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{{for|an overview of BB gun variants in the [[Fallout series|''Fallout'' series]] of games|BB gun}}
 
 
{{Bug Verification Project}}
 
{{Bug Verification Project}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
 
|games =FNV
 
|games =FNV
|image =FNVLEBBGun.png
+
|image =All-American.png
|icon =BB gun icon.png
+
|icon =Marksman carbine icon.png
 
|type =unique gun
 
|type =unique gun
 
|skill =Guns
 
|skill =Guns
|damage =4
+
|strength req =4
|projectiles =1
+
|skill req =100
 
|damage =26
|other effect =Bonus critical damage<br />Bonus critical chance
 
  +
|perk1 =Bloody Mess (perk)
|attack shots/sec =1.5385
 
|perk1 =Cowboy
+
|perk1 mult =0.05
|perk1 mult =0.25
+
|perk2 =Lord Death
|perk2 =Bloody Mess (perk)
+
|perk2 mult =0.03
|perk2 mult =0.05
+
|perk3 =Grunt
|perk3 =Lord Death
+
|perk3 mult =0.25
|perk3 mult =0.03
 
 
|perk4 =Rapid Reload
 
|perk4 =Rapid Reload
 
|perk4 reload mult =0.25
 
|perk4 reload mult =0.25
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|perk7 =Ain't Like That Now
 
|perk7 =Ain't Like That Now
 
|perk7 attsec mult =0.2
 
|perk7 attsec mult =0.2
|min spread =0.5
+
|projectiles =1
 
|attack shots/sec =6
|crit dmg =70
 
|crit % mult =1.5
+
|min spread =0.035
|ammo =BB (Fallout: New Vegas)
+
|crit dmg =26
 
|crit % mult =1
  +
|ammo =5.56mm round (Fallout: New Vegas)
 
|ammo use =1
 
|ammo use =1
|clip rounds =100
+
|clip rounds =24
|reload time =3.3333
+
|reload time =2
|ap =28
+
|ap =13
|hp =100
+
|hp =400
 
|repair =[[Marksman carbine]]s<br />[[Jury Rigging#Two-handed automatic guns|Two-handed automatic guns]] {{icon|jury|big|link=Jury Rigging}}
|strength req =1
 
|skill req =0
+
|weight =6
 
|value =5900
|repair =[[BB gun (Fallout: New Vegas)|BB gun]]<br />[[Jury Rigging#Bolt/Lever/Pump-action guns|Bolt/Lever/Pump-action guns]] {{icon|jury|big|link=Jury Rigging}}
 
|weight =2
+
|baseid ={{ID|00106feb}}
|value =500
 
|baseid ={{ID|0015ff5d}}
 
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
The ''' Abilene Kid LE BB gun''' is a unique [[Fallout: New Vegas weapons|weapon]] in ''[[Fallout: New Vegas]]''.
+
The '''All-American''' is a unique [[Fallout: New Vegas weapons|weapon]] in ''[[Fallout: New Vegas]]''.
   
 
==Characteristics==
 
==Characteristics==
  +
The All-American is the unique variant of the semi-automatic [[Marksman carbine]] with woodland camouflage, a magazine capacity of 24 and a higher magnification scope. It also bears the distinctive [[82nd Airborne|82nd ''"All-American"'' Airborne]] division insignia.
The Abilene Kid LE BB gun is a variant of the standard [[BB gun (Fallout: New Vegas)|BB gun]], on both sides of the weapon's stock is the inscription "''Abilene Kid ~Limited Edition~ 1 of 200.''". Although it shows no obvious significant differences to the standard version when examined in the player's [[Pip-Boy]], it has a slightly higher [[critical chance]] and a dramatically higher critical [[damage]] bonus, boasting an astounding 70 points of added damage for a critical hit. With the [[Better Criticals]] [[Fallout: New Vegas perks|perk]] a critical hit from the Abilene Kid LE BB gun is on par with one from a [[Sniper rifle (Fallout: New Vegas)|sniper rifle]], doing 109 damage total compared to the sniper rifle's 113.
 
   
  +
It is highly accurate, reliable and powerful with its fast rate of fire, making it one of the most versatile weapons in the game. This versatility includes the wide range of 5.56mm ammunition types; players should be sure to stock up on different 5.56mm variants to utilize this weapon to its full potential.
Due to its relatively low critical chance multiplier the Abilene Kid LE BB gun cannot be relied upon to be effective in normal combat without additional critical chance modifiers, such as the [[Finesse (perk)|Finesse]] perk or [[True Police Stories]] [[Fallout: New Vegas skill magazines|skill magazine]]. It can be considered more useful for stealth-based players who can rely on achieving [[sneak attack critical]]s regularly, further enhanced by the fact that the weapon is classified as silent.
 
