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{{Fallout 3 locations project}}
 
{{Bug Verification Project}}
 
{{Bug Verification Project}}
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{{for|about=the ''[[Fallout 3]]'' location|the ''Fallout 3'' add-on|The Pitt (add-on)}}
{{Infobox quest
 
  +
{{Infobox location
|games =FNV
 
|type =side
+
|games =FO3TP
|icon =
+
|type =settlement large
|image =Ghost_Town_Gunfight.jpg
+
|image =WelcometothePitt.jpg
  +
|map marker image =@hide
|image desc =Powder gangers attacking Goodsprings
 
  +
|local map =The Pitt map.png
|location =[[Goodsprings]]
 
|given by =[[Trudy]] or [[Ringo]]
+
|part of =[[Pennsylvania]]
|faction =[[Goodsprings]]<br />[[Powder gangers]]
+
|leaders =[[Ishmael Ashur|Lord Ashur]]
  +
|doctors =[[Nola]]<br />[[Phantom]]
|reward =250 [[Bottle cap (Fallout: New Vegas)|caps]] (100 at Goodsprings, 150 at the [[Crimson Caravan Company]])<br />150 [[Experience points|XP]]<br />Goodsprings fame<br />Powder Gangers infamy
 
  +
|merchants =[[Friday]]<br />[[Harris]]
|previous =
 
  +
|factions =[[Pitt raiders (faction)|Pitt raiders]]<br />[[Pitt slaves (faction)|Pitt slaves]]s<br />[[Wildmen]]<br />[[Trog]]s
|related =[[Run Goodsprings Run]]
 
  +
|sections =[[The Pitt train yard]]<br />[[The Pitt Bridge]]<br />[[The Pitt Downtown|Pitt Downtown]]<br />[[Pitt steelyard]]<br />[[The Pitt Uptown|Pitt Uptown]]<br />[[Haven]]
|baseid ={{ID|00104eae}}
 
  +
|quests =[[Into the Pitt]]<br />[[Unsafe Working Conditions]]<br />[[Free Labor]]
}}{{Games|FNV}}
 
  +
}} {{Games|FO3|FO3TP}}
   
  +
'''The Pitt''' is a city built in the remains of Pittsburgh, Pennsylvania on the [[East Coast]] in [[Timeline#2277|2277]].
{{Quotation|About a week ago, this trader, Ringo, comes into town. Survivor of an attack, he says. Bad men after him, needs a place to hide.|Trudy}}
 
   
  +
==Background==
'''Ghost Town Gunfight''' is a [[Fallout: New Vegas quests#Side quests|side quest]] in ''[[Fallout: New Vegas]]''.
 
  +
The Pitt was once the city of Pittsburgh, Pennsylvania. Following the [[Great War]], survivors established a settlement on the remains of a city at the confluence of rivers. The rivers seemed to provide a clear resource, and enough of the city was cleared by the bombs that a new settlement could be established. However, radioactive material and unidentified mutagens mixed into the groundwater, causing it to become slightly mutagenic and highly carcinogenic. As a result, the people in the new settlement began to change gradually over time.
   
  +
The changes were subtle, not nearly to the degree of the [[super mutant]]s or the various [[Capital Wasteland|Wasteland]] creatures, but over the next 140 years, their effects became visible. Starting from the first few years, children were often born with strange growths or extra limbs. The mutations never went far beyond the occasional hunchback or cleft palate, but it wasn’t long before the vast majority of the residents of The Pitt developed some sort of physical deformity in their lifetimes. Although many children were born "clean," the older they became, the more likely it was that a problem would develop.
==Overview==
 
This quest is first available after you complete [[Back in the Saddle]]. [[Sunny Smiles]] will suggest that you pay a visit to the saloon in [[Goodsprings]] where you learn that the town is under threat from a gang of escaped convicts. Choosing to help the town will begin this quest. Choosing to help the convicts instead will begin the quest [[Run Goodsprings Run]].
 
