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{{Infobox consumable
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{{Infobox perk
|games =FNV
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|image =Adamantium Skeleton.png
|icon =Icon rebound.png
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|games1 =FO3PL
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|requires1 =none
|image =Rebound.png
 
 
|ranks1 =1
|effects =Regenerates +5 [[Action points]] per second for 1 minute
 
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|effects1 =nothing (see [[#Bugs|bugs]])
|addiction =[[Jet addiction]] 20% chance<br />+30 [[UMON]] for 30 hours
 
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|baseid1 ={{DLC ID|00FC2E}}
|weight =0
 
 
}}{{Games|FO3PL}}{{FO3CC}}
|value =20
 
|baseid ={{ID|000CEA5F}}
 
}}{{Games|FNV}}
 
   
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'''Mirelurk Ecology''' is a [[perk]] found in the data files of the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Point Lookout (add-on)|Point Lookout]]''. It doesn't appear in the game and can only be obtained with [[Fallout 3 console commands|console commands]].
'''Rebound''' is an [[Fallout: New Vegas consumables|consumable item]] in ''[[Fallout: New Vegas]]''.
 
   
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Its description is: "After hours of study, you have managed to exploit the weaknesses of [[mirelurk]] and now have a damage bonus of 5 when you attack one."
==Characteristics==
 
Rebound appears as a metal hip flask filled with liquid [[Jet (Fallout: New Vegas)|jet]] and a pair of glass vials of pre-War adrenaline drugs taped to the side, which flow up through tubes into the mouth of the flask. A needle on the top administers the drug cocktail, causing a steady rush of energy rather than an instant energy rush.
 
   
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==Effect==
Rebound's effects are similar to [[Jet (Fallout: New Vegas)|jet]], in that it boosts the player's AP level. However, unlike jet, rebound continuously resupplies the player with AP for a duration of time, effectively boosting their AP recovery rate. Combined with jet, this can be a very effective AP regeneration method, however, [[addiction]] is a risk.
 
   
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The perk was intended to grant a bonus damage of 5 per hit against mirelurks, similar to the intended effect of [[Ghoul Ecology]] against [[ghoul]]s.
==Locations==
 
* Can be bought at the [[Gomorrah]]
 
* Can be found [[first aid box]]es around the Mojave as well as the [[Sierra Madre]], [[Zion Canyon]], [[Big MT]] and the [[Divide]]
 
 
==Notes==
 
* Rebound appears to be made out of a hip flask, one container of jet, one unknown compound, and an empty syringe, all tied into place with a length of [[duct tape]].
 
* Rebound is likely a mixture of liquid [[Jet]] and an adrenaline.
 
* Rebound has its own addiction type in the game files yet the game uses Jet Addiction instead.
 
   
 
==Bugs==
 
==Bugs==
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* Due to a misplaced condition, the Mirelurk Ecology perk has no effect. The perk is intended to check whether or not the creature being damaged is a mirelurk, but instead runs that check on the owner of the perk, i.e. the player, who is obviously not a mirelurk. {{pn}}
* Rebound does not appear to work properly, instead it immediately adds 5 AP and has no further effect. {{pn}}
 
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==Behind the scenes==
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The Mirelurk Ecology perk was meant to be obtained after reading a book titled [[Marsh Hunting Tips Vol IV: Mirelurks]]. How the book was to be obtained is not indicated. The book still exists within the DLC's resources and, if somehow obtained, will grant the perk when used.
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A similar book was created (and not used) for the [[Ghoul Ecology]] perk, titled "10 Indisputable Rules On Ghouls".
   
{{Navbox consumables FNV}}
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{{Navbox Point Lookout}}
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{{Navbox perks FO3}}
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[[Category:Point Lookout perks]]
 
[[Category:Fallout 3 cut content]]
   
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[[pl:Bionomia błotniaków]]
[[Category:Fallout: New Vegas consumables]]
 
[[ru:Рикошет]]
 

Revision as of 09:25, 9 September 2012

 
Gametitle-FO3 PL
Gametitle-FO3 PL

Mirelurk Ecology is a perk found in the data files of the Fallout 3 add-on Point Lookout. It doesn't appear in the game and can only be obtained with console commands.

Its description is: "After hours of study, you have managed to exploit the weaknesses of mirelurk and now have a damage bonus of 5 when you attack one."

Effect

The perk was intended to grant a bonus damage of 5 per hit against mirelurks, similar to the intended effect of Ghoul Ecology against ghouls.

Bugs

  • Due to a misplaced condition, the Mirelurk Ecology perk has no effect. The perk is intended to check whether or not the creature being damaged is a mirelurk, but instead runs that check on the owner of the perk, i.e. the player, who is obviously not a mirelurk. [platforms tag needed]

Behind the scenes

The Mirelurk Ecology perk was meant to be obtained after reading a book titled Marsh Hunting Tips Vol IV: Mirelurks. How the book was to be obtained is not indicated. The book still exists within the DLC's resources and, if somehow obtained, will grant the perk when used.

A similar book was created (and not used) for the Ghoul Ecology perk, titled "10 Indisputable Rules On Ghouls".