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{{Fallout 3 locations project}}
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{{For|the alien crash site in ''Fallout 4''|UFO crash site}}
 
{{Infobox location
 
{{Infobox location
|games =FO3MZ
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|games =FO3, FO3MZ
|type =landmark
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|type =landmark
|image =Recon Craft Theta.jpg
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|image =Recon Craft Theta.jpg
|image desc =Recon craft ''Theta'''s crash site
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|image desc =Recon craft ''Theta''{{'}}s crash site
|map marker image =Alien Crash Site loc.jpg
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|map marker image =Alien Crash Site loc.jpg
|map marker ='''Alien Homing Beacon'''
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|map marker ='''Alien Homing Beacon'''
|connects to =[[Bridge (Mothership Zeta)|Mothership ''Zeta'' bridge]]
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|connects to =[[Bridge (Mothership Zeta)|Mothership ''Zeta'' bridge]]
|creatures =[[Alien (Fallout 3)|Aliens]]
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|creatures =[[Alien (Fallout 3)|Aliens]]
|cell name =ReconCraftTheta
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|cell name =ReconCraftTheta
|refid ={{ID|0015b5}}
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|refid ={{ID|0015b5}}
  +
}}
}}{{Games|FO3}}
 
   
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{{Quotation|Hey, I thought you should know... Someone must've hit a button during the fight just now. If I understood the display correctly, I think we sort of launched a homing beacon of some kind down to the surface. Landed just outside DC. I wouldn't mention it, except that I think... Like I said, I'm not sure... I think it's a way to get back to earth.|[[Elliott Tercorien]]|sound=Fo3MZ ElliottTercorien HomingBeacon.ogg}}
The '''alien crash site''' is an [[Fallout 3 locations|unmarked location]] in the base game (however, it becomes marked as '''Alien Homing Beacon''' with the [[Mothership Zeta (add-on)|''Mothership Zeta'' add-on]] after the abduction) that contains the remains of an [[Alien (Fallout 3)|alien]] [[recon craft]] (''Theta''), which crashed through a house and came to rest in a cliff side. Next to the craft is a [[Recon craft Theta pilot|dead alien]] that cannot be interacted with or looted.
 
   
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The '''alien crash site''' is an [[Fallout 3 locations|unmarked location]] in the [[Capital Wasteland]] in [[Timeline#2277|2277]]. It is equidistant from the [[clifftop shacks]] to the northwest and [[Greener Pastures disposal site]] to the southeast.
It is noteworthy both for its uniqueness and for the similarly unique loot found in the vicinity. It is also the source of one of the [[Capital Wasteland]]'s [[Fallout 3 radio stations|radio signals]], known as the [[Recon craft Theta beacon|Recon craft ''Theta'' signal]].
 
   
 
==Layout==
 
==Layout==
 
The location contains the remains of an [[Alien (Fallout 3)|alien]] [[recon craft]] (''Theta''), which crashed through a house and came to rest in a cliffside. Next to the craft is a [[Recon craft Theta pilot|dead alien]] that cannot be interacted with or looted. It is the source of one of the [[Capital Wasteland]]'s [[Fallout 3 radio stations|radio signals]], known as the [[Recon craft Theta beacon|Recon craft ''Theta'' signal]].
Roughly twenty meters behind the house lies the wrecked recon craft. It is badly damaged and leaking an unspecified radioactive liquid (giving about 4 rad/sec). The only point of interest is at the front of the ship, the side opposite the ruined house. If the player is at the [[MDPL-13 power station]] south of the crash site, it can be found by following the power cables north until you come across the alien distress beacon. The signal is called the "Recon Craft ''Theta'' Signal" on the player's [[Pip-Boy 3000]]. The player can follow this to the site as it gets louder and clearer as one gets closer, and they will start to become irradiated. At the front of the ship, the cockpit dome is shattered. The pilot's body lies outside against a pile of rocks with the powerful [[Alien blaster (Fallout 3)|alien blaster]] in his hand. About 120 [[Alien power cell (Fallout 3)|alien power cell]]s are scattered around. The trail from the house to the ship is full of debris from the crash, most of this cannot be picked up or moved.
 
