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{{for|about=the area called New Vegas|the game developed by [[Obsidian Entertainment]]|Fallout: New Vegas|t1=''Fallout: New Vegas''|the settlement called The Strip|New Vegas Strip}}
{{Fallout: New Vegas locations project}}
 
{{for|about=the settlement of New Vegas|the game by [[Obsidian Entertainment]]|Fallout: New Vegas|t1=''Fallout: New Vegas''|the New Vegas Strip|New Vegas Strip}}
 
 
{{Infobox location
 
{{Infobox location
|games =FNV
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|games =FNV,FOTV
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|subtitle =Las Vegas
 
|type =settlement large
 
|type =settlement large
 
|image =Ranger at New Vegas entrance.jpg
 
|image =Ranger at New Vegas entrance.jpg
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|signage =FNV LV Blvd sign cut.png
|map marker image =@hide
 
|part of =[[Mojave Wasteland]]
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|part of =[[Mojave Wasteland]]<br />[[State#Nevada|Nevada]]
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|leaders =[[Robert House|Mr. House]] ([[Free Economic Zone of New Vegas|FEZ]])<br />Ending-dependent:<br />[[Aaron Kimball|President Aaron Kimball]] ([[NCR]])<br />[[Courier]] (Independent)<br />[[Caesar]]/[[Lanius|Legate Lanius]] ([[Caesar's Legion|Legion]])
|leaders =[[Robert House|Mr. House]]
 
|sections =[[Freeside]]<br />[[New Vegas sewers]]<br />[[New Vegas Strip]]<br />[[North Vegas Square]]<br />[[Westside]]
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|sections =[[New Vegas Strip|The Strip]]<br />[[Freeside]]<br />[[North Vegas Square]]<br />[[Westside]]<br/>[[Camp McCarran]]<br/>[[South Vegas ruins]]
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|factions =
|factions =[[New California Republic]]<br />[[Chairmen|The Chairmen]]<br />[[Omertas|The Omertas]]<br />[[White Glove Society|The White Glove Society]]<br />[[Freeside]]<br />[[Followers of the Apocalypse]]<br />[[Kings|The Kings]]<br />[[Van Graffs|The Van Graffs]]
 
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'''Major'''
}}{{Games|FO1|FNV}}
 
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[[Free Economic Zone of New Vegas]]<br />[[Three Families]]<br />[[New California Republic]]<!--
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--><br/>'''Supporting'''<!--
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--><br/>[[Followers of the Apocalypse]]<br />[[Kings|The Kings]]<!--
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--><br/>'''Companies'''<!--
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--><br/>[[Van Graffs]]<br/>[[Crimson Caravan]]<br/>[[Gun Runners]]<!--
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--><br/>'''Minor'''<!--
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--><br/>[[Westside Cooperative]]<br/>[[Fiends]]<br/>[[Scorpions (gang)|Scorpions]]
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}}
   
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{{Rotating content
{{Quotation|New Vegas is more than a city - it's the remedy to mankind's derailment.| [[Mr.House]]|''[[Fallout: New Vegas]]''}}
 
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|content1={{Quotation|There you have it, New Vegas. Pretty as a diamond flush.|[[Victor (Fallout: New Vegas)|Victor]]|''[[Fallout: New Vegas]]''|sound=NVNewVegas.ogg}}
 
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|content2={{Quotation|New Vegas is more than a city - it's the remedy to mankind's derailment.|[[Robert House|Mr. House]]|''[[Fallout: New Vegas]]''|sound=FNV RobertHouse MoreThanACity.ogg}}
'''New Vegas''', originally known as '''Las Vegas'''<ref name="TYCHO DIALOGUE">[[TYCHO.MSG]], line 118</ref> in the [[Wasteland]] before Robert House revived its reconstruction, is a city built upon the remains of [[Wikipedia:Las Vegas, Nevada|Las Vegas]], located in southern [[Nevada]].
 
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}}
   
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'''New Vegas''' is a post-[[Great War|War]] city established in the ruins of the pre-War city of '''Las Vegas''', [[State#Nevada|Nevada]] in the [[Mojave Wasteland]].<ref>[[:File:FNV Intro poster.png|Viva Las Vegas 2025 poster]]</ref><ref name="TYCHO DIALOGUE">[[Tycho]]: ''"{102}{}{Another new face. Travelers here are a dime a dozen. But you have the look of someone different. Care to join me for a drink?}"''<br />The [[Vault Dweller]]: ''"{104}{}{Sure.}"''<br />Tycho: ''"{106}{}{Delightful. I hope you don't mind your drink well-watered - they treat beer here like it's a potted plant.}"''<br />The Vault Dweller: ''"{107}{}{So, what's your story?}"''<br />Tycho: ''"{109}{}{I could ask the same of you. In the interest of amity, I suppose I'll tell first. I'm called Tycho. Came from out east, what used to be called Nevada.}"''<br />The Vault Dweller: ''"{110}{}{That's a pretty long trip.}"''<br />Tycho: ''"{112}{}{Yeah, it was. Decided to take it easy for a while. This place shows some promise, just as soon as someone cleans up some of the scum.}"''<br />The Vault Dweller: ''"{113}{}{Why don't you?}"''<br />Tycho: ''"{118}{}{Not my place. I'd rather not cross Killian, after all. He'll clean up this town when he gets around to it. A good man, mark my words. But watch out for that fellow Gizmo. Reminds me of another fat freak my father told me about back in Las Vegas.}"''<br />([[TYCHO.MSG|Tycho's dialogue]])</ref>
Unlike the other major cities of the [[United States of America|United States]], Vegas emerged from the atomic fire of the [[Great War]] relatively unscathed, by most of the major damage caused by the downfall of society in general.
 
   
 
==Background==
 
==Background==
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===The Great War===
Vegas' survival is owed to the actions of [[Robert House]]. In [[Timeline#2065|2065]], House predicted that a nuclear exchange between the USA and China would take place within the next 15 years, and decided to put all of his resources into protecting his home city of Las Vegas. He used his considerable intelligence and vast wealth to ensure that when war finally came, he would be prepared. He created an army of [[PDQ-88b Securitron|Securitron]]s, some to police [[New Vegas Strip|the strip]], but the bulk of them were hidden beneath [[Fortification Hill]] for activation at a later date. He also had his own hotel, the [[Lucky 38|Lucky 38 Casino]], fitted with radar-jamming systems, missile arrays, a laser defense network, and life-support systems.
 
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Unlike other major cities of the [[United States of America|United States]], Vegas emerged from the atomic fire of the Great War relatively unscathed, owed to the preemptive actions of [[Robert House]]. In [[Timeline#2065|2065]], House correctly predicted that a nuclear exchange between the United States and China would take place within the next 15 years and began dedicating the resources of his company [[RobCo Industries]] to the protection of his home city. He used his considerable intelligence and vast wealth to ensure that when the War finally came, he would be prepared to survive and restore Vegas anew.<ref name="SaveVegas">The [[Courier]]: ''"You say that you saved Las Vegas. How?"''<br />[[Robert House]]: ''"By 2065 I deemed it a mathematical certainty that an atomic war would devastate the Earth within 15 years. Every projection I ran confirmed it. I knew I couldn't "save the world," nor did I care to. But I could save Vegas, and in the process, perhaps, save mankind. I set to work immediately. I thought I had plenty of time to prepare. As it turned out, I was 20 hours short."''<br />The Courier: ''"What preparations did you make to save Las Vegas?"''<br />Robert House: ''"On the day of the Great War, 77 atomic warheads targeted Las Vegas and its surrounding areas. My networked mainframes were able to predict and force-transmit disarm code subsets to 59 warheads, neutralizing them before impact. Laser cannons mounted on the roof of the Lucky 38 destroyed another 9 warheads. The rest got through, though none hit the city itself. A sub-optimal performance, admittedly. If only the Platinum Chip had arrived a day sooner..."''<br />([[MrHouse.txt|Robert House's dialogue]])</ref><ref name="next">[[Courier]]: ''"Say you keep control of New Vegas. What happens next?"''<br />[[Robert House]]: ''"New Vegas is more than a city - it's the remedy to mankind's derailment. The city's economy is a blast furnace in which can be forged the steel of a new rail line, running straight to a new horizon. What is the NCR? A society of people desperate to experience comfort, ease, luxury... A society of customers. With all that money pouring in? Give me 20 years, and I'll reignite the high technology development sectors. 50 years, and I'll have people in orbit. 100 years, and my colony ships will be heading for the stars, to search for planets unpolluted by the wrath and folly of a bygone generation."''<br />([[MrHouse.txt|Robert House's dialogue]])</ref><ref>[[Courier]]: ''"In the meantime, you'd rule Vegas as some kind of dictator?"''<br />[[Robert House]]: ''"I prefer the term "autocrat." I would rule as a chief executive. I would not answer to a board of directors or any other entity. Nothing to impede progress. If you want to see the fate of democracies, look out the windows."''<br />([[MrHouse.txt|Robert House's dialogue]])</ref>
   
House calculated that his defenses would see off the majority of missiles bound for Vegas, but at least some damage to outer Vegas and the surrounding towns was unavoidable, and that more was to be done. To this end, he had engineers in [[Sunnyvale]] develop the [[platinum chip]], a data storage device that would upgrade his defense systems and [[Securitrons]] to the Mark II OS, ensuring that Vegas and the surrounding area would be safe.
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House calculated that his defenses would protect against the majority of enemy nuclear missiles, but that at least some damage to the outer areas of Vegas and the surrounding towns was unavoidable. To this end, he had engineers in [[Sunnyvale]] develop the [[platinum chip]], a sophisticated, high-density data storage device that would upgrade his defense systems and those of RobCo's patented [[Securitron]]s to the Mark II OS, ensuring that Vegas and the surrounding area would be as safe as possible.<ref name="RHStorage">[[Robert House]]: ''"{{Tooltip|The Platinum Chip is a data-storage device. I need you to manually upload the data from the Chip to the facility's primary computer. There's a terminal at the other end of this facility. There's a complication. While I can broadcast to this screen, I can't control any of the facility's systems. That means I can't deactivate its security bots... most of which appear to be active, according to the status board I'm looking at.|{BUNKER} }} "''<br />([[MrHouse.txt|Robert House's dialogue]])</ref>
   
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He further outfitted the [[Lucky 38|Lucky 38 Casino]] with radar-jamming systems, missile arrays, a laser defense network, and life-support systems<ref name="SaveVegas" /> to cement his grand plans to revitalize the city and beyond<ref>The [[Courier]]: ''"Isn't that overstating things a bit?"''<br />[[Robert House]]: ''"To your untrained eyes, it may look as though mankind is making a comeback. In the NCR, you have something that resembles a nation state. Savage as it is, in Caesar's Legion, you have an organized society. But neither of these offer a future. They're regurgitations of the past. Bring me the Platinum Chip, and in ten years you'll hardly recognize this city."''<br />([[MrHouse.txt|Robert House's dialogue]])</ref> while continuing to oversee the growing tensions around the world.
The platinum chip was due for delivery by courier on October 23, [[Timeline#2077|2077]], the day of the [[Great War]]. The attack, however, came 20 hours earlier than House had predicted, and before the platinum chip could leave Sunnyvale, the city was reduced to rubble, the chip buried beneath it. House was forced to make do with his relatively primitive stasis systems and although most of Vegas was saved, he suffered numerous system crashes and was eventually forced into a coma. Little is known of what happened in this period of Vegas' history, although evidence of riots scar the city even today, and at least one overweight gangster similar to [[Don Gizmo]], was known to have made his mark.<ref name="TYCHO DIALOGUE" /> In [[Timeline#2138|2138]], House awoke from his coma, but bided his time, watching the city be settled by [[tribal]]s and [[raider]]s.
 
