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{{Infobox character
<onlyinclude><includeonly><!--
 
  +
|games =FO3
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|image =Samuel.jpg
  +
|race =[[Glowing one]]
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|affiliation =[[Feral ghoul]]s
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|role =None
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|location =[[Takoma Industrial]]
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|quests =None
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|baseid ={{ID|0caada}}
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|refid ={{ID|0c739d}}
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|actor =
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|special ={{SPECIAL|7,5,10,5,5,5,5}}
  +
}}{{Games|FO3}}
   
  +
{{Quotation|After dark, one I believe to be the alpha male - I've called him "Samuel" - emerged with the rest of the group.|[[Isabella Proud]]}}
#############################
 
#### SET PRIMARY VARIABLES ###
 
#############################
 
   
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'''Samuel''' is a [[feral ghoul (Fallout 3)|feral]] [[Glowing one|glowing ghoul]] in [[Timeline#2277|2277]], found behind [[Takoma Industrial]], after reading the observation files on the monitor in [[Isabella Proud's camp]].
-->{{#vardefine:shots/mag|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:{{{clip rounds}}}/{{{ammo use}}}}}}}}}}}<!--
 
   
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==Background==
###############################
 
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Samuel is mentioned in [[Isabella Proud]]'s [[Isabella Proud's camp terminal entries|observation files]]. He is interpreted as the "alpha male" of a group of feral ghouls that were being studied by Isabella. She suspected that he was the alpha because the other ghouls were drawn to his immense radioactivity.
#### SET PER GAME VARIABLES ####
 
###############################
 
   
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==Interactions with the player character==
#### SET FO3 VARIABLES ####
 
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===Interactions overview===
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{{Interactions FO3
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|essential =no
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|enslave =no
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|ear =no
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|finger =no
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|temp companion =no
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|perm companion =no
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|wares =-
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|caps =-
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|max condition =-
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|heal =no
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|cure addiction =no
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|cure radiation =no
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|rent =-
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|quests started =-
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|quests involved =-
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}}
   
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===Other interactions===
-->{{#vardefine:dur mod|{{#ifeq:{{uc:{{{game|}}}}}|FO3|{{#switch:{{lc:{{{skill}}}}}|small guns=0.03|energy weapons=0.04|melee weapons|unarmed=0.05|big guns=0.06}}}}}}<!--
 
  +
Despite being named, Samuel is not one of the few glowing ones who are non-hostile; he is aggressive and will attack anything he sees (besides a ghoul) on sight. However, it can be noted that players wearing the [[ghoul mask]] will not be attacked by Samuel.
-->{{#vardefine:vats mult|{{#ifeq:{{uc:{{{game|}}}}}|FO3|5}}}}<!--
 
   
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==Inventory==
#### SET FNV AMMO TYPE VARIABLES ####
 
  +
{{Inventory
  +
|weapon =-
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|apparel =-
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|otheritem =[[Bottle cap (Fallout 3)|Caps]], [[Fallout 3 miscellaneous items|Junk items]]
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|ondeath =-
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}}
   
  +
==Appearances==
-->{{#vardefine:ammo1|<!--
 
  +
Samuel appears in ''[[Fallout 3]]''.
-->{{#switch:{{{ammo}}}<!--
 
-->|.22LR round = Standard, HP & plinking<!--
 
-->|.308 round (Fallout: New Vegas)<!--
 
-->|5mm round (Fallout: New Vegas) = Standard, HP, & AP<!--
 
-->|.357 magnum round = Standard, HP & JFP<!--
 
-->|.44 magnum round (Fallout: New Vegas) = Standard, HP & SWC<!--
 
-->|.45 Auto<!--
 
-->|.45-70 Gov't = Standard & HP<!--
 
-->|.50 MG = Standard, AP, match, incendiary & explosive<!--
 
-->|5.56mm round (Fallout: New Vegas) = Standard, HP, AP & match<!--
 
-->|9mm round (Fallout: New Vegas)<!--
 
-->|10mm round (Fallout: New Vegas)<!--
 
-->|12.7mm round = Standard, HP & JHP<!--
 
-->|12 gauge shotgun shell (Fallout: New Vegas) = Standard, 4/0 buck, slug, coinshot, bean bag, flechette, Dragon's Breath & pulse slug<!--
 
