Fallout Wiki
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{{Bug Verification Project}}
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{{Games|FO3|FNV}}
 
  +
{{Infobox item
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[[Image:LockpickTurningLock.png‎|280px|thumb|top]]
 
  +
|games =FO3
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'''Locks''' are found throughout the wasteland on doors, safes and boxes. In ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]'', the player can use their [[Lockpick]] [[skill]] to pick a lock using [[bobby pins]]. Some can also be unlocked with [[keys]].
 
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|type =misc
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|image =Holotape.png
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|weight =1
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|value =150
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|baseid ={{ID|000cade6}}
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|quests =''[[Just for the Taste of It]]''
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}}{{Games|FO3}}
   
  +
The '''Nuka-Cola Clear formula ''' is a quest item in ''[[Fallout 3]]''.
−
==Lockpicking in ''[[Fallout]]'', ''[[Fallout 2]]'' and ''[[Fallout Tactics: Brotherhood of Steel]]''==
 
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Picking locks in older ''Fallout'' games is simpler than in ''Fallout 3'' and ''Fallout: New Vegas''; instead of a mini-game, a lockpick skill roll will take place every time you use the skill on a door or a container. A successful roll will open the lock, a failure will not. A critical failure will break the lock, rendering it unavailable until the next day.
 
   
  +
==Background==
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The lockpick skill can be used on unlocked doors and containers as well, and locking them will give the same amount of experience as unlocking a locked one (25 XP). Note that one door or container can give experience only once via lockpicking.
 
  +
The formula describes how to make Nuka-Cola Clear, a type of [[Nuka-Cola]] that was invented shortly before the [[Great War]] but never mass produced. It was said to not have as much kick as Nuka-Cola, but made up for that with its clear appearance.
   
  +
==Locations==
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==Lockpicking in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]''==
 
  +
* The formula is located in the R&D section in the safe on the wall of the [[Nuka-Cola plant]]. R&D is research and development, and is located in the first area to the left, after entering the plant. You must get the key for the safe from [[Milo, Shipping Foreman]].
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===Lock difficulties===
 
  +
* After getting the formula, head to the [[Red Racer factory]], northeast of the Nuka-Cola plant, where you will be met by [[Ledoux|Goalie Ledoux]] and the remaining members of his faction, [[Sudden-Death Overtime]] (you'll find the corpse of one of his teammates elsewhere in the Nuka-Cola plant). He will offer you 250 caps for the formula or 400 caps if you pass the speech check. You may also choose to "face-off", resulting in the group turning hostile, allowing you to keep the formula for yourself for collection value.
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{|style="clear:right; float:right; text-align:center; margin-left:0.5em;" class="va-table"
 
  +
* You can however talk him to pay the 400 caps and afterwards kill him and his crew without loss of Karma. Also you can take the formula again - so that you will have two in possession (maybe only one if you are carrying it with you).
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!Difficulty
 
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!Required [[Lockpick]]
 
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![[Experience Points|XP]] reward
 
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|-
 
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|Very Easy
 
−
|0
 
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|20
 
−
|-
 
−
|Easy
 
−
|25
 
−
|30
 
−
|-
 
−
|Average
 
−
|50
 
−
|40
 
−
|-
 
−
|Hard
 
−
|75
 
−
|50
 
−
|-
 
−
|Very Hard
 
−
|100
 
−
|60
 
−
|}
 
   
  +
==Related quests==
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Locks come in 5 difficulties: very easy, easy, average, hard and very hard. Which locks you can pick depends on your Lockpick skill (see table to the right). Difficulty and your Lockpick skill also determine the probability of success for an attempt to force a lock open (see [[Lock#Force lock|force lock]] below).
 
  +
* [[The Nuka-Cola Challenge]] (''[[Just for the Taste of It]]'' is only available during this quest)
   
  +
==Notes==
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===Experience points===
 
  +
Though it no longer serves any purpose, this item is still found in the game files for ''[[Fallout: New Vegas]]''.
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Depending on its difficulty (harder locks reward more XP), successfully opening a lock grants an amount of [[Experience Points|XP]]. Without any XP reward-increasing [[Fallout 3 perks|perks]], each level rewards the player with the XP shown in the table above.
 