 
Like the standard BB gun, the Abilene Kid LE BB gun has a comparatively (to other rifle weapons) high [[spread]], which makes the weapon somewhat impractical to use for anything beyond mid-range [[Fallout: New Vegas combat|attacks]].
 
   
 
===Durability===
 
===Durability===
The Abilene Kid LE BB gun can fire a total of about 495 BBs, the equivalent of 5 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
+
The All-American can fire a total of about 1995 standard rounds, the equivalent of 84 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
  +
{{Durability table
 
  +
| game =FNV
==Variant==
 
  +
| ammo =5.56mm round (Fallout: New Vegas)
* [[BB gun (Fallout: New Vegas)|BB gun]], a standard version found throughout the [[Mojave Wasteland]].
 
  +
| hp =400
  +
| ammo use =1
  +
| clip rounds =24
  +
}}
   
  +
==Variants==
  +
* [[Marksman carbine]], a rare standard variant with slightly reduced [[damage]], rate of fire, a smaller magazine and less zoom.
 
{{clear}}
 
===Comparison===
 
===Comparison===
 
{{Weapon comparison table
 
{{Weapon comparison table
 
|game =FNV
 
|game =FNV
 
|skill =guns
 
|skill =guns
|name1 =BB gun (Fallout: New Vegas)
+
|name1 =Marksman carbine
 
|ammo use1 =1
 
|ammo use1 =1
|ap1 =28
+
|ap1 =14
|attack shots/sec1 =1.5385
+
|attack shots/sec1 =5.7
|clip rounds1 =100
+
|clip rounds1 =20
 
|crit % mult1 =1
 
|crit % mult1 =1
|crit dmg1 =4
+
|crit dmg1 =24
|damage1 =4
+
|damage1 =24
|hp1 =50
+
|hp1 =400
|min spread1 =0.5
+
|min spread1 =0.04
 
|projectiles1 =1
 
|projectiles1 =1
|skill req1 =0
+
|skill req1 =100
|strength req1 =1
+
|strength req1 =4
|value1 =36
+
|value1 =5200
 
|vats attacks1 =1
 
|vats attacks1 =1
|weight1 =2
+
|weight1 =6
|name2 =Abilene Kid LE BB gun
+
|name2 =All-American
 
|ammo use2 =1
 
|ammo use2 =1
|ap2 =28
+
|ap2 =13
|attack shots/sec2 =1.5385
+
|attack shots/sec2 =6
|clip rounds2 =100
+
|clip rounds2 =24
|crit % mult2 =1.5
+
|crit % mult2 =1
|crit dmg2 =70
+
|crit dmg2 =26
|damage2 =4
+
|damage2 =26
|hp2 =100
+
|hp2 =400
|min spread2 =0.5
+
|min spread2 =0.035
 
|projectiles2 =1
 
|projectiles2 =1
|skill req2 =0
+
|skill req2 =100
|strength req2 =1
+
|strength req2 =4
|value2 =500
+
|value2 =5900
 
|vats attacks2 =1
 
|vats attacks2 =1
|weight2 =2
+
|weight2 =6
 
}}
 
}}
   
==Locations==
+
==Location==
  +
It is located in the [[Vault 34]] armory, on an overturned table to the right side of the armory. If you have a [[human]] or [[ghoul]] [[Fallout: New Vegas companions|companion]] when you access the armory, they may pick up the All-American. Also, the [[ghoul]]s can kick around the [[Fallout: New Vegas weapons|weapon]], and explosions can send it flying so if the gun isn't on the table or in a companion's [[inventory]], make sure that you search the armory thoroughly.
* It can be found in [[Fields' Shack]], south-west of [[Nellis Air Force Base]]. The shack is right next to the main road leading in to the base. The gun is sitting on one of the shelves on the left wall.
 
{{FNVWW}}
 
* If you have the [[Wild Wasteland]] [[Fallout: New Vegas traits|trait]], the gun will instead be located inside a well that appears in front of the shack. The well appears after talking to [[Rex (Fallout: New Vegas)|Rex]] upon him saying ''"aroo"'' and asking him if someone fell down a well. Doing this will cause you to receive a map marker denoting the [[Fallout: New Vegas locations|location]] of [[Jimmy's Well]].
 
{{FNVWW|end}}
 
   
 
==Notes==
 
==Notes==
  +
* The scope has the same crosshairs and 3.5x magnification as the [[Sniper rifle (Fallout: New Vegas)|sniper rifle]] and the [[Gobi Campaign scout rifle]].
* If you got the gun from [[Fields' shack]] and then use the Auto-Doc in [[The Sink]] (''[[Old World Blues (add-on)|Old World Blues]]'' only) to get the [[Wild Wasteland]] trait, you can receive another BB gun at [[Jimmy's well]].
 
