Fallout Wiki
Fallout Wiki
 
 
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{{for|an overview of Ripper models in the [[Fallout series|''Fallout'' series]] of games|Ripper (weapon)|the main game version of this weapon|Ripper (Fallout: New Vegas)}}
==2nd Oldest child in the vault? WRONG==
 
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{{Infobox weapon gamebryo
You say here that he is the 2nd oldest because butch is the only other child at the party with a pipboy. Have you even tried talking to Wally? If you talk to Wally he says that your party is 'okay' but that his 10th birthday party was a lot better, and then mocks the player by saying 'oh yeah i didnt invite you!'. The fact that Wally doesnt have his pipboy with him at the time indicates that there is no telling where he stands in terms of age with the other children.
 
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|games =FNVGRA
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|image =Ripper FO3.png
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|icon =Ripper icon.png
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|type =melee
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|skill =Melee Weapons
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|skill req =50
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|strength req =3
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|damage =50
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|attack shots/sec =1
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|other effect =Ignores [[Damage resistance]]/[[Damage Threshold]]
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|crit % mult =1
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|crit dmg =5
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|perk1 =Heavy Handed
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|perk1 mult =0.2
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|perk2 =Bloody Mess (perk)
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|perk2 mult =0.05
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|perk3 =Lord Death
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|perk3 mult =0.03
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|perk4 =Thought You Died
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|perk4 mult =0.1
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|perk5 =Slayer
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|perk5 attsec mult =0.3
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|perk6 =Ain't Like That Now
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|perk6 attsec mult =0.2
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|perk7 =Melee Hacker
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|perk7 attsec mult =0.1
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|ap =65
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|hp =1200
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|repair =Ripper<br />[[Jury Rigging#One-handed melee|One-handed melee]] {{icon|jury|big|link=Jury Rigging}}
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|weight =6
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|value =1200
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|baseid ={{DLC ID|000857}}
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}}{{Games|FNVGRA}}
   
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The '''Ripper (GRA)''' is a [[Fallout: New Vegas weapons|weapon]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Gun Runners' Arsenal]]''.
I can confirm this. [[Special:Contributions/81.132.249.181|81.132.249.181]] 10:53, 7 July 2009 (UTC)
 
   
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==Characteristics==
Is it possible for Wally to have had his 9th birthday recently while being at the time taller than his friends? Just asking. -Radnus [[Special:Contributions/81.205.186.16|81.205.186.16]] 00:02, 23 July
 
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This Ripper has been specially designed by the Gun Runners to accept modifications, unlike its [[Ripper (Fallout: New Vegas)|standard variant]]. This customizable weapon is able to deliver even more continuous amounts of damage against its targets. Much like the [[chainsaw]], this tool once used as a weapon can dismember enemy limbs with great ease. With a [[Sneak]] of 50 or greater, it is considered an[[Holdout weapons#Improved Holdout Weapons|improved holdout weapon]].
   
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===Special attack===
FALSE FALSE FALSE FALSE
 
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It has a [[Special Attack (Fallout: New Vegas)|special]] [[Special Attack (Fallout: New Vegas)#Long Cut|''Long Cut'']] attack that does 50% damage in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] at the cost of 20 fewer action points (requires a [[Melee Weapons|Melee]] [[skill]] of 50).
   
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{{VATS attack table
: no PIP-boy not 10 [[User:Onikage01|Onikage01]] 18:21, September 2, 2009 (UTC)
 
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|type =melee
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| damage =50
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| ap =65
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| attack =Long Cut
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| damage mult =.5
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| attack ap =45
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}}
   
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==Notes==
All Wally says is "his birthday was way better" etc etc. He doesn't mention whether it was his 10th or not. He is also not wearing a pip-boy during that scene. -uberwekkness
 
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===Durability===
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The ripper (GRA) can successfully strike 5,995 times, or 8,995 times when equipped with the heavy duty chain, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
   
== Dogmeat ==
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===Modifications===
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* [[Ripper HD chain|Ripper heavy duty chain]] - Increases weapon condition by 50%.
We should make a character page for Dogmeat. I know from the information I've read already that you can have him search for ammo, rad-X (IIRC), and other supplies. If he dies, he can't be brought back. [[User:Mrobviousjosh|mrobviousjosh]]
 
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* [[Ripper carbide teeth]] - Increases damage by 10.
:We do have one: [[Dogmeat (Fallout 3)]]. [[User:Ausir|Ausir]] 11:48, 1 October 2008 (UTC)
 
::You can now bring him back with the [[Puppies!]] perk. However, this is only obtainable and usable if you have the ''[[Broken Steel]]'' DLC. --[[User:Darth Kynval|Darth Kynval]] 02:23, 7 May 2009 (UTC)
 
== Canon 'name' ==
 
Reading up on the Game Guide, he seems to be called The Wanderer alot.[[Special:Contributions/134.39.77.108|134.39.77.108]] 18:01, 30 October 2008 (UTC)
 
Yeah, I thought that there should be some consistency, but the Narrator calls him 'The Lone Wanderer' consistently and Three-Dog calls him '101' consistently -- by now I don't think it would cause any confusion to use both interchangeably.--[[Special:Contributions/97.81.77.13|97.81.77.13]] 20:04, 13 January 2009 (UTC)
 
::three-dog uses "The Lone Wanderer" too. I think it's pretty clear what the PC "name" is. He does use "101" for short once or twice but also uses stuff like "kiddo" and the like - those all seem like pet/nick names.--[[User:7h1s|7h1s]] 12:18, 18 January 2009 (UTC)
 