−  
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===Picking a lock===
 
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[[File:PickLockBobbyPinLocations.png‎|150px|thumb|right]]
 
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In order to pick a lock you must have a Lockpick skill high enough for the difficulty of the lock, and you must possess one or more bobby pins. Bobby pins are weightless items, often found in first aid kits and locked containers.
 
−  
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If the conditions are met, a mini game is activated. A bobby pin and screwdriver (a free, weightless item which does not appear in your inventory) are inserted into the keyhole of the lock. The player attempts to find the correct position for the pin, which is checked by turning the screwdriver as if it were a key. The further the screwdriver turns the lock, the closer the pin is to the correct position. Once the screwdriver is able to turn the lock a full 90 degrees, the lock opens.
 
−  
−
The basic premise is complicated by several factors. If the player fails to determine the correct position of the lock too many times, the bobby pin will break, forcing the player to use another in order to continue the attempt. The number of times it takes for a pin to break varies, as placing too much force on the screwdriver will cause it to break faster than a light touch. The integrity of the pin can be roughly tracked by how violently it shakes on a failed attempt. When it is about to break, it will bounce out of the center position. The player can exit the mini game and restart it, which will prevent the pin from breaking, but this will also reset the correct position for the pin. Since there are dozens of bobby pins in the main game alone, it is often more practical to simply break one or two pins on a difficult lock. In addition, the difficulty level of the lock determines how accurately the bobby pin must be placed and how easy the pin is to break. A very easy lock needs little to no pin adjustment for a successful attempt, in turn making the likelihood of breaking a pin low. A very hard lock, conversely, requires extremely precise placement, and thus the repeated checks to find the correct position will wear out a pin quickly.
 
−
 
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====Controls for PC====
 
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The bobby pin is moved with the mouse, in a semi-circle around the top of the lock. The screwdriver is moved by tapping any movement key. In order to get the most out of a single pin, it is recommended to gently tap the screwdriver until it encounters resistance, then adjust the pin position and repeat until the lock is opened.
 
−  
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====Controls for console versions====
 
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The bobby pin is moved with one analog stick, and the screwdriver with the other. The controller will vibrate with the wiggling of the bobby pin, and vibrate strongly as it starts to break. As with the PC, a light touch is recommended to keep the pin intact as long as possible.
 
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===Force lock===
 
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It is also possible to skip the mini game by attempting to force a lock open. The probability of success for this action depends on your Lockpick skill and the difficulty of the lock. This is far less reliable than the mini game, as the only combination which has a 100% success rate is a very easy lock with a Lockpick skill of 90-100; every other combination will have a smaller percentage.
 
−  
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If you fail at forcing the lock open it will break, and no other attempt at opening it can be made unless you have the [[Infiltrator (perk)|Infiltrator]] perk (which grants a second attempt) or the appropriate key.
 
−  
−
==List of locks (Fallout 3)==
 
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<!-- Please keep this list alphabetical. -->
 
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{| class="va-table sortable"
 
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!style="width:15em"|Closest map marker
 
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!Directions
 
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!style="width:7em"|Difficulty
 
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|-
 
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|[[Chryslus Building]]
 
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|Lower offices, first door on the left in the hallway.
 
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|Very Hard
 
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|-
 
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|[[Citadel]]
 
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|[[Citadel B ring|B-Ring]]: [[Elder Lyons]]' safe in the far back of his room, near his bed.
 
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|Very Hard
 
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|-
 
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|[[Citadel]]
 
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|[[Citadel Lab]]: The Armory is located in an extra room on the bottom level with a locked cell door.
 
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|Very Hard
 
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|-
 
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|[[Corvega Factory]]
 
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|South of it, a footlocker in a flipped over truck trailer.
 
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|Very Hard
 
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|-
 
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|[[Dukov's Place]]
 
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|South of it, in a small enclosed raider camp. [[ammunition box]] behind a counter.
 