  +
 
==Behind the scenes==
  +
* Its name is a reference to the [[Wikipedia:82nd Airborne Division|82nd Airborne Division]], nicknamed the ''"All-American"'' division because upon activation in 1917 it was found to contain draftees from all forty-eight states. <ref>[http://www.formspring.me/JESawyer/q/336764177244781955 J.E Sawyer on Formspring]</ref>
  +
* The All-American was designed by J.E. Sawyer.<ref>[http://www.formspring.me/JESawyer/q/191585674674081328 J.E. Sawyer on Formspring]</ref>
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc|ps3|xbox360}} Sometimes the gun will drop through the floor of the shack, or just simply isn't there, rendering it unobtainable in some cases.
+
* {{Platforms|pc|xbox360|ps3}} When equipped, the Airborne decal on the gun is replaced by a copy of the gun's texture sheet.
  +
* {{platforms|xbox}} When going into zoom mode with the weapon equipped a blank terminal screen may come up (re-loading the last save will fix this).
* {{Platforms|pc|xbox360}} Player character's finger blocks the iron sights if player character is male, but not if player is female.
 
  +
* {{Platforms|ps3}} When dropped, it can disappear for no apparent reason (re-loading a previous save may fix this).
* {{Platforms|xbox360}} Sneak attacks with the Abilene Kid LE BB gun will not inflict critical damage unless that attack is a head shot. This tends to happen more often if the target has more DT than the base damage of the weapon.
 
* {{Platforms|xbox360}} (Tested at Mojave Outpost) Perform a sneak attack critical on any companion (preferably their head) and knock them unconscious (Hardcore Mode must be off) as soon as they revive do this again and the physics glitch activates hurtling the companion up into the sky and practically out of visual range, they will land nearby. When this was tested on ED-E however, after his landing and revival his antennae were 'broken' hovering over him in different positions. It may be necessary to reload a save in order to fix his appearance.
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
All_american_sights_aimed_down.png|The All-American's enhanced-zoom optic.
Abilene Kid LE BB gun stock.png|Stock of Abilene Kid LE BB gun.
 
  +
AA_Airborne_insigna.png|82nd Airborne Insignia.
BB gun loader.jpg|BB gun loader texture.
 
  +
All-AmericanDecalMissing.jpg|Decal bug.
 
</gallery>
 
</gallery>
   
  +
==References==
==Behind the scenes==
 
  +
{{References}}
The "Abilene Kid" was the youngest lead role in the 1948 movie "3 Godfathers", William Kearney, played by Harry Carey Jr.
 
   
 
{{Navbox weapons FNV}}
 
{{Navbox weapons FNV}}
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[[Category:Fallout: New Vegas unique weapons]]
 
[[Category:Fallout: New Vegas unique weapons]]
   
  +
[[ru:Всеамериканский]]
[[ru:Эксклюзивное пневморужьё "Дитя Абилина"]]
 
  +
[[pl:Wszechamerykański]]

Revision as of 22:08, 20 January 2013

 
Gametitle-FNV
Gametitle-FNV

The All-American is a unique weapon in Fallout: New Vegas.

Characteristics

The All-American is the unique variant of the semi-automatic Marksman carbine with woodland camouflage, a magazine capacity of 24 and a higher magnification scope. It also bears the distinctive 82nd "All-American" Airborne division insignia.

It is highly accurate, reliable and powerful with its fast rate of fire, making it one of the most versatile weapons in the game. This versatility includes the wide range of 5.56mm ammunition types; players should be sure to stock up on different 5.56mm variants to utilize this weapon to its full potential.

Durability

The All-American can fire a total of about 1995 standard rounds, the equivalent of 84 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP, AP & match199584
Surplus66228
.223 caliber round2495104

Variants

  • Marksman carbine, a rare standard variant with slightly reduced damage, rate of fire, a smaller magazine and less zoom.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Marksman carbine 24
136.85.7x124141.70.0420199565200866.71004
All-American 26
1566x1261320.03524199565900983.31004

Location

It is located in the Vault 34 armory, on an overturned table to the right side of the armory. If you have a human or ghoul companion when you access the armory, they may pick up the All-American. Also, the ghouls can kick around the weapon, and explosions can send it flying so if the gun isn't on the table or in a companion's inventory, make sure that you search the armory thoroughly.

Notes

Behind the scenes

  • Its name is a reference to the 82nd Airborne Division, nicknamed the "All-American" division because upon activation in 1917 it was found to contain draftees from all forty-eight states. [1]
  • The All-American was designed by J.E. Sawyer.[2]

Bugs

  • PCPC When equipped, the Airborne decal on the gun is replaced by a copy of the gun's texture sheet.
  • [Platforms needed] When going into zoom mode with the weapon equipped a blank terminal screen may come up (re-loading the last save will fix this).
  • Playstation 3Playstation 3Playstation 3 When dropped, it can disappear for no apparent reason (re-loading a previous save may fix this).

Gallery

References