   
  +
Behind the house lies the wrecked recon craft. It is badly damaged and leaking an unspecified radioactive liquid, dealing 4 rads/s. The only point of interest is at the front of the ship, the side opposite the ruined house. If the [[Lone Wanderer]] is at the [[MDPL-13 power station]], south of the crash site, it can be found by following the power cables north until they come across the alien distress beacon. The signal is called the "Recon Craft ''Theta'' Signal" on the player character's [[Pip-Boy 3000]].
After completion of the [[Mothership Zeta (add-on)|''Mothership Zeta'' add-on]], an [[Alien homing beacon (technology)|alien homing beacon]] takes the place of the crashed craft, allowing the player to teleport to [[Zeta|Mothership ''Zeta'']] and back at will. It will also have a map marker for easy [[fast travel]].
 
  +
 
The player character can follow this to the site as it gets louder and clearer as they get closer, and they will start to become irradiated. At the front of the ship, the cockpit dome is shattered. The pilot's body lies outside, against a pile of rocks with the powerful [[Alien blaster (Fallout 3)|alien blaster]] in its hand. About 120 [[Alien power cell (Fallout 3)|alien power cells]] are scattered around. The trail from the house to the ship is full of debris from the crash, most of which cannot be picked up or moved.
  +
 
After the completion of the [[Mothership Zeta (add-on)|''Mothership Zeta'']] [[Fallout 3 add-ons|add-on]], an [[alien homing beacon]] takes the place of the crashed craft as a marked location, allowing the player character to teleport to [[Zeta|Mothership ''Zeta'']] and back at will. It will also have a map marker for easy [[fast travel]].
   
 
==Notable loot==
 
==Notable loot==
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==Notes==
 
==Notes==
* With the addition of the ''Mothership Zeta'' add-on, the player is transported before the alien blaster can be retrieved. After completion of the add-on, the alien blaster and ammunition will still be on the surface even though the ship is back on the Mothership. If the alien blaster and alien power cells are not visible, they can be accessed via the {{console|command=tcl}} [[Gamebryo console commands|console command]] on PC or by using [[Dogmeat (Fallout 3)|Dogmeat]] to obtain the blaster and power cells.
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* With the addition of the ''Mothership Zeta'' add-on, the player character is transported before the alien blaster can be retrieved. After completion of the add-on, the alien blaster and ammunition will still be on the surface, even though the ship is back on the mothership. If the alien blaster and alien power cells are not visible, they can be accessed via the {{console|command=tcl}} [[Gamebryo console commands|console command]] on PC or by using [[Dogmeat (Fallout 3)|Dogmeat]] to obtain the blaster and power cells.
* The pilot has some interesting properties when picked up, as the game treats his body as an object, not as a non-player character corpse. First, he is weightless when picked up, and will sometimes even hover perfectly horizontally when picked up. Also, the pilot rotates and flips in a circular pattern when picked up by the head, exactly like the [[Chinese stealth armor (Operation: Anchorage)|Chinese stealth armor]] when picked up by the helmet. Also, if one picks up the dead alien and drags him around, his head disappears.
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* The pilot has some properties when picked up, as the game treats their body as an object, not as a non-player character corpse. First, it is weightless when picked up, and will sometimes even hover perfectly horizontally when picked up. Also, the pilot rotates and flips in a circular pattern when picked up by the head, exactly like the [[Chinese stealth armor (Operation: Anchorage)|Chinese stealth armor]] when picked up by the helmet. Also, if one picks up the dead alien and drags it around, its head disappears.
* If you do not have the ''Mothership Zeta'' add-on installed, then the Recon Craft ''Theta'' distress signal will not be picked up by your Pip-Boy unless you are close to the crash site. If ''Mothership Zeta'' is installed, however, your Pip-Boy can pick up the signal anywhere in the Capital Wasteland and as far away as [[The Pitt (town)|The Pitt]].
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* If one does not have the ''Mothership Zeta'' add-on installed, then the Recon Craft ''Theta'' distress signal will not be picked up by the Pip-Boy unless they are close to the crash site. If ''Mothership Zeta'' is installed, however, the Pip-Boy can pick up the signal anywhere in the Capital Wasteland and as far away as [[The Pitt (Fallout 3)|The Pitt]].
* Upon completing ''Mothership Zeta'', the "Recon Craft ''Theta''" signal disappears. This is because the mothership ''Zeta'' recovered the ship transmitting it. The recon craft can be seen as it is lifted into the [[Hangar|Hangar bay]].
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* Upon completing ''Mothership Zeta'', the "Recon Craft ''Theta''" signal disappears. This is because the mothership ''Zeta'' recovered the ship transmitting it. The recon craft can be seen as it is lifted into the [[Hangar|hangar bay]].
* If you use console commands to get under the ship there will be a radio. If you engage conversation with the radio it will just say "Hello there".
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* If one uses console commands to get under the ship, there will be a radio. If the player character engages conversation with the radio, it will just say "Hello there."
* If the alien is moved from the vicinity of the crash site it will respawn back there in 3 game days.
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* If the alien is moved from the vicinity of the crash site, it will respawn back there in 3 in-game days but will not be carrying another blaster.
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* If the Lone Wanderer encounters human enemies near the crash site, one of them may pick up the alien blaster. The player character can retrieve the blaster by looting their corpse.
* After completing ''Mothership Zeta'' the ''Recon Craft'' turns to a location called ''Alien Homing Beacon'' so you can go back and from ''Mothership Zeta'' to get weapons, ammo, food, etc.
 