   
  +
The most disturbing change that the environment caused was not nearly as noticeable as the physical deformities. The infected water and poisoned sky began to cause neurological damage to those exposed to it. People became more hostile, violent, and short-tempered; they became known as "[[Wildmen]]." Their emotions began to run out of control, often teetering on primal. In severe cases, mutated humans devolved into hunched, savage beasts nicknamed "[[trog]]s." Over the first 50 years, The Pitt quickly degenerated into a dangerous urban jungle; even cannibalism was not uncommon.
==Quick walkthrough==
 
   
  +
Rumors of the horrors of The Pitt spread throughout the Wasteland, and all travelers knew to avoid it at all costs. However, The Pitt became one of the most self-sufficient communities in the Wastes. Although their self-sufficiency relied on the citizens occasionally eating one another, they nonetheless functioned without trade or export.
{{chart/start|class=mw-collapsible mw-collapsed}}
 
{{chart|quest|colspan=14
 
|quest=Quest: Ghost Town Gunfight
 
|class=va-chart-quest}}
 
{{chart| | | |!| }}
 
{{chart|data1|colspan=14
 
|data1= Enter the [[Prospector Saloon]] and witness [[Joe Cobb]] threatening [[Trudy]].
 
|class=va-chart-body}}
 
{{chart| | | |!| }}
 
{{chart|data1|colspan=14
 
|data1= Learn about [[Ringo]] and his hiding place from conversations with Trudy and the other townsfolk.
 
|class=va-chart-body}}
 
{{chart| | | |!| }}
 
{{chart|data1|colspan=14
 
|data1= Visit Ringo at the gas station.
 
|class=va-chart-body}}
 
{{chart| | | |!| }}
 
{{chart|data1|colspan=14
 
|data1= Talk to Sunny Smiles about Joe Cobb.
 
|class=va-chart-body}}
 
{{chart| |,|-|(| }}
 
{{chart|data2|!|data2=(Optional) Convince the townsfolk to give their support in the fight.|class=va-chart-body}}
 
{{chart| |`|-|(}}
 
{{chart|data1|colspan=14
 
|data1= Return to Ringo in the gas station to trigger the arrival of the Powder Gangers.
 
|class=va-chart-body}}
 
{{chart| | | |!| }}
 
{{chart|data1|colspan=14
 
|data1= Help Ringo fight the Powder Gangers.
 
|class=va-chart-body}}
 
{{chart| | |!| }}
 
{{chart|reward|colspan=18|reward=250 [[Bottle cap (Fallout: New Vegas)|caps]] (100 at Goodsprings, 150 at the [[Crimson Caravan Company]]), 150 [[Experience points|XP]], Goodsprings fame or Powder Gangers infamy|class=va-chart-reward}}
 
{{chart/end}}
 
   
  +
In [[Timeline#2255|2255]], [[Owyn Lyons|Star Paladin Lyons]] of the [[Brotherhood of Steel (Capital Wasteland)|Brotherhood of Steel]] led [[the Scourge]], a large-scale military action that wiped out nearly the entire population of The Pitt. In a single night, the Brotherhood swept through the city, eliminating any resident who put up a fight. Although the intent of the Scourge remains unclear, several unmutated children were taken from The Pitt by the Brotherhood and placed into initiate training. The motivations for the Scourge are unclear to this day, but many in the Brotherhood note that it was a marked change in the way the Brotherhood operates. Additionally, it is known that something was recovered from The Pitt during the Scourge, although to date it would seem that only Elder Lyons knows what it was.
==Detailed walkthrough==
 
* After completing or canceling the tutorial quests given by [[Sunny Smiles]], she will suggest that you visit the saloon in Goodsprings.
 
* Enter the [[Prospector Saloon]], where you will find [[Trudy]] arguing with [[Joe Cobb]] about the whereabouts of [[Ringo]], a trader who is hiding out in the town. Once Cobb leaves, you can question Trudy about the argument and get more information about the [[Powder Gangers]]. You should now have access to the previously locked gas station on the edge of town where Ringo is waiting.
 
** You can also start this quest by talking to Doc [[Mitchell]], who will mention that there is trouble in town.
 
* Head up to the gas station, to the right of [[Mitchell's house]]. Ringo will challenge you when you enter, but talking to him will give the option to offer your help dealing with Joe Cobb. He will request that you attempt to enlist more help from the townsfolk. You can do this by simply asking Sunny Smiles, who will instantly pledge to join you in the fight. She provides you with optional objectives to rally more support.
 