::One of Three Dog's lines: "Now, the Lone Wanderer, a.k.a. the kid from Vault 101..." confirms that the name IS canon and that he is directly referring to the PC.--[[User:Amitakartok|Amitakartok]] 19:27, 1 June 2009 (UTC)
 
   
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==Variants==
He/she isnt always the "lone" wanderer,most of the time someone will recruit a companion and thus no longer be the lone wanderer [[User:Werewolfhell|Werewolfhell]] 12:20, 18 January 2009 (UTC)
 
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* [[Ripper (Fallout: New Vegas)|Ripper]] - the common variant found in the [[Mojave Wasteland]].
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* [[Arcade Gannon's Ripper]] - the variant used only by [[Arcade Gannon]].
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===Comparison===
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{{Weapon comparison table
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|game =FNV
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|skill =melee weapons
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|name1 =Ripper (Fallout: New Vegas)
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|ap1 =65
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|attack shots/sec1 =1
  +
|crit % mult1 =1
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|crit dmg1 =5
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|damage1 =50
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|hp1 =1200
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|other effect1 =Ignores DR/DT
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|skill req1 =50
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|strength req1 =3
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|value1 =1200
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|weight1 =6
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|name2 =Ripper (GRA)
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|ap2 =65
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|attack shots/sec2 =1
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|crit % mult2 =1
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|crit dmg2 =5
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|damage2 =50
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|dlc2 =fnvgra
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|hp2 =1200
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|mod damage2 =10
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|mod hp2 =600
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|mod value2 =2700
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|other effect2 =Ignores DR/DT
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|skill req2 =50
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|strength req2 =3
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|value2 =1200
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|weight2 =6
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}}
   
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==Locations==
:It's just a name. All the Fallout PCs have had "titles" (besides the name you can pick for your character). Fallout had the Vault Dweller, Fallout 2 had the Chosen One. The Vault Dweller in Fallout didn't dwell in a vault. He lived there, but the whole story is about him not being in the vault. But that is his "name". --[[User:7h1s|7h1s]] 07:05, 15 March 2009 (UTC)
 
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* [[Gun Runners (Fallout: New Vegas)|Gun Runners]], sold by [[Vendortron]].
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* [[Novac]], sold by [[Cliff Briscoe]].
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* [[Freeside]], sold by [[Mick (Fallout: New Vegas)|Mick]].
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* Various [[Fallout: New Vegas merchants|merchants]] around the [[Mojave Wasteland]].
   
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==Notes==
I've heard that there is a very hard safe in Vault 112 that contains a holotape from James, and that this holotape mentions the Lone Wanderer's real name. Can anyone confirm this?
 
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* Rippers do more damage in one V.A.T.S. attack than in normal combat.
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* When using the ripper against certain non-human enemies (like [[Giant mantis (Fallout: New Vegas)|giant mantises]]), red blood will be spilled instead of the intended blood color.
   
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==Sounds==
:James always refers to you as 'son' or 'daughter', I don't think there is any holotapes from James in vault 112. Also, I doubt the PC has a name because it's supposed to be you (the player) and can be either male or female.
 
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{|
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| [[File:Ripper icon.png|85x85px]]
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| [[File:Wpn Ripper fire lpm.ogg|noicon]]
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| [[File:ReloadVB.png|80x80px]]
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| [[File:Wpn Ripper idle lpm.ogg|noicon]]
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|}
   
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==Gallery==
The "canon" status of the name "Lone Wanderer" is disputable. However, from a story teller's perspective, such as the narrator, the name (at the time of telling the story)might be the most accepted name for the character. The time at which the story is told might be decades from the actual events described in the story. The story teller may have learned about this "lone wanderer from Vault 101" from his ancestors, who also uphold the name "Lone Wanderer" and, as such, considers this name to be the most prominent. Other names are also tied to this one special character, such as "Vault Kid", "101", "Crazy Kid from Vault 101" as well as names that are based on your reputation (Karma), but none seem to stand out as much as the "Lone Wanderer". I believe that if a future Fallout game would make reference to the events in Fallout 3, the PC would be described as a "person from a Capitol Wasteland Vault" or simply "Lone Wanderer". So, the name "Lone Wanderer" isnt really the name of the character, but is generally accepted as the most prominent, both currently and well into the future. --Radnus [[Special:Contributions/81.205.186.16|81.205.186.16]] 19:08, September 8, 2009 (UTC)
 
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<gallery>
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Ripper 1.png|Ripper with the carbide teeth modification.
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Ripper 2.png|Ripper with the HD (heavy duty) chain modification.
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Ripper 3.png|Ripper with an unknown modification that was cut from GRA. {{cut}}
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Ripper 1 2.png|Ripper with the HD (heavy duty) chain and carbide teeth modifications.
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Ripper 1 3.png|Ripper with the carbide teeth modification and the unknown/cut modification. {{cut}}
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Ripper 2 3.png|Ripper with the HD (heavy duty) chain modification and the unknown/cut modification. {{cut}}
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Ripper 1 2 3.png|Ripper with all modifications. {{cut}}
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</gallery>
   
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{{Navbox Gun Runners' Arsenal}}
With the parent's link with religion and even naming the passcode to the Project under 21:6 it's possible that the lone wanderer was named under the his birthday testament, Micah.
 
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{{Navbox weapons FNV}}
   
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[[Category:Fallout: New Vegas Melee Weapons skill weapons]]
In one of the dialogues with a character in Little Lamplight (Bumble maybe?), he refers to himself as "the", or "a", "Vault Dweller". Error?
 
