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Gavin R. Carter is a developer who worked at Bethesda Game Studios on Fallout 3 as the lead producer.

Career[]

Carter interned on The Elder Scrolls III: Morrowind and the Tribunal expansion, and came on full-time to work on The Elder Scrolls IV: Oblivion just a few months after the project began. In 2009, he left Bethesda to join 343 Industries, Microsoft's Halo division. Carter is currently a TPM Manager for Oculus VR.

Employment history[]

FromToCompanyRole
20012002Bethesda Game StudiosIntern
August 2003July 2009Bethesda Game StudiosProducer
July 2009September 2013343 IndustriesSenior Producer / Program Manager
October 2014September 2016MotigaSenior Producer
November 2016January 2018Double FineLead Producer
February 2018PresentOculus VRTPM Manager

Credits[]

Fallout series[]

YearTitleCredited as/for
2008Fallout 3Lead Producer

Other work[]

YearTitleCredited as/for
2002The Elder Scrolls III: MorrowindAdditional Writing & Quest Design
2002The Elder Scrolls III: TribunalWriting & Quest Design
2006The Elder Scrolls IV: OblivionProducer
2012Halo 4Lead Producer
2015RépubliqueProducer

Quotes[]

I'm the Lead Producer on Fallout, meaning I'm the main production guy who is 100% focused solely on this project. I'm responsible for maintaining our overall schedule, setting up and communicating milestones, making sure everyone has the tools, equipment, and info they need to do their jobs, and hounding people to get stuff done on time. I've been on the project since the day we started working on it, and pretty much the day we went gold on Oblivion, I switched over to focusing completely on Fallout. I'm aided by an awesome team of four department producers who focus on either programmers, artists, or designers. Hope this helps clear it up! :)— Gavin Carter, duckandcover.cx (originally on the Bethesda Forums)
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