* Completing the optional objectives will require convincing the Goodsprings inhabitants in question, through skill checks in dialog. If the player lacks the necessary skills to pass skill checks, there are many [[skill magazine]]s that can help scattered around town.
 
** Skill magazines can be found randomly in mailboxes around Goodsprings and elsewhere, such as nearby [[Primm]]. Many merchants sell them on a random basis as well.
 
* Convincing [[Chet (Fallout: New Vegas)|Chet]] to help out requires passing a [[Barter]] check of 25, or paying 1000 caps. He'll give the player a leather armor in ~50% condition, and promises to offer his stock to the town as well (equipping the generic [[Goodsprings settler]]s in sets of leather armor).
 
** Both Chet and Trudy sell [[Salesman Weekly]], which boosts the Barter skill by 10 (or 20 with [[Comprehension]]).
 
** There is a [[Salesman Weekly]] in the [[Goodsprings Schoolhouse]], under the wooden shelves at the back.
 
* Convincing [[Easy Pete]] to help out requires passing an [[Explosives]] check of 25. The player will receive 5 [[Dynamite (Fallout: New Vegas)|dynamite]] from Sunny Smiles after reporting back to Ringo.
 
** A [[Patriot's Cookbook]], which increases the Explosives skill temporarily by 10 (or 20 with Comprehension), can be found in the [[NCR Correctional Facility]], [[Cell block|cell block A]], in the back cell. There is also one in a duffle bag at the back of [[Goodsprings Cave]], however the loot inside is randomly generated.
 
* Convincing Trudy to join in requires passing either a [[Speech]] check of 25 or a [[Sneak]] check of 25. She'll cause an additional Goodsprings settler or two to join the gunfight.
 
** Both Chet and Trudy sell [[Meeting People]], which boosts the Speech skill by 10 (or 20 with Comprehension).
 
** North of town, behind the [[Goodsprings general store]], is a white trailer next to a house. There is a [[Meeting People]] on the floor under the shelf inside.
 
** A [[Stealth Boy (Fallout: New Vegas)|Stealth Boy]] (+100 Sneak) can be used to pass the Sneak check with Trudy. One can usually be found in the Goodsprings schoolhouse inside the locked safe ([[Lockpick]] check of 25 required).
 
* Doc Mitchell will give the player 3 stimpaks when asked for help. Passing a [[Medicine]] check of 30 nets 2 [[Doctor's bag (Fallout: New Vegas)|doctor's bags]] in addition.
 
** A copy of [[Today's Physician]], which boosts the Medicine skill by 10 (or 20 with Comprehension), can be found inside Mitchell's house, on a desk with a typewriter where the game begins.
 
* You can also enlist [[Victor (Fallout: New Vegas)|Victor]] to join your side in the fight, but he fails to show up. Asking him about this later (before he leaves to [[Novac]]), you will find that he was shut down by an unknown person to keep him from fighting ([[Science]] check of 25 required).
 
** A [[Programmer's Digest]], which boosts the Science skill by 10 (or 20 with Comprehension), can be located in Goodsprings Schoolhouse near the computer terminal, and there is a second copy on the shelf beside the overturned desks.
 
* Even if you don't recruit Easy Pete or Trudy, they will still probably help out in the fight. As will Chet, even though you don't have the option to recruit him. Make sure Sunny Smiles doesn't die during the fight, as it will make it impossible to carry on the quest - see the Bugs section below for more information.
 
* Once you've enlisted all the assistance you wish to, return to Ringo in the gas station and speak to him to start the fight. Sunny Smiles will show up once you commit to being ready. Follow Sunny and Ringo to the scene of the gun fight. Joe Cobb and the other Powder Gangers will approach the Prospector Saloon from the main road. Once all the Powder Gangers are dead, the quest is complete. It is, however, possible for any (or all) of the Goodsprings residents to die in the fight.
 
   
  +
It is said that one [[Ishmael Ashur|man]] - a [[Brotherhood of Steel]] Paladin from the Scourge - stayed on in The Pitt, seeking to bring law and order to the unwashed masses and creating an underclass of [[Pitt slaves (faction)|Pitt slaves]] in the process, guarded by [[Pitt raider (character)|Pitt raiders]] under his personal command. However, in the decades following the events of the Scourge, nobody has heard anything from The Pitt. Travelers who have gone to investigate have not returned, and no survivors have emerged.
==Quest stages==
 
  +
{{Quest stage table
 
  +
==Layout==
|stage1 =5
 
  +
===Train yard===
|desc1 =Offer to help Ringo deal with the Powder Gangers.
 