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[[Category:Fallout: New Vegas improved holdout weapons]]
:[[User:Roygbiv666|Roygbiv666]] ([[User talk:Roygbiv666|talk]]) 01:15, August 27, 2012 (UTC)
 
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[[Category:Gun Runners' Arsenal weapons]]
   
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[[ru:Потрошитель (GRA)]]
== Place of Birth -SPOILERS AHEAD- ==
 
I believe James clearly states ingame that the project failed after you were born, and the other scientists moved on to found what is now Rivet City. Suggesting that you were not born in Rivet City as it did not exist yet.[[Special:Contributions/80.101.161.195|80.101.161.195]] 11:48, 5 November 2008 (UTC)
 
:If not Rivet City... Has anyone tried using the console to leave the operating table and fly around the room to see if it looks like any place in particular? I might try to figure out how to do that. One thing to notice is that Dr. Li is there with James. She is the one that takes you out of the room when the mother is having some troubles. [[Special:Contributions/218.110.232.223|218.110.232.223]] 12:17, 12 November 2008 (UTC)
 
::I haven't used any commands to explore the room as mentioned above, however my guess is your character is born below Project Purity. If you explore the area (such as when your father has you restoring power and fuses and such) you'll see living quarters. It's clear you aren't in a vault, and Rivet City seems unlikely as well (as mentioned above). James and Doctor Li make it sound like your birth is the final event that ends the project, so it's likely it was being at least somewhat worked on and occupied at the time you are born. [[User:RandomInterrupt|RandomInterrupt]] 18:54, 14 November 2008 (UTC)
 
:::It's most likely the medical room right near the entrance of the basement in the Jefferson Memorial.[[User:Fiddlesoup|Fiddlesoup]] 09:16, 20 December 2008 (UTC)
 
::::There should really be a SPOILER tag at the beginning of this article due to Place of Birth; the game's designed to make you think it occurred in Vault 101.
 
:Agreed. Pinkerton, Li, and rest founded Rivet City after the project failed. Also, Star Paladin Cross accompanies James and baby to Vault 101, and BoS were only stationed at Project Purity (as far as we know). The medical clinic in the basement of the Jefferson Memorial may also indicate 101's birthplace.--[[User:Ayumix]] 14:22, 26 January 2009 (UTC)
 
 
Make no mistake about Rivet City: City Founders Log, April 25, 2239. That's quite a bit further back than the project failed. Also, Catherine's holotape is found inside the Memorial, most likely recorded on the day/night the PC is conceived. Assuming they stayed at Pr.Purity (due to Catherine's assumed determination) during her pregnacy, it would be unwise to have her travel to Rivet City to "unleash" (er... right) her child there as the Brotherhood could provide more protection at the Memorial. --Radnus [[Special:Contributions/81.205.186.16|81.205.186.16]] 22:05, 10 August 2009 (UTC)
 
 
Project Purity Journals #7
 
James:"I am... at a loss. My beloved wife is gone. In her place is my daughter, small and helpless."
 
"As much as this place means to me... As much as it meant to Catherine, this is no place for an infant. Especially an infant without her mother."
 
I believe this is evidence enough of being born at Project Purity.
 
 
== Back to Life? ==
 
 
Rumor has it that the Vault 101 Dweller, or the Lone Wanderer, is brought back to life later via retcon. Any comments on that?
 
 
They say he/she will be brought back in broken steel even if the sacrifice option is chosen,i wonder how they'll do that,as the amount of radiation in PP's control chamber can kill any human VERY fast,but perhaps sarah lyons uses some of that "magic rad-x" that colonel autumn uses
 
 
But in the 'Sacrifice' way of finishing, i thought it showed Lyons looking in PP's Control Room, Showing Vault Dweller turning into dust (as if you killed someone with a Laser gun)!
 
[[Special:Contributions/71.32.123.68|71.32.123.68]] 03:54, 4 January 2009 (UTC)
 
 
 
It looks like glowing plasma goo,so its possible the lone wanderer is intact,but glowing with radiation [[User:Werewolfhell|Werewolfhell]] 16:37, 4 January 2009 (UTC)
 
 
My guess is that they'll change it so the radiation actually doesn't kill you. Either they'll make it so it -ghoulifies- whoever goes in there (which would be awesome), or it will not really do anything at all. Because, honestly? 11 rads/sec is pussy. It's cheap how that low radiation can end up killing you. [[User:PlasmaFox|PlasmaFox]] 14:25, 26 January 2009 (UTC)--[[Special:Contributions/96.243.180.70|96.243.180.70]] 05:31, 23 May 2009 (UTC)
 
 
:Maybe the purifier has a dead man's switch? You have to keep it activated for a while, resulting in extended radiation exposure.--[[User:Amitakartok|Amitakartok]] 19:58, 29 April 2009 (UTC)
 
 
From ''[[Broken Steel]]'': ''According to Jeff Gardiner: "In our third DLC, “Broken Steel,” we’ve come up with a way of allowing the player to continue on past the game ending… by changing it!"'' --[[User:MadDawg2552|MadDawg2552]] 15:58, 26 January 2009 (UTC)
 
 
maybe theyll change it so the radiation drops as soon as the purifier is activated and make it so your just unconscious [[User:Werewolfhell|Werewolfhell]] 13:17, 16 April 2009 (UTC)
 
 
== spoiler? ==
 
can we have a spoiler sign on this page please? theres stuff concerning the end-game on a page about pretty basic stuff... thanks [[Special:Contributions/86.7.135.148|86.7.135.148]] 12:14, 16 April 2009 (UTC)
 
 
== Project Purity ==
 
 
In Broken Steel, the Wanderer should have at least turned into a ghoul due to the radiation. I believe this expansion ruined the essence of the original ending with his survival (not that that is a bad thing, mind you).
 
