the AI some vehicles like in FO3.
 
21. More BOS (Brotherhood of steel :)
 
22. stealth takedown's ( we all love slitting someones throat ) :)
 
23. more armour ( Im sick of power armour i know its almost a symbol of fallout but its boring ) give me some different stuff.
 
24. I would also like to see more weapons holstered (i think someone else mentioned that) like a rifle on back and pistol on hip at same time maybe even if its just for show and you still need to equip them. maybe left Dpad (im Xbox player) brings up pistol and right rifle for fast weapon change
 
25. I know this is only cosmetic but rifles should have slings and pistols holster's etc. cos right now they just hang about an inch off your back (depending what armour).
 
26. definitely more shotguns! ( nothing beats firing a slug into a guy's leg and watching it fly behind him)
 
27. also shooting off limps may not kill and they'll crawl with no legs or shoot rifle with one arm or just scream in pain :).
 
28. Better AI e.g. More negotiating with bandits or slavers ( maybe even become slaver or ranger and go on missions like in fo2. )
 
29. Karma should only change if the act is witnessed e.g. Theft.
 
30. Maybe Bow's and arrows or crossbows (they'r still used nowadays so i dont see why not.
 
31. Add Physics to the game e.g. Bullet drop and wind and maybe make a weather system with rain,snow
 
32. Make it in or near a big city like fo3 in my opinion NV was missing the greyness and compactness of cities as it was all just a bit open.
 
33. get jobs in factions e.g. lead a strike team, become a paladin and make it actually worth something like maybe you could call in vertibird airstrikes or call in soldiers to help you, maybe you have to pay for them?
 
 
 
CCrogers15`s cool wishlist
 
1. Stable gameplay. Do NOT release until all lags and crashes are fixed.
 
2. Better monsters. I want mutated:
 
[[File:220px-Scutigera_coleoptrata.jpg|thumb]]
 
3. Better add ons. Add ons:
 
- An add on to explore the life in another country
 
- A huge add on that takes place inside a vault
 
 
4. Add ons must raise the cap by 5.
 
5. Add ons must let you bring companions along
 
6. The game must let us play after the end.
 
7. No more hardcore mode. (or at least make it not a required trophy for platinum)
 
8. Lots of quests.
 
9. Better character creation.
 
10. Custom soundtracks.
 
11. Drivable cars or planes. (come on, i seen planes like the boomers plane fully intact, or the vertiberds...)
 
12. Better companions. They need to be like this:
 
- Friendly Deathclaw (Long time wanted)
 
- 3 Females
 
- 3 Males
 
- 2 Dogs ( cyber or real )
 
- None of them can die
 
- Can recruit up to 3 at a time.
 
 
 
Some other things to consider:
 
1.) Destructible environments
 
2.) Banks or other locations where you can exchange/interchange/cash-in different faction currencies.
 
3.) Having VATS be more tactical- for example: Adding a time limit for how long you can be inside VATS, or having reality be slowed down, instead of completely frozen.
 
4.) Sprinting, rolling, climbing- more interaction with your environment.
 
5.) Aquatic enemies- to make waterways a riskier choice
 
6.)[related to five] water-compatible weapons to combat underwater enemies:
 
Such as- spear guns, aquatic knives, maybe even nets or depth charges.
 
7.) More tactical equipment:
 
Such as- hold-able flashlights, flares, deploy-able traps, artillery strikes, knapsacks, jars (for collecting items), even controllable robots or small UAVs.
 
8.) Under barrel attachments for two-handed rifle weapons:
 
Such as: 40mm/25mm launchers, flamer, incinerator, plasma caster, flashlight, chainsaw, 12 gauge/20 gauge shotguns, Gatling laser, Tesla cannon. All using corresponding ammunition.
 
9.) Weapon camo
 
10.) Modifications compatible with more than on weapon, (i.e.: long or short range scopes)
 
11.)(A must) Dual wielding weapons and equipment- just imagine the raw, unrivaled beauty of sprinting towards a charging deathclaw with Maria in your left hand and the Mysterious magnum in your right!
 