   
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The platinum chip was originally due for delivery to Vegas by courier on [[Timeline#2077|October 23, 2077]] per House's calculations. However, he realized too late that his predictions had been off by a factor of 20 hours. Before the platinum chip could leave Sunnyvale, the city was reduced to rubble by the breakout of the Great War, with the chip buried beneath it.<ref name="SaveVegas" /> Left with systems running the inferior Mark I OS, House was forced to make do, though his defenses still managed to stop 68 of the 77 ICBMs aimed at the Vegas area.<ref>The [[Courier]]: ''"What preparations did you make to save Las Vegas?"''<br />[[Robert House]]: ''"On the day of the Great War, 77 atomic warheads targeted Las Vegas and its surrounding areas. My networked mainframes were able to predict and force-transmit disarm code subsets to 59 warheads, neutralizing them before impact. Laser cannons mounted on the roof of the Lucky 38 destroyed another 9 warheads. The rest got through, though none hit the city itself. A sub-optimal performance, admittedly. If only the Platinum Chip had arrived a day sooner..."''<br />([[MrHouse.txt|Robert House's dialogue]])</ref> Although House's preparations allowed for most of Vegas to survive intact, a series of system crashes due to the unstable OS eventually rendered him inactive in a decades-long coma. Immediately following the Great War, while civilians celebrated not being annihilated in nuclear fire, the subsequent fallout from the warheads that struck outside the city gradually seeped in over time, ultimately killing all of them regardless.<ref group="Non-game">''[[Fallout: New Vegas Official Game Guide]] Game of the Year Edition'' pp. 462-463: ''"House Arrest''<br />''When blaring civil defense sirens heralded mankind's doom on October 23rd, 2077, the citizens of Las Vegas bore witness to an astonishing spectacle. Huge laser cannons unfurled from secret housings in the roof of the Lucky 38 casino and Hoover Dam's intake towers and began spitting blasts of green fire into the sky, destroying warhead after warhead and sparing Las Vegas's urban center and the dam from direct hits. Citizens filled the streets and cheered. And then they died horribly from the lethal fallout that blew in from the dozens of warheads that detonated around Las Vegas.''<br />''Though Mr. House's missile defense grid performed admirably, the Great War was in actuality the day of his greatest setback. Having spent decades preparing for the statistical inevitability of atomic war, house found himself forced to protect Las Vegas with buggy software. Had the Great War occurred even 24 hours later, House would have received and installed Mark II of his defensive systems' operating software. Instead, the disc containing the upgrade-which had just passed quality assurance-was buried in the irradiated ruins of the Sunnyvale, California lab where it was developed.''<br />''Defending Las Vegas from atomic destruction set off a cascade of system crashes that plunged the Lucky 38 into darkness and nearly killed Mr. House. Running on a trickle of emergency power, the electrode-studded command helmet by which he controlled the Lucky 38 shorting out with maddening frequency, the replenishing salve bath and pharmaceuticals he'd spent billions to develop going rancid, his ensconced body aging, House battled to reboot his data core with an older version of the operating system. It was a daily struggle that would grind on for nearly five years, inflicting a physical and mental strain so severe that House lapsed into a coma when the reboot was finally achieved.''<br />''When House finally came to, decades had passed. Immediately he began using his Securitron robots to search out human settlements, and eventually he was able to hire salvage teams in the distant west to search for the priceless upgrade disc in the ruins of the Sunnyvale. The disc was not to be found for many years, during which time House was forced to improvise an ad hoc defense of the Vegas region against the encroachment of NCR forces, namely the recruitment and employment of the Three Families to augment his downgraded Mark I Securitron robot defenses."''</ref>
In [[Timeline#2274|2274]], [[New California Republic]] (NCR) scouts arrived at [[Hoover Dam]], piquing House's interest. These were no tribals, these were civilized people - somewhere, out in the wastes, a new society had begun. A society that would no doubt see Las Vegas and its power source, the Dam, as theirs for the taking. House's Securitrons finally emerged from the Lucky 38, offering an ultimatum to the raider tribes settled on the Strip: join House and be part of his New Vegas, leave the Strip, or die. Three tribes accepted his offer, the [[Chairmen]], the [[Omertas]] and the [[White Glove Society]], becoming known as the Three Families. Only the [[Kings]] refused and were returned to Freeside. The Three Families, as well as the Securitrons, would be enough to protect the Strip for now, but if the NCR tried to take it by force they would not be able to resist in any meaningful way.
 
   
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By late 2104, word of the city's survival had spread far throughout the wastes.<ref>''"Was thinking I'd head West. Save up some caps here telling jokes then see if I can hire the Blue Ridge Caravan Company to take me towards Kentucky." "I've heard rumors Vegas might still be standing. Maybe I'll head there eventually, or try for Reno. Who knows, might even make it to Hollywood!"''<br />([[Joey Bello/Dialogue|Joey Bello's dialogue]])</ref>
Instead, House had members of the three families, as well as a couple of his Securitrons occupy the dam. When the main NCR forces arrived to assume control of the dam, House sent a Securitron forward to call for a parley between the NCR's leaders and himself. Eventually, they reached an agreement in form of the [[New Vegas treaty]] whereby the NCR would get 95% of the Dam's power output, [[Camp McCarran|McCarran International Airport]] as a base of operation, and the permission to establish [[NCR Embassy|an embassy]] on the Strip, while the Strip gets the remaining 5% power output - much more than required to run the place - and immunity from annexation. The treaty also disallowed the NCR from denying their citizens and soldiers to visit the Strip, leading to a boom in New Vegas' economy, as tourists from all corners of the NCR, as well as stationed troopers on leave, would flock to the Strip and spend their hard earned salaries on gambling, alcohol and prostitutes.
 
   
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When House eventually was able to resuscitate himself and come out of his coma decades following the nuclear apocalypse, while lamenting that Vegas had fallen into disrepair along with being taken over by [[tribals]] and raiders, he chose not to interfere yet, but instead to observe and wait for the right time to make his move.
Around the same time, on the other side of the Colorado river, [[Caesar]] sat his eyes on New Vegas. Feeling that the empire he was building lacked a true capital, a place he would be proud to call his Rome, he mobilized [[Caesar's Legion]] in the hopes of forcing the NCR out of the Mojave Wasteland and taking the city for himself. In [[Timeline#2277|2277]] this culminated in [[First Battle of Hoover Dam]], which the Legion lost. Caesar, however, has not given up his plans of taking control of Vegas, and has waited patiently in his headquarters on [[Fortification Hill]] ever since his first defeat for an opportunity to strike again.
 
   
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===Recreating Vegas===
The continuous presence of the Legion has created a delicate power balance in the region. The NCR would have taken the Strip long ago, but the presence of the Legion means that if they attacked the Strip, they would be vulnerable to an attack from them at Hoover Dam.
 
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In [[Timeline#2274|2274]], [[New California Republic]] scouts arrived in the Mojave from [[New California]] and found the [[Hoover Dam]] still intact, also alerting House to the existence of stable wasteland societies and piquing his interest. Seizing the opportunity, House sent a wave of Securitrons from the Lucky 38 to offer an ultimatum to the raider tribes that had settled in the ruins: join House and be part of his city of "New Vegas", leave unharmed, or die. Of the groups House met, three accepted his offer and were remade into the [[Chairmen]], the [[Omertas]], and the [[White Glove Society]], known collectively as the [[Three Families]].<ref>The [[Courier]]: ''"You recruited the Omertas as one of the Three Families?"''<br />[[Robert House]]: ''"Yes, though at the time they called themselves the "Slither Kin." A vicious clan, not that's changed, exactly. They were nomads, capable fighters, but their specialty was betrayal. They'd invite travelers into their yurts, drug them, murder or enslave them. They took pride in their craft. I don't think Omertas saw other people as people at all. Everyone else was just... prey. They reminded me of a certain criminal element Vegas used to attract. I told them some stories, gave them some clothes - and they ran with it."''<br />The Courier: ''"What were the original names of the other tribes?"''<br />Robert House: ''"The Chairmen, as we know them now, went by the unfortunate appellation of the "Mojave Boot-Riders." They were nomads, too. As for the White Glove Society, I afraid I'm contractually obligated not to reveal their original name."''<br />([[MrHouse.txt|Robert House's dialogue]])</ref> Only the [[Kings]] and the [[Great Khans]] refused but did not resist House's takeover as they abandoned the Strip, with the Kings settling in the northern slums of Vegas that became [[Freeside]], while the Great Khans migrated to [[Bitter Springs]] far to the east from Vegas. While House considered the Three Families as well as the Securitrons enough to protect the "New Vegas" Strip for the time being, he knew that if the NCR wanted and then tried to take it by force, they would not be able to resist in any meaningful way.<ref name="EstabVegas">The [[Courier]]: ''"{{Tooltip|How did you establish New Vegas?|{Before chip turned in.} }}"''<br />[[Robert House]]: ''"We can discuss this in greater detail at another time. Suffice it to say that when my Securitrons detected NCR scouts at Hoover Dam, I took action. I recruited a tribal force to supplement my Securitrons and renovated the Strip just in time to welcome the NCR as it marched into the region. Instead of war, a treaty was negotiated. And the money started to pour in."''<br />([[MrHouse.txt|Robert House's dialogue]])</ref><ref>The [[Courier]]: ''"What can you tell me about Freeside?"''<br />[[The King]]: ''"To understand Freeside, you have to look back a few years. Originally, we were all just tribes making a living in this area. That all changed when Mr. House came around. He made an offer to the three biggest tribes that were willing to listen to him. Today, everyone calls those tribes the Three Families, and they live in luxury and run their own casinos in the Strip. The rest of us were left to fight over the crumbs, living in the shadow of those more fortunate. Things got pretty nasty for a while. But we wanted more. A place of our own. A place where no one could tell us what to do. And we didn't want to go elsewhere to find it. So we took control of this place, and made it our own. And that's really all Freeside is, the best of a bad situation."''<br />([[VFSTheKing.txt|The King's dialogue]])</ref>
   