-->|20 gauge shotgun shell = Standard, 3/0 buck, slug & pulse slug<!--
 
-->|25mm grenade = Standard, high explosive, plasma, pulse & timed<!--
 
-->|40mm grenade (Fallout: New Vegas) = Standard, incendiary, plasma & pulse<!--
 
-->|Missile (Fallout: New Vegas) = Standard, high explosive, high velocity & hive<!--
 
-->|Mini nuke (Fallout: New Vegas) = Standard, Big Kid, low yield, timed & Tiny Tots<!--
 
-->|Rocket (ammunition)= Standard, high explosive & incendiary<!--
 
-->|#default = Standard<!--
 
-->}}}}<!--
 
   
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[[Category:Fallout 3 characters]]
-->{{#vardefine:ammo2|<!--
 
  +
[[Category:Fallout 3 ghoul characters]]
-->{{#switch:{{{ammo}}}<!--
 
-->| .308 round (Fallout: New Vegas) = JSP<!--
 
-->| .357 magnum round = .38 special<!--
 
-->| .44 magnum round (Fallout: New Vegas) = .44 special<!--
 
-->| .45 Auto<!--
 
-->| 9mm round (Fallout: New Vegas) = +P<!--
 
-->| .45-70 Gov't = SWC<!--
 
-->| 5mm round (Fallout: New Vegas)<!--
 
-->| 5.56mm round (Fallout: New Vegas) = Surplus<!--
 
-->| 12 gauge shotgun shell (Fallout: New Vegas) = Magnum & 4/0 buck magnum<!--
 
-->| 20 gauge shotgun shell = Magnum & 3/0 buck magnum<!--
 
-->| Flamer fuel (Fallout: New Vegas) = Homemade<!--
 
-->| Electron charge pack (Fallout: New Vegas)<!--
 
-->| Microfusion cell (Fallout: New Vegas)<!--
 
-->| Energy cell (Fallout: New Vegas) = bulk<!--
 
-->}}}}<!--
 
   
  +
[[ru:Самуэль]]
-->{{#vardefine:ammo3|<!--
 
-->{{#switch:{{{ammo}}}<!--
 
-->|.45 Auto = Super<!--
 
-->|5mm round (Fallout: New Vegas) = JSP<!--
 
-->|5.56mm round (Fallout: New Vegas) = .223 caliber round<!--
 
-->|Electron charge pack (Fallout: New Vegas)<!--
 
-->|Flamer fuel (Fallout: New Vegas)<!--
 
-->|Microfusion cell (Fallout: New Vegas)<!--
 
-->|Energy cell (Fallout: New Vegas) = Optimized<!--
 
-->}}}}<!--
 
 
-->{{#vardefine:ammo4|<!--
 
-->{{#switch:{{{ammo}}}<!--
 
-->|Electron charge pack (Fallout: New Vegas)<!--
 
-->|Microfusion cell (Fallout: New Vegas)<!--
 
-->|Energy cell (Fallout: New Vegas) = Over charge<!--
 
-->}}}}<!--
 
 
-->{{#vardefine:ammo5|<!--
 
-->{{#switch:{{{ammo}}}<!--
 
-->|Electron charge pack (Fallout: New Vegas)<!--
 
-->|Microfusion cell (Fallout: New Vegas)<!--
 
-->|Energy cell (Fallout: New Vegas) = Max charge<!--
 
-->}}}}<!--
 
 
-->{{#vardefine:ammo mult1|{{#if:{{{ammo|}}}|1|ammo1?}}}}<!--
 
-->{{#vardefine:ammo mult2|<!--
 
-->{{#switch:{{{ammo}}}<!--
 