Some ideas:
 
10mm smg to 10mm smg
 
9mm pistol to flashlight
 
.45 auto pistol to combat knife
 
12.7 pistol to mantis gauntlet
 
the combinations are endless! Just add a strength and accuracy penalty accordingly to each weapon- to not make dual wielding TOO powerful.
 
----------------------------------------------------------------------------------
 
mxobb124's Wish list -
 
 
1)Choose from a selection of different races, like super mutant, goul, human.
 
 
2)Be able to buy more than one house, in different locations without having to earn them by doing quests.
 
 
3)Have the choice to join many different factions like BoS, The Enclave, and others
 
 
4)Have seasons - Winter, Spring, Summer, Autuam
 
 
5)The ability to sprint
 
 
6)A much larger map, maybe the size of Skyrim.
 
 
7)Main enemies, like Super Mutant Behemoths in Fallout 3, and Dragons in Skyrim.
 
 
8)Be able to ride on brahin or hire someone to take you to some place you have not
 
been before (for caps of course).
 
 
9)Have it set in somewhere like Scotland.
 
 
10)Be able to carry on after the main quest.
 
 
11)Be able to become the leader of a town and have wars with other towns.
 
 
12)The choice of at least 25 companions, and a variety.
 
 
13)Different races like or dislike you depending if your ghoul, super mutant, or human.
 
 
14)Humans are not the most regular race.
 
 
15)Be able to join mini factions and get a perk and reward after completing the quest for them.
 
----------------------------------------------------------------------------------
 
 
Thetford's wishlist:
 
 
1) more variety, I'm sick of the same potato sacked settlers in every town, and every raider being some sort of 80s punk rocker.
 
 
2) More varied apparal (though less potato sacks and punk attire), but perhaps a mix and match system, with a base outfit (including all your pre war and military attire), shoes (different shoes giving different bonuses, athletic shoes allow faster movement, combat boots for defence, and heels for a kicking bonus), headwear, coats (for colder environments) and armour (ranging from tying a baking tray around the neck as a bulletproof shield to Kevlar vests and power armour components.
 
 
3) varied locales, everything looks like it was made with a tileset tool, the same hallways, buildings, shacks and décor, as well as some strange choices for doors, fancy pre war buildings at times look like industrial municipal buildings, when you rescue Riley's Rangers, the hospital looks too much like the hotel across the road. I like the suburban houses, but they are all the same two storey abodes with a double floor sitting room (with separate windows for each floor of said room), with a bathroom with medical supplies, a kitchen/nook with cooking utensils. I'm thinking at least a few more designs and layouts.
 
 
[[User:Thetford|Thetford]] 19:39, March 2, 2012 (UTC)
 
 
 
----
 
Rabbit's Wishlist
 
1 larger playable area i am tired of these tiny battle feilds that can only expand (temporaily) by buying DLC's i want to explore and not just for a week i want to be surpised when i turn on my xbox.
 
 
2 i want to actually join a faction in FNV some NCR trooper would always come up to me and say "If you were enlisd be have way to genral by now." and id always be like bitch im workin on it. not just like three were its like hipp hip horay your a paladin heres a couple missions you can do whenever you feel like it. i want constant orders and soliders under my command.
 
 
3 im not the first to say this and i won't be the last VEHICLES! i dont care if its a fully armed vertibird or a weelbarrel pulled by rad roaches walking gets boring as heck i dont care what wacky mission i have to do to abtain it i'll do it .
 
 
4. make a buisness. there have been tons of times when ive wanted to set up a mecenary team and take on what ever the wstelands need me and my team to do. or invest into a caravan and let caps roll in. or even just be a humble bar teno fend of drunks on the weekend s while tackling quest all week.
 
5. decent walking speeds, im tired of switching to 3rd person and seeing my guy running through a casino like a crzy man it cant be that haard to make walking not such a laborous and in efficeint action can it?
 
 
Being able to change the look of your gun beyond just some things like scopes and HD recivers i want colors rails fore grips grenade launchers.also i want to be able to remove a attachment if i dont like it. also i miss being able to construct weapons like the rail; gun and shiskabe.
 
