“I find it hard to believe that an Enclave soldier is here to rescue me. More likely, you are here to build up my hopes so that you can dash them to pieces.”— Xarn to the Chosen One when he/she is rescuing him
Xarn is a talking deathclaw being held captive in Navarro in 2241.
Background
Xarn is an intelligent deathclaw. He was taken prisoner by Navarro personnel and has been sentenced to death.
Interactions with the player character
Interactions overview
Interactions | ||
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This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
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This character is involved in quests. | ||
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
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Quests
- Deal with the deathclaw: The player can either kill Xarn, free him, or recruit him as an ally in that quest.
Other interactions
- In battle, Xarn is a powerful companion. He has 250 HP and can attack up to four times with his claws. However, he tends to rush into battle and cannot heal himself, though the player can heal him. He follows the player throughout Navarro until they leave the area, at which point he leaves. Given the high number of troops in Navarro, Xarn is a powerful ally to have around for the duration of the player's time there.
Appearances
Xarn appears only in Fallout 2.
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