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|Very Hard
 
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|-
 
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|[[Falls Church]]
 
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|The southernmost of the Office buildings with a bunch of [[Vault 87 super mutant|super mutants]] has a 100 skill door inside.
 
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|Very Hard
 
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|-
 
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|[[Fort Bannister]]
 
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|In a bunker to the right just as you enter the front entrance.
 
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|Very Hard
 
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|-
 
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|[[Fort Constantine]]
 
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|Bomb Storage, and several doors within.
 
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|Very Hard
 
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|-
 
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|[[Grayditch]]
 
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|Dumpster, behind the diner.
 
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|Very Hard
 
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|-
 
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|[[L.O.B. Enterprises]]
 
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|Safe in the CEO office.
 
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|Very Hard
 
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|-
 
−
 
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|[[Mama Dolce's]]
 
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|Food Distribution: 2 doors on an isolated catwalk with blank walls behind them.
 
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|Very Hard
 
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|-
 
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|[[MDPL Mass Relay Station]]
 
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|Safe inside.
 
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|Very Hard
 
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|-
 
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|[[Megaton]]
 
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|[[Mister Burke's house]]
 
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|Very Hard
 
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|-
 
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|[[Megaton]]
 
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|[[Craterside Supply]]
 
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|Very Hard
 
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|-
 
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|[[Megaton]]
 
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|Desk in [[Water processing plant]]; see [[Leo's Drug Habit]]
 
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|Very Hard
 
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|-
 
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|[[Megaton]]
 
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|[[Megaton armory]]
 
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|Very Hard
 
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|-
 
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|[[Minefield]]
 
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|Small model house inside the [[Gibson House]] (the key to this model house can be found inside the [[Capitol Post (location)|Capitol Post building]] in [[L'Enfant Plaza]] on the body of [[Gibson]])
 
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|Very Hard
 
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|-
 
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|[[Museum of History]]
 
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|On the 2nd floor.
 
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|Very Hard
 
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|-
 
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|[[National Archives]]
 
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|Along the "front door" (long way) entrance to [[Button Gwinnett (robot)|Button Gwinnett]]'s office.
 
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|Very Hard
 
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|-
 
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|[[National Archives]]
 
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|Gate, Archives Sub-basement, on top of stair case, opposite to "Door to Archives Secure Wing East".
 
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|Very Hard
 
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|-
 
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|[[Nuka-Cola Factory]]
 
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|Door straight ahead as you enter. It can be opened from other side with a switch on the left.
 
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|Very Hard
 
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|-
 
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|[[Oasis]]
 
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|Gate to the Damp Caves to fulfill the [[Oasis (quest)|Oasis]] quest.
 
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|Very Hard
 
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|-
 
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|[[Old Olney]]
 
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|[[Old Olney Sewers]] has one.
 
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|Very Hard
 
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|-
 
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|[[Rivet City]]
 
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|In the [[Broken Bow]] at the west end of the ship. Watch out for the frag mine on the left as soon as you enter. This door can also be unlocked by activating a flip switch just on the other side of the door if you enter the Broken Bow the long way (underwater entrance).
 
−
|Very Hard
 
−
|-
 
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|[[Rockbreaker's Last Gas]]
 
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|Gun Locker in the Abandoned Shack at the top of the cliff. Contains the [[Victory Rifle]].
 
−
|Very Hard
 
−
|-
 
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|[[Roosevelt Academy]]
 
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|Roosevelt Library
 
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|Very Hard
 
−
|-
 
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|[[SatCom Array NW-07c]]
 
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|First Aid Kit 50 metres away due East inside at the back of a blue semi-truck. Also find "Internment Orders" holotape at the mouth of the truck's rear opening.
 
−
|Very Hard
 
−
|-
 
−
|[[Springvale School]]
 
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|On the lower level - leads to an unfinished tunnel towards [[Vault 101]]
 
−
|Very Hard
 
−
|-
 
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|[[Springvale School]]
 
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|On the second level - ammunition box located next to a terminal.
 
−
|Easy
 
−
|-
 
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|[[VAPL-58 Power Station]]
 
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|Safe inside, also north of it, inside a walled up cable tower.
 