 
7. whats so wrong with dead kids if i want to make a crazy killer it kinda takes away the realism when i destory there town and these little brats are running around impervois to my super weapons. i mean its an apoclyspe people it should be a no holds bar fight were no one is gunna step in from an outside faction anyou fight for every scrpae of food and bottle cap.
 
8. importated chracters instead of mcreate my 3 chrater in FNV why not just have him walk his cherry self over there and resume the unstoppable Boss o that he became in the past game.
 
 
9. finally i wnat a resone to save the snew world from the enclave or Ceasars legion make me r megaton and New vegas. just all in all minor changes and i would never want to stop playing these already very creative games.
 
 
'''MY FALLOUT 4 WISHLIST'''
 
 
1.Add vehicles a lot of people have asked this and it would be good to hotwire a car or something or rather and also with vehicls be able to upgrade them so you can put a minigun on top or a missle launcher that way you can ACTUALY make use of scrap metal and miscelanious parts.
 
 
2.Co-op has been asked and asked and asked but for once can you actually listen to the community for once i mean come on isnt it the gamer who decides whats fun in a game and what isnt? and besides it would be awesome! to like raid a super-duper mart or take on deathclaws together? that would be awesome and make the game drastically better.
 
 
3.The ability to own a shop or a town for example and even work in a bar or be a bouncer[long term] cause the most normal job i have gotten so far is delivering a fricken letter for Lucy West and that turned into a huge blimin find her brother quest i just wanted my caps and be done.
 
 
4.To be able to make factions THAT would be cool i mean you know you could get some spray paint and paint your simbol on your armour or your vetibirds,cars and heaps of other things.
 
 
5.To be able to be a ghoul,robot or a super mutant! i mean a super mutant and a robot wouldnt be the best but a lot of people have wanted to be a goul! i mean that would be just awsome like after being exposed to over 900rads and a while without treatmeant the change would start to slowly start and at that point there is no going back that would be awesome.
 
 
And that concludes my fallout 4 wishlist please listen to the people!
 
 
 
Sec-19 wishlist
 
 
A different engine and graphics, while still keeping the core mechanics of gameplay.
 
 
A FUCKHUGE wasteland, with the option of getting a car. But you'd have to maintain that bitch yourself and if you cant you have to hire someone. And that shit costs an arm and a leg.
 
 
Cybernetic and bionic augmentations- visible ones that have a benefit and a disadvantage. Like increases your aiming skill while decreasing you're charisma.
 
 
Thats all I can really think of. I agree with alot of people here about their idea's as well.
 
 
[[Special:Contributions/86.178.254.237|86.178.254.237]] 12:50, March 4, 2012 (UTC)Sec-19
 
 
Serpentaxy400's wishlist
 
 
1.Get rid of the annoying glitches that were in NV and 3.
 
 
2.To be set in multiple states like mabby Washington, Oregan, and parts of Idaho.
 
 
3.Introduce more types of mutants.
 
 
4.Give the character an actual voice.(but make it optional)
 
 
5.More options to negotiate, like ransoming for hostages or actually capturing someone to become a hostage.
 
 
[[User:Serpentaxy400|Serpentaxy400]]5:40, March 9 2012 (UTC)
 
 
VaultNinja's Wishlist:
 
 
1. Destructable enviroments would be a nice addition, it was irritating having to go all the way around somewhere just because i was blocked by a wooden fence. Nothing to big just small things like using a explosives to bring down a small shack or making a alternate entrance.
 
2. If the game was set in a location covered by snow for example Canada or maybe a nuclear winter which could involve snow storms where it becomes harder to see making it easier to sneak past enemies but could have some negative effects on your equipment or health.
 
3. Add the ability to dual weild one handed weaponary for example a pistol and a knife or a pistol and another pistol but doing so stops any type of aiming so you have less accuracy while dual weilding firearms and certain perks could be selected that reduce the spray and improve the accuracy of dual weilding.
 
4. Add more weapon variations for example a crossbow could be used as a stealth weapon but because of its slow reload time would not be much use in a fire fight.
 
5. Add smarter enemies so its not just constant encounters with brainless enemies who charge directly towards us when we are firing at them make them try to flank us or use some members as decoys and while the decoys distract us the others attack, this would make the game better than just charging in head on guns blazing every fight because we would need to use tactics and this could link up with desrtuctable enviroments.
 