 
[[User:Thurrn the Ranger|Thurrn the Ranger]] 21:18, 15 May 2009 (UTC)
 
 
CUZ NO ONE WANTS TO BE A GHOUL!!!!! --[[User:Kirby888|Kirby888]] 01:37, 11 August 2009 (UTC)
 
 
You know, you could just download the Ghoul race and use cheats to change your character after the ending. You'd need to re-add all your perks through the console though --[[Special:Contributions/121.91.40.131|121.91.40.131]] 08:12, October 24, 2009 (UTC)
 
 
Not everyone has the computer version of Fallout 3, so not everyone can do that. [[Special:Contributions/98.151.125.19|98.151.125.19]] 21:45, January 3, 2010 (UTC)
 
 
According to several ghouls, it takes years of exposure for ghoulification to occur. ~KingHitmanlane
 
== "leave the vault with amata´s help" ==
 
 
you can actually leave the vault WITHOUT amata´s help
 
[[User:DrMGinius|DrMGinius]] 22:55, 17 May 2009 (UTC)
 
 
:Well, you'll be pretty much doomed if Amata did not wake you up, so I guess it counts.--[[User:Reno Vercetti|Reno Vercetti]] 10:30, 9 June 2009 (UTC)
 
 
:Mmh, I guess youre right... well, yes, she technically warned the PC about the whole thing so...--[[User:DrMGinius|DrMGinius]] 19:24, 3 August 2009 (UTC)
 
 
== Alpha and Omega? ==
 
 
What relevance (if any.) Does this have to the lone wanderer? [[User:TheLoneWanderer2|TheLoneWanderer2]] 10:40, 9 June 2009 (UTC)
 
 
: Granted, this question was a ways ago, but I can speculate a little... Alpha is beginning, omega is end. The lone wanderer was born in project purity, and he died (without BS) in project purity, making PP his beginning and his end. Another possibility would be Alpha referring to life, and Omega referring to death, it's your choice to either kill or save... or both. Obviously not neccessarily canon, but that's all I can think of, IF it is even a reference to LW and not just PP (waters of life) [[Special:Contributions/205.242.95.133|205.242.95.133]] 06:54, February 17, 2010 (UTC)
 
 
== Thanks for the spoilers!!!1 ==
 
 
Please, edit the spoilers of the major plots and THE ENDING. In the first paragraph it pretty much gives it ALL away without any kind of warning...
 
:This is an encyclopedia about the game, everything here is full of spoilers - maybe you shouldn't read it before playing the game if you want to avoid them. -- [[User:Porter21|Porter21]] <sup>([[User_talk:Porter21|talk]])</sup> 16:00, 12 June 2009 (UTC)
 
NO. It should have a SPOILER WARNING like any other Wiki. Or at least not tell the ending in a random sentence when you are not expecting it.
 
 
Agreed.--[[Special:Contributions/71.126.63.193|71.126.63.193]] 00:08, November 29, 2009 (UTC)
 
 
:Disagreed. As Porter has explained, this is an online encyclopedia about the game and everything in it. Nearly every piece of information on here is a spoiler.--[[User:Gothemasticator|Gothemasticator]] 04:22, November 29, 2009 (UTC)
 
 
::Old but agreed, don't want spoilers? Then don't come here to an encyclopedia(a place that has any and all information relating to) on the game, these game based wiki's are what people go to for information, meaning, if you don't want to play the game, you come here and read the story, or if you've already played the game but don't understand the story you come here and read it in more detail, it doesn't work very well when you come here and don't expect to be spoiled. If you want a spoiler warning, have it on the homepage because that is the ONLY place it belongs because if you come here and read anything, you're reading spoilers regardless of whether you want to or not.[[User:Kornflakes89|Kornflakes89]] 01:39, March 8, 2012 (UTC)
 
 
== Immune to Radiation Mutation ==
 
 
When you have radiation poisoning, at a critical level, why dont you; like other survivors in the wasteland, mutate or turn ghoul-ish?
 
is the lone wonderer immune to radiation mutation?
 
 
He probably is not immune, but Bethseda obviously did not add ghoulification, or some F.E.V virus thingy that mutates you. I really wished they did...... [[User:Onipix|Onipix]] 03:12, 13 July 2009 (UTC)
 
:They do have the Barkskin Perk im which you are infected with Harold's FEV strain. Doesn't that count? What about the Rad Regeneration one from Moria? These are at least two mutations the Lone Wanderer can pick up.--[[User:KnightNapier|KnightNapier]] 13:51, November 1, 2009 (UTC)
 
You probably aren't supposed to have crit rad poisoning for an extended period of time. Otherwise, (assuming instant ghoulification) going through certain areas, you'd pretty much instantly be ghoulified and.... well, there's upsides and downsides to that, but it would kind of rule out dieing from rad poisoning if you just instantly turned into a ghoul and started being healed by it... Another possibility would be that the lone wanderer doesn't have the physical capacity to store enough rads to become a ghoul, as some die of poisoning before getting the opportunity to become a ghoul. [[Special:Contributions/205.242.95.133|205.242.95.133]] 06:59, February 17, 2010 (UTC)
 
 
== Happy Birthday! ==
 
 
Happy Birthday to you, Happy Birthday to you...
 