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When the [[Mojave Campaign]] began and the main NCR forces arrived to assume control of Hoover Dam, House sent a Securitron envoy to meet them, calling for parlay between the NCR's leaders and himself. Afterward, they reached an agreement and signed the [[New Vegas Treaty]], under which the NCR were allowed to send 95% of the dam's power output back to their inner territories as well as given permission to garrison [[Camp McCarran|McCarran International Airport]] as a base of operations for the [[New California Republic Army]], and to establish [[NCR Embassy|an embassy]] on the Strip.<ref>[[Courier]]: ''"What were the terms of your treaty with the NCR?"''<br />[[Robert House]]: ''"NCR forces were permitted to occupy Hoover Dam and establish a military base at McCarran Airport. Well, it used to be one. They recognized my sovereignty over the Vegas Strip and agreed to supply electricity and water once their engineers repaired the dam. Written into the treaty were provisions that the NCR do nothing to prevent its soldiers and civilians from visiting the Strip. That's how I harnessed the NCR to my endeavor. Their occupation has been the engine of my growing economy."''<br />([[MrHouse.txt|Robert House's dialogue]])</ref> Meanwhile, House remained as the sovereign ruler of the Strip which would also retain the remaining 5% power output from the dam as well as give unrestricted access to NCR citizens and soldiers, leading to a boom in New Vegas' economy as tourists from all corners of the NCR, as well as stationed troopers on leave, would flock to the casinos and spend their hard-earned salaries on [[gambling]], [[alcohol]], and [[Prostitution|prostitutes]].<ref name="EstabVegas" /><ref>The [[Courier]]: ''"I'd like to know more about the NCR."''<br />[[Dennis Crocker]]: ''"I can provide a quick history lesson, if that's what you're looking for. In 2274, President Kimball sent the NCR army into the Mojave in force, with the objective of occupying and repairing Hoover Dam. Rangers and army scouts had confirmed that the dam was basically unoccupied and could be restored to an operable condition. Upon arriving at the dam, however, they discovered that a large force of tribals and robots had occupied it. This was our introduction to the Three Families, the Securitrons, and, of course, Mr. House. Using his Securitrons as intermediaries, Mr. House called for parlay. He claimed his forces had occupied Hoover Dam in order to safeguard it for our arrival. And that he was ready to turn it over to us, so long as we could agree to terms. Those terms became the Treaty of New Vegas. The Treaty recognized Mr. House's sovereignty over the Strip and granted us rights to establish military bases at the Dam and McCarran Airport. The NCR is legally permitted to send 95% of the electricity produced by the dam to our home states. The remaining 5% goes to the Strip. The treaty actually makes it illegal for the NCR to prevent its citizens, or troops on furlough, from visiting the Strip. Once on the Strip, our citizens are subject to arrest - or punishment - by House's Securitrons, though that's a rare occurrence. Our troops enjoy a different status. It's illegal for the Securitrons to take action against them. Of course, it's also illegal for our troops to carry firearms on the Strip, so there isn't much trouble they can get into. Our military police does an adequate job of keeping the troops on furlough in line. I don't envy them that task. The embassy was established a few weeks after the Treaty was signed. Basically Mr. House handed us a dumpy little building he had no interest in renovating. I'm the third ambassador to hold this post. And the first, I think, to accept its limitations. My predecessors had ambitions of engineering the annexation of the Mojave. They thought they'd convince Mr. House to join up. I've never even spoken to the man - or whatever he is. Maybe the situation will change once we've beaten the Legion once and for all."''<br />([[VStreetDennisCrocker.txt|Dennis Crocker's dialogue]])</ref><ref>[[Courier]]: ''"Wasn't the NCR's army big enough to defeat your Securitrons and the Three Families?"''<br />[[Robert House]]: ''"Indeed it was - and still is. But not without taking significant casualties. Would Kimball and Oliver have traded the lives of hundreds of soldiers for absolute control of Hoover Dam? Oh yes. They weren't afraid of me, they were afraid of Caesar - that attacking me would leave them vulnerable to a Legion offensive. And so they negotiated. Not out of the kindness of their hearts, as they try to make it seem. Because the calculus of power left no other choice."''<br />([[MrHouse.txt|Robert House's dialogue]])</ref><ref group="Non-game">''[[Fallout: New Vegas Official Game Guide]] Collector's Edition'' p.463: ''"A Vision for New Vegas: Mr. House proposes an automatic future for New Vegas: undisputed authority of a technocratic visionary. His long-term goal is to use the attractions of New Vegas as an economic engine to reignite mankind's technological progress. While he has no desire to control every aspect of the lives of those would inhabit the region, neither would the ways and means by which he achieves economic and technological progress be up for discussion. As the ruins of the former world mutely attest, democracy is a failed experiment. The time has come for Mr. House to heroically save Vegas for the second time, forging an independent, dynamic, high-technology enterprise zone. So long as Mr. House's basic rules are followed, his intentions are to take a "hands off" approach towards the subjects of his kingdom; he is effectively a libertarian dictator creating his own version of paradise rooted in the old world. If the player supports Mr. House, she is supporting the New Vegas libertopia, a place where the strong rule unfettered for as long as they stay strong and where the weak are continually trampled underfoot. But it's a place where Mr. House wants you to dream, that someday, you could be one of the strong."''<br />([[Fallout: New Vegas Official Game Guide/Behind the Bright Lights & Big City]])</ref> Early into the NCR's contact with New Vegas, there was hope of it and the rest of the Mojave Wasteland rapidly being annexed into the NCR, even possibly becoming the sixth state of the NCR union.<ref name="statehoodNCR">NCR civilian: ''"{{Tooltip|I always knew House would give in! Sixth state of the union, here we come!|{celebratory} }}"''<br />([[VDialogueNCRCivilian.txt|Generic NCR civilian dialogue]])</ref> However, while these hopes remain, the likelihood of success has been frustrated by Mr. House's inaccessibility to NCR diplomats within the Lucky 38.
House has grand plans for Vegas - he calculates that on the back of tourism from the NCR, Vegas' economy will be strong enough to restart the development of new technology within 20 years, put people in orbit within 50 years, and within 100 years, have a colony ready to leave Earth behind and settle a new planet, untouched by war. And that is why he cannot let either side win. House spent over 812,545 [[bottle cap (Fallout: New Vegas)|caps]] hiring salvage teams to recover the platinum chip from Sunnyvale in just one year,<ref>Dialogue with [[Yes Man]]</ref> with countless more spent during other years. Having finally recovered it, House arranged for it to be transported back to him. Fearing, however, that the leader of the [[Chairmen]], [[Benny]], was conspiring against him and would try to steal the chip upon its arrival in the Mojave Wasteland, he had his trusted Securitron, [[Victor (Fallout: New Vegas)|Victor]], contact the [[Mojave Express]] in [[Primm]], to hire six couriers. Five of the couriers were going to carry various novelty items, acting as decoys for the [[Courier|sixth courier]], who was given the chip, effectively placing the future of New Vegas in that person's hands.
 
   
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===East/West Conflict===
==Layout==
 
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Around [[Timeline#2275|2275]], the NCR's expansion efforts into the Mojave, already stymied by their treaty with New Vegas, were met with a new threat: on the other side of the [[Colorado River]], the conquering army known as [[Caesar's Legion]] approached. Having learned about the existence of New Vegas and Hoover Dam from [[Ulysses|a scout]] of his own, the Legion's supreme leader [[Caesar]] had set his eyes on conquering the Mojave with New Vegas as his "Rome" and mobilized his forces. In [[Timeline#2277|2277]], the collision of West and East culminated with the [[First Battle of Hoover Dam]], which was a decisive loss for the Legion. However, Caesar lived still and did not retreat or abandon his plans of taking control of Vegas; he returned to the Legion's territory in [[State#Arizona|Arizona]] to rebuild his depleted armies.
===Freeside===
 
{{main|Freeside}}
 
Freeside is the main slum of New Vegas. Controlled by the [[Kings]] and the [[Van Graffs]], the streets are dangerous and lack the luster of the [[New Vegas Strip]]. Many gamblers and tourists would find themselves being attacked by thugs looking for a quick source of caps. Recent tensions between the NCR and the Kings has worsened the situation between both sides as more tourists come under attack. Like the rest of outer Vegas, Freeside shows resentment towards the NCR. But realize they can be put through a tollbooth since it is the only way into the Casinos.
 
   
  +
The Legion's arrival has created a delicate power balance in the Mojave Wasteland. While the NCR would have annexed New Vegas long ago, the substantial threat of the Legion means that if they attacked the Strip, Hoover Dam would be vulnerable; similarly, the Legion cannot take New Vegas as their new capital without leaving themselves vulnerable to NCR retaliation. Meanwhile, Mr. House watches and plans, vigilantly and silently, from the top of his tower high above the Strip.
Freeside is divided into two sections. The first section is C shaped and comprised of the western, northern, and eastern parts of the district. This section is the first you can enter from the Mojave as it has both of Freeside's external gates. Several rough bodyguards stand near the gates, offering their ''"services"'' on the mean streets for a paltry sum of caps.
 
   
  +
==Layout==
The second section covers the central and southern parts of the district. This section is reached from the north by passing through a wrecked-vehicle roadblock that divides the two parts of Freeside, or from the north-west through a zone door at the back of a ruin building between the [[Silver Rush]] and the [[Atomic Wrangler Casino]], or from the south via the [[The Strip North Gate]].
 
  +
{{see also|Fallout: New Vegas locations}}
  +
Situated in the northern half of the Mojave Wasteland, New Vegas features a wide variety of socioeconomic situations, ranging from the affluent New Vegas Strip, through the impoverished Freeside and [[North Vegas Square]], the arable fields of the [[NCR sharecropper farms]], the resourceful Westside, to the derelict South Vegas ruins, and the outskirt hubs of inter-regional commerce consisting of the [[Crimson Caravan Company]], [[Gun Runners (Fallout: New Vegas)|Gun Runners]], and the [[188 Trading Post]].
   