6. Improved physics if someone gets shot in the leg usually they don't continue running they go down on the floor or shooting off someones arms wouldn't kill them instantly but their health would continuously decrease as they try and flee from combat and maybe shooting enemies in the legs would cause them to try and crawl away from battle or continue shooting at you depending what they are e.g. supermutant would continue fighting no matter what.
 
7. Incorporate sprinting into the game if you sprint it will decrease your water levels and make your character tired maybe even shooting while doing it but it will make you run slower and less accurate and depending on how much you are carrying depends on your sprint speed and a higher agility might make you sprint faster and a higher endurance would make you sprint for longer.
 
8. Being able to go prone would be a good addition making your shots more accurate but making you move slower.
 
9. Most importantly allow us to continue playing after completing the games main quest line.
 
 
 
I think I like ^^ this wishlist more than my one. Nice ideas :D [[User:Liambobjobs|Liambobjobs]] 10:20, March 20, 2012 (UTC)
 
 
----------
 
Draikad's wishlist
 
 
1.no glitch's.(at least less fatal ones)
 
 
2.weapons and armor customization.
 
 
3.based in the U.S.A
 
 
4.sprinting.
 
 
5.maby a small dirt bike. (that is destructible)
 
 
6.separate karma and public appearance.
 
 
7.more than 1 companion at a time. (maby 3)
 
 
8. ability to use caps to upgrade towns.
 
 
9.born in factions that you can leave if wanted.
 
 
10.more factions.
 
 
11.more influential storyline decisions. (like blowing up megaton)
 
 
12. under water exploration/combat.
 
 
13.more enemy's.
 
 
14.better drugs and drug addiction.
 
 
15.make more reasons to play a harder difficulty.
 
 
16.more charecter options. (like being a goul)
 
 
17.more scary.
 
 
18.make hills and mountains easier to traverse. (i hate getting stuck on a small hill)
 
 
19.more sexual dialog.
 
 
20.marriage. (even same-sex and inner-species)
 
 
21.random encounters. (like skyrim)
 
 
22.readable books. (like skill books and magazines)
 
 
23.playable after completion of main storyline.
 
 
24.hallucinations . (from radiation and myby drug)
 
 
25.better crafting. (like skyrim)
 
 
26.better leveling.
 
 
27.more small towns
 
 
28.tame able creatures.
 
 
29.more radio stations. (the same old DJ gets boring)
 
 
30.keep the fallout "vibe"
 
 
31.NO ONLINE.
 
 
32.take things from skyrim.
 
 
33.more weapon mods.
 
 
34.armor mods.
 
 
35.keep weapon and armor decay. (but slow it down)
 
 
--[[User:Draikad|Draikad]] 18:46, April 1, 2012 (UTC)
 
 
 
Jpayne's wishlist
 
 
1. new game engine one with better graphics and doesnt stall every half an hour.
 
 
2. keep it in america (maybe cross into canada and dlc were you could visit china or europe) you would lose the 50s pulp sci fi vibe which i think makes fallout.
 
 
3. weapon customisation system like COD (camos etc).
 
 
4. no vehicles, leave them in rage and bordelands.
 
 
5. much larger area to explore.
 
 
6. bring in the songs on the radio from previous fallouts and three dog and mr new vegas aswell as a brand new DJ and new music but in keeping with 40s 50s vibe.
 
 
7. NO ONLINE OR COOP.
 
 
8. armor colour customisation (chrome black power armor) but you have to buy, find or acquire the paint and like the armor in skyrim head,arms, torso, legs.
 
 
9. playable after main quest finnish and make last main quest a massive battle like F3 and FNV
 
 
10. decide who won the battle of hoover dam and make it cannon in the fallout universe
 
 
11. keep the NCR, BOS, and have remanents of the enclave and caesers leigon aswell as new enemy's ( all four have to cool armor, weapons and names to just kill off)
 

Revision as of 23:47, 15 February 2013

 
Gametitle-FNV
Gametitle-FNV

I Fought the Law is a side quest in Fallout: New Vegas.