 
Happy (pre-) Birthday to the Lone Wanderer. :) [[User:Birthday Suit|Birthday Suit]] 03:26, 14 July 2009 (UTC)
 
 
== Mandarin ==
 
 
I hardly believe that the PC learned Mandarin in the Vault. The PipBoy may have translated it for the PC, just as much as it translates the physical status, ammo and CND of equiped weapons to the PC. (beyond 2000 bullets you lose count of the remaining ammo of one weapon, imagine switching weapons...) --Radnus [[Special:Contributions/81.205.186.16|81.205.186.16]] 00:07, 23 July 2009 (UTC)
 
: In addition, Pipboys may not translate Japanese from Kago as it has no priority. Although during the OA simulation the translation may come from the sim itself, it still requires a Pipboy to enter the sim, suggesting that Pipboys are either federal or semi-military devices. As such, to properly interrogate Chinese (Jingwei understanding you might be the work of the Pipboy too) or to counterspy on Chinese looking people (as in Point Lookout before the bombs fell), Mandarin might have been installed in the Pipboy. This could somewhat help American federal agents to seperate the Japanese from the Chinese, and as such, prevent mass execution from Japanese folks. Last but not least, even if Kago were Chinese, he would speak an older version of Mandarin, thus still making it hardly possible for a Pipboy to translate it (Kago is supposedly over six hundred years old according to his crest). Further more, Terminals can have their Chinese texts translated by the Pipboy as it is most likely that Pipboys and current Terminals are both made by RobCo as well as the fact that RobCo also produced military hardware (this of course only adds to the possibility of the Pipboy being somewhat of a military device, even if its only known contractor for the devices is Vault-Tec, which on its own was already working for the US government. It was never mentioned that Pipboys were not directly sold to the military but its not denied either). It is possible that Pipboys were outfitted with Mandarin translators in case some Chinese remnants would remain in the US after the Vaults opened (which was indeed the case). A Japanese encounter was probably never expected. --Radnus [[Special:Contributions/81.205.186.16|81.205.186.16]] 21:33, 10 August 2009 (UTC)
 
 
Currently working on a better and more refined explanation. --Radnus [[Special:Contributions/81.205.186.16|81.205.186.16]] 01:30, 16 August 2009 (UTC)
 
 
The PipBoy may even have a scanner: Chinese books are translated, but perhaps only because the characters are small enough to be understood by the PipBoy. Chinese posters can not be interacted with, probably because the characters are too big or too faded over time, and as such, can not be translated by the PipBoy. I would also like to point out that one of the two Chinese radio broadcasts is a very clear spoken, uncorrupted loop of a female voice. This broadcast is most likely intended for those US born Chinese or American people sympathetic to the Chinese cause and does not need to be translated, or that it's an external electronic source, like the Holotape found in PL (the one needed for opening the safe, it is mostly spoken in English, but part is in Mandarin, and not translated). The other broadcast is broken, with a few words sounding like what one would expect to be Chinese. Both broadcasts and the PL Holotape are not translated. The terminals in O:A are probably written in Mandarin and, when hooked up to the PipBoy, might be translated much better since the external electronic source is written and not spoken. As for verbal sources, the PipBoy may simply pick the sounds up and translate them. Once again, Japanese might not be included in the translation module. --Radnus [[Special:Contributions/81.205.186.16|81.205.186.16]] 18:08, September 8, 2009 (UTC)
 
 
Can somebody edit the sentence "Another possibility is that the Pip-Boy has a built-in translator, however this may be proven false by Mothership Zeta, where you meet a Japanese samurai who's subtitles aren't translated; although, the Japanese language may not have been considered necessary for translation since at the time the U.S. was at war with China and not Japan" to "Another possibility is that the Pip-Boy has a built-in translator that can convert written and spoken Mandarin. The translator may not be universal as Kago's Japanese is not translated". This sentence has "however" and "although" in one line. It doesnt read away very well. --Radnus [[Special:Contributions/81.205.186.16|81.205.186.16]] 18:09, September 8, 2009 (UTC)
 
 
== Wait... So, you can clone yourself? ==
 
 
In the article, it mentions using the console to spawn yourself. Does this second "you" look like you, and does it wear and have the same inventory as you do when you spawn it? Or perhaps it just spawns a generic Caucasian model sort-of-thing? [[User:Wanderer Lao|Ronin]]
 
 
Can't say yes or no for sure, as I don't have the PC version, but in another game I have, spawning yourself would result in cloning yourself (skills, appearance, weapons, etc.) however.... if one of these 'clones' would accidentally attack another... every clone would become hostile to the other... hopefully bethesda would've better scripted that out >.> So, essentially, it should create a clone. [[Special:Contributions/205.242.95.133|205.242.95.133]] 07:05, February 17, 2010 (UTC)
 
 
yes it creates a clone that looks like your character but it doesnt have any items
 
 
== Moved From Article-Not Germane ==
 
 
You can try to spawn a Vault 101 Dweller by typing this command {{console|player.placeatme 00000007}}. Killing the Vault 101 Dweller will give a variable karmic result. This is based on the player's Karma. Neutral karma = Neutral karmic gain/loss. Good karma = Positive karmic gain/loss. Bad karma = Negative Karmic gain/loss.
 
 
If you try to talk to the spawned Vault 101 Dweller, it will appear like the start of a speech tree except he/she will not say anything to you then immediately end the conversation afterwards
 
 
These cloned Vault 101 Dwellers are immune to radiation and can only be killed by being attacked
 
 
They also do not fight back.(No AI)--[[User:Gothemasticator|Gothemasticator]] 07:12, September 21, 2009 (UTC)
 
 
== Rank in BoS ==
 
 
Is the Lone Wanderer not promoted to Paladin after you complete the last mission in Broken Steel? I'm confused a little. - [[User:Chiefsean16]]
 
:Well, this is the original dialogue of Elder Lyons when he greets you after finishing "Who Dares Wins":
 
::"When I first met you some time ago, I was leery of your motivations and even more concerned with your methods. At the battle for Project Purity, you proved yourself... and any doubt that I had about you dissipated on that day. Now, with the Enclave in ruins and with you to thank for it, I'm almost at a complete loss for words. I feel proud to call you one of our own, and I promise that what you've done here today will be recorded by our scribes as a historic moment."
 