-->|.308 round (Fallout: New Vegas) = 1.5<!--
 
-->|.357 magnum round = .75<!--
 
-->|.44 magnum round (Fallout: New Vegas) = .75<!--
 
-->|.45 Auto = 1.2<!--
 
-->|9mm round (Fallout: New Vegas) = 1.2<!--
 
-->|.45-70 Gov't = 3<!--
 
-->|5mm round (Fallout: New Vegas) = 3<!--
 
-->|5.56mm round (Fallout: New Vegas) = 3<!--
 
-->|12 gauge shotgun shell (Fallout: New Vegas) = 1.15<!--
 
-->|20 gauge shotgun shell = 1.15<!--
 
-->|Flamer fuel (Fallout: New Vegas) = 3<!--
 
-->|Electron charge pack (Fallout: New Vegas) = .85<!--
 
-->|Microfusion cell (Fallout: New Vegas) = .85<!--
 
-->|Energy cell (Fallout: New Vegas) = .85<!--
 
-->}}}}<!--
 
 
-->{{#vardefine:ammo mult3|<!--
 
-->{{#switch:{{{ammo}}}<!--
 
-->|.45 Auto = 2.5<!--
 
-->|5mm round (Fallout: New Vegas) = 1.5<!--
 
-->|5.56mm round (Fallout: New Vegas) = .8<!--
 
-->|Electron charge pack (Fallout: New Vegas) = 1.1<!--
 
-->|Flamer fuel (Fallout: New Vegas) = 1.1<!--
 
-->|Microfusion cell (Fallout: New Vegas) = 1.1<!--
 
-->|Energy cell (Fallout: New Vegas) = 1.1<!--
 
-->}}}}<!--
 
 
-->{{#vardefine:ammo mult4|<!--
 
-->{{#switch:{{{ammo}}}<!--
 
-->|Electron charge pack (Fallout: New Vegas) = 1.5<!--
 
-->|Microfusion cell (Fallout: New Vegas) = 1.5<!--
 
-->|Energy cell (Fallout: New Vegas) = 1.5<!--
 
-->}}}}<!--
 
 
-->{{#vardefine:ammo mult5|<!--
 
-->{{#switch:{{{ammo}}}<!--
 
-->|Electron charge pack (Fallout: New Vegas) = 2.5<!--
 
-->|Microfusion cell (Fallout: New Vegas) = 2.5<!--
 
-->|Energy cell (Fallout: New Vegas) = 2.5<!--
 
-->}}}}<!--
 
 
#### SET FNV CONDITION MOD VARIABLES ####
 
 
-->{{#vardefine:cond mod|<!--
 
-->{{#switch:{{FULLPAGENAME}}<!--
 
-->|.357 magnum revolver = HD cylinder<!--
 
-->|.44 magnum revolver (Fallout: New Vegas) = Heavy frame<!--
 
-->|.45 Auto pistol = HD slide<!--
 
-->|Assault carbine (GRA) = Forged receiver<!--
 
-->|Brush gun = Forged receiver<!--
 
-->|Service rifle = Forged receiver<!--
 
-->|Shoulder mounted machine gun = Mechanical upgrade<!--
 
-->|Holorifle = Reinforced components<!--
 
-->}}}}<!--
 
 
-->{{#vardefine:cond mult|<!--
 
-->{{#switch:{{FULLPAGENAME}}<!--
 
-->|.357 magnum revolver = 1.5<!--
 
-->|.44 magnum revolver (Fallout: New Vegas) = 1.5<!--
 
-->|.45 Auto pistol = 1.5<!--
 
-->|Assault carbine (GRA) = 1.33<!--
 
-->|Brush gun = 1.5<!--
 
-->|Service rifle = 1.5<!--
 
-->|Shoulder mounted machine gun = 1.25<!--
 
-->|Holorifle = Reinforced components = 1.015<!--
 
-->}}}}<!--
 
 
 