   
 
==Appearances==
 
==Appearances==
 
The alien crash site appears only in ''[[Fallout 3]]''.
 
The alien crash site appears only in ''[[Fallout 3]]''.
 
==Bugs==
 
* {{Platforms|ps3}} If you have ''Mothership Zeta'' and try traveling from MDPL-13 Power Station to the crash site [[Not of This World|during the events on the operating table]], the game may freeze. Restarting the console may or may not work, if it doesn't fast travel to a location to the north of the site. [[Vault 92]] has been tested and works.
 
* {{Platforms|xbox360}} Sometimes when trying to return to the mothership, your followers will randomly die.
 
   
 
==Gallery==
 
==Gallery==
<gallery>
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<gallery widths=210>
Alien Crash Site morning.jpeg|Site of the crash, MDPL-13 Power Station in the background
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Alien Crash Site morning.jpeg|Site of the crash, the MDPL-13 power station in the background
Alien crashsite.jpg|Recon craft ''Theta'''s shattered cockpit
 
 
Alien2.jpg|The unfortunate reconnaissance pilot
 
Alien2.jpg|The unfortunate reconnaissance pilot
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Alien Blaster location.jpg|The [[Alien blaster (Fallout 3)|alien blaster]] with some [[Alien power cell (Fallout 3)|alien power cells]]
AlienCrashSiteMZ.png|Alien Crash Site after the end of ''Mothership Zeta''
 
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Alien crash site1.jpg|The alien launched out of the cockpit
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Alien crash site2.jpg|Close-up of the cockpit
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Alien crash site3.jpg|Thrusters of the [[Recon craft]]
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Alien crash site4.jpg|The path of destruction made by the crash
 
AlienCrashSiteMZ.png|Alien crash site after the end of ''Mothership Zeta''
 
Hangar Bay.jpg|Recon craft ''Theta'' in the [[hangar]] of [[Zeta|Mothership ''Zeta'']]
 
Hangar Bay.jpg|Recon craft ''Theta'' in the [[hangar]] of [[Zeta|Mothership ''Zeta'']]
 
Alien crash site CA1.jpg|Concept art by [[Adam Adamowicz]]
 
Alien crash site CA1.jpg|Concept art by [[Adam Adamowicz]]
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Alien crash site CA3.jpg
 
Alien crash site CA3.jpg
 
Alien crash site CA4.jpg
 
Alien crash site CA4.jpg
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Fallout Magic Recon Craft Theta.png|''[[Magic: The Gathering]]'' card
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Fallout Magic Recon Craft Theta Extended Art.png|Extended Art
 
</gallery>
 
</gallery>
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{{Navbox locations FO3}}
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{{Navbox Mothership Zeta}}
   
 
[[Category:Fallout 3 unmarked locations]]
 
[[Category:Fallout 3 unmarked locations]]
 