Quick walkthrough

Side Quest: I Fought the Law 
Talk to Eddie and ask if he has any work. 
Kill Chavez
Convince Chavez to leave with a speech check. 
Report back to Eddie and get your assignment. 
Deal with a suspicious merchant near Jean Sky Diving
Betray Eddie to the NCR, attacking the prison. 
Kill the suspicious merchant and return to Eddie, defending the prison. 
Reward: Various weapons, armor, ammunition and items from dead Powder Gangers and NCR troopers
NCR fame, 300 XP
 
Reward: Various weapons, armor, ammunition and items from dead Powder Gangers and NCR troopers
Powder Gangers fame, 200 XP, 100 caps, 1 Mentats, 1 Psycho, 1 Buffout 

Detailed walkthrough

This quest is given by Eddie at the NCR Correctional Facility in the administration building. He's the man sitting behind the desk on the second floor, surrounded by guards. Talking to him and asking how you can help out is all that is required to start this quest.

  • If you acquired a "shunned" reputation with the Powder Gangers by completing the Ghost Town Gunfight, you will still be able to talk to Eddie in order to receive this quest but assaulting anyone in the prison or gaining another level of infamy will turn the Powder Gangers hostile upon your entrance. Completing the Nipton quest, Booted or the Vault 19 quest, Why Can't We Be Friends? may provide a sufficient boost to your faction reputation, provided you're not "Vilified." If the Powder Gangers are hostile still, you can talk to Eddie by using a Stealth Boy outside the entrance and sneaking all the way to Eddie(this however might not work). Stand up and immediately talk to Eddie and the quest can be initiated. A Stealth Boy will be required each time you go back to talk to Eddie until the quest ends with the NCR confrontation. It's also possible to acquire Powder Gang simple outfit or any other Powder Gangers outfits (also including Powder Gang guard armor) to disguise yourself and infiltrate the camp, then take out everybody besides Eddie in the Administration Building with a silenced weapon. Once only Eddie is left, it's advised you save and walk up and talk to him before he sees through your disguise. Once done talking get out of there as fast as possible again.

The first task you'll be given is to "take care" of a Powder Ganger named Chavez, who Eddie believes is setting up his own crew without permission. He is located at Powder Ganger camp south, which is just south of the prison. You can either convince him to "move on" with 30 Speech skill (35 XP) or kill him (20 XP, 80 XP total if his guards are killed). Talking to him without being able to pass the speech skill will result in combat. Killing him (and/or the other Powder Gangers with him) won't cause any reputation loss with the Powder Gangers, and interestingly, his "crew" may not turn hostile if you kill Chavez in front of them. Whichever way you decide to do it, return to Eddie and let him know Chavez is handled.

The second task is to "deal with" a suspicious traveling merchant over at Jean Sky Diving. If you talk to him, you can find out that he's actually a bounty hunter with 6 Intelligence or 30 Speech (only the speech option provides 30 XP). You can then end the conversation and report back to Eddie, or try to shake him down for a "toll" (30 Speech required, 30 XP). The bounty hunter may attack you even after you convince him to leave, even if you are not dressed as a Powder Ganger. You can also "deal" with him at any point by killing him for no Karma loss and 20 XP, though he carries a stimpak and will use it if attacked. Report back to Eddie.

Finally, you'll be asked to find out about the NCR's plans for the prison. Head to Primm and seek out either Johnson Nash or Lt. Hayes. Nash will cough up the information for 100 caps (50 caps if you have 30 Barter or for free if you have 30 Speech, whichever is chosen results in 30 XP). Hayes will only tell you that military orders are classified, unless you already know - either by pickpocketing the "Military orders" off him, and/or by getting the information from Nash first. Once you have the information, you can either report back to Eddie, or betray him to Lt. Hayes, and help the NCR take back the prison.

If you report back to Eddie, he'll reward you with 1 Buffout, 1 Psycho, 1 Mentats, 100 caps, 200 XP and some Powder Gangers fame. He'll say that the NCR is already here, and tell you to feel free to kill some of them on the way out. As soon as you exit the building, the assault will begin, and NCR troopers pour into the facility and attack. You won't lose reputation with the NCR for informing on them; however, all the soldiers assaulting the base will be hostile to you, which will likely cause NCR reputation loss as a result of shooting back (only if you kill any of the soldiers). Alternately, if you change into NCR armor before exiting the building, the NCR invaders will be neutral, but some Powder Gangers will be hostile.