:I don't see anything about a promotion to Paladin in there. -- [[User:Porter21|Porter21]] <sup>([[User_talk:Porter21|talk]])</sup> 12:32, November 1, 2009 (UTC)
 
Oh ok --[[User:Chiefsean16|Chiefsean16]] 21:16, January 1, 2010 (UTC)
 
 
== British-American Nationality ==
 
 
Ok, so twice now I've removed an entry in "Behind the scenes" that states that the Lone Wanderer can be considered British-American because of his/her parents' accents. I thought I'd spell out some reasons for my edits.
 
*There isn't really an America or a Great Britain in 2277.
 
*Given the current state of travel and security in the two hundred years since the Great War, it is unlikely to the point of unbelievability that either parent (or any of their parents) is a recent immigrant from the Isles.
 
*There is no in-game mention of the player character's nationality.
 
*Without any corroborative info, text, dialogue or anything, the accents remain merely "color," and no conclusions should be drawn from them (no conclusions that belong on an informative article page, that is).
 
To sum up, the entry I removed is purely speculative.--[[User:Gothemasticator|Gothemasticator]] 17:04, November 5, 2009 (UTC)
 
 
Who ever wrote that it is because of the accents obviously really doesnt watch movies. Cathrine doesnt really have an accent and James's voice actor (Liam) used his natural voice for the character. [[Special:Contributions/98.151.125.19|98.151.125.19]] 21:44, January 3, 2010 (UTC)
 
:Sorry to necro, but what the ''fuck''? You do realise that Liam Neeson is Irish, right? And that movies aren't exactly the best way to show accents? Try meeting a British person sometime in your life. They're vastly different from the movies. --[[Special:Contributions/86.129.253.36|86.129.253.36]] 05:07, January 11, 2012 (UTC)
 
 
== Background section ==
 
 
In the background section it says he/she was born in the Jefferson Memorial or Rivet City Lab. WTF? I thought he/she was born in the Jefferson Memorial!? Not the Rivet City Lab! This has confused me now! --[[User:Chiefsean16|Chiefsean16]] 21:11, January 1, 2010 (UTC)
 
:fixed now. It was a recent change for what reason I don't know. You can make edits like that yourself, you know.--[[User:Gothemasticator|Gothemasticator]] 22:08, January 1, 2010 (UTC)
 
 
== Chinese ==
 
 
Call me crazy, but would it be perfectly possible that the Lone Wanderer learned to speak Chinese in the vault? I mean, think of it...All chinese dialogue is translated in subtitles, including in conversations. This could also explain why the player cannot understand Toshiro Kago, who is Japanese. Anyone else think this could be true? [[User:Tzaro the Outcast|Tzaro the Outcast]] 22:32, January 13, 2010 (UTC)
 
:A red scare culture would not look favorably on anyone studying Chinese, let alone implement the studies on any official level.--[[User:Gothemasticator|Gothemasticator]] 00:12, January 14, 2010 (UTC)
 
 
== Recent edits on headline introduction ==
 
 
Somehow we have gone from;
 
this:
 
The Lone Wanderer was born on July 13, [[Timeline#2258|2258]] in the sub-basement of the [[Jefferson Memorial]] to [[James]] and [[Catherine]]. Soon after Catherine's childbirth-related death, the Lone Wanderer and his/her father moved to [[Vault 101]].
 
to:
 
LONE WANDERER was born on July 13, [[Timeline#2258|2258]] in [[Vault 101]] to [[James]] and [[Catherine]].
 
 
== Vault 101 Dweller ==
 
 
When/where and by whom is the player character referred to as "Vault 101 Dweller?"--[[User:Gothemasticator|Gothemasticator]] 06:55, January 24, 2010 (UTC)
 
 
Never to my knowledge does Three Dog use the name ''Vault 101 Dweller''. He says ''Vault Dweller'' and ''Hole Dweller'', and the ''kid from Vault 101'', none of which are actually names, just descriptions.
 
 
I'm removing the second name from the article opening.--[[User:Gothemasticator|Gothemasticator]] 05:23, March 11, 2010 (UTC)
 
 
== Lone Wanderer isnt always 19 ==
 
 
Well theres no constant update that tells how old you are, but the wait function gives the year your in and it does change so anything in this article that says the Lone Wanderer is 19 when he does such and such isn't entirely true. But keeping it standardized at 19 is probably best. Just something to point out however moot it is. My Lone Wanderer is uhhh (*remembers the late night fireworks of 2 New Year's Eves) is probably 21... Holy Shit, I can legally bar hop now, hells yea. --[[User:FLaSHBaCK HaSH|FLaSHBaCK HaSH]] 23:22, April 21, 2010 (UTC)
 
 
==Canon 'Gender'==
 
In Fallout canon what is the lone wander's gender?
 
:Unknown, likely male. Seeing as Black Isle had the Vault Dweller as canon male. [[User:Nitpicker of the Wastes|Nitty]] <sup>[[User talk:Nitpicker of the Wastes|Tok.]]</sup> 19:25, February 14, 2010 (UTC)
 
::No canonical gender. At this point, still left completely open.--[[User:Gothemasticator|Gothemasticator]] 07:08, February 15, 2010 (UTC)
 
I'd say male cause of the pic on the back of the game case
 
:Just because the picture has the lone wanderer as male doesn't mean he actually he is, Betheseda hasn't announced the "Cannon" gender of the lone wanderer yet and until they do this is a mute subject. --[[User:-bleep196-|-bleep196-]] 21:20, November 6, 2010 (UTC)
 
 
Probably Male , My reasons of thinking this is because , first of all he was Male in one of the trailers , second of all he is male on the back of the game case , third of all the first gender option the game has it set on is Male . though i am not at all sure , i just thik that he probably male .
 
