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− | {{for|an overview of BB gun variants in the [[Fallout series|''Fallout'' series]] of games|BB gun}} |
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{{Bug Verification Project}} |
{{Bug Verification Project}} |
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{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
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|games =FNV |
|games =FNV |
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− | |image = |
+ | |image =All-American.png |
− | |icon = |
+ | |icon =Marksman carbine icon.png |
|type =unique gun |
|type =unique gun |
||
|skill =Guns |
|skill =Guns |
||
− | | |
+ | |strength req =4 |
− | | |
+ | |skill req =100 |
⚫ | |||
− | |other effect =Bonus critical damage<br />Bonus critical chance |
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+ | |perk1 =Bloody Mess (perk) |
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⚫ | |||
− | |perk1 |
+ | |perk1 mult =0.05 |
− | | |
+ | |perk2 =Lord Death |
− | |perk2 |
+ | |perk2 mult =0.03 |
− | | |
+ | |perk3 =Grunt |
− | |perk3 |
+ | |perk3 mult =0.25 |
⚫ | |||
|perk4 =Rapid Reload |
|perk4 =Rapid Reload |
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|perk4 reload mult =0.25 |
|perk4 reload mult =0.25 |
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|perk7 =Ain't Like That Now |
|perk7 =Ain't Like That Now |
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|perk7 attsec mult =0.2 |
|perk7 attsec mult =0.2 |
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− | | |
+ | |projectiles =1 |
⚫ | |||
− | |crit dmg =70 |
||
− | | |
+ | |min spread =0.035 |
− | | |
+ | |crit dmg =26 |
⚫ | |||
+ | |ammo =5.56mm round (Fallout: New Vegas) |
||
|ammo use =1 |
|ammo use =1 |
||
− | |clip rounds = |
+ | |clip rounds =24 |
− | |reload time = |
+ | |reload time =2 |
− | |ap = |
+ | |ap =13 |
− | |hp = |
+ | |hp =400 |
⚫ | |||
− | |strength req =1 |
||
− | | |
+ | |weight =6 |
⚫ | |||
⚫ | |||
− | | |
+ | |baseid ={{ID|00106feb}} |
⚫ | |||
− | |baseid ={{ID|0015ff5d}} |
||
}}{{Games|FNV}} |
}}{{Games|FNV}} |
||
− | The ''' |
+ | The '''All-American''' is a unique [[Fallout: New Vegas weapons|weapon]] in ''[[Fallout: New Vegas]]''. |
==Characteristics== |
==Characteristics== |
||
+ | The All-American is the unique variant of the semi-automatic [[Marksman carbine]] with woodland camouflage, a magazine capacity of 24 and a higher magnification scope. It also bears the distinctive [[82nd Airborne|82nd ''"All-American"'' Airborne]] division insignia. |
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− | The Abilene Kid LE BB gun is a variant of the standard [[BB gun (Fallout: New Vegas)|BB gun]], on both sides of the weapon's stock is the inscription "''Abilene Kid ~Limited Edition~ 1 of 200.''". Although it shows no obvious significant differences to the standard version when examined in the player's [[Pip-Boy]], it has a slightly higher [[critical chance]] and a dramatically higher critical [[damage]] bonus, boasting an astounding 70 points of added damage for a critical hit. With the [[Better Criticals]] [[Fallout: New Vegas perks|perk]] a critical hit from the Abilene Kid LE BB gun is on par with one from a [[Sniper rifle (Fallout: New Vegas)|sniper rifle]], doing 109 damage total compared to the sniper rifle's 113. |
||
+ | It is highly accurate, reliable and powerful with its fast rate of fire, making it one of the most versatile weapons in the game. This versatility includes the wide range of 5.56mm ammunition types; players should be sure to stock up on different 5.56mm variants to utilize this weapon to its full potential. |
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− | Due to its relatively low critical chance multiplier the Abilene Kid LE BB gun cannot be relied upon to be effective in normal combat without additional critical chance modifiers, such as the [[Finesse (perk)|Finesse]] perk or [[True Police Stories]] [[Fallout: New Vegas skill magazines|skill magazine]]. It can be considered more useful for stealth-based players who can rely on achieving [[sneak attack critical]]s regularly, further enhanced by the fact that the weapon is classified as silent. |
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− | |||
− | Like the standard BB gun, the Abilene Kid LE BB gun has a comparatively (to other rifle weapons) high [[spread]], which makes the weapon somewhat impractical to use for anything beyond mid-range [[Fallout: New Vegas combat|attacks]]. |
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===Durability=== |
===Durability=== |
||
− | The |
+ | The All-American can fire a total of about 1995 standard rounds, the equivalent of 84 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
+ | {{Durability table |
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− | |||
+ | | game =FNV |
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− | ==Variant== |
||