#### SET FNV MAGAZINE CAPACITY MOD VARIABLES ####
 
 
-->{{#vardefine:mag mod|<!--
 
-->{{#switch:{{FULLPAGENAME}}<!--
 
-->|9mm pistol (Fallout: New Vegas)= Extended mags<!--
 
-->|10mm pistol (Fallout: New Vegas) = Extended mags<!--
 
-->|Hunting revolver (GRA)= 6-shot cylinder<!--
 
-->|Assault carbine = Extended mags<!--
 
-->|Assault carbine (GRA) = Extended mags<!--
 
-->|Cowboy repeater = Long tube<!--
 
-->|Hunting rifle (Fallout: New Vegas) = Extended mag<!--
 
-->|Light machine gun = Expanded drums<!--
 
-->|Varmint rifle = Extended mags<!--
 
-->|.45 Auto submachine gun = Drums<!--
 
-->|9mm submachine gun = Drums<!--
 
-->|10mm submachine gun (Fallout: New Vegas) = Extended mags<!--
 
-->|12.7mm submachine gun (GRA) = Stacked magazine<!--
 
-->|Silenced .22 SMG = Expanded drums<!--
 
-->|Hunting shotgun = Long tube<!--
 
-->|Shoulder mounted machine gun = Extended magazine<!--
 
-->|Laser pistol (GRA) = Recycler<!--
 
-->|Plasma Defender (GRA) = Hi-cap terminal<!--
 
-->|Plasma pistol (GRA) = Recycler<!--
 
-->|LAER = Auxiliary recharger chip<!--
 
-->|Elijah's advanced LAER = Auxiliary recharger chip<!--
 
-->|Laser RCW = Recycler<!--
 
-->|Tri-beam laser rifle (GRA)= Hi-cap terminal<!--
 
-->|Flamer (Fallout: New Vegas) = Expanded tanks<!--
 
-->|25mm grenade APW (GRA) = Exp. drum<!--
 
-->}}}}<!--
 
 
-->{{#vardefine:mag mod mult|<!--
 
-->{{#switch:{{FULLPAGENAME}}<!--
 
-->|9mm pistol (Fallout: New Vegas)= {{#expr:({{{clip rounds}}}+7)/{{{clip rounds}}}}}<!--
 
-->|10mm pistol (Fallout: New Vegas) = {{#expr:({{{clip rounds}}}+4)/{{{clip rounds}}}}}<!--
 
-->|Hunting revolver (GRA)= {{#expr:({{{clip rounds}}}+1)/{{{clip rounds}}}}}<!--
 
-->|Assault carbine = {{#expr:({{{clip rounds}}}+6)/{{{clip rounds}}}}}<!--
 
-->|Assault carbine (GRA) = {{#expr:({{{clip rounds}}}+6)/{{{clip rounds}}}}}<!--
 
-->|Cowboy repeater = {{#expr:({{{clip rounds}}}+4)/{{{clip rounds}}}}}<!--
 
-->|Hunting rifle (Fallout: New Vegas) = {{#expr:({{{clip rounds}}}+5)/{{{clip rounds}}}}}<!--
 
-->|Light machine gun = {{#expr:({{{clip rounds}}}+110)/{{{clip rounds}}}}}<!--
 
-->|Varmint rifle = {{#expr:({{{clip rounds}}}+3)/{{{clip rounds}}}}}<!--
 
-->|.45 Auto submachine gun = {{#expr:({{{clip rounds}}}+20)/{{{clip rounds}}}}}<!--
 
-->|9mm submachine gun = {{#expr:({{{clip rounds}}}+30)/{{{clip rounds}}}}}<!--
 
-->|10mm submachine gun (Fallout: New Vegas) = {{#expr:({{{clip rounds}}}+10)/{{{clip rounds}}}}}<!--
 
-->|12.7mm submachine gun (GRA) = {{#expr:({{{clip rounds}}}+6)/{{{clip rounds}}}}}<!--
 
-->|Silenced .22 SMG = {{#expr:({{{clip rounds}}}+60)/{{{clip rounds}}}}}<!--
 
-->|Hunting shotgun = {{#expr:({{{clip rounds}}}+3)/{{{clip rounds}}}}}<!--
 
-->|Shoulder mounted machine gun = {{#expr:({{{clip rounds}}}+15)/{{{clip rounds}}}}}<!--
 
-->|Laser pistol (GRA) = {{#expr:{{{clip rounds}}}/{{{clip rounds}}}*.75roundup0}}<!--
 
-->|Plasma Defender (GRA) = {{#expr:({{{clip rounds}}}+32)/{{{clip rounds}}}}}<!--
 
-->|Plasma pistol (GRA) = {{#expr:{{{clip rounds}}}/{{{clip rounds}}}*.75roundup0}}<!--
 