 
[[Special:Contributions/86.186.211.104|86.186.211.104]] 20:33, August 25, 2011 (UTC)
 
 
look you, the gender along with choices have no canon, its up to the player and rightly so, otherwise it will be just another good-game-turned-crap game with fixed paths and ending with fake choices such kotor or fable. The reason why there is a male character in trailers and the back of the case is because...what else are they going to use? a blank piece of paper? a 4 multi-racial half-transsexual that is both good and evil? No! its called advertisement. they had to use something, and so they used a pre-created character for screen shots etc. there is no canon in the fallout universe besides the main storyline and characters of the game, choices, gender, age and morality are completely up to the player. end of story same goes for new vegas. why can't people just enjoy the game and its choices without trying to label something canon and ruin it the rest of us, we like the choices, we like the ambiguity of the endings and past and we want it to stay that way. to have something fixed makes having choices absolutely worthless and pointless. [[User:Mr.Scryer.|Mr.Scryer.]] 10:51, September 7, 2011 (UTC)
 
 
Male. Mostly because in all the screenshots, the fact that he was going to be named albert and the much more reasonable storyline.--[[User:For NCR|For NCR]] 17:30, March 2, 2012 (UTC)
 
 
Screen shots don't matter, they are advertisement, the gender is up to the player [[Special:Contributions/217.137.157.197|217.137.157.197]] 19:39, May 18, 2012 (UTC)
 
 
That's why we're saying most likely, not definate. Honestly, you can preach all the player choice crap you want, but at the end of the day there's a cannon. The Vault Dweller was male, The Courier was presumably male and the blonde dude from the ads and the first selection, just...there's a cannon. A loose cannon that allows wiggle room, but a cannon. The FoA still exist, the NCR didn't die out, the BoS didn't become The Steel Plague, The Master didn't rule the world, and is referenced to be dead. Cannon PCs exist, they just leave a lot of room for you to fill in.
 
 
But you're probably a dude. F comes before M, so alphabetical doesn't make sense, and the ads have a guy. I'd put money down that you're a guy, possibly going by the name of Albert.
 
 
The only canon ever made PC-wise was over the Vault Dweller and Chosen One being male. The Vault Dweller was shown to be male after re-appearing in FO:BoS. The Chosen One was confirmed as male do to a certain ending in Fallout 2 being reiterated upon in FO:NV when traveling through Novac. Neither the Courier nor the Lone Wanderer have a canon gender. Yet. [[file:ForGaroux.png|40px|link=User:GarouxBloodline]][[User talk:GarouxBloodline|<font color= "Black"> <sup>''Some Assembly Required!''</sup> </font>]] 17:37, March 18, 2013 (UTC)
 
 
==Birthdate==
 
Where do you guys get July 13th? I've read the entire intro to the offical guide (talk about a life lol) and it has nothing about his birthdate and only the year can be calculated. So please tell me how you got July 13, I really want to know some more infromation. (unsigned)
 
 
if you look at your pipboy while at your 10th birthday it will say July 13 2268 so if u take 10 years away it becomes July 13 2258 which is the lone wanderers birth date [[User:Chiefsean16|Chiefsean16]] 10:23, April 2, 2010 (UTC)
 
 
Do Growing Up Fast again and look at what day and month it is on your pip boy. [[User:Riond55]]
 
 
Did he just answer his own question?--[[User:Canadian Reject|Canadian Reject]] 05:27, July 31, 2011 (UTC)
 
 
:Actually, I think I accidently joined my response to the question which was signed by an unknown user, lol. I'll fix that. <b>[[User:Chiefsean16|Chief]]</b> <sup> <i>[[User talk:Chiefsean16|Talk to meh.]]</i> </sup> 18:18, August 18, 2011 (UTC)
 
 
Remind me to buy the lone Wanderer, a Grognak the Barbarian Comic book!
 
 
== Happy Birthday ==
 
 
Happy birthday the Lone Wanderer! xD [[User:Chiefsean16|Chiefsean16]] 09:55, July 13, 2010 (UTC)
 
 
Happy 22nd Birthday!!! [[User:Riond55]] 24:46, July 13, 2010
 
 
My God, he's already 22?!? They grow up so fast! <:O[[User:Blahmarrow|Blahmarrow]] 23:07, August 13, 2010 (UTC)
 
 
Happy -249th birthday! (a bit late tough)
 
 
== Factions question ==
 
 
If your the Instrument of Annihilation, do the Enclave still attack you onsight? <small><span class="autosigned">—Preceding comment was [[Help:Signature|unsigned]]. Please sign your posts with <nowiki>~~~~</nowiki>!</span></small>
 
 
Yes, because the Enclave is under the control of [[Augustus Autumn|Colonel Autumn]] but it's [[John Henry Eden|President Eden]] who wants the purifier sabotaged; Colonel Autumn doesn't want it sabotaged, because he knows that too many people will die from it. --[[User:Deadlykris|<span style="color:#880000;">Kris</span>]] [[User Talk:Deadlykris|<sup><span style="color:#3300AA">mailbox</span></sup>]] 19:06, August 28, 2010 (UTC)
 
 
== Chosen One ==
 
 
Is it me or does the Lone Wanderer's accomplishments sound like the [[Chosen One]]? They are both sent to find a geck, they do, and they both stop the enclave from killing super mutants and humans. --[[User:Drldrl|Drldrl]] 12:44, October 25, 2010 (UTC)
 
 
If you ask me FO3 is a partial rehearsal of FO1&2. FO1 and 3 involve water purification and an exile from the vault (with an Amata dialogue being very similar to the one with the FO1 overseer) while the presence and ultimate destruction (at least, in the region) of the Enclave and the President's intentions with FEV in FO3 is an obvious nod to FO2. In short, when it comes to the main story of the game it isnt quite original. [[User:Radnus|Radnus]] ([[User talk:Radnus|talk]]) 14:07, July 23, 2012 (UTC)
 
 
== NOT RELATED TO F:NV IN ANY WAY ==
 
 
PLEASE, people stop being retarded, the devs said that NV had no conection watsoever with FO3 so why do you keep saying ''he's the lonesome drifter, he is ulysses'' IT'S NOT POSSIBLE, he lives in THE OTHER SIDE OF THE COUNTRY, for god's sake.
 