+ | | ammo =5.56mm round (Fallout: New Vegas) |
||
− | * [[BB gun (Fallout: New Vegas)|BB gun]], a standard version found throughout the [[Mojave Wasteland]]. |
||
+ | | hp =400 |
||
+ | | ammo use =1 |
||
+ | | clip rounds =24 |
||
+ | }} |
||
+ | ==Variants== |
||
+ | * [[Marksman carbine]], a rare standard variant with slightly reduced [[damage]], rate of fire, a smaller magazine and less zoom. |
||
⚫ | |||
===Comparison=== |
===Comparison=== |
||
{{Weapon comparison table |
{{Weapon comparison table |
||
|game =FNV |
|game =FNV |
||
|skill =guns |
|skill =guns |
||
− | |name1 = |
+ | |name1 =Marksman carbine |
|ammo use1 =1 |
|ammo use1 =1 |
||
− | |ap1 = |
+ | |ap1 =14 |
− | |attack shots/sec1 = |
+ | |attack shots/sec1 =5.7 |
− | |clip rounds1 = |
+ | |clip rounds1 =20 |
|crit % mult1 =1 |
|crit % mult1 =1 |
||
− | |crit dmg1 = |
+ | |crit dmg1 =24 |
− | |damage1 = |
+ | |damage1 =24 |
− | |hp1 = |
+ | |hp1 =400 |
− | |min spread1 =0. |
+ | |min spread1 =0.04 |
|projectiles1 =1 |
|projectiles1 =1 |
||
− | |skill req1 = |
+ | |skill req1 =100 |
− | |strength req1 = |
+ | |strength req1 =4 |
− | |value1 = |
+ | |value1 =5200 |
|vats attacks1 =1 |
|vats attacks1 =1 |
||
− | |weight1 = |
+ | |weight1 =6 |
− | |name2 = |
+ | |name2 =All-American |
|ammo use2 =1 |
|ammo use2 =1 |
||
− | |ap2 = |
+ | |ap2 =13 |
− | |attack shots/sec2 = |
+ | |attack shots/sec2 =6 |
− | |clip rounds2 = |
+ | |clip rounds2 =24 |
− | |crit % mult2 =1 |
+ | |crit % mult2 =1 |
− | |crit dmg2 = |
+ | |crit dmg2 =26 |
− | |damage2 = |
+ | |damage2 =26 |
− | |hp2 = |
+ | |hp2 =400 |
− | |min spread2 =0. |
+ | |min spread2 =0.035 |
|projectiles2 =1 |
|projectiles2 =1 |
||
− | |skill req2 = |
+ | |skill req2 =100 |
− | |strength req2 = |
+ | |strength req2 =4 |
− | |value2 = |
+ | |value2 =5900 |
|vats attacks2 =1 |
|vats attacks2 =1 |
||
− | |weight2 = |
+ | |weight2 =6 |
}} |
}} |
||
− | == |
+ | ==Location== |
+ | It is located in the [[Vault 34]] armory, on an overturned table to the right side of the armory. If you have a [[human]] or [[ghoul]] [[Fallout: New Vegas companions|companion]] when you access the armory, they may pick up the All-American. Also, the [[ghoul]]s can kick around the [[Fallout: New Vegas weapons|weapon]], and explosions can send it flying so if the gun isn't on the table or in a companion's [[inventory]], make sure that you search the armory thoroughly. |
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− | * It can be found in [[Fields' Shack]], south-west of [[Nellis Air Force Base]]. The shack is right next to the main road leading in to the base. The gun is sitting on one of the shelves on the left wall. |
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⚫ | |||
− | * If you have the [[Wild Wasteland]] [[Fallout: New Vegas traits|trait]], the gun will instead be located inside a well that appears in front of the shack. The well appears after talking to [[Rex (Fallout: New Vegas)|Rex]] upon him saying ''"aroo"'' and asking him if someone fell down a well. Doing this will cause you to receive a map marker denoting the [[Fallout: New Vegas locations|location]] of [[Jimmy's Well]]. |
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− | {{FNVWW|end}} |
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==Notes== |
==Notes== |
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+ | * The scope has the same crosshairs and 3.5x magnification as the [[Sniper rifle (Fallout: New Vegas)|sniper rifle]] and the [[Gobi Campaign scout rifle]]. |
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− | * If you got the gun from [[Fields' shack]] and then use the Auto-Doc in [[The Sink]] (''[[Old World Blues (add-on)|Old World Blues]]'' only) to get the [[Wild Wasteland]] trait, you can receive another BB gun at [[Jimmy's well]]. |
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+ | |||
⚫ | |||
+ | * Its name is a reference to the [[Wikipedia:82nd Airborne Division|82nd Airborne Division]], nicknamed the ''"All-American"'' division because upon activation in 1917 it was found to contain draftees from all forty-eight states. <ref>[http://www.formspring.me/JESawyer/q/336764177244781955 J.E Sawyer on Formspring]</ref> |
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+ | * The All-American was designed by J.E. Sawyer.<ref>[http://www.formspring.me/JESawyer/q/191585674674081328 J.E. Sawyer on Formspring]</ref> |
||
==Bugs== |
==Bugs== |
||
− | * {{Platforms|pc |
+ | * {{Platforms|pc|xbox360|ps3}} When equipped, the Airborne decal on the gun is replaced by a copy of the gun's texture sheet. |
+ | * {{platforms|xbox}} When going into zoom mode with the weapon equipped a blank terminal screen may come up (re-loading the last save will fix this). |
||
− | * {{Platforms|pc|xbox360}} Player character's finger blocks the iron sights if player character is male, but not if player is female. |
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+ | * {{Platforms|ps3}} When dropped, it can disappear for no apparent reason (re-loading a previous save may fix this). |