  +
Most districts of the city have had walls of varying degrees of quality, ranging from concrete topped with barbed wire to train cars and neon signs, erected around them to keep out wasteland creatures and raiders, from the South Vegas ruins to North Vegas Square. A vast network of [[New Vegas sewers|sewers]], some of which are inhabited by humans and other creatures, exist underneath the city.<ref>The [[Courier]]: ''"Are the New Canaanites really a tribe?"''<br />[[Joshua Graham]]: ''"We wear more clothing than them and understand more about technology, but we're still a tribe, a linked family of families. The [[Boneyard]], [[Phoenix (location)|Phoenix]], New Vegas, they're just places, metal and stone. New Canaan dies, but the tribe lives on. When the walls come tumbling down, when you lose everything you have, you always have family. And your family always has tribe."''<br />([[NVDLC02Joshua.txt|Joshua Graham's dialogue]])</ref> The areas outside of the Strip and Freeside are collectively referred to as "Outer Vegas".<ref>[[Arcade Gannon]]: ''"In case it's not obvious, I think you should redirect the power to Freeside and outer Vegas."''<br />([[VFSArcadeGannon.txt|Arcade Gannon's dialogue]])</ref><ref>The [[Courier]]: ''"Sure, what have you got?"''<br />[[Diane (Fallout: New Vegas)|Diane]]: ''"With Anders out of commission for so long, we're shorthanded on runners, and some backlogs have piled up. We've got an associate in the Crimson Caravan Trading Company who distributes for us in Outer Vegas. He's been after us for a new shipment."''<br />([[VRRCDiane.txt|Diane's dialogue]])</ref><ref>The gate leading out of Freeside is called "Exit to Outer Vegas".</ref>
===New Vegas sewers===
 
{{main|New Vegas sewers}}
 
Located under the New Vegas area is a sewer system with exits to most of the settlements around the city. There are no entrances to the sewers located inside the walls of the Strip or Freeside. The sections of sewer are: the [[North Sewers]], the [[Central Sewers]], the [[East Central Sewers]] and the [[Sealed Sewers]].
 
   
===New Vegas Strip===
+
===The Strip===
 
{{main|New Vegas Strip}}
 
{{main|New Vegas Strip}}
  +
Glittering and awe-inspiring both before and after the Great War, the Strip is the heart of New Vegas.<ref>The [[Courier]]: ''"Is New Vegas's power a threat to you?"''<br />[[Ulysses]]: ''"{{Tooltip|Power isn't strength. Power can wall off someone, when they {slight emph} believe it's freed them.{No sound file}|{Dismissive} }} House's power... {{Tooltip|you've seen the wall around Vegas.|{Beat, lets it go} }} He gains more power, that wall will grow. The Mojave'll become Vegas. {{Tooltip|But it's more lights than strength. You'll see the way of it soon enough.|{Little quiet, as if speaking of a haunted graveyard} }}"''<br />([[NVDLC04Ulysses.txt|Ulysses' dialogue]])</ref> The hotels, casinos, restaurants, and iconic skyline establish the Strip as a premier tourist destination and serve as the driving force behind New Vegas' economy.<ref>The [[Courier]]: ''"What happened to my gear?"''<br />[[Elijah]]: ''"It lies in the bunker - or whatever mantrap caught you. It's the Sierra Madre, its security systems strip guests to their garments. It has... prejudices against outside material, "contraband." Almost anything with a radiation signature. The New Vegas casinos do the same thing, manually. {{Tooltip|Although preventing bloodshed, not radiation poisoning, is their main concern.|{Raises an eyebrow} }}"''<br />([[NVDLC01Elijah.txt|Elijah's dialogue]])</ref> Several pre-War establishments have come back alive with the Strip's signature lights and a vast variety of entertainment offerings, powered by electricity from the Hoover Dam.<ref>[[Courier]]: ''"What's this about a dormant reactor?"''<br />[[Robert House]]: ''"The strain of defending Las Vegas from annihilation exceeded my power systems' capacity. My primary reactor shut down. For years, I played a miser with my emergency power supply. I began to run out of reserves around the time I woke the first batch of Securitrons. Negotiating an allotment of power from Hoover Dam was crucial. That's what's powered the Strip for the past seven years."''<br />([[MrHouse.txt|Robert House's dialogue]])</ref><ref>[[Courier]]: ''"What were the terms of your treaty with the NCR?''"<br />[[Robert House]]: ''"They recognized my sovereignty over the Vegas Strip and agreed to supply electricity and water once their engineers repaired the dam. Written into the treaty were provisions that the NCR do nothing to prevent its soldiers and civilians from visiting the Strip. That's how I harnessed the NCR to my endeavor. Their occupation has been the engine of my growing economy.''"<br />([[MrHouse.txt|Robert House's dialogue]])</ref><ref>The [[Courier]]: ''"And if Kimball were to be assassinated?''"<br />[[Robert House]]: ''"Then the Hero of the Mojave would become the Martyr of Hoover Dam. And when, subsequently, I force the NCR to retreat... They lick their wounds, and dream of righteous vengeance against New Vegas. Hello, embargo, farewell, tourist economy. I've calculated and re-calculated these probabilities. Kimball must live.''"<br />([[MrHouse.txt|Robert House's dialogue]])</ref>
The heart of New Vegas. When entering through [[The Strip North Gate]], [[Gomorrah]] is to the right and the [[Lucky 38]] is to the left. Further down the street is a gate to another area of the strip, which contains [[The Tops]] casino, the [[Ultra-Luxe]], and the [[Camp McCarran]] monorail. Beyond that, through another gate, is [[Vault 21]], [[Michael Angelo's workshop]] and the [[NCR Embassy]].
 
   
  +
[[Street vendor|Vendors]] are allowed to work on the Strip selling non-alcoholic drinks and snack foods, signing a franchise agreement to forfeit 50% of their profits to Mr. House at the end of each working day.<ref>[[Courier]]: ''"Do you work for one of the casinos?''"<br />[[Street vendor]]: ''"Nope, strictly independent. Well... kind of independent. To vend anything here on the Strip, you got to register with one of those police robots and sign a franchise agreement. At the end of each day, you keep half of what you made. The rest, you hand over to those bots - and they know if you're cheating. Yep, he makes the rules. It's steep, but it sure beats living in North Vegas. Here on the Strip I can afford to eat, and no one tries to kill me.''"<br />([[VStreetStationMerchant01.txt|Street vendor's dialogue]])</ref> [[Radio New Vegas]] can be heard here and throughout the region.<ref>[[Blind Diode Jefferson]]: ''"What I wouldn't give to be able to pick up Radio New Vegas. Mmm... Those cats can really play."''<br />([[NVDLC03SinkJukeboxTalker.txt|Blind Diode Jefferson's dialogue]])</ref>
===North Vegas Square===
 
{{main|North Vegas Square}}
 
Like Freeside, North Vegas Square are part of the slums of New Vegas. There is almost nothing of interest and the place is mostly filled with unimportant individuals. Most of the buildings are decrepit and falling apart, more so than other locations in the Mojave Wasteland. The only places of interest here are an apartment building called [[The Gray]] and a manhole to the [[North Sewers]]. The citizens living in this area are highly independent or some might say xenophobic, they are very suspicious of outsiders and highly reject the presence of the [[New California Republic]].
 
 
===Westside===
 
{{main|Westside}}
 
Though it is one of the poorer residential areas of the city, it houses its own militia and has, unlike every other part of the city, become more or less self-dependent, growing its own food and maintaining its own water supply. The residents often complain of problems with the [[Fiends]], who often harass and even kill them in constant raids. A smaller gang, the [[Scorpions (gang)|Scorpions]] also have a presence around the southern outskirts.
 
 
The larger neighborhood, exposed to the Mojave Wasteland, is surrounded by a small network of walls, while the residential and commercial area is walled completely, except for two gates. The Westside's services include a food store, a brothel, a liquor store, a pawn shop, and a fighting arena where matches can both be fought and bet upon.
 
 
==Buildings==
 
===Freeside===
 
{{columns|3|
 
* [[Atomic Wrangler Casino]]
 
* [[Atomic Wrangler corner room]]
 
* [[Cerulean Robotics]]
 
* [[King's School of Impersonation]]
 
* [[Mick & Ralph's]]
 
* [[Old Mormon Fort]]
 
* [[Ruined store (Fallout: New Vegas)|Ruined store]]
 
* [[Silver Rush]]
 
}}
 
 
===New Vegas Strip===
 
{{columns|3|
 
* [[Gomorrah]]
 
* [[Lucky 38 Casino]]
 
* [[LVB Station]]
 
* [[Michael Angelo's Workshop]]
 
* [[NCR Embassy]]
 
* [[NCR Military Police HQ]]
 
* [[The Tops Casino]]
 
* [[Ultra-Luxe Casino]]
 
* [[Vault 21]]
 
}}
 
 
===North Vegas Square===
 
* [[The Gray]]
 
 
===Westside===
 
{{columns|3|
 
* [[Casa Madrid Apartments]]
 
* [[Klamath Bob's liquor store]]
 
* [[Miguel's Pawn Shop]]
 
* [[North cistern]]
 
* [[Westside Co-op]]
 
}}
 
 
==Sewers==
 
{{columns|3|
 
* ''[[North sewers]]''
 
* ''[[Central Sewers]]''
 
* ''[[East central sewers]]''
 
* ''[[Sealed sewers]]''
 
}}
 
 
==Inhabitants==
 
===Freeside===
 
{{columns|3|
 
* [[Arcade Gannon]]
 
* [[Beatrix Russell]]
 
* [[Caleb McCaffery]]
 
* [[Dixon (Fallout: New Vegas)|Dixon]]
 
* [[Elizabeth Kieran]]
 
* [[Fisto (character)|Fisto]]
 
* [[Francine Garret (Fallout: New Vegas)|Francine Garret]]
 
* [[Genaro]]
 
* [[Gloria Van Graff]]
 
* [[Grecks]]
 
* [[Hadrian]]
 
* [[Henry Jamison]]
 
* [[James Garret]]
 
* [[Jean-Baptiste Cutting]]
 
* [[Julie Farkas]]
 
* [[Lady Jane]]
 
* [[Mick (Fallout: New Vegas)|Mick]]
 