  +
{{main|The Pitt train yard}}
|stage2 =10
 
  +
The main trainyard for The Pitt has long since fallen into disrepair, and the main rail bridge into the city has fallen into the highly toxic river. In addition, the tunnel is blocked, preventing further journey on rails. A small scouting party of Pitt raiders guards this yard, ready to report back to the main gate if any enemies are spotted or if slaves try to escape. This is moderately well guarded and is the last stop between the Wasteland and The Pitt.
|desc2 =Talk to Sunny Smiles about fighting the Powder Gangers.
 
  +
|stage3 =20
 
  +
===Bridge===
|desc3 =(Optional) Enlist the help of Trudy.
 
  +
{{main|The Pitt Bridge}}
|stage4 =30
 
  +
Despite ruling The Pitt with an iron fist, there are still pockets of resistance throughout the city, not least of which is an old Slave
|desc4 =(Optional) Convince Chet to open his store's stock to the town.
 
  +
Trading Post near the [[Wabash Bridge]], which is now under the control of Wild Men. The bridge is a dangerous trap-filled pathway with [[vicious dog]]s and a sniper, but it’s better to face these than dive into the river below, as radioactive death is instantaneous. On the
|stage5 =40
 
  +
north side of the bridge, slaves periodically attempt to flee and are blown apart by the many scattered mine traps. Down the street is the main gate to [[The Pitt Downtown|Downtown]], guarded by the ever-offensive [[Mex]] and his lackeys.
|desc5 =(Optional) Acquire additional medical supplies from Doc Mitchell.
 
  +
|stage6 =50
 
  +
===Downtown===
|desc6 =(Optional) Get some dynamite from Easy Pete.
 
  +
{{main|The Pitt Downtown}}
|stage7 =60
 
  +
Home to the majority of the slaves working in the nearby Mill, Pitt Downtown is a gruesome, grimy, and desperate place, where Pitt raiders rule and slaves are treated worse than dogs. From the main courtyard, with a hole and a furnace, there’s an alley leading northeast toward a 'Market Square', where the majority of the [[Slave]]s plot rebellion. Above the ground, and accessed only after victories in the Arena, are the upper scaffold pathways and bridges. These are home to Pitt raiders, who can keep constant vigil on their property down below.
|desc7 =Return to Ringo when you're ready for the gunfight with the Powder Gangers.
 
  +
|stage8 =65
 
  +
===Steelyard===
|desc8 =Join up with Sunny.
 
  +
{{main|Pitt steelyard}}
|stage9 =70
 
  +
Once the main Steel-producing center of The Pitt, recent and increased activity by Wild Men and trogs have rendered this a largely-uninhabitable area. Slaves unlucky enough to be ordered to work in this gloomy location are usually killed or eaten (or both) by the inhuman [[trog]]s and [[Wildmen]] that prowl this grimy area, or fall to their deaths from one of the many decaying catwalks and balconies.
|desc9 =Defeat the Powder Gangers.
 