[[Category:Mothership Zeta locations]]
 
[[Category:Mothership Zeta locations]]
[[Category:Fallout 3 locations]]
 
 
[[Category:Fallout 3 radio facilities]]
 
[[Category:Fallout 3 radio facilities]]
   
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[[de:Alien-Absturzstelle]]
[[ru:Корабль пришельцев]]
 
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[[es:Nave alienígena estrellada]]
[[de:Aufklärungsschiff Theta]]
 
 
[[ru:Разбитый корабль пришельцев]]
[[es:Zona de baliza alienígena]]
 
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[[uk:Корабель прибульців]]
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[[zh:外星飞船坠毁处]]

Latest revision as of 15:59, 4 March 2024

Hey, I thought you should know... Someone must've hit a button during the fight just now. If I understood the display correctly, I think we sort of launched a homing beacon of some kind down to the surface. Landed just outside DC. I wouldn't mention it, except that I think... Like I said, I'm not sure... I think it's a way to get back to earth.Elliott Tercorien

The alien crash site is an unmarked location in the Capital Wasteland in 2277. It is equidistant from the clifftop shacks to the northwest and Greener Pastures disposal site to the southeast.

Layout

The location contains the remains of an alien recon craft (Theta), which crashed through a house and came to rest in a cliffside. Next to the craft is a dead alien that cannot be interacted with or looted. It is the source of one of the Capital Wasteland's radio signals, known as the Recon craft Theta signal.

Behind the house lies the wrecked recon craft. It is badly damaged and leaking an unspecified radioactive liquid, dealing 4 rads/s. The only point of interest is at the front of the ship, the side opposite the ruined house. If the Lone Wanderer is at the MDPL-13 power station, south of the crash site, it can be found by following the power cables north until they come across the alien distress beacon. The signal is called the "Recon Craft Theta Signal" on the player character's Pip-Boy 3000.

The player character can follow this to the site as it gets louder and clearer as they get closer, and they will start to become irradiated. At the front of the ship, the cockpit dome is shattered. The pilot's body lies outside, against a pile of rocks with the powerful alien blaster in its hand. About 120 alien power cells are scattered around. The trail from the house to the ship is full of debris from the crash, most of which cannot be picked up or moved.

After the completion of the Mothership Zeta add-on, an alien homing beacon takes the place of the crashed craft as a marked location, allowing the player character to teleport to Mothership Zeta and back at will. It will also have a map marker for easy fast travel.

Notable loot

Notes

  • With the addition of the Mothership Zeta add-on, the player character is transported before the alien blaster can be retrieved. After completion of the add-on, the alien blaster and ammunition will still be on the surface, even though the ship is back on the mothership. If the alien blaster and alien power cells are not visible, they can be accessed via the tcl console command on PC or by using Dogmeat to obtain the blaster and power cells.
  • The pilot has some properties when picked up, as the game treats their body as an object, not as a non-player character corpse. First, it is weightless when picked up, and will sometimes even hover perfectly horizontally when picked up. Also, the pilot rotates and flips in a circular pattern when picked up by the head, exactly like the Chinese stealth armor when picked up by the helmet. Also, if one picks up the dead alien and drags it around, its head disappears.
  • If one does not have the Mothership Zeta add-on installed, then the Recon Craft Theta distress signal will not be picked up by the Pip-Boy unless they are close to the crash site. If Mothership Zeta is installed, however, the Pip-Boy can pick up the signal anywhere in the Capital Wasteland and as far away as The Pitt.
  • Upon completing Mothership Zeta, the "Recon Craft Theta" signal disappears. This is because the mothership Zeta recovered the ship transmitting it. The recon craft can be seen as it is lifted into the hangar bay.
  • If one uses console commands to get under the ship, there will be a radio. If the player character engages conversation with the radio, it will just say "Hello there."
  • If the alien is moved from the vicinity of the crash site, it will respawn back there in 3 in-game days but will not be carrying another blaster.
  • If the Lone Wanderer encounters human enemies near the crash site, one of them may pick up the alien blaster. The player character can retrieve the blaster by looting their corpse.

Appearances

The alien crash site appears only in Fallout 3.

Gallery