* [[Soren|Mr. Soren]]
 
* [[Old Ben]]
 
* [[Orris]]
 
* [[Pacer]]
 
* [[Ralph (Fallout: New Vegas)|Ralph]]
 
* [[Rex (Fallout: New Vegas)|Rex]]
 
* [[The King]]
 
* [[Rotface]]
 
* [[Santiago]]
 
* [[Simon (Fallout: New Vegas)|Simon]]
 
* [[Vagrant]]
 
}}
 
   
  +
{| class="va-table va-table-full mw-collapsible mw-collapsed"
===New Vegas Strip===
 
  +
! colspan="1" | Inhabitants
{{columns|3|
 
  +
|-
  +
|
  +
{{columns|4|
 
* [[Benny]]
 
* [[Benny]]
 
* [[Big Sal]]
 
* [[Big Sal]]
Line 154: Line 79:
 
* [[Ethel Phebus]]
 
* [[Ethel Phebus]]
 
* [[Heck Gunderson]]
 
* [[Heck Gunderson]]
* [[Mr. Holdout]]
 
 
* [[Jane (Lucky 38)|Jane]]
 
* [[Jane (Lucky 38)|Jane]]
 
* [[Joana]]
 
* [[Joana]]
* [[Kate]]
+
* [[Kate (Fallout: New Vegas)|Kate]]
 
* [[Liza O'Malley]]
 
* [[Liza O'Malley]]
* [[Marjorie]]
+
* [[Marjorie (Fallout: New Vegas)|Marjorie]]
 
* [[Michael Angelo]]
 
* [[Michael Angelo]]
* [[Mortimer]]
+
* [[Mister Holdout]]
  +
* [[Mortimer (Fallout: New Vegas)|Mortimer]]
 
* [[Mr. New Vegas]]
 
* [[Mr. New Vegas]]
 
* [[Nero]]
 
* [[Nero]]
Line 173: Line 98:
 
* [[Yes Man]]
 
* [[Yes Man]]
 
}}
 
}}
  +
|}
   
===North Vegas Square===
+
===Freeside===
  +
{{main|Freeside}}
{{columns|3|
 
  +
Freeside is the main slum of New Vegas. Controlled by the Kings and the [[Van Graffs]], the streets are dangerous and lack the luster of the New Vegas Strip. Many gamblers and tourists find themselves under attack by thugs looking for a quick source of caps. Recent tensions between the NCR and the Kings have worsened the situation. Similar to the rest of outer Vegas, Freeside shows resentment towards the NCR, who are seen as unwelcome oppressors.
* [[Andy Scabb]]
 
  +
{| class="va-table va-table-full mw-collapsible mw-collapsed"
* [[Crandon]]
 
  +
! colspan="1" | Inhabitants
* [[Jules (Fallout: New Vegas)|Jules]]
 
  +
|-
  +
|
  +
{{columns|4|
  +
* [[Arcade Gannon]]
  +
* [[Beatrix Russell]]
  +
* [[Ben (Freeside)|Old Ben]]
  +
* [[Caleb McCaffery]]
  +
* [[Dixon (Fallout: New Vegas)|Dixon]]
  +
* [[Elizabeth Kieran]]
  +
* [[Fisto]]
  +
* [[Francine Garret]]
  +
* [[Genaro]]
  +
* [[Gloria Van Graff]]
  +
* [[Grecks]]
  +
* [[Hadrian (Fallout: New Vegas)|Hadrian]]
  +
* [[Henry Jamison]]
  +
* [[James Garret]]
  +
* [[Lady Jane]]
  +
* [[Jean-Baptiste Cutting]]
  +
* [[Julie Farkas]]
  +
* [[Mick (Fallout: New Vegas)|Mick]]
  +
* [[Orris]]
  +
* [[Pacer]]
  +
* [[Ralph (Fallout: New Vegas)|Ralph]]
  +
* [[Rex (Fallout: New Vegas)|Rex]]
  +
* [[Rotface]]
  +
* [[Santiago]]
  +
* [[Simon (Fallout: New Vegas)|Simon]]
  +
* [[Soren|Mr. Soren]]
  +
* [[The King]]
  +
* [[Vagrant]]
 
}}
 
}}
  +
|}
   
===Westside===
+
===Westside and North Vegas===
  +
{{main|Westside|North Vegas Square}}
{{columns|3|
 
  +
Westside is one of the better-off residential areas of the city. The settlement supports its own [[Westside Militia|militia]] and has become self-reliant, growing its own food and maintaining its own water supply. The residents often complain of problems with the Fiends and a smaller gang, the [[Scorpions (gang)|Scorpions]], who remain a threat to the citizens. Likewise, in North Vegas Square, the citizens battle the same threats and similarly pride themselves on their independence and watching outsiders suspiciously.
* [[Anderson (New Vegas)|Anderson]]
 
  +
{| class="va-table va-table-full mw-collapsible mw-collapsed"
* [[Etienne|Clayton Etienne]]
 
  +
! colspan="1" | Inhabitants
  +
|-
  +
|
  +
{{columns|4|
  +
* [[Andy Scabb]]
  +
* [[Tom Anderson]]
  +
* [[Clayton Ettienne]]
  +
* [[Crandon]]
 
* [[Dermot]]
 
* [[Dermot]]
 
* [[Hector]]
 
* [[Hector]]
 
* [[Jimmy (Fallout: New Vegas)|Jimmy]]
 
* [[Jimmy (Fallout: New Vegas)|Jimmy]]
 
* [[Judah Kreger]]
 
* [[Judah Kreger]]
  +
* [[Jules (Fallout: New Vegas)|Jules]]
* [[Keller]]
 
  +
* [[Keller (Fallout: New Vegas)|Keller]]
 
* [[Klamath Bob]]
 
* [[Klamath Bob]]
 
* [[Marco (Fallout: New Vegas)|Marco]]
 
* [[Marco (Fallout: New Vegas)|Marco]]
Line 199: Line 166:
 
* [[Sweetie]]
 
* [[Sweetie]]
 
}}
 
}}
  +
|}
  +
  +
===East Vegas===
  +
Under the control of the NCR, east Vegas is one of the safer areas of the city. Protected from Fiends by [[Camp McCarran]], east Vegas is home to several businesses with roots in [[New California]], including the [[Crimson Caravan]] [[Crimson Caravan Company|New Vegas branch]], a [[Gun Runners]] [[Gun Runners (Fallout: New Vegas)|factory]], and a [[New Vegas medical clinic|clinic]] run by the [[Followers of the Apocalypse]]. Aside from businesses, the area is also home to [[NCR sharecropper farms|sharecropper farms]] settled by NCR citizens encouraged to move west by the [[Thaler Act]], and a refugee camp run by the NCR Army in [[Aerotech Office Park]].
  +
  +
===South Vegas===
  +
{{main|South Vegas ruins}}
  +
The southwestern region around Vegas is firmly in the hands of the [[Fiends]], who rule from the fortified [[South Vegas ruins|ruins]] around [[Vault 3]]. Several of their [[Violet and Violetta trailer compound|raider compounds]] can be found outside of their main territory.
   
 
==Notes==
 
==Notes==
  +
* In the entire ''Fallout'' series, Vegas is one of only two known pre-War locations that contains more than one [[Vault-Tec]] [[Vault]] within its boundaries, namely [[Vault 3]] and [[Vault 21]]. The other known location is [[Santa Monica]], which is home to Vaults [[Vault 31|31]], [[Vault 32|32]], and [[Vault 33|33]], which are interconnected as part of their experiment.
* If you have a reputation low enough with the NCR that they attack you on site, the drunk military police on the strip will not attack, however four NCR troopers with Cattle Prods may spawn outside of Micheal Angelo's workshop, and attack the player. When the player kills them, they lose fame from both the NCR and The Strip, and the Securitrons in the area will become hostile, forcing the player to kill them as well, and lose more fame from the strip. The Securitrons in the other sections of The Strip will not be hostile however.
 
  +
* Due to the bright lights and the skyscraping height of the Lucky 38, the city can be seen from almost all areas of the map.
* If the Courier kills many members of the White Glove Society, or makes them hostile during one of the quests inside of the casino, then all of the players weapons will immediately be restored to their inventory without the player having to leave the casino.
 
  +
* If one has a [[Fallout: New Vegas reputations#New California Republic|reputation]] with the NCR low enough that they attack on sight, the drunk military police on the Strip will not attack. However, four NCR troopers with [[Cattle prod (Fallout: New Vegas)|cattle prods]] may spawn outside of [[Michael Angelo's workshop]] and attack immediately. If killed, this earns infamy from both the NCR and the Strip, despite the fight starting unprovoked. The Securitrons in the area will become hostile, forcing the player character to destroy them as well, resulting in additional infamy. The Securitrons in the other sections of the Strip will not be hostile, however.
  +
* The in-game version of the [[Fabulous New Vegas sign]] appears in the ''[[Atomic Command (Fallout 4)|Atomic Command]]'' holotape game {{In|FO4}}.<ref name="Atomic Command">[[:File:Pipboy App AtomicCommand.png|Fabulous New Vegas sign as depicted in ''Atomic Command'']]</ref>
  +
* According to a paper note found in the [[Monongah]] police station in [[Appalachia]], a shootout involving a supposed Chinese spy named "[[Kathryn Montgomery|Shanghai Sally]]" occurred in the [[Ultra-Luxe]] casino in 2072.<ref name="SS Shootout">[[Shanghai Sally: Casino Shootout]]</ref>
  +
* In the closing credits of [[The Beginning|Episode 8]] of the [[Fallout (TV series)|''Fallout'' TV series]], the Strip is seemingly shown in a dilapidated state, implying New Vegas was destroyed and abandoned sometime between the events of ''Fallout: New Vegas'' in 2281 and the events of the TV series in [[Timeline#2296|2296]]. However, this is yet to be confirmed by any official sources.
   
 
==Appearances==
 
==Appearances==
  +
New Vegas appears {{In|FNV}} and the ''[[Fallout (TV series)]]'' [[Fallout TV series episodes|episode]] ''[[The Beginning]]''. It is mentioned in its [[Fallout: New Vegas add-ons|add-ons]] ''[[Dead Money]]'', ''[[Honest Hearts]]'', ''[[Old World Blues (add-on)|Old World Blues]]'', and ''[[Lonesome Road (add-on)|Lonesome Road]]''. It is also mentioned {{In|FO4}} and {{In|FO76|noin}}.
New Vegas was first mentioned as Las Vegas by [[Tycho]] in ''[[Fallout]]'', and appears in ''[[Fallout: New Vegas]]''.
 