  +
|status9 =finish
 
  +
===Uptown===
  +
{{main|The Pitt Uptown}}
  +
Uptown is primarily a Pitt raider paradise, with defenses and lighting constantly checked to ensure no trog incursions occur. Part of the crumbling tenement blocks hold a number of wandering raiders, all loyal to Ashur. Much like Downtown, you are able to access the ground and upper levels via a series of scaffolds and catwalks. North of the open-plan tenements is an Abandoned Apartment. To the east is the main Courtyard and the entrance to the [[Power Plant]] and [[Haven]] interior.
  +
  +
===Haven===
  +
{{main|Haven}}
  +
Dominating this expansive courtyard plaza is a giant effigy, flanked by two bouts of intermittent fire. A twisted monument to the sickness, this has the added benefit of keeping trogs away, as they are light-sensitive. However, Ashur knows from past massacres that the lights must be kept on to avoid a trog influx. The effigy stands at the foot of Ashur’s base. It is a skyscraper known as Haven, due to the safety and experimentation into curing the sickness that takes place inside.
  +
  +
==Buildings==
  +
{{columns|2|
  +
* [[Midea's quarters]]
  +
* [[The Mill]]
  +
* [[Abandoned area]]
  +
* [[Supply plant]]
  +
* [[Abandoned apartments]]
  +
* [[Haven]]
  +
* [[Wernher's hideout]]
  +
* [[Power plant]]
  +
}}
  +
  +
==Inhabitants==
  +
{{columns|3|
  +
* [[Adan]]
  +
* [[Ishmael Ashur]]
  +
* [[Bingo]]
  +
* [[Duke (Fallout 3)|Duke]]
  +
* [[Everett]]
  +
* [[Faydra]]
  +
* [[Friday]]
  +
* [[Gruber]]
  +
* [[Grudd Bear]]
  +
* [[Hammer (The Pitt)|Hammer]]
  +
* [[Harris]]
  +
* [[Jackson (The Pitt)|Jackson]]
  +
* [[John Bear]]
  +
* [[Kai]]
  +
* [[Krenshaw]]
  +
* [[Lulu]]
  +
* [[Marco (The Pitt)|Marco]]
  +
* [[Marie (The Pitt)|Marie]]
  +
* [[Mex]]
  +
* [[Midea]]
  +
* [[Milly]]
  +
* [[Mona]]
  +
* [[O-Dog]]
  +
* [[Phantom]]
  +
* [[Reddup]]
  +
* [[Sandra Kundanika]]
  +
* [[Spook]]
  +
* [[Squill]]
  +
* [[Trouble Man]]
  +
* [[Vikia]]
  +
* [[Wild Bill]] {{icon|dead}}
  +
}}
  +
  +
==Related quests==
  +
{{columns|2|
  +
* [[Into the Pitt]]
  +
* [[Unsafe Working Conditions]]
  +
* [[Free Labor]]
  +
* ''[[Wild Bill's Last Stand]]''
  +
* ''[[Mill Worker]]''
  +
* ''[[Toys for Tots]]''
 
}}
 
}}
   
 
==Notes==
 
==Notes==
  +
* You can return to The Pitt after the completion of the [[The Pitt (add-on)|add-on]].
* You cannot start this quest if you have already started [[Run Goodsprings Run]]. Ringo will decline your offer to help and claim he saw you being overly friendly to Cobb, after which the quest will be marked as failed. Even if you kill Joe Cobb, Ringo will still refuse your help.
 
  +
* There is a [[Rollings -- We're Done| Holotape]] in [[Rockopolis]] that mentions The Pitt.
* Ringo will not accept your offer to help him if you have earned a negative reputation in Goodsprings, saying that he needs someone who is liked in the town, thus rendering the quest impossible to complete.
 
  +
*If you look closely at the butt of the giant metal sculpture you can see the dead body of a man.
* When asking around for supplies and help from Trudy and the other residents, it is possible to recruit Victor to help battle the Powder Gangers. You can usually find him wandering around Goodsprings or outside his shack near the Goodsprings schoolhouse. He will not participate, however, and when asked later will apologise and state that he must have dozed off. A [[Science]] check of 25 reveals that Victor was deliberately shut down using "Override command 16-Delta". He claims he has never heard of this command before.
 
  +
* Since he belongs to the NCR faction, approaching Ringo wearing armor of a faction that is enemies with the NCR will cause him to become hostile. If he turns hostile, you will fail the quest.
 
  +
==Appearances==
* If the player does not personally kill any Powder Gangers during the fight or performs only stealth kills, the player will only earn a shunned reputation with the Powder Gangers, which isn't low enough to cause any Powder Ganger locations to be hostile to the player should they choose to visit.
 
  +
The Pitt appears only in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[The Pitt (add-on)|The Pitt]]'', and is mentioned in ''[[Fallout 3]]''.
** Alternatively, one could complete [[I Fought the Law]] first, then return to Goodsprings to complete this quest.
 
  +
** Using a weapon that inflicts Fatigue damage to knock out Powder Gangers is a way to help Goodsprings win the fight without earning a Vilified reputation with the Powder Gangers.
 