If Powder Gangers defeat the attackers you can speak with Eddie who will thank you. You will gain reputation.

If you instead choose to betray Eddie to the NCR, you can choose the dialog path with Lt. Hayes where you ask to help in the assault. He'll tell you to rendezvous with Sergeant Lee, located just to the south east of the prison (on a hill, approximately in line between Powder Ganger camp south and the prison). Once you initiate dialog with him, he'll give you a short "briefing," and the assault will begin. The quest will end once Eddie is dead, but as the Powder Gangers will rush out into the courtyard for the battle, Eddie will most likely be one of the last Powder Gangers alive anyway. You'll be awarded 300 XP for completing the quest, and gain reputation with the NCR. The NCR reputation is gained by speaking with Lee after Eddie dies. If Lee dies during the assault, you won't gain NCR reputation.

Lee may mumble something about reporting back to Lt. Hayes after the quest has finished but, if My Kind of Town has already been completed, he will be gone from the NCR camp at Primm. You may run into him later at Camp Forlorn Hope. It is possible that Hayes and some of the troops under his command were sent to the Hope, and is why some troops at Forlorn Hope say that they got reinforced by troops from Primm.

Journal entries

StageStatusDescription
1 Deal with Chavez.
2 Tell Eddie that you dealt with Chavez.
3 Track down the suspicious merchant and get rid of him.
4 Return to Eddie.
5 Talk to the locals in Primm and learn what – if anything - the NCR is planning for the correctional facility.
6Quest finishedReport back to Eddie with information on the NCR's planned attack.
7 (Optional) Betray Eddie by offering Lieutenant Hayes assistance in retaking the Prison.
8 Rendezvous with Sergeant Lee.
9Quest finishedKill Eddie.