-->|LAER = {{#expr:{{{clip rounds}}}/{{{clip rounds}}}*.75roundup0}}<!--
 
-->|Elijah's advanced LAER = {{#expr:{{{clip rounds}}}/{{{clip rounds}}}*.75roundup0}}<!--
 
-->|Laser RCW = {{#expr:{{{clip rounds}}}/{{{clip rounds}}}*.75roundup0}}<!--
 
-->|Tri-beam laser rifle (GRA)= {{#expr:({{{clip rounds}}}+24)/{{{clip rounds}}}}}<!--
 
-->|Flamer (Fallout: New Vegas) = {{#expr:({{{clip rounds}}}+60)/{{{clip rounds}}}}}<!--
 
-->|25mm grenade APW (GRA) = {{#expr:({{{clip rounds}}}+2)/{{{clip rounds}}}}}<!--
 
-->}}}}<!--
 
 
######################
 
#### RENDER TABLE ####
 
######################
 
 
--><table class="va-table va-table-full-infobox va-table-center"><!--
 
 
-->{{#switch:{{uc:{{{game}}}}}<!--
 
-->|FO3=<!--
 
 
--><tr><!--
 
--><th>Combat type</th><!--
 
--><th>Shots</th><!--
 
--><th>Reloads</th><!--
 
--></tr><!--
 
 
--><tr><!--
 
--><td>Regular</td><!--
 
--><td>{{#if:{{{hp|}}}|{{#if:{{{damage|}}}|{{#if:{{#var:dur mod|}}|{{#expr:{{{hp}}}/({{{damage}}}*{{#var:dur mod}})-5round0}}|skill?}}|damage?}}|hp?}}</td><!--
 
--><td>{{#if:{{{hp|}}}|{{#if:{{{damage|}}}|{{#if:{{#var:dur mod|}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:({{{hp}}}/({{{damage}}}*{{#var:dur mod}})-5)/{{#var:shots/mag}}round0}}|clip rounds?}}|ammo use?}}|skill?}}|damage?}}|hp?}}</td><!--
 
--></tr><!--
 
 
--><tr><!--
 
--><td>V.A.T.S.</td><!--
 
--><td>{{#if:{{{hp|}}}|{{#if:{{{damage|}}}|{{#if:{{#var:dur mod|}}|{{#expr:{{{hp}}}/({{{damage}}}*{{#var:dur mod}}*{{#var:vats mult}})-5round0}}|skill?}}|damage?}}|hp?}}</td><!--
 
--><td>{{#if:{{{hp|}}}|{{#if:{{{damage|}}}|{{#if:{{#var:dur mod|}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:({{{hp}}}/({{{damage}}}*{{#var:dur mod}}*{{#var:vats mult}})-5)/{{#var:shots/mag}}round0}}|clip rounds?}}|ammo use?}}|skill?}}|damage?}}|hp?}}</td><!--
 
--></tr><!--
 
 
-->|FNV=<!--
 
--><tr><!--
 
--><th rowspan= "2">Ammunition type</th><!--
 
--><th colspan= "2">{{#if:{{#var:mag mod}}{{#var:cond mod}}|Unmodified|Durability}}</th><!--
 
-->{{#if:{{#var:mag mod}}|<th colspan= "2">W/ {{#var:mag mod}}</th>}}<!--
 
-->{{#if:{{#var:cond mod}}|<th colspan= "2">W/ {{#var:cond mod}}</th>}}<!--
 
-->{{#if:{{#var:mag mod}}|{{#if:{{#var:cond mod}}|<th colspan= "2">W/ both mods</th>}}}}<!--
 
--></tr><!--
 
 
--><tr><!--
 
--><th>Shots</th><!--
 
--><th>Reloads</th><!--
 
-->{{#if:{{#var:mag mod}}|<th>Shots</th>}}<!--
 
-->{{#if:{{#var:mag mod}}|<th>Reloads</th>}}<!--
 
-->{{#if:{{#var:cond mod}}|<th>Shots</th>}}<!--
 
-->{{#if:{{#var:cond mod}}|<th>Reloads</th>}}<!--
 
-->{{#if:{{#var:mag mod}}|{{#if:{{#var:cond mod}}|<th>Shots</th>}}}}<!--
 
-->{{#if:{{#var:mag mod}}|{{#if:{{#var:cond mod}}|<th>Reloads</th>}}}}<!--
 
--></tr><!--
 
 
--><tr><!--
 
--><td style="text-align:left;">{{#if:{{{ammo|}}}|{{#var:ammo1}}|ammo?}}</td><!--
 