  +
==Behind the scenes==
* If you steal the [[single shotgun]] from a house in Goodsprings before you enter the gunfight, Trudy will not have her gun in the fight.
 
  +
* The bridge that the [[Lone Wanderer]] uses to enter The Pitt exists in real life as the [[Wikipedia:South Tenth Street Bridge|South Tenth Street Bridge]].
* You can kill Joe Cobb prior to the gunfight. Sunny Smiles will not mention him as being with the Powder Gangers when they attack Goodsprings, and there may be only five Powder Gangers although Sunny Smiles counts their number to be six.
 
  +
* Several buildings on the skyline, including the [[Wikipedia:BNY Mellon Center (Pittsburgh)|BNY Mellon Center]], [[Wikipedia:PPG Place|PPG Place]], and the [[Wikipedia:U.S. Steel Tower|U.S. Steel Tower]] are real buildings in downtown Pittsburgh.
* When attacking Joe Cobb he may run into Easy Pete's house to hide.
 
  +
* The Pitt could be a reference to the [[Wikipedia:George A. Romero|George A. Romero]] film ''[[Wikipedia:Land of the Dead|Land of the Dead]]''. Both are set in Pittsburgh, which is split into a poor part and a rich part where the leader lives in a tower. Outside Pittsburgh in both the film and ''The Pitt'' are animalistic creatures (zombies in the film, [[trog]]s in the DLC) and if you follow [[Wernher]]'s path, the creatures invade the rich area, like in the film.
  +
* Haven is the ''Fallout'' universe's version of the Cathedral of Learning, a central building on the campus of the [[Wikipedia:University of Pittsburgh|University of Pittsburgh]].
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc|ps3|xbox360}} Sunny may die before you talk to her, thus rendering the quest impossible to finish. {{verify|verified}}
+
* {{Platforms|PC|Xbox360}} Upon first return from The Pitt, the player's Pip-Boy may still have an "orange outline" on it, this will be fixed if the player restarts the game. {{verify|verified}}
  +
* {{Platforms|pc|ps3|xbox360}} When returning to the gas station after talking to the townspeople, the door may be locked, requiring a key to open. However, this key does not appear to be obtainable until the mission is over. {{verify|verified}}
 
  +
==Gallery==
* {{Platforms|ps3}} Upon entering the gas station to report to Ringo, player may find the door unable to be interacted with thus trapping the player in the gas station. {{verify|verified}}
 
  +
<gallery>
* {{Platforms|pc|ps3|xbox360}} It is possible that the quest may not show up as active in the pip boy, and it will be impossible to progress in it (the non-player character dialog will not show up). {{verify|verified}}
 
  +
Welcome Pitt.png|Welcome to the Pitt
* {{Platforms|pc}} After completing the quest, the inhabitants of the town who assist in the quest disappear. Using the player.moveto console command finds them in the goodsprings home nearest the schoolhouse. {{verify|verified}}
 
  +
Ashur's Palace.png|Lord Ashur's Palace
* {{Platforms|pc|ps3|xbox360}} When doing the optional quest to recruit the help of the Goodsprings Locals, Easy Pete may be at [[Black Mountain]] for no apparent reason. {{verify|verified}}
 
  +
Shelter advertisement The Pitt.png|Vault propaganda
* {{Platforms|pc}} When the player kills all the Powder Gangers, the quest does not complete, making the quest impossible to finish. This can be fixed by re-killing one of the Powder Gangers: {{verify|verified}}
 
  +
The Pitt metal sculpture.png|Metal Sculpture from behind
** You can spawn a new Powder Ganger with the console command "player.placeleveledactoratme 00104c6a 1", which creates a new Powder Ganger at the Courier's location. However, this may cause savegame bloating.
 
  +
Giant sculpture front.png|The giant sculpture from the front
** You can also resurrect an already-killed Powder Ganger: Click the corpse of one of the Powder Gangers that showed up for the Ghost Town Gunfight. It is correctly selected if the top of the screen shows the target's name and refID. Use the console command "resurrect".
 
  +
Tree statue Haven.png|Bloody scene from behind
** Kill the Powder Ganger again.
 