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|Very Hard
 
−
|-
 
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|[[Wheaton Armory]]
 
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|In a very radioactive bunker with an excellent stash of weapons behind it.
 
−
|Very Hard
 
−
|}
 
   
 
==Behind the scenes==
 
==Behind the scenes==
  +
Nuka-Cola Clear is a reference to [[Wikipedia:Crystal Pepsi|Crystal Pepsi]] and [[Wikipedia:Tab Clear|Tab Clear]].{{Citation needed}}
−
* The way in which lock picking is portrayed in ''Fallout 3'' and ''Fallout: New Vegas'' is almost completely inaccurate. A torque wrench (screwdriver) and a pick (bobby pin) are present, but the action of actually picking the lock is nothing like what a pin tumbler lock or most other locks with a cylindrical design would require to successfully manipulate the lock.
 
   
 
==Bugs==
 
==Bugs==
  +
* {{Platforms|ps3|xbox360|pc}} If you keep the Nuka-Cola Clear formula in [[My Megaton house]], you can sell it to Ledoux but retain the formula. After that you can duplicate the formula by killing Ledoux and looting the formula from his body. {{Verify|verified}}
−
* {{platforms|xbox360}} Once your bobby pin breaks if you immediately press the "Force Lock" key the lock will be picked. The screwdriver continues moving without a pin hitting any tumblers.
 
−  
−
==List of locks (Fallout: New Vegas)==
 
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<!-- Please keep this list alphabetical. -->
 
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{| class="va-table sortable"
 
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!style="width:15em"|Closest map marker
 
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!Directions
 
−
!style="width:7em"|Difficulty
 
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|-
 
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|[[Atomic Wrangler Casino]]
 
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|Ground level, behind the bar, near the bathroom there is a door.
 
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|Very hard
 
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|-
 
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|[[Bison Steve hotel]]
 
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|In the gift shop, behind the counter. Contains [[Lucky]].
 
−
|Hard
 
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|-
 
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|[[Bitter Springs recreation area]]
 
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|In the office, there is a safe.
 
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|Average
 
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|-
 
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|[[Black Mountain]]
 
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|Behind the broadcast building after you've reached the top there's a gate.
 
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|Hard
 
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|-
 
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|[[Bloodborne Cave]]
 
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|Go straight as you enter the cave and you'll find a gate, be careful as there is a trap wire right behind the gate.
 
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|Very Hard
 
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|-
 
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|[[Bloodborne Cave]]
 
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|You need to have picked the very hard gate first, and then there's a trunk.
 
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|Average
 
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|-
 
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|[[Bradley's shack]]
 
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|Behind his bed is a first aid box.
 
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|Very Easy
 
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|-
 
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|[[Brewer's beer bootlegging]]
 
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|The door to the cellar.
 
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|Average
 
−
|-
 
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|[[Brewer's beer bootlegging]]
 
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|In the basement is a gun cabinet. Can also be unlocked with the key found in the next room on the table with the chemistry set.
 
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|Hard
 
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|-
 
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|[[Brewer's beer bootlegging]]
 
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|In the southeastern corner of the cellar is an explosives crate.
 
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|Average
 
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|-
 
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|[[Camp Forlorn Hope]]
 
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|Across from the Quartermaster's tent; the storage shed door.
 
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|Very Hard
 
−
|-
 
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|[[Camp Forlorn Hope]]
 
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|In [[Camp Forlorn Hope medical center | the Medical Center]], there's a locker.
 
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|Hard
 
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|-
 
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|[[Camp McCarran]]
 
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|In a large tent north of the central entrance to [[Camp McCarran terminal building]] there is a Grenade Box.
 
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|Average
 
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|-
 
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|[[Camp McCarran terminal building]]
 
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|The [[MP confiscated goods trunk]] found on the second floor, across from the interrogation room. Can also be unlocked with the [[NCR MP confiscated goods trunk key]].
 
−
|Very Hard
 
−
|-
 
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|[[Cannibal Johnson's cave]]
 
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|Next to [[Cannibal Johnson]]'s bed there is a locked trunk.
 
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|Average
 
−
|-
 
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|[[Charleston Cave]]
 
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|In the center of the large room directly south of the entrance there is an ammunition box.
 
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|Easy
 
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|-
 
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|[[Crimson Caravan Company]]
 
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|In the [[guard barracks]] there is an ammunition box.
 
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|Easy
 
−
|-
 
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|[[Crimson Caravan Company]]
 
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|In the [[Crimson Caravan main office]], the desk that [[Alice McLafferty]] sits behind.
 
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|Very Easy
 
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|-
 
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|[[El Rey motel]]
 
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|At the western end of the bridge near the motel, there is a mine box near a sandbag fortification.
 
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|Easy
 
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|-
 
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|[[Emergency service railyard]]
 
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|At the southwest corner of the building, there is a metal box under the wooden platform.
 
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|Easy
 
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|-
 
−
|[[Freeside]]
 
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|In the [[Atomic Wrangler Casino]], the door in the large entrance room labeled for entry by authorized personnel only.
 
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|Very Hard
 
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|-
 
−
|[[Gomorrah]]
 
−
|Various doors throughout the building.
 
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|Very Hard
 
−
|-
 
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|[[Goodsprings]]
 
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|Northeast exterior door of [[Prospector Saloon]].
 
−
|Very Easy
 
−
|-
 
−
|[[Goodsprings]]
 
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|Southwest exterior door of Prospector Saloon.
 
−
|Very Easy
 
−
|-
 
−
|[[Goodsprings]]
 
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|Safe inside bedroom of Goodsprings Home directly SE from [[Doc Mitchell's house]].
 
−
|Average
 
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|-
 
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|[[Goodsprings]]
 
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|Safe inside [[Goodsprings schoolhouse]]. It can also be unlocked via the nearby Average terminal.
 
−
|Easy
 
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|-
 
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|[[Goodsprings]]
 
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|Floor safe inside [[Goodsprings gas station]]. It's located behind the counter, partially concealed by the bed.
 
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|Easy
 
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|-
 
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|[[Goodsprings]]
 
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|Floor safe in south room of [[Prospector Saloon]]. It can also be unlocked via the nearby Easy terminal.
 
−
|Hard
 
−
|-
 
−
|[[Gun Runners (Fallout: New Vegas)]]
 
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|The chain gate to the left of the kiosk.
 
−
|Average
 
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|-
 
−
|[[Gun Runners (Fallout: New Vegas)]]
 
−
|The locker on the right in the room with the Gun runner terminal.
 
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|Average
 
−
|-
 
−
|[[HELIOS One]]
 
−
|A door at the southeastern corner of HELIOS One Power Plant.
 
−
|Very Easy
 
−
|-
 
−
|[[HELIOS One]]
 
−
|A safe at the [[Solar collection tower]] down the stairs from the entrance.
 
−
|Average
 
−
|-
 
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|[[HELIOS One]]
 
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|A safe at the [[Solar collection tower]], downstairs in a southern room.
 
−
|Average
 
−
|-
 
−
|[[Hidden supply cave]]
 
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|The exterior door of the cave.
 
−
|Average
 
−
|-
 
−
|[[Hidden Valley]]
 
−
|The door in the bunker that is next to the intercom.
 
−
|Very Hard
 
−
|-
 
−
|[[Jacobstown]]
 
−
|The exterior door of the Jacobstown Bungalow that is closest to the [[Jacobstown lodge]]'s front doors.
 
−
|Average
 
−
|-
 
−
|[[Jean Sky Diving]]
 
−
|There's a locker inside the building. It can also be unlocked with the key on the nearby table.
 
−
|Average
 
−
|-
 
−
|[[Lucky 38]]
 
−
|At the [[Cocktail Lounge]] you can find a safe.
 
−
|Average
 
−
|-
 
−
|[[Lucky 38]]
 
−
|At the [[Cocktail Lounge]] you can find a briefcase.
 
−
|Hard
 
−
|-
 
−
|[[NCR Correctional Facility]]
 
−
|On the first floor of the Administration building, there's a First aid box.
 
−
|Easy
 
−
|-
 
−
|[[NCR Correctional Facility]]
 
−
|On the second floor of the Administration building, there's a door directly ahead of the top of the stairs.
 
−
|Average
 
−
|-
 
−
|[[NCR Correctional Facility]]
 
−
|On the second floor of the Administration building, there's a wall safe directly behind [[Eddie]].
 
−
|Average
 
−
|-
 
−
|[[NCR Correctional Facility]]
 
−
|In Cell Block A, there is an armor case in the last cell on the right.
 
−
|Average
 
−
|-
 
−
|[[NCR Correctional Facility]]
 
−
|In Cell Block A, there is a mine box in the last cell on the right.
 
−
|Easy
 
−
|-
 
−
|[[NCR Correctional Facility]]
 
−
|In Cell Block B, there's a footlocker in the first cell on the right.
 
−
|Very Easy
 
−
|-
 
−
|[[NCR Correctional Facility]]
 
−
|In Cell Block B, the first cell door to the left.
 
−
|Easy
 
−
|-
 
−
|[[Nipton]]
 
−
|The cage door in the booby-trapped house East of the [[Nipton General Store]]. Contains
 
−
|Average
 
−
|-
 
−
|[[Nipton]]
 
−
|The refrigerator in the booby-trapped house East of the Nipton General Store.
 
−
|Easy
 
−
|-
 
−
|[[Nipton]]
 
−
|The kitchen cabinet in the booby-trapped house East of the Nipton General Store.
 
−
|Average
 
−
|-
 
−
|[[Nipton]]
 
−
|The desk in the booby-trapped house East of the Nipton General Store.
 
−
|Very Easy
 
−
|-
 
−
|[[Nipton]]
 
−
|The bedroom cabinet in the booby-trapped house East of the Nipton General Store.
 
−
|Easy
 
−
|-
 
−
|[[Nipton]]
 
−
|The safe in the bathroom of the booby-trapped house East of the Nipton General Store.
 
−
|Very Easy
 
−
|-
 
−
|[[Nipton General Store]]
 
−
|The door behind the counter.
 
−
|Easy
 
−
|-
 
−
|[[Nipton Hall]]
 
−
|In Town Hall Steyn's Office, there is a door.
 
−
|Very Easy
 
−
|-
 
−
|[[Nipton Hall]]
 
−
|In Town Hall Steyn's Office, the door to the room behind the mayor's office.
 
−
|Average
 
−
|-
 
−
|[[Nipton Road Reststop]]
 
−
|There is a Grenade Box in the destroyed house to the North of the road.
 
−
|Easy
 
−
|-
 
−
|[[Novac]]
 
−
|Inside the [[Dino Dee-lite front desk]], behind the counter there is a floor safe.
 
−
|Easy
 
−
|-
 
−
|[[Novac]]
 
−
|Inside the [[Dino Bite gift shop]], behind the counter there is a door.
 
−
|Very Easy
 
−
|-
 
−
|[[Novac]]
 
−
|Inside [[Ranger Andy's bungalow]], there is a gun case atop a shelf on the wall.
 
−
|Average
 
−
|-
 
−
|[[Novac]]
 
−
|Inside [[McBride House]], there is a first aid box in the bathroom.
 
−
|Easy
 
−
|-
 
−
|[[Novac]]
 
−
|Inside McBride House, there is a gun case atop a shelf on the wall.
 
−
|Average
 
−
|-
 
−
|[[Novac]]
 
−
|Inside the Novac House just north of McBride House, there is a first aid box in the bathroom.
 
−
|Very Easy
 
−
|-
 
−
|[[Novac]]
 
−
|Inside the Novac House just north of McBride House, there is a footlocker in the bedroom.
 
−
|Average
 
−
|-
 
−
|[[Novac]]
 
−
|Inside the Novac House just south of [[No-bark's shack]], there is a footlocker under the bed in the bedroom.
 
−
|Easy
 
−
|-
 
−
|[[Ranger station Bravo]]
 
−
|Inside the truck trailer at the southwestern corner of the station, there are four total Ammunition boxes.
 
−
|Average
 
−
|-
 
−
|[[Ranger station Delta]]
 
−
|Inside the communications tent, there is a Gun Case.
 
−
|Average
 
−
|-
 
−
|[[Ranger station Echo]]
 
−
|Inside the communications hut, there is an Ammunition Box.
 
−
|Easy
 
−
|-
 
−
|[[Ranger station Foxtrot]]
 
−
|Inside the tent, there is a First Aid Box.
 
−
|Very Easy
 
−
|-
 
−
|[[Ranger station Foxtrot]]
 
−
|Inside the tent, there is a Mine Box.
 
−
|Very Easy
 
−
|-
 
−
|[[REPCONN Headquarters]]
 
−
|A door on the main floor, to the right of the lobby as soon as the building is entered. Can also be unlocked with the nearby Average terminal.
 
−
|Average
 
−
|-
 
−
|[[REPCONN Headquarters]]
 
−
|A door on the main floor, to the right of two [[Protectron (Fallout: New Vegas)|Protectron]] bays.
 
−
|Average
 
−
|-
 
−
|[[REPCONN Headquarters]]
 
−
|A door on the main floor, near the Shipping sign.
 
−
|Very Hard
 
−
|-
 
−
|[[REPCONN Headquarters]]
 
−
|A door on the main floor, behind the counter in the gift shop.
 
−
|Hard
 
−
|-
 
−
|[[REPCONN Headquarters]]
 
−
|A safe in the room behind the gift shop.
 
−
|Average
 
−
|-
 
−
|[[REPCONN Headquarters]]
 
−
|On the main floor past three exhibit rooms is a double broken door.
 
−
|Average
 
−
|-
 
−
|[[REPCONN Headquarters]]
 
−
|A door to the second floor, located by climbing the ramp created by the broken floor in the room with the [[Q-35 matter modulator]].
 
−
|Hard
 
−
|-
 
−
|[[REPCONN Headquarters]]
 
−
|On the second floor, across the hall from the Hard locked door containing the Q-35 matter modulator, there are two separate doors.
 
−
|Average
 
−
|-
 
−
|[[REPCONN Headquarters]]
 
−
|On the second floor, across the hall from the Hard locked door containing the Q-35 matter modulator, there are two separate doors.
 
−
|Average
 
−
|-
 
−
|[[REPCONN Headquarters]]
 
−
|A safe in the northwestern corner of the top floor. Can also be unlocked via the nearby terminal.
 
−
|Easy
 
−
|-
 
−
|[[REPCONN test site]]
 
−
|On the road leading to the site, to the southeast there's a Grenade Box in the sandbag-fortified area where the road curves slightly.
 
−
|Easy
 
−
|-
 
−
|[[REPCONN test site]]
 
−
|In the lobby, there's a door directly behind the semi-circular desk.
 
−
|Easy
 
−
|-
 
−
|[[REPCONN test site]]
 
−
|Up the stairs beyond the locked lobby door, the first door on the left.
 
−
|Easy
 
−
|-
 
−
|[[REPCONN Test Site]]
 
−
|Up the stairs beyond the locked lobby door, inside the locked room on the left, there's a safe.
 
−
|Easy
 
−
|-
 
−
|[[REPCONN test site]]
 
−
|Up the stairs beyond the locked lobby door, inside the locked room on the left, there's a door.
 
−
|Easy
 
−
|-
 
−
|[[REPCONN test site]]
 
−
|Up the west stairs beyond the broken double doors, the first door on the left.
 
−
|Very Easy
 
−
|-
 
−
|[[REPCONN test site]]
 
−
|On the third floor, in a carpeted room. There's a safe behind the semi-circular desk.
 
−
|Average
 
−
|-
 
−
|[[REPCONN test site]]
 
−
|On the third floor, the room across the hall from the carpeted room.
 
−
|Very Easy
 
−
|-
 
−
|[[REPCONN test site]]
 
−
|The door to the REPCONN basement. Can also be unlocked with the key given to the player by [[Jason Bright]].
 
−
|Easy
 
−
|-
 
−
|[[REPCONN test site]]
 
−
|In REPCONN basement, the southern room. Harland is inside.
 
−
|Easy
 
−
|-
 
−
|[[Ruby Hill mine]]
 
−
|In the area filled with water. You can get there either by swimming or walking, there is a box.
 
−
|Average
 
−
|-
 
−
|[[Ruby Hill mine]]
 
−
|In the area filled with water. You can get there either by swimming or walking, there is a box.
 
−
|Hard
 
−
|-
 
−
|[[Sniper's nest]]
 
−
|A Gun Case on the floor.
 
−
|Very Hard
 
−
|-
 
−
|[[Sunset Sarsaparilla Headquarters]]
 
−
|Go up a flight of stairs and down another to the ground floor. The door that's already open and broken can be picked for the xp.
 
−
|Very Hard
 
−
|-
 
−
|[[The Prospector's Den]]
 
−
|In the second room on the right, there is an Armor Case.
 
−
|Average
 
−
|-
 
−
|[[The Prospector's Den]]
 
−
|In the second room on the right, there is a Gun Case.
 
−
|Easy
 
−
|-
 
−
|[[Ultra-Luxe]]
 
−
|The cashier's door in the lobby.
 
−
|Average
 
−
|-
 
−
|[[Vault 21]]
 
−
|The door to [[Sarah]]'s room. It's located northeast from the entrance.
 
−
|Average
 
−
|-
 
−
|[[Vault 21]]
 
−
|Inside [[Sarah]]'s room there is a locked dresser next to the bed.
 
−
|Hard
 
−
|-
 
−
|[[Wins Hideout]]
 
−
|Inside the Wins Hideout is The Wins' Safe. Can also be unlocked via dialog check (Speech 55) with [[Pauline Wins]].
 
−
|Very Hard
 
−
|}
 
−  
−
[[Category:Fallout 3 gameplay]]
 
−
[[Category:Fallout: New Vegas gameplay]]
 
   
  +
[[Category:Fallout 3 quest items]]
−
[[ru:Взлом замка]]
 
  +
[[Category:Fallout 3 miscellaneous items]]
  +
[[Category:Fallout: New Vegas legacy content]]
  +
[[Category:Nuka-Cola]]

Revision as of 22:58, 6 February 2013

 
Gametitle-FO3
Gametitle-FO3

The Nuka-Cola Clear formula is a quest item in Fallout 3.

Background

The formula describes how to make Nuka-Cola Clear, a type of Nuka-Cola that was invented shortly before the Great War but never mass produced. It was said to not have as much kick as Nuka-Cola, but made up for that with its clear appearance.

Locations

  • The formula is located in the R&D section in the safe on the wall of the Nuka-Cola plant. R&D is research and development, and is located in the first area to the left, after entering the plant. You must get the key for the safe from Milo, Shipping Foreman.
  • After getting the formula, head to the Red Racer factory, northeast of the Nuka-Cola plant, where you will be met by Goalie Ledoux and the remaining members of his faction, Sudden-Death Overtime (you'll find the corpse of one of his teammates elsewhere in the Nuka-Cola plant). He will offer you 250 caps for the formula or 400 caps if you pass the speech check. You may also choose to "face-off", resulting in the group turning hostile, allowing you to keep the formula for yourself for collection value.
  • You can however talk him to pay the 400 caps and afterwards kill him and his crew without loss of Karma. Also you can take the formula again - so that you will have two in possession (maybe only one if you are carrying it with you).

Related quests

Notes

Though it no longer serves any purpose, this item is still found in the game files for Fallout: New Vegas.

Behind the scenes

Nuka-Cola Clear is a reference to Crystal Pepsi and Tab Clear.[citation needed]

Bugs

  • Playstation 3Playstation 3Playstation 3 If you keep the Nuka-Cola Clear formula in My Megaton house, you can sell it to Ledoux but retain the formula. After that you can duplicate the formula by killing Ledoux and looting the formula from his body. [verified]