   
 
==Behind the scenes==
 
==Behind the scenes==
  +
The in-game New Vegas is based on the real-world location of [[wikipedia:Las Vegas|Las Vegas]], located in [[wikipedia:Clark County, Nevada|Clark County, Nevada]]. Many locations in the game have real-world equivalents in and around the city, such as the casinos, neighborhoods, landmarks, and businesses.
* Las Vegas was one of the main and most central cities in ''[[Wasteland (game)|Wasteland]]'', the predecessor to the ''Fallout'' series.
 
   
 
==Gallery==
 
==Gallery==
<gallery orientation="landscape" captionalign="left">
+
<gallery widths="200" captionalign="center">
NewVegasEntrance.png|Entrance to the strip
+
NewVegasEntrance.png|Entrance to The Strip
NewVegasLucky38.jpg|[[Lucky 38|The Lucky 38]]
+
Lucky 38 vista at night.jpg|[[Lucky 38]]
  +
Vault21.png
Screen13B.jpg
 
  +
Prerelease Lucky 38.jpg
 
Vault 21.jpg|Lucky 38 and [[Vault 21]]
 
Vault 21.jpg|Lucky 38 and [[Vault 21]]
Screen19B.jpg|Freeside sign
+
Prerelease Freeside entrance.jpg|Freeside sign
NewVegasWasteland.png|New Vegas seen from a distance at night
+
NewVegasWasteland.png|''Fallout: New Vegas'' intro
FNV New Vegas.jpg
+
FNV New Vegas.jpg|''Fallout: New Vegas'' intro
NewVegas.png
+
NewVegas.png|''Fallout: New Vegas'' intro
 
New Vegas Strip (intro).jpg|The Strip in the ''Fallout: New Vegas'' intro
 
New Vegas Strip (intro).jpg|The Strip in the ''Fallout: New Vegas'' intro
New Vegas AR.jpg|The Strip in [[All Roads]]
 
 
FNV concept art Vegas Skyline.jpg|New Vegas concept art
 
FNV concept art Vegas Skyline.jpg|New Vegas concept art
 
Conceptart-thestrip-B.jpg|[[Freeside]] concept art
 
Conceptart-thestrip-B.jpg|[[Freeside]] concept art
  +
New Vegas AR.jpg|The Strip as depicted in ''[[All Roads]]''
  +
</gallery>
  +
  +
'''TV series'''
  +
<gallery>
  +
New Vegas TV series.png|New Vegas at the end of [[The Beginning]]
  +
</gallery>
  +
  +
'''Las Vegas'''
  +
<gallery>
  +
FNV Highway 95 road sign 1.png
  +
FNV I515 road sign.png
  +
FNV loading billboard04.jpg
  +
FNV loading billboard07.jpg
  +
FNV Intro poster.png|[[Fallout: New Vegas intro|Intro]]
  +
Nvlucky38poster03_d.png
  +
FNV Primm Nipton Vegas sign.png
  +
FNV Jean Primm LV road sign.png
  +
Newvegassign01.png|Las Vegas texture file
 
</gallery>
 
</gallery>
   
 
==References==
 
==References==
{{References}}
+
{{Ref box}}
  +
'''Non-game'''
  +
<references group="Non-game"/>
   
 
{{Navbox New Vegas}}
 
{{Navbox New Vegas}}
 
{{Navbox locations FNV}}
 
{{Navbox locations FNV}}
   
[[Category:Fallout: New Vegas locations]]
+
[[Category:New Vegas| ]]
[[Category:Fallout mentioned-only locations]]
 
[[Category:Dead Money mentioned-only locations]]
 
[[Category:Honest Hearts mentioned-only locations]]
 
[[Category:Towns]]
 
[[Category:New Vegas]]
 
   
  +
[[de:New Vegas]]
  +
[[es:New Vegas]]
  +
[[fr:New Vegas]]
  +
[[it:New Vegas]]
  +
[[nl:New Vegas]]
 
[[pl:Nowe Vegas]]
 
[[pl:Nowe Vegas]]
  +
[[pt:New Vegas]]
 
[[ru:Нью-Вегас]]
 
[[ru:Нью-Вегас]]
  +
[[uk:Нью-Вегас]]
  +
[[zh:新維加斯]]

Latest revision as of 07:51, 15 April 2024

There you have it, New Vegas. Pretty as a diamond flush.Victor, Fallout: New Vegas

New Vegas is a post-War city established in the ruins of the pre-War city of Las Vegas, Nevada in the Mojave Wasteland.[1][2]

Background

The Great War

Unlike other major cities of the United States, Vegas emerged from the atomic fire of the Great War relatively unscathed, owed to the preemptive actions of Robert House. In 2065, House correctly predicted that a nuclear exchange between the United States and China would take place within the next 15 years and began dedicating the resources of his company RobCo Industries to the protection of his home city. He used his considerable intelligence and vast wealth to ensure that when the War finally came, he would be prepared to survive and restore Vegas anew.[3][4][5]

House calculated that his defenses would protect against the majority of enemy nuclear missiles, but that at least some damage to the outer areas of Vegas and the surrounding towns was unavoidable. To this end, he had engineers in Sunnyvale develop the platinum chip, a sophisticated, high-density data storage device that would upgrade his defense systems and those of RobCo's patented Securitrons to the Mark II OS, ensuring that Vegas and the surrounding area would be as safe as possible.[6]

He further outfitted the Lucky 38 Casino with radar-jamming systems, missile arrays, a laser defense network, and life-support systems[3] to cement his grand plans to revitalize the city and beyond[7] while continuing to oversee the growing tensions around the world.

The platinum chip was originally due for delivery to Vegas by courier on October 23, 2077 per House's calculations. However, he realized too late that his predictions had been off by a factor of 20 hours. Before the platinum chip could leave Sunnyvale, the city was reduced to rubble by the breakout of the Great War, with the chip buried beneath it.[3] Left with systems running the inferior Mark I OS, House was forced to make do, though his defenses still managed to stop 68 of the 77 ICBMs aimed at the Vegas area.[8] Although House's preparations allowed for most of Vegas to survive intact, a series of system crashes due to the unstable OS eventually rendered him inactive in a decades-long coma. Immediately following the Great War, while civilians celebrated not being annihilated in nuclear fire, the subsequent fallout from the warheads that struck outside the city gradually seeped in over time, ultimately killing all of them regardless.[Non-game 1]

By late 2104, word of the city's survival had spread far throughout the wastes.[9]

When House eventually was able to resuscitate himself and come out of his coma decades following the nuclear apocalypse, while lamenting that Vegas had fallen into disrepair along with being taken over by tribals and raiders, he chose not to interfere yet, but instead to observe and wait for the right time to make his move.

Recreating Vegas

In 2274, New California Republic scouts arrived in the Mojave from New California and found the Hoover Dam still intact, also alerting House to the existence of stable wasteland societies and piquing his interest. Seizing the opportunity, House sent a wave of Securitrons from the Lucky 38 to offer an ultimatum to the raider tribes that had settled in the ruins: join House and be part of his city of "New Vegas", leave unharmed, or die. Of the groups House met, three accepted his offer and were remade into the Chairmen, the Omertas, and the White Glove Society, known collectively as the Three Families.[10] Only the Kings and the Great Khans refused but did not resist House's takeover as they abandoned the Strip, with the Kings settling in the northern slums of Vegas that became Freeside, while the Great Khans migrated to Bitter Springs far to the east from Vegas. While House considered the Three Families as well as the Securitrons enough to protect the "New Vegas" Strip for the time being, he knew that if the NCR wanted and then tried to take it by force, they would not be able to resist in any meaningful way.[11][12]

When the Mojave Campaign began and the main NCR forces arrived to assume control of Hoover Dam, House sent a Securitron envoy to meet them, calling for parlay between the NCR's leaders and himself. Afterward, they reached an agreement and signed the New Vegas Treaty, under which the NCR were allowed to send 95% of the dam's power output back to their inner territories as well as given permission to garrison McCarran International Airport as a base of operations for the New California Republic Army, and to establish an embassy on the Strip.[13] Meanwhile, House remained as the sovereign ruler of the Strip which would also retain the remaining 5% power output from the dam as well as give unrestricted access to NCR citizens and soldiers, leading to a boom in New Vegas' economy as tourists from all corners of the NCR, as well as stationed troopers on leave, would flock to the casinos and spend their hard-earned salaries on gambling, alcohol, and prostitutes.[11][14][15][Non-game 2] Early into the NCR's contact with New Vegas, there was hope of it and the rest of the Mojave Wasteland rapidly being annexed into the NCR, even possibly becoming the sixth state of the NCR union.[16] However, while these hopes remain, the likelihood of success has been frustrated by Mr. House's inaccessibility to NCR diplomats within the Lucky 38.

East/West Conflict

Around 2275, the NCR's expansion efforts into the Mojave, already stymied by their treaty with New Vegas, were met with a new threat: on the other side of the Colorado River, the conquering army known as Caesar's Legion approached. Having learned about the existence of New Vegas and Hoover Dam from a scout of his own, the Legion's supreme leader Caesar had set his eyes on conquering the Mojave with New Vegas as his "Rome" and mobilized his forces. In 2277, the collision of West and East culminated with the First Battle of Hoover Dam, which was a decisive loss for the Legion. However, Caesar lived still and did not retreat or abandon his plans of taking control of Vegas; he returned to the Legion's territory in Arizona to rebuild his depleted armies.

The Legion's arrival has created a delicate power balance in the Mojave Wasteland. While the NCR would have annexed New Vegas long ago, the substantial threat of the Legion means that if they attacked the Strip, Hoover Dam would be vulnerable; similarly, the Legion cannot take New Vegas as their new capital without leaving themselves vulnerable to NCR retaliation. Meanwhile, Mr. House watches and plans, vigilantly and silently, from the top of his tower high above the Strip.

Layout

Situated in the northern half of the Mojave Wasteland, New Vegas features a wide variety of socioeconomic situations, ranging from the affluent New Vegas Strip, through the impoverished Freeside and North Vegas Square, the arable fields of the NCR sharecropper farms, the resourceful Westside, to the derelict South Vegas ruins, and the outskirt hubs of inter-regional commerce consisting of the Crimson Caravan Company, Gun Runners, and the 188 Trading Post.

Most districts of the city have had walls of varying degrees of quality, ranging from concrete topped with barbed wire to train cars and neon signs, erected around them to keep out wasteland creatures and raiders, from the South Vegas ruins to North Vegas Square. A vast network of sewers, some of which are inhabited by humans and other creatures, exist underneath the city.[17] The areas outside of the Strip and Freeside are collectively referred to as "Outer Vegas".[18][19][20]

The Strip

Main article: New Vegas Strip

Glittering and awe-inspiring both before and after the Great War, the Strip is the heart of New Vegas.[21] The hotels, casinos, restaurants, and iconic skyline establish the Strip as a premier tourist destination and serve as the driving force behind New Vegas' economy.[22] Several pre-War establishments have come back alive with the Strip's signature lights and a vast variety of entertainment offerings, powered by electricity from the Hoover Dam.[23][24][25]

Vendors are allowed to work on the Strip selling non-alcoholic drinks and snack foods, signing a franchise agreement to forfeit 50% of their profits to Mr. House at the end of each working day.[26] Radio New Vegas can be heard here and throughout the region.[27]

Inhabitants

Freeside

Main article: Freeside

Freeside is the main slum of New Vegas. Controlled by the Kings and the Van Graffs, the streets are dangerous and lack the luster of the New Vegas Strip. Many gamblers and tourists find themselves under attack by thugs looking for a quick source of caps. Recent tensions between the NCR and the Kings have worsened the situation. Similar to the rest of outer Vegas, Freeside shows resentment towards the NCR, who are seen as unwelcome oppressors.

Inhabitants

Westside and North Vegas

Westside is one of the better-off residential areas of the city. The settlement supports its own militia and has become self-reliant, growing its own food and maintaining its own water supply. The residents often complain of problems with the Fiends and a smaller gang, the Scorpions, who remain a threat to the citizens. Likewise, in North Vegas Square, the citizens battle the same threats and similarly pride themselves on their independence and watching outsiders suspiciously.

Inhabitants

East Vegas

Under the control of the NCR, east Vegas is one of the safer areas of the city. Protected from Fiends by Camp McCarran, east Vegas is home to several businesses with roots in New California, including the Crimson Caravan New Vegas branch, a Gun Runners factory, and a clinic run by the Followers of the Apocalypse. Aside from businesses, the area is also home to sharecropper farms settled by NCR citizens encouraged to move west by the Thaler Act, and a refugee camp run by the NCR Army in Aerotech Office Park.

South Vegas

Main article: South Vegas ruins

The southwestern region around Vegas is firmly in the hands of the Fiends, who rule from the fortified ruins around Vault 3. Several of their raider compounds can be found outside of their main territory.

Notes

  • In the entire Fallout series, Vegas is one of only two known pre-War locations that contains more than one Vault-Tec Vault within its boundaries, namely Vault 3 and Vault 21. The other known location is Santa Monica, which is home to Vaults 31, 32, and 33, which are interconnected as part of their experiment.
  • Due to the bright lights and the skyscraping height of the Lucky 38, the city can be seen from almost all areas of the map.
  • If one has a reputation with the NCR low enough that they attack on sight, the drunk military police on the Strip will not attack. However, four NCR troopers with cattle prods may spawn outside of Michael Angelo's workshop and attack immediately. If killed, this earns infamy from both the NCR and the Strip, despite the fight starting unprovoked. The Securitrons in the area will become hostile, forcing the player character to destroy them as well, resulting in additional infamy. The Securitrons in the other sections of the Strip will not be hostile, however.
  • The in-game version of the Fabulous New Vegas sign appears in the Atomic Command holotape game in Fallout 4.[28]
  • According to a paper note found in the Monongah police station in Appalachia, a shootout involving a supposed Chinese spy named "Shanghai Sally" occurred in the Ultra-Luxe casino in 2072.[29]
  • In the closing credits of Episode 8 of the Fallout TV series, the Strip is seemingly shown in a dilapidated state, implying New Vegas was destroyed and abandoned sometime between the events of Fallout: New Vegas in 2281 and the events of the TV series in 2296. However, this is yet to be confirmed by any official sources.

Appearances

New Vegas appears in Fallout: New Vegas and the Fallout (TV series) episode The Beginning. It is mentioned in its add-ons Dead Money, Honest Hearts, Old World Blues, and Lonesome Road. It is also mentioned in Fallout 4 and Fallout 76.

Behind the scenes

The in-game New Vegas is based on the real-world location of Las Vegas, located in Clark County, Nevada. Many locations in the game have real-world equivalents in and around the city, such as the casinos, neighborhoods, landmarks, and businesses.

Gallery

TV series

Las Vegas

References

  1. Viva Las Vegas 2025 poster
  2. Tycho: "{102}{}{Another new face. Travelers here are a dime a dozen. But you have the look of someone different. Care to join me for a drink?}"
    The Vault Dweller: "{104}{}{Sure.}"
    Tycho: "{106}{}{Delightful. I hope you don't mind your drink well-watered - they treat beer here like it's a potted plant.}"
    The Vault Dweller: "{107}{}{So, what's your story?}"
    Tycho: "{109}{}{I could ask the same of you. In the interest of amity, I suppose I'll tell first. I'm called Tycho. Came from out east, what used to be called Nevada.}"
    The Vault Dweller: "{110}{}{That's a pretty long trip.}"
    Tycho: "{112}{}{Yeah, it was. Decided to take it easy for a while. This place shows some promise, just as soon as someone cleans up some of the scum.}"
    The Vault Dweller: "{113}{}{Why don't you?}"
    Tycho: "{118}{}{Not my place. I'd rather not cross Killian, after all. He'll clean up this town when he gets around to it. A good man, mark my words. But watch out for that fellow Gizmo. Reminds me of another fat freak my father told me about back in Las Vegas.}"
    (Tycho's dialogue)
  3. 3.0 3.1 3.2 The Courier: "You say that you saved Las Vegas. How?"
    Robert House: "By 2065 I deemed it a mathematical certainty that an atomic war would devastate the Earth within 15 years. Every projection I ran confirmed it. I knew I couldn't "save the world," nor did I care to. But I could save Vegas, and in the process, perhaps, save mankind. I set to work immediately. I thought I had plenty of time to prepare. As it turned out, I was 20 hours short."
    The Courier: "What preparations did you make to save Las Vegas?"
    Robert House: "On the day of the Great War, 77 atomic warheads targeted Las Vegas and its surrounding areas. My networked mainframes were able to predict and force-transmit disarm code subsets to 59 warheads, neutralizing them before impact. Laser cannons mounted on the roof of the Lucky 38 destroyed another 9 warheads. The rest got through, though none hit the city itself. A sub-optimal performance, admittedly. If only the Platinum Chip had arrived a day sooner..."
    (Robert House's dialogue)
  4. Courier: "Say you keep control of New Vegas. What happens next?"
    Robert House: "New Vegas is more than a city - it's the remedy to mankind's derailment. The city's economy is a blast furnace in which can be forged the steel of a new rail line, running straight to a new horizon. What is the NCR? A society of people desperate to experience comfort, ease, luxury... A society of customers. With all that money pouring in? Give me 20 years, and I'll reignite the high technology development sectors. 50 years, and I'll have people in orbit. 100 years, and my colony ships will be heading for the stars, to search for planets unpolluted by the wrath and folly of a bygone generation."
    (Robert House's dialogue)
  5. Courier: "In the meantime, you'd rule Vegas as some kind of dictator?"
    Robert House: "I prefer the term "autocrat." I would rule as a chief executive. I would not answer to a board of directors or any other entity. Nothing to impede progress. If you want to see the fate of democracies, look out the windows."
    (Robert House's dialogue)
  6. Robert House: "The Platinum Chip is a data-storage device. I need you to manually upload the data from the Chip to the facility's primary computer. There's a terminal at the other end of this facility. There's a complication. While I can broadcast to this screen, I can't control any of the facility's systems. That means I can't deactivate its security bots... most of which appear to be active, according to the status board I'm looking at. "
    (Robert House's dialogue)
  7. The Courier: "Isn't that overstating things a bit?"
    Robert House: "To your untrained eyes, it may look as though mankind is making a comeback. In the NCR, you have something that resembles a nation state. Savage as it is, in Caesar's Legion, you have an organized society. But neither of these offer a future. They're regurgitations of the past. Bring me the Platinum Chip, and in ten years you'll hardly recognize this city."
    (Robert House's dialogue)
  8. The Courier: "What preparations did you make to save Las Vegas?"
    Robert House: "On the day of the Great War, 77 atomic warheads targeted Las Vegas and its surrounding areas. My networked mainframes were able to predict and force-transmit disarm code subsets to 59 warheads, neutralizing them before impact. Laser cannons mounted on the roof of the Lucky 38 destroyed another 9 warheads. The rest got through, though none hit the city itself. A sub-optimal performance, admittedly. If only the Platinum Chip had arrived a day sooner..."
    (Robert House's dialogue)
  9. "Was thinking I'd head West. Save up some caps here telling jokes then see if I can hire the Blue Ridge Caravan Company to take me towards Kentucky." "I've heard rumors Vegas might still be standing. Maybe I'll head there eventually, or try for Reno. Who knows, might even make it to Hollywood!"
    (Joey Bello's dialogue)
  10. The Courier: "You recruited the Omertas as one of the Three Families?"
    Robert House: "Yes, though at the time they called themselves the "Slither Kin." A vicious clan, not that's changed, exactly. They were nomads, capable fighters, but their specialty was betrayal. They'd invite travelers into their yurts, drug them, murder or enslave them. They took pride in their craft. I don't think Omertas saw other people as people at all. Everyone else was just... prey. They reminded me of a certain criminal element Vegas used to attract. I told them some stories, gave them some clothes - and they ran with it."
    The Courier: "What were the original names of the other tribes?"
    Robert House: "The Chairmen, as we know them now, went by the unfortunate appellation of the "Mojave Boot-Riders." They were nomads, too. As for the White Glove Society, I afraid I'm contractually obligated not to reveal their original name."
    (Robert House's dialogue)
  11. 11.0 11.1 The Courier: "How did you establish New Vegas?"
    Robert House: "We can discuss this in greater detail at another time. Suffice it to say that when my Securitrons detected NCR scouts at Hoover Dam, I took action. I recruited a tribal force to supplement my Securitrons and renovated the Strip just in time to welcome the NCR as it marched into the region. Instead of war, a treaty was negotiated. And the money started to pour in."
    (Robert House's dialogue)
  12. The Courier: "What can you tell me about Freeside?"
    The King: "To understand Freeside, you have to look back a few years. Originally, we were all just tribes making a living in this area. That all changed when Mr. House came around. He made an offer to the three biggest tribes that were willing to listen to him. Today, everyone calls those tribes the Three Families, and they live in luxury and run their own casinos in the Strip. The rest of us were left to fight over the crumbs, living in the shadow of those more fortunate. Things got pretty nasty for a while. But we wanted more. A place of our own. A place where no one could tell us what to do. And we didn't want to go elsewhere to find it. So we took control of this place, and made it our own. And that's really all Freeside is, the best of a bad situation."
    (The King's dialogue)
  13. Courier: "What were the terms of your treaty with the NCR?"
    Robert House: "NCR forces were permitted to occupy Hoover Dam and establish a military base at McCarran Airport. Well, it used to be one. They recognized my sovereignty over the Vegas Strip and agreed to supply electricity and water once their engineers repaired the dam. Written into the treaty were provisions that the NCR do nothing to prevent its soldiers and civilians from visiting the Strip. That's how I harnessed the NCR to my endeavor. Their occupation has been the engine of my growing economy."
    (Robert House's dialogue)
  14. The Courier: "I'd like to know more about the NCR."
    Dennis Crocker: "I can provide a quick history lesson, if that's what you're looking for. In 2274, President Kimball sent the NCR army into the Mojave in force, with the objective of occupying and repairing Hoover Dam. Rangers and army scouts had confirmed that the dam was basically unoccupied and could be restored to an operable condition. Upon arriving at the dam, however, they discovered that a large force of tribals and robots had occupied it. This was our introduction to the Three Families, the Securitrons, and, of course, Mr. House. Using his Securitrons as intermediaries, Mr. House called for parlay. He claimed his forces had occupied Hoover Dam in order to safeguard it for our arrival. And that he was ready to turn it over to us, so long as we could agree to terms. Those terms became the Treaty of New Vegas. The Treaty recognized Mr. House's sovereignty over the Strip and granted us rights to establish military bases at the Dam and McCarran Airport. The NCR is legally permitted to send 95% of the electricity produced by the dam to our home states. The remaining 5% goes to the Strip. The treaty actually makes it illegal for the NCR to prevent its citizens, or troops on furlough, from visiting the Strip. Once on the Strip, our citizens are subject to arrest - or punishment - by House's Securitrons, though that's a rare occurrence. Our troops enjoy a different status. It's illegal for the Securitrons to take action against them. Of course, it's also illegal for our troops to carry firearms on the Strip, so there isn't much trouble they can get into. Our military police does an adequate job of keeping the troops on furlough in line. I don't envy them that task. The embassy was established a few weeks after the Treaty was signed. Basically Mr. House handed us a dumpy little building he had no interest in renovating. I'm the third ambassador to hold this post. And the first, I think, to accept its limitations. My predecessors had ambitions of engineering the annexation of the Mojave. They thought they'd convince Mr. House to join up. I've never even spoken to the man - or whatever he is. Maybe the situation will change once we've beaten the Legion once and for all."
    (Dennis Crocker's dialogue)
  15. Courier: "Wasn't the NCR's army big enough to defeat your Securitrons and the Three Families?"
    Robert House: "Indeed it was - and still is. But not without taking significant casualties. Would Kimball and Oliver have traded the lives of hundreds of soldiers for absolute control of Hoover Dam? Oh yes. They weren't afraid of me, they were afraid of Caesar - that attacking me would leave them vulnerable to a Legion offensive. And so they negotiated. Not out of the kindness of their hearts, as they try to make it seem. Because the calculus of power left no other choice."
    (Robert House's dialogue)
  16. NCR civilian: "I always knew House would give in! Sixth state of the union, here we come!"
    (Generic NCR civilian dialogue)
  17. The Courier: "Are the New Canaanites really a tribe?"
    Joshua Graham: "We wear more clothing than them and understand more about technology, but we're still a tribe, a linked family of families. The Boneyard, Phoenix, New Vegas, they're just places, metal and stone. New Canaan dies, but the tribe lives on. When the walls come tumbling down, when you lose everything you have, you always have family. And your family always has tribe."
    (Joshua Graham's dialogue)
  18. Arcade Gannon: "In case it's not obvious, I think you should redirect the power to Freeside and outer Vegas."
    (Arcade Gannon's dialogue)
  19. The Courier: "Sure, what have you got?"
    Diane: "With Anders out of commission for so long, we're shorthanded on runners, and some backlogs have piled up. We've got an associate in the Crimson Caravan Trading Company who distributes for us in Outer Vegas. He's been after us for a new shipment."
    (Diane's dialogue)
  20. The gate leading out of Freeside is called "Exit to Outer Vegas".
  21. The Courier: "Is New Vegas's power a threat to you?"
    Ulysses: "Power isn't strength. Power can wall off someone, when they {slight emph} believe it's freed them.{No sound file} House's power... you've seen the wall around Vegas. He gains more power, that wall will grow. The Mojave'll become Vegas. But it's more lights than strength. You'll see the way of it soon enough."
    (Ulysses' dialogue)
  22. The Courier: "What happened to my gear?"
    Elijah: "It lies in the bunker - or whatever mantrap caught you. It's the Sierra Madre, its security systems strip guests to their garments. It has... prejudices against outside material, "contraband." Almost anything with a radiation signature. The New Vegas casinos do the same thing, manually. Although preventing bloodshed, not radiation poisoning, is their main concern."
    (Elijah's dialogue)
  23. Courier: "What's this about a dormant reactor?"
    Robert House: "The strain of defending Las Vegas from annihilation exceeded my power systems' capacity. My primary reactor shut down. For years, I played a miser with my emergency power supply. I began to run out of reserves around the time I woke the first batch of Securitrons. Negotiating an allotment of power from Hoover Dam was crucial. That's what's powered the Strip for the past seven years."
    (Robert House's dialogue)
  24. Courier: "What were the terms of your treaty with the NCR?"
    Robert House: "They recognized my sovereignty over the Vegas Strip and agreed to supply electricity and water once their engineers repaired the dam. Written into the treaty were provisions that the NCR do nothing to prevent its soldiers and civilians from visiting the Strip. That's how I harnessed the NCR to my endeavor. Their occupation has been the engine of my growing economy."
    (Robert House's dialogue)
  25. The Courier: "And if Kimball were to be assassinated?"
    Robert House: "Then the Hero of the Mojave would become the Martyr of Hoover Dam. And when, subsequently, I force the NCR to retreat... They lick their wounds, and dream of righteous vengeance against New Vegas. Hello, embargo, farewell, tourist economy. I've calculated and re-calculated these probabilities. Kimball must live."
    (Robert House's dialogue)
  26. Courier: "Do you work for one of the casinos?"
    Street vendor: "Nope, strictly independent. Well... kind of independent. To vend anything here on the Strip, you got to register with one of those police robots and sign a franchise agreement. At the end of each day, you keep half of what you made. The rest, you hand over to those bots - and they know if you're cheating. Yep, he makes the rules. It's steep, but it sure beats living in North Vegas. Here on the Strip I can afford to eat, and no one tries to kill me."
    (Street vendor's dialogue)
  27. Blind Diode Jefferson: "What I wouldn't give to be able to pick up Radio New Vegas. Mmm... Those cats can really play."
    (Blind Diode Jefferson's dialogue)
  28. Fabulous New Vegas sign as depicted in Atomic Command
  29. Shanghai Sally: Casino Shootout

Non-game

  1. Fallout: New Vegas Official Game Guide Game of the Year Edition pp. 462-463: "House Arrest
    When blaring civil defense sirens heralded mankind's doom on October 23rd, 2077, the citizens of Las Vegas bore witness to an astonishing spectacle. Huge laser cannons unfurled from secret housings in the roof of the Lucky 38 casino and Hoover Dam's intake towers and began spitting blasts of green fire into the sky, destroying warhead after warhead and sparing Las Vegas's urban center and the dam from direct hits. Citizens filled the streets and cheered. And then they died horribly from the lethal fallout that blew in from the dozens of warheads that detonated around Las Vegas.
    Though Mr. House's missile defense grid performed admirably, the Great War was in actuality the day of his greatest setback. Having spent decades preparing for the statistical inevitability of atomic war, house found himself forced to protect Las Vegas with buggy software. Had the Great War occurred even 24 hours later, House would have received and installed Mark II of his defensive systems' operating software. Instead, the disc containing the upgrade-which had just passed quality assurance-was buried in the irradiated ruins of the Sunnyvale, California lab where it was developed.
    Defending Las Vegas from atomic destruction set off a cascade of system crashes that plunged the Lucky 38 into darkness and nearly killed Mr. House. Running on a trickle of emergency power, the electrode-studded command helmet by which he controlled the Lucky 38 shorting out with maddening frequency, the replenishing salve bath and pharmaceuticals he'd spent billions to develop going rancid, his ensconced body aging, House battled to reboot his data core with an older version of the operating system. It was a daily struggle that would grind on for nearly five years, inflicting a physical and mental strain so severe that House lapsed into a coma when the reboot was finally achieved.
    When House finally came to, decades had passed. Immediately he began using his Securitron robots to search out human settlements, and eventually he was able to hire salvage teams in the distant west to search for the priceless upgrade disc in the ruins of the Sunnyvale. The disc was not to be found for many years, during which time House was forced to improvise an ad hoc defense of the Vegas region against the encroachment of NCR forces, namely the recruitment and employment of the Three Families to augment his downgraded Mark I Securitron robot defenses."
  2. Fallout: New Vegas Official Game Guide Collector's Edition p.463: "A Vision for New Vegas: Mr. House proposes an automatic future for New Vegas: undisputed authority of a technocratic visionary. His long-term goal is to use the attractions of New Vegas as an economic engine to reignite mankind's technological progress. While he has no desire to control every aspect of the lives of those would inhabit the region, neither would the ways and means by which he achieves economic and technological progress be up for discussion. As the ruins of the former world mutely attest, democracy is a failed experiment. The time has come for Mr. House to heroically save Vegas for the second time, forging an independent, dynamic, high-technology enterprise zone. So long as Mr. House's basic rules are followed, his intentions are to take a "hands off" approach towards the subjects of his kingdom; he is effectively a libertarian dictator creating his own version of paradise rooted in the old world. If the player supports Mr. House, she is supporting the New Vegas libertopia, a place where the strong rule unfettered for as long as they stay strong and where the weak are continually trampled underfoot. But it's a place where Mr. House wants you to dream, that someday, you could be one of the strong."
    (Fallout: New Vegas Official Game Guide/Behind the Bright Lights & Big City)
New Vegas