  +
</gallery>
* {{Platforms|xbox360}} when you go to tell Ringo that you're ready to fight sunny smiles will come in and say something along the lines of "ill be watching the powder gangers for when the time comes" ringo will not go outside but stay in the gas station the only way to fix it is to restart but it doesn't really matter because it is relatively close to the beginning. {{verify|verified}}
 
  +
* {{Platforms|xbox360}} The corpses of Joe Cobb and his Powder Ganger band never disappear from the game. {{verify|verified}}
 
  +
{{Navbox locations FO3}}
* {{Platforms|xbox360}} At random times after completing the quest you may be given it again, everyone will respawn and XP is granted after beating the quest again. {{verify|verified}}
 
  +
{{Navbox The Pitt}}
* After talking to Ringo and agreeing to recruit others to help fight with him, the door may not open, trapping you inside. {{verify|17:29, February 11, 2013 (UTC)}}
 
  +
{{DEFAULTSORT:Pitt, The}}
{{Navbox quests FNV}}
 
  +
  +
[[Category:Fallout 3 mentioned-only locations]]
  +
[[Category:The Pitt locations]]
  +
[[Category:Towns]]
  +
[[Category:Pitt slaves]]
  +
[[Category:Pitt raiders]]
   
[[Category:Fallout: New Vegas side quests]]
 
[[Category:Goodsprings quests]]
 
   
  +
[[pl:Dzióra (miasto)]]
[[ru:Стрельба в призрачном городе]]
 
  +
[[ru:Питт]]

Revision as of 14:19, 10 May 2013

 
Gametitle-FO3Gametitle-FO3 TP
Gametitle-FO3Gametitle-FO3 TP

The Pitt is a city built in the remains of Pittsburgh, Pennsylvania on the East Coast in 2277.

Background

The Pitt was once the city of Pittsburgh, Pennsylvania. Following the Great War, survivors established a settlement on the remains of a city at the confluence of rivers. The rivers seemed to provide a clear resource, and enough of the city was cleared by the bombs that a new settlement could be established. However, radioactive material and unidentified mutagens mixed into the groundwater, causing it to become slightly mutagenic and highly carcinogenic. As a result, the people in the new settlement began to change gradually over time.

The changes were subtle, not nearly to the degree of the super mutants or the various Wasteland creatures, but over the next 140 years, their effects became visible. Starting from the first few years, children were often born with strange growths or extra limbs. The mutations never went far beyond the occasional hunchback or cleft palate, but it wasn’t long before the vast majority of the residents of The Pitt developed some sort of physical deformity in their lifetimes. Although many children were born "clean," the older they became, the more likely it was that a problem would develop.

The most disturbing change that the environment caused was not nearly as noticeable as the physical deformities. The infected water and poisoned sky began to cause neurological damage to those exposed to it. People became more hostile, violent, and short-tempered; they became known as "Wildmen." Their emotions began to run out of control, often teetering on primal. In severe cases, mutated humans devolved into hunched, savage beasts nicknamed "trogs." Over the first 50 years, The Pitt quickly degenerated into a dangerous urban jungle; even cannibalism was not uncommon.

Rumors of the horrors of The Pitt spread throughout the Wasteland, and all travelers knew to avoid it at all costs. However, The Pitt became one of the most self-sufficient communities in the Wastes. Although their self-sufficiency relied on the citizens occasionally eating one another, they nonetheless functioned without trade or export.

In 2255, Star Paladin Lyons of the Brotherhood of Steel led the Scourge, a large-scale military action that wiped out nearly the entire population of The Pitt. In a single night, the Brotherhood swept through the city, eliminating any resident who put up a fight. Although the intent of the Scourge remains unclear, several unmutated children were taken from The Pitt by the Brotherhood and placed into initiate training. The motivations for the Scourge are unclear to this day, but many in the Brotherhood note that it was a marked change in the way the Brotherhood operates. Additionally, it is known that something was recovered from The Pitt during the Scourge, although to date it would seem that only Elder Lyons knows what it was.

It is said that one man - a Brotherhood of Steel Paladin from the Scourge - stayed on in The Pitt, seeking to bring law and order to the unwashed masses and creating an underclass of Pitt slaves in the process, guarded by Pitt raiders under his personal command. However, in the decades following the events of the Scourge, nobody has heard anything from The Pitt. Travelers who have gone to investigate have not returned, and no survivors have emerged.