Notes

  • It is possible to kill all the Powder Gangers before the assault on the prison (including Eddie) and complete the quest (by implementing Sneak kills with a silenced weapon to avoid Powder Gangers infamy, then kill Eddie when you're told to report to Sergeant Lee - reporting back to Sergeant Lee after killing Eddie will generate an automatic mission success).
    • Killing Eddie prior to that point will create a mission failure.
    • By doing this it is also possible to gain the rewards for helping Eddie (300 XP instead of the normal 200), only become shunned (camps won't attack the player) by the Powder Gangers (See Notes) and gain the reputation increase with the NCR. Speak to Eddie prior to killing him and let him know about the attack, kill him and equip NCR faction armor (armor optional), then run outside and through the visitor's center to speak with Lee as he is running (from the left) inside. Keep running after speaking to him and over the ridge if you lack NCR faction armor. He'll reward only NCR reputation and not Powder Ganger infamy, as the latter would normally occur at this point but doesn't due to turning the quest in first to Eddie. Similarly, the player gains the 300 XP for the NCR completion even though the quest is finished by Eddie.
      • However, if the player uses the above method, all the NCR troopers inside the administration center will be hostile to the player from that point on (even days or weeks later) if the player ever enters the area without an NCR faction disguise equipped.
  • It is recommended that this mission be completed before you complete Ghost Town Gunfight unless you decide to support Joe Cobb/Powder Gangers or follow one of the alternative methods detailed in that page's notes.
  • Powder gangers in the scattered camps are hostile to the player until Neutral or Shunned reputation is established, avoid killing them loudly to be able to speak to Eddie initially.
  • If you have a hostile reputation with the Powder Gangers (hated, vilified), you will be attacked on sight by Eddie's bodyguards and named non-player characters (Hannigan, Dawes, etc.), even if disguised as a Powder Ganger. Being unable to talk to Eddie will make it impossible to obtain and/or complete this quest without the use of a Stealth Boy.
    • Correction: it is possible to talk to Eddie without a Stealth Boy, even if you are vilified by the Powder Gangers. The easiest way to do this is to kill Powder Gangers who can see through your disguise (Dawes, Carter, Hannigan, bodyguards, etc), and stealth kill all other Powder Gangers (you can leave Meyers alone). You will probably have to remove and put your Powder Gangers faction armor back on to reset your rep back to neutral, and also wait around until they no longer sense you, so they no longer appear as hostile. Using this technique, you can get rid of every Powder Ganger at the NCR Correctional Facility except for Eddie and Meyers. Then, every time you want to talk to Eddie, run in and talk to him before he has a chance to get up. When dialogue ends, run out of the room so he can't see you and turn hostile.
  • Killing all of Eddie's guards stealthily may allow you to get to Eddie and initiate dialog without hostilities, as a workaround for the above issue. If he becomes hostile when you approach him after his guards are dead, try running quickly at him and repeatedly trying to talk. If you get to him before he stands up, he will talk to you.
  • If you want to help the Powder Gangers or sit back and let the NCR and Gangers fight it out (without betraying them), it is recommended that you visit the Cell Blocks and the Visitor Center, so that more Gangers will join the fight. This will lead to a slightly more even fight.
  • If you want to be certain to complete the quest, (and not intervene), you will have to visit each cell block, otherwise the NCR will just kill the Powder Gangers in the yard, then the Admin building. After Eddie is killed the NCR troops will go into idle mode and walk around the building leaving the Powder Gangers alive in other buildings. One named Powder Ganger may remain in one of the cell blocks, (a sneak kill if you want to keep your rep intact).
  • You can "arm" Powder Gangers before the fight if you want them to win. Just reverse pickpocket your weapons and armor in to their inventory before the battle (before you tell Eddie about the attack). Don't forget to supply them with ammunition for new weapons. Arming them with armor piercing ammunition is especially effective since that will negate NCR troops armor advantage. Single bullet is enough, non-player characters get unlimited supply automatically. Steal their regular ammunition to ensure they use AP one. In order for them to equip new items, enter any building and save/reload or go to different game-cell and come back.
  • So long as you don't complete the last section of this quest the NCR Correctional Facility admin building's refrigerator will re-spawn 3 to 6 random food items at least once every game week. Stealing these items will still result in a small loss of Karma, and if caught, the Powder Gangers will attack.
  • If you have low Intelligence when reporting to Eddie after dealing with the bounty hunter, you will say "I got rid of the bunny hunter."
  • Although the player can pickpocket the attack orders from Lt. Hayes before the quest, the player will still be unable to initiate the attack on the Powder Gangers or speak to Lt. Hayes about the attack at all until the player is given the choice during the quest (this also mean the player cannot complete this quest if they are hated by the Powder Gangers).

Behind the scenes

  • This quest is a reference to the song of the same name by Sonny Curtis & the Crickets, more famously covered by the Bobby Fuller Four in 1965 and The Clash in 1979.
  • A number of cut and partially completed dialogue options exist which point towards the final portion of the quest having had additional options for helping out. In particular, a number of incomplete topics would have allowed the Courier to offer suggestions as to how Eddie could better defend the facility, including posting more guards and placing snipers on the guard towers.
  • The Courier was also being given the option to free Chavez from the prison.[1]

Bugs

  • Xbox 360Xbox 360 Completion of this quest in favor of the NCR will not register the proper result. Even though you gain the fame for success, Mr. New Vegas will report the mission as a failure, as will the ending narration. [verified]
  • Playstation 3Playstation 3Playstation 3 Sgt. Lee may freeze on the steps to the admin building and will not finish dialogue - thus preventing NCR fame. Shooting weapon out of his hand which will turn Lee hostile but then holstering weapon immediately which will return Lee to turn friendly will unfreeze him. [verified]
  • Playstation 3Playstation 3Playstation 3 If the player passes the Intelligence or Speech check to make the bounty hunter admit he's there to collect Powder Ganger bounties, the question "So what are you still doing here?" will still be available. If selected, he will answer, "Uh, you know, just filling up water and stuff." This response is in support of his cover story rather than the truth he has just admitted. [verified]
  • Xbox 360Xbox 360 The explosions that opened the entrances for the NCR troops will not detonate mines or c4, giving an easy way to finish this quest however you will gain infamy from the NCR. [verification overdue]

References

Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse