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{{Fallout 3 locations project}}
{{Infobox add-on
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{{Infobox location
|games =FNV
 
|image =Fnv-dlc1-deadmoney-x360-fob.jpg
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|games =FO3
|developer =[[Obsidian Entertainment]]
+
|type =district
|publisher =[[Bethesda Softworks]]
+
|image =Seward Square.jpg
|size =248 MB (Xbox 360)<br />448 MB (PC)<br />729 MB (PS3)
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|image desc =Seward Square
  +
|map marker image =Seward Square loc.jpg
|patch =[[Fallout: New Vegas patch 1.2.0.31x|Patch 1.2.0.31x]]
 
|platform1 =Xbox 360
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|local map =Seward Square map.jpg
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|map marker =[[Seward Sq. North Metro]]<br />[[Seward Sq. Southeast]]<br />[[Seward Sq. Northwest]]<hr noshade>[[Ranger Compound]]
|platform2 =PC
 
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|metro exits =[[Anacostia Crossing Station]]<br />[[Penn. Ave/Seward Sq. Metro]]<br />[[Sewer (metro)|Sewer]]
|platform3 =PlayStation 3
 
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|other exits =[[The Capitol Building]]
|platform1release =December 21, 2010
 
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|part of =[[Washington, D.C.]]
|platform2release =February 22, 2011 (worldwide)<br />March 29, 2011 (Russia and Eastern Europe)
 
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|cell name =SewardSquareAnacostiaCrossing (Anacostia CS entrance)<br />SewardSquareNorth (sewer ext.)<br />SewardSquareSkybridge (off. b.)<br />zDCint12c (off. b. int)
|platform3release =February 22, 2011
 
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|refid ={{ID|02f083}} (Anac. CS entr.)<br />{{ID|030676}} (sewer ext.)<br />{{ID|02f095}} (office building)<br />{{ID|039e38}} (off. b. interior)
|platform1available =[http://marketplace.xbox.com/ Xbox LIVE]
 
 
}}{{Games|FO3}}
|platform2available =[http://store.steampowered.com/ Steam]<br />[http://www.direct2drive.com/ Direct2Drive]
 
|platform3available =[http://us.playstation.com/psn/ PSN]
 
}}{{Games|FNVDM}}
 
   
  +
'''Seward Square''' is the section of [[Washington, D.C.]] where [[Reilly's Rangers]]' [[Ranger Compound|Compound]] is located.
{{Quotation|You've heard of the [[Sierra Madre Casino (hotel)|Sierra Madre Casino]]. We all have, the legend, the curses. Foolishness about it lying in the middle of the City of the Dead, buried beneath a blood-red [[The Cloud|cloud]]. A bright, shining monument luring treasure hunters to their doom...|Father Elijah|[[Dead Money intro|''Dead Money'' intro]]}}
 
   
  +
==Layout==
'''''Dead Money''''' is the first [[Fallout: New Vegas add-ons|add-on]] for ''[[Fallout: New Vegas]]'', developed by [[Obsidian Entertainment]] and published by [[Bethesda Softworks]].
 
  +
Seward Square can be reached through the [[Metro]], though it can also be reached through a sewer system from Pennsylvania Ave. It can be reached most easily through [[Anacostia Crossing Station]]. It can also be accessed through [[The Capitol Building]] from [[The Mall]]. A battle between [[Talon Company]] mercs and [[Vault 87 super mutant|super mutant]]s will be taking place on the Capitol building's steps, with exploding cars in the crossfire. To the east near the subway station (near Reilly's Rangers) is also the location of a scripted Enclave Vertibird drop-off with a Sentry Bot.
   
  +
===Points of interest===
==Release==
 
  +
* [[The Capitol Building]] in the west, near [[Seward Sq. Northwest]] map marker. This entrance to the capitol building is also the fastest way to reach the [[Presidential Metro]] train to return to [[Adams Air Force Base]], all you have to do is enter through the Seward Square [[Capitol Building]] entrance and go through the door to the right and the train is right there (Presidential Metro and Adams Air Force Base only available with ''Broken Steel'' add-on, and the shortcut is only available ''after'' you've completed [[Who Dares Wins]].'')''.
A timed exclusive,<ref>[http://fallout.bethsoft.com/eng/home/pr-111710.php Fallout: Welcome to the Official Site]</ref> ''Dead Money'' was released on December 21, 2010 for Xbox 360 and was later released for PC and PlayStation 3 on February 22, 2011.
 
  +
* An [[Office building (Seward Square)|office Building]] near the [[Penn. Ave/Seward Sq. Metro]].
  +
* A sky bridge east of the Capitol Building (and accessible via the office building) houses a switch which will [[Seward Square Artillery|call in artillery]] to be fired across the square. This provides a way to take out some of the warring [[Talon Company mercenaries]] and super mutants. A sniper guards the switch.
  +
* If you have ''Broken Steel'' add-on installed, a small sandbag fort with additional Talon Company mercs will appear in Seward Square Northwest, East side against a building, across the battlefield where Super-Mutants and Talon Company fight it out outside the Capitol Building back (East) entrance. A few loot items such as cherry bombs, 2 ammunition cases, 2 first aid boxes, suitcase etc., and a new holotape log titled [[Talon Company merc log|"Talon Company merc log #1"]] on a shelf next to a first aid box. The log talks about Talon Company developments after the purifier was activated. There is also a chance that an [[Vertibird|Enclave vertibird]] will fly over the battlefield, dropping several Mini-Nukes and killing most of the mercs and mutants.
   
==Plot==
+
==Inhabitants==
  +
* [[The Preacher]]
''Dead Money'' is set in the [[Sierra Madre]], an opulent and extravagant resort that was to be the greatest casino in the west, except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. The security [[hologram]]s then activated and the once glorious event turned into a slaughter. After many years the climate control and air conditioning systems within the facility began to spit strange toxins into the surrounding city, causing a red cloud to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the [[ghost people]] survived to call the city home, trapped inside what appear to be [[Hazmat suit]]s, they wander the streets never speaking to their victims, only capturing them alive and dragging them away to the depths of the city deep within [[the Cloud]].
 
  +
* [[Reilly's Rangers]]
   
  +
==Notable loot==
And so the Sierra Madre faded from memory, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status, a supposed "City of Gold" in the [[Wasteland]] where all the treasures of the Old World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have found maps leading there and were willing to part with the map for a few caps. Or a drink. Or a warm place to sleep.<!-- These last two sentences were a part of the official description. Why do people keep removing them?-->
 
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* [[Pulowski Preservation shelter]] with [[Lying, Congressional Style (Fallout 3)|Lying, Congressional Style]] near [[The Capitol Building]] ('''A''').
 
  +
* If you kill the mad preacher before he detonates the explosives, there are 5 [[Mini nuke (Fallout 3)|mini nukes]] in the area below him. The first is directly under [[The Preacher]]'s building on a pile of rubble. The second and third are under two barrels next to the slide. The fourth is in a shopping cart near the same slide. The fifth is on the merry-go-round. If Dogmeat is with you, having him ferret out the nukes will save you a great deal of search time. There are also 5 inactive [[Frag mine (Fallout 3)|frag mine]]s that can be picked up without fear.
The Sierra Madre is a mythical place in the wastes, with travelers risking their lives to find it. Only one man truly "found" it and lived. After the fall of [[HELIOS One]], [[Father Elijah]] of the [[Mojave Brotherhood of Steel]] set out to find new weapons to eradicate the [[New California Republic|NCR]], and in the process he found the Sierra Madre.
 
 
==Characters==
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
{{pagelist|hidefirst=no|Dead Money characters|3}}
 
 
===Mentioned-only===
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
{{pagelist|hidefirst=no|Dead Money mentioned-only characters|3}}
 
 
==Creatures==
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
{{pagelist|hidefirst=yes|Dead Money creatures|3}}
 
 
==Robots and computers==
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
{{pagelist|hidefirst=no|Dead Money robots and computers|3}}
 
 
==Items==
 
===Armor and clothing===
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
{{pagelist|hidefirst=no|Dead Money armor and clothing|3}}
 
 
====Cut armor and clothing====
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
{{pagelist|hidefirst=no|Dead Money cut armor and clothing|1}}
 
 
===Consumables===
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
{{pagelist|hidefirst=no|Dead Money consumables|3}}
 
 
===Weapons===
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
{{pagelist|hidefirst=no|Dead Money weapons|3}}
 
 
====Cut weapons====
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
{{pagelist|hidefirst=no|Dead Money cut weapons|1}}
 
 
===Weapon mods===
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
{{pagelist|hidefirst=no|Dead Money weapon mods|3}}
 
 
===World objects===
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
{{pagelist|hidefirst=no|Dead Money world objects|3}}
 
 
===Other Items===
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
{{pagelist|hidefirst=no|Dead Money miscellaneous items|3}}
 
 
==Locations==
 
{{Transcluded|Fallout: New Vegas locations}}
 
{{main|Sierra Madre}}
 
{{transcludesection|article=Fallout: New Vegas locations|section=Dead Money|options=nointro}}
 
 
==Quests==
 
{{Transcluded|Fallout: New Vegas quests}}
 
{{transcludesection|article=Fallout: New Vegas quests|section=Dead Money|options=nointro}}
 
 
==Perks==
 
{{Transcluded|Fallout: New Vegas perks}}
 
{{transcludesection|article=Fallout: New Vegas perks|section=Dead Money|options=nointro}}
 
 
==Achievements==
 
{{Transcluded|Fallout: New Vegas achievements and trophies}}
 
{{transcludesection|article=Fallout: New Vegas achievements and trophies|section=Dead Money|options=nointro}}
 
   
 
==Notes==
 
==Notes==
  +
* Several of the enemy encounters in Seward Square are set to spawn only when certain conditions are met. The conditions and enemies vary, but typically involve clearing the immediate area of enemies and re-traversing the square, and include Supermutants and Centaurs.
* Despite the warning you receive at the first door in the bunker, you can in fact stay in the Mojave if you choose to proceed. The actual point of no return is at the end of the hallway.
 
  +
* At 5th and Broadway is a Cinema that preserves a moment of the old world as the marquee hosts the movie titles ''One wife hold the meatballs'', ''Raz Baston and the Amazons of Xarn'', ''I married a Madist'' and ''Hush sweet Senator hush.''
* Take note that companions from the Mojave can not join you and must be abandoned before being allowed to enter the Sierra Madre.
 
* You can explore the [[Sierra Madre Casino|Sierra Madre]] as much as you like after completing the game, but will not be able to return after completing the add-on. However, you can return using [[Gamebryo console commands|console commands]]. If you noclip with {{console|command=tcl}} through the radio at the [[Abandoned Brotherhood of Steel bunker]], you can see a metal door with the message "Door to Villa". Using that door will take you back to the [[Villa]], with all the ghost people still alive, holograms working, etc. You even get to keep your items. You can also use {{console|player.moveto ''ref id''}} to teleport any living companions, though they won't be approachable, as they disappear after a certain point in the story.
 
* The player can still spend [[Sierra Madre chip]]s after returning to the [[Mojave Wasteland]] at a [[Sierra Madre vending machine]] in the [[Abandoned BoS Bunker]]. You can still turn in [[carton of cigarettes|cartons of cigarettes]], [[pack of cigarettes|packs of cigarettes]] and items of apparel to receive more chips and buy cheap supplies. There is also a Dropbox near the door, which gives you a [[Complimentary voucher]] (a value of 1,000 chips) and 100 chips every three days. The chips will stockpile, for example, after 6 days, there will be 2 Complimentary vouchers and 200 chips.
 
* If a player turns in an item of apparel that raises [[Agility]] while wearing it, the Agility increase will remain. This can be repeated until the Courier's Agility reaches 10. While this increased Agility improves skills affected by Agility and increases AP, it does not allow the courier to take perks otherwise unavailable, unlike an increase from an implant.
 
* The level cap is raised by 5 levels with ''Dead Money'' installed.
 
* It is recommended that players reach level 20 before beginning this add-on.
 
* The add-on focuses more on skills than combat, often placing you into speech, explosives, science, and barter checks that have a huge bearing on how companions will treat you. It also focuses on scavenging as well, mainly due to the lack of shops that sell ammo and materials for [[Weapon repair kit]]s.
 
* You cannot Fast Travel while inside the Sierra Madre.
 
* If playing in [[Hardcore mode]], the sleep meter does not advance, unless the Courier sleeps. There may be a considerable delay before this happens, however.
 
* ''Dead Money'' is the only one of [[Fallout: New Vegas add-ons|the four story DLCs]] that you cannot return to after completion.
 
   
 
==Behind the scenes==
 
==Behind the scenes==
  +
[[Wikipedia:Seward Square|Seward Square Park]] is a real-life location in the Washington, DC area. It is named after William Seward, Secretary of State under Abraham Lincoln and Andrew Johnson. The purchase of Alaska from Russia in 1867 was ill thought of during his lifetime, and known as "Seward's Folly" for this and his part in it.
* The add-on as a whole is a reference to the 1948 film ''[[Wikipedia:The Treasure of the Sierra Madre (film)|The Treasure of the Sierra Madre]]'', where two people who are down on their luck meet a prospector, and plan to raid the remote mountains in search of gold, dealing with fierce locals and personal greed.
 
* [[Chris Avellone]] discussed some of the design decisions behind ''Dead Money'' [http://forums.obsidian.net/index.php?automodule=blog&blogid=1&showentry=144]
 
* "Dead Money" is a slang term used in poker to refer to a player that contributes money to the pot and believes they have a chance at winning, but in reality they have almost no such chance due to a lack of skill or experience.
 
 
==Bugs==
 
* {{Platforms|pc|ps3|xbox360}} ''Dead Money'' overrides some of the changes that have been made to the [[grenade launcher (Fallout: New Vegas)|grenade launcher]] in previous patches. With ''Dead Money'' installed and nothing else taking up space in your load order, the grenade's base damage is increased to 30, its spread is increased to 1.0, non-player characters will still use ammunition, and it can still be repaired with miniguns.
 
* {{Platforms|xbox360}} If the quest [[ED-E My Love]] is not completed before beginning the DLC, upon the player's return the quest will have disappeared and [[ED-E]] will be hostile.
 
* {{Platforms|xbox360}} Downloading the DLC from within the game will not register the DLC with the game, even when restarting the game or the console. You need to download it from the Xbox Dashboard and wait for the download to complete, then start the game.
 
* {{Platforms|xbox360}} Profiles on the same HDD other than the one who bought it won't be able to access the DLC. The game will give them a message about the DLC being corrupt even though it is not. The solution is to sign into the purchaser's profile from the dashboard, then load the game, then switch to your own profile.
 
* {{Platforms|ps3}} If you download the DLC and then delete it before reaching level 30, but after receiving the "''Dead Money'' loaded" message, installing it again will reset the level-cap to 30, with no known way to fix it. You'll just have to start a new character, or play as level 30 instead of 35.
 
   
 
==Gallery==
 
==Gallery==
<gallery>
+
<gallery captionalign="left">
  +
Broadway And 5th.jpg|5th and Broadway. The Broadway Cinema
Deadmoney-1.jpg|A [[Ghost people|ghost person]]
 
Deadmoney-2.jpg|[[Christine Royce]]
 
Deadmoney-3.jpg|The Courier firing at a [[Ghost people|ghost person]]
 
Deadmoney-4.jpg|A [[Ghost people|ghost person]]
 
Deadmoney-5.jpg|A [[Ghost people|ghost person]] attacking the player
 
Deadmoney-6.jpg|[[Dog and God|Dog/God]]
 
Deadmoney-7.jpg|[[Dean Domino]]
 
Deadmoney-screen01B.jpg|[[Dog and God|Dog/God]] inside his cell in the beginning of the add-on
 
Deadmoney-screen02B.jpg|A [[hologram]]
 
deadmoneyscreen 06B.jpg|[[Christine Royce]]
 
deadmoneyscreen 09B.jpg|The [[Sierra Madre]] sign after the [[Great War]]
 
Sierra Madre Sig - Pre-war.png|The [[Sierra Madre]] sign before the [[Great War]]
 
FNV-DLC1-DeadMoney-XB360.jpg|Cover art for Xbox 360
 
Dead Money Steam banner.jpg|Steam banner
 
 
</gallery>
 
</gallery>
   
 
[[Category:Fallout 3 locations]]
==Videos==
 
 
[[Category:Fallout 3 districts]]
<youtube width="430" height="270">y5jVmo7amQw</youtube>
 
 
==References==
 
{{References}}
 
 
{{Navbox Dead Money}}
 
{{Navbox Fallout games}}
 
 
[[Category:Fallout: New Vegas add-ons]]
 
[[Category:Dead Money]]
 
   
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[[ru:Сьюард-сквер]]
[[es:Dead Money]]
 
[[pl:Dead Money]]
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[[de:Seward Square]]
[[ru:Dead Money]]
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[[zh:Seward Square]]

Revision as of 20:30, 17 August 2012

 
Gametitle-FO3
Gametitle-FO3

Seward Square is the section of Washington, D.C. where Reilly's Rangers' Compound is located.

Layout

Seward Square can be reached through the Metro, though it can also be reached through a sewer system from Pennsylvania Ave. It can be reached most easily through Anacostia Crossing Station. It can also be accessed through The Capitol Building from The Mall. A battle between Talon Company mercs and super mutants will be taking place on the Capitol building's steps, with exploding cars in the crossfire. To the east near the subway station (near Reilly's Rangers) is also the location of a scripted Enclave Vertibird drop-off with a Sentry Bot.

Points of interest

  • The Capitol Building in the west, near Seward Sq. Northwest map marker. This entrance to the capitol building is also the fastest way to reach the Presidential Metro train to return to Adams Air Force Base, all you have to do is enter through the Seward Square Capitol Building entrance and go through the door to the right and the train is right there (Presidential Metro and Adams Air Force Base only available with Broken Steel add-on, and the shortcut is only available after you've completed Who Dares Wins.).
  • An office Building near the Penn. Ave/Seward Sq. Metro.
  • A sky bridge east of the Capitol Building (and accessible via the office building) houses a switch which will call in artillery to be fired across the square. This provides a way to take out some of the warring Talon Company mercenaries and super mutants. A sniper guards the switch.
  • If you have Broken Steel add-on installed, a small sandbag fort with additional Talon Company mercs will appear in Seward Square Northwest, East side against a building, across the battlefield where Super-Mutants and Talon Company fight it out outside the Capitol Building back (East) entrance. A few loot items such as cherry bombs, 2 ammunition cases, 2 first aid boxes, suitcase etc., and a new holotape log titled "Talon Company merc log #1" on a shelf next to a first aid box. The log talks about Talon Company developments after the purifier was activated. There is also a chance that an Enclave vertibird will fly over the battlefield, dropping several Mini-Nukes and killing most of the mercs and mutants.

Inhabitants

Notable loot

  • Pulowski Preservation shelter with Lying, Congressional Style near The Capitol Building (A).
  • If you kill the mad preacher before he detonates the explosives, there are 5 mini nukes in the area below him. The first is directly under The Preacher's building on a pile of rubble. The second and third are under two barrels next to the slide. The fourth is in a shopping cart near the same slide. The fifth is on the merry-go-round. If Dogmeat is with you, having him ferret out the nukes will save you a great deal of search time. There are also 5 inactive frag mines that can be picked up without fear.

Notes

  • Several of the enemy encounters in Seward Square are set to spawn only when certain conditions are met. The conditions and enemies vary, but typically involve clearing the immediate area of enemies and re-traversing the square, and include Supermutants and Centaurs.
  • At 5th and Broadway is a Cinema that preserves a moment of the old world as the marquee hosts the movie titles One wife hold the meatballs, Raz Baston and the Amazons of Xarn, I married a Madist and Hush sweet Senator hush.

Behind the scenes

Seward Square Park is a real-life location in the Washington, DC area. It is named after William Seward, Secretary of State under Abraham Lincoln and Andrew Johnson. The purchase of Alaska from Russia in 1867 was ill thought of during his lifetime, and known as "Seward's Folly" for this and his part in it.

Gallery