--><td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}/(.2*{{#var:ammo mult1}}))-5round0}}|ammo?}}|hp?}}</td><!--
 
--><td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}/(.2*{{#var:ammo mult1}}))-5)/{{#var:shots/mag}}round0}}|clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td><!--
 
-->{{#if:{{#var:mag mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}/(.2*{{#var:ammo mult1}}))-5round0}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:mag mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}/(.2*{{#var:ammo mult1}}))-5)/({{#var:shots/mag}}*{{#var:mag mod mult}})round0}}|clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:cond mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult1}}))-5round0}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:cond mod}}|<td> {{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult1}}))-5)/{{#var:shots/mag}}round0}} |clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:mag mod}}|{{#if:{{#var:cond mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult1}}))-5 round0}}|ammo?}}|hp?}}</td>}}}}<!--
 
-->{{#if:{{#var:mag mod}}|{{#if:{{#var:cond mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult1}}))-5)/({{#var:shots/mag}}*{{#var:mag mod mult}})round0}}|clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td>}}}}<!--
 
--></tr><!--
 
 
-->{{#if:{{#var:ammo2|}}|<tr><!--
 
--><td style="text-align:left;">{{#if:{{{ammo|}}}|{{#var:ammo2}}|ammo?}}</td><!--
 
--><td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}/(.2*{{#var:ammo mult2}}))-5round0}}|ammo?}}|hp?}}</td><!--
 
--><td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}/(.2*{{#var:ammo mult2}}))-5)/{{#var:shots/mag}}round0}}|clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td><!--
 
-->{{#if:{{#var:mag mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}/(.2*{{#var:ammo mult2}}))-5round0}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:mag mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}/(.2*{{#var:ammo mult2}}))-5)/({{#var:shots/mag}}*{{#var:mag mod mult}})round0}}|clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:cond mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult2}}))-5round0}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:cond mod}}|<td> {{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult2}}))-5)/{{#var:shots/mag}}round0}} |clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:mag mod}}|{{#if:{{#var:cond mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult2}}))-5 round0}}|ammo?}}|hp?}}</td>}}}}<!--
 
-->{{#if:{{#var:mag mod}}|{{#if:{{#var:cond mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult2}}))-5)/({{#var:shots/mag}}*{{#var:mag mod mult}})round0}}|clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td>}}}}<!--
 
--></tr>|}}<!--
 
 
-->{{#if:{{#var:ammo3|}}|<tr><!--
 
--><td style="text-align:left;">{{#if:{{{ammo|}}}|{{#var:ammo3}}|ammo?}}</td><!--
 
--><td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}/(.2*{{#var:ammo mult3}}))-5round0}}|ammo?}}|hp?}}</td><!--
 
--><td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}/(.2*{{#var:ammo mult3}}))-5)/{{#var:shots/mag}}round0}}|clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td><!--
 
-->{{#if:{{#var:mag mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}/(.2*{{#var:ammo mult3}}))-5round0}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:mag mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}/(.2*{{#var:ammo mult3}}))-5)/({{#var:shots/mag}}*{{#var:mag mod mult}})round0}}|clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:cond mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult3}}))-5round0}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:cond mod}}|<td> {{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult3}}))-5)/{{#var:shots/mag}}round0}} |clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:mag mod}}|{{#if:{{#var:cond mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult3}}))-5 round0}}|ammo?}}|hp?}}</td>}}}}<!--
 
-->{{#if:{{#var:mag mod}}|{{#if:{{#var:cond mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult3}}))-5)/({{#var:shots/mag}}*{{#var:mag mod mult}})round0}}|clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td>}}}}<!--
 
--></tr>|}}<!--
 
 
 