Layout

Train yard

Main article: The Pitt train yard

The main trainyard for The Pitt has long since fallen into disrepair, and the main rail bridge into the city has fallen into the highly toxic river. In addition, the tunnel is blocked, preventing further journey on rails. A small scouting party of Pitt raiders guards this yard, ready to report back to the main gate if any enemies are spotted or if slaves try to escape. This is moderately well guarded and is the last stop between the Wasteland and The Pitt.

Bridge

Main article: The Pitt Bridge

Despite ruling The Pitt with an iron fist, there are still pockets of resistance throughout the city, not least of which is an old Slave Trading Post near the Wabash Bridge, which is now under the control of Wild Men. The bridge is a dangerous trap-filled pathway with vicious dogs and a sniper, but it’s better to face these than dive into the river below, as radioactive death is instantaneous. On the north side of the bridge, slaves periodically attempt to flee and are blown apart by the many scattered mine traps. Down the street is the main gate to Downtown, guarded by the ever-offensive Mex and his lackeys.

Downtown

Main article: The Pitt Downtown

Home to the majority of the slaves working in the nearby Mill, Pitt Downtown is a gruesome, grimy, and desperate place, where Pitt raiders rule and slaves are treated worse than dogs. From the main courtyard, with a hole and a furnace, there’s an alley leading northeast toward a 'Market Square', where the majority of the Slaves plot rebellion. Above the ground, and accessed only after victories in the Arena, are the upper scaffold pathways and bridges. These are home to Pitt raiders, who can keep constant vigil on their property down below.

Steelyard

Main article: Pitt steelyard

Once the main Steel-producing center of The Pitt, recent and increased activity by Wild Men and trogs have rendered this a largely-uninhabitable area. Slaves unlucky enough to be ordered to work in this gloomy location are usually killed or eaten (or both) by the inhuman trogs and Wildmen that prowl this grimy area, or fall to their deaths from one of the many decaying catwalks and balconies.

Uptown

Main article: The Pitt Uptown

Uptown is primarily a Pitt raider paradise, with defenses and lighting constantly checked to ensure no trog incursions occur. Part of the crumbling tenement blocks hold a number of wandering raiders, all loyal to Ashur. Much like Downtown, you are able to access the ground and upper levels via a series of scaffolds and catwalks. North of the open-plan tenements is an Abandoned Apartment. To the east is the main Courtyard and the entrance to the Power Plant and Haven interior.

Haven

Main article: Haven

Dominating this expansive courtyard plaza is a giant effigy, flanked by two bouts of intermittent fire. A twisted monument to the sickness, this has the added benefit of keeping trogs away, as they are light-sensitive. However, Ashur knows from past massacres that the lights must be kept on to avoid a trog influx. The effigy stands at the foot of Ashur’s base. It is a skyscraper known as Haven, due to the safety and experimentation into curing the sickness that takes place inside.

Buildings

Inhabitants

Related quests

Notes

  • You can return to The Pitt after the completion of the add-on.
  • There is a Holotape in Rockopolis that mentions The Pitt.
  • If you look closely at the butt of the giant metal sculpture you can see the dead body of a man.

Appearances

The Pitt appears only in the Fallout 3 add-on The Pitt, and is mentioned in Fallout 3.

Behind the scenes

  • The bridge that the Lone Wanderer uses to enter The Pitt exists in real life as the South Tenth Street Bridge.
  • Several buildings on the skyline, including the BNY Mellon Center, PPG Place, and the U.S. Steel Tower are real buildings in downtown Pittsburgh.
  • The Pitt could be a reference to the George A. Romero film Land of the Dead. Both are set in Pittsburgh, which is split into a poor part and a rich part where the leader lives in a tower. Outside Pittsburgh in both the film and The Pitt are animalistic creatures (zombies in the film, trogs in the DLC) and if you follow Wernher's path, the creatures invade the rich area, like in the film.
  • Haven is the Fallout universe's version of the Cathedral of Learning, a central building on the campus of the University of Pittsburgh.

Bugs

  • PCPC Upon first return from The Pitt, the player's Pip-Boy may still have an "orange outline" on it, this will be fixed if the player restarts the game. [verified]

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