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− | * {{Platforms|xbox360}} Sneak attacks with the Abilene Kid LE BB gun will not inflict critical damage unless that attack is a head shot. This tends to happen more often if the target has more DT than the base damage of the weapon. |
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− | * {{Platforms|xbox360}} (Tested at Mojave Outpost) Perform a sneak attack critical on any companion (preferably their head) and knock them unconscious (Hardcore Mode must be off) as soon as they revive do this again and the physics glitch activates hurtling the companion up into the sky and practically out of visual range, they will land nearby. When this was tested on ED-E however, after his landing and revival his antennae were 'broken' hovering over him in different positions. It may be necessary to reload a save in order to fix his appearance. |
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==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
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+ | All_american_sights_aimed_down.png|The All-American's enhanced-zoom optic. |
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− | Abilene Kid LE BB gun stock.png|Stock of Abilene Kid LE BB gun. |
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+ | AA_Airborne_insigna.png|82nd Airborne Insignia. |
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− | BB gun loader.jpg|BB gun loader texture. |
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+ | All-AmericanDecalMissing.jpg|Decal bug. |
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</gallery> |
</gallery> |
||
+ | ==References== |
||
⚫ | |||
+ | {{References}} |
||
− | The "Abilene Kid" was the youngest lead role in the 1948 movie "3 Godfathers", William Kearney, played by Harry Carey Jr. |
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{{Navbox weapons FNV}} |
{{Navbox weapons FNV}} |
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[[Category:Fallout: New Vegas unique weapons]] |
[[Category:Fallout: New Vegas unique weapons]] |
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+ | [[ru:Всеамериканский]] |
||
− | [[ru:Эксклюзивное пневморужьё "Дитя Абилина"]] |
||
+ | [[pl:Wszechamerykański]] |
Revision as of 22:08, 20 January 2013
Bug Verification Project
This article is within the scope of the Bug Verification Project. This project is dedicated to increasing the validity of game bugs. For participation, please check the project page.
|
The All-American is a unique weapon in Fallout: New Vegas.
Characteristics
The All-American is the unique variant of the semi-automatic Marksman carbine with woodland camouflage, a magazine capacity of 24 and a higher magnification scope. It also bears the distinctive 82nd "All-American" Airborne division insignia.
It is highly accurate, reliable and powerful with its fast rate of fire, making it one of the most versatile weapons in the game. This versatility includes the wide range of 5.56mm ammunition types; players should be sure to stock up on different 5.56mm variants to utilize this weapon to its full potential.
Durability
The All-American can fire a total of about 1995 standard rounds, the equivalent of 84 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard, HP, AP & match | 1995 | 84 |
Surplus | 662 | 28 |
.223 caliber round | 2495 | 104 |
Variants
- Marksman carbine, a rare standard variant with slightly reduced damage, rate of fire, a smaller magazine and less zoom.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Marksman carbine | 24 | 136.8 | 5.7 | x1 | 24 | 14 | 1.7 | 0.04 | 20 | 1995 | 6 | 5200 | 866.7 | 100 | 4 |
All-American | 26 | 156 | 6 | x1 | 26 | 13 | 2 | 0.035 | 24 | 1995 | 6 | 5900 | 983.3 | 100 | 4 |
Location
It is located in the Vault 34 armory, on an overturned table to the right side of the armory. If you have a human or ghoul companion when you access the armory, they may pick up the All-American. Also, the ghouls can kick around the weapon, and explosions can send it flying so if the gun isn't on the table or in a companion's inventory, make sure that you search the armory thoroughly.
Notes
- The scope has the same crosshairs and 3.5x magnification as the sniper rifle and the Gobi Campaign scout rifle.
Behind the scenes
- Its name is a reference to the 82nd Airborne Division, nicknamed the "All-American" division because upon activation in 1917 it was found to contain draftees from all forty-eight states. [1]
- The All-American was designed by J.E. Sawyer.[2]
Bugs
- When equipped, the Airborne decal on the gun is replaced by a copy of the gun's texture sheet.
- [Platforms needed] When going into zoom mode with the weapon equipped a blank terminal screen may come up (re-loading the last save will fix this).
- When dropped, it can disappear for no apparent reason (re-loading a previous save may fix this).