-->{{#if:{{#var:ammo4|}}|<tr><!--
 
--><td style="text-align:left;">{{#if:{{{ammo|}}}|{{#var:ammo4}}|ammo?}}</td><!--
 
--><td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}/(.2*{{#var:ammo mult4}}))-5round0}}|ammo?}}|hp?}}</td><!--
 
--><td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}/(.2*{{#var:ammo mult4}}))-5)/{{#var:shots/mag}}round0}}|clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td><!--
 
-->{{#if:{{#var:mag mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}/(.2*{{#var:ammo mult4}}))-5round0}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:mag mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}/(.2*{{#var:ammo mult4}}))-5)/({{#var:shots/mag}}*{{#var:mag mod mult}})round0}}|clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:cond mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult4}}))-5round0}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:cond mod}}|<td> {{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult4}}))-5)/{{#var:shots/mag}}round0}} |clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:mag mod}}|{{#if:{{#var:cond mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult4}}))-5 round0}}|ammo?}}|hp?}}</td>}}}}<!--
 
-->{{#if:{{#var:mag mod}}|{{#if:{{#var:cond mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult4}}))-5)/({{#var:shots/mag}}*{{#var:mag mod mult}})round0}}|clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td>}}}}<!--
 
--></tr>|}}<!--
 
 
 
-->{{#if:{{#var:ammo5|}}|<tr><!--
 
--><td style="text-align:left;">{{#if:{{{ammo|}}}|{{#var:ammo5}}|ammo?}}</td><!--
 
--><td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}/(.2*{{#var:ammo mult5}}))-5round0}}|ammo?}}|hp?}}</td><!--
 
--><td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}/(.2*{{#var:ammo mult5}}))-5)/{{#var:shots/mag}}round0}}|clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td><!--
 
-->{{#if:{{#var:mag mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}/(.2*{{#var:ammo mult5}}))-5round0}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:mag mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}/(.2*{{#var:ammo mult5}}))-5)/({{#var:shots/mag}}*{{#var:mag mod mult}})round0}}|clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:cond mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult5}}))-5round0}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:cond mod}}|<td> {{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult5}}))-5)/{{#var:shots/mag}}round0}} |clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td>}}<!--
 
-->{{#if:{{#var:mag mod}}|{{#if:{{#var:cond mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#expr:({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult5}}))-5 round0}}|ammo?}}|hp?}}</td>}}}}<!--
 
-->{{#if:{{#var:mag mod}}|{{#if:{{#var:cond mod}}|<td>{{#if:{{{hp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammo use|}}}|{{#if:{{{clip rounds|}}}|{{#expr:(({{{hp}}}*{{#var:cond mult}}/(.2*{{#var:ammo mult5}}))-5)/({{#var:shots/mag}}*{{#var:mag mod mult}})round0}}|clip rounds?}}|ammo use?}}|ammo?}}|hp?}}</td>}}}}<!--
 
--></tr>|}}<!--
 
-->}}<!--
 
--></table><!--
 
 
--></includeonly></onlyinclude>
 
{{Documentation}}
 
[[Category:Stat templates]][[Category:Table templates]]
 

Revision as of 05:18, 9 September 2012

 
Gametitle-FO3
Gametitle-FO3
After dark, one I believe to be the alpha male - I've called him "Samuel" - emerged with the rest of the group.Isabella Proud

Samuel is a feral glowing ghoul in 2277, found behind Takoma Industrial, after reading the observation files on the monitor in Isabella Proud's camp.

Background

Samuel is mentioned in Isabella Proud's observation files. He is interpreted as the "alpha male" of a group of feral ghouls that were being studied by Isabella. She suspected that he was the alpha because the other ghouls were drawn to his immense radioactivity.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.

-

FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Other interactions

Despite being named, Samuel is not one of the few glowing ones who are non-hostile; he is aggressive and will attack anything he sees (besides a ghoul) on sight. However, it can be noted that players wearing the ghoul mask will not be attacked by Samuel.

Inventory

Apparel Weapon Other items On death
- - Caps, Junk items -

Appearances

Samuel appears in Fallout 3.