 
 
Lol They live one state away neveda and California get it smart smart one
 
 
== Morons ==
 
 
Some added a fan made pic of the lone wandner thats quite famous on devianirt. For gods sake, we don't include fan art on real wiki pages, save those for your own page. Someone delete that pic
 
 
== This issue with Lone Wanderer's Forgotten childhood. ==
 
I still don't understand why people (or just one person, I haven't really checked thoughly but it looks like some admins are also editing it), keep reverting the edits on the subject of the note:
 
*Much of the Lone Wanderer's childhood was forgotten when part of his or her brain was removed by Tobar in Point Lookout, leaving vast portions of the Lone Wanderer's life as a jumble of voices and white light.
 
As far as my knowlage, this is never stated anywhere to be true, and confirmed by cannon, leading me to believe its 100% speculation. It would be more appropriate if it were:
 
*'''It is possile that''' much of the Lone Wanderer's childhood was forgotten when part of his or her brain was removed by Tobar in Point Lookout, leaving vast portions of the Lone Wanderer's life as a jumble of voices and white light.
 
Maybe theres some ''solid'' evidence out there (like an offical magazine article or something) which I'm not aware of. If this is the case (as unlikley as it is) I think a reference would also be nice. [[User:Chaos ian7|Chaos ian7]] 23:56, February 8, 2011 (UTC)
 
:The source is [[Nadine]]'s dialogue. --[[User:Flower of Pock-Lips|Flower of Pock-Lips]] 00:49, February 9, 2011 (UTC)
 
I've played through Point Lookout a few times and I get the idea where the wanderer's brain was damaged and that he 'forgets his childhood' (hintingly describing the the gameplay device used to fast-forward through time early in the game). I think its stupid to say though that this ''must'' be a ''fact'', even if its hinted at by one line of dialogue and a name. If so we should add a note about the Wanderer also seeing text of 'eight years later' when he tries to remember, and the fact that everything uptill Point Lookout would be past-tense gameplay (with no clear transition to present-tense), even if the player doesn't have it installed. [[User:Chaos ian7|Chaos ian7]] 03:14, February 9, 2011 (UTC)
 
 
Maybe the "forgotten childhood" is the result of who the hell would want to play a game where for 18 straight years you just perform mundane everyday activities in a subterranean labyrinth? [[User:FinalWish|FinalWish]] 22:05, March 5, 2011 (UTC)
 
 
There isn't any proof of this, and if it was real, why would he want to remember his boring childhood life anyway? - [[User:Sparkybigp|Sparkybigp]] 00:44, October 22, 2011 (UTC)
 
 
==Quote==
 
Can there be a quotes section? [[User:Tezzla Cannon|Tezzla Cannon]][[File:User Tezzla Dog.jpg|40px]] 14:54, February 20, 2011 (UTC)
 
:I don't think so. Has the Lone Wandere evever said anything?--[[Special:Contributions/81.151.154.72|81.151.154.72]] 01:01, July 26, 2011 (UTC)
 
 
The dialogue options should count. TJMW, 22:07, July 26, 2011
 
 
== Canon ==
 
 
Is the destruction of the Enclave Crawler canon?--[[User:Canadian Reject|Canadian Reject]] 05:24, July 31, 2011 (UTC)
 
 
:We don't know yet since Bethesda still have to say what's canon and not. Hope so anyway, I like playing as a good Lone Wanderer. <b>[[User:Chiefsean16|Chief]]</b> <sup> <i>[[User talk:Chiefsean16|Talk to meh.]]</i> </sup> 18:24, August 18, 2011 (UTC)
 
 
oh so its ok to ruin everyone's gameplay by saying whats canon and whats not?! how about never!! i like playing as evil but i would never want it canon because i value choice! and thats what fallout is about. yes the "core" storyline is canon but the choices and morality should be left alone as it gives everyone their own unique gameplay and path. if its made canon then choices will have no weight and be worthless. [[Special:Contributions/86.186.211.104|86.186.211.104]] 20:38, August 25, 2011 (UTC)
 
 
You are so pathetic.--[[User:For NCR|For NCR]] 19:47, March 5, 2012 (UTC)
 
 
watch your tone, ncr, you have no right to call someone pathetic. [[Special:Contributions/217.137.157.197|217.137.157.197]] 19:36, May 18, 2012 (UTC)
 
 
:I don't see how saying what is and what is not canon "ruins everyone's gameplay" they'd just be saying what did and didn't happen, as well as how it happened, they wouldn't be saying "this is how you should play the game" and lets not forget there are plenty of games that have established what is and is not canon, the Hitman series for example, in those Agent 47 does not get detected, and only kills his targets, but that doesn't make the choices of killing every sorry bastard in sight worthless, as the game isn't going to make you redo the mission all over again because you killed someone who wasn't a target, if it's your playstyle then that's that, it shouldn't matter what is or isn't canon, you're not being forced to follow what is canon down to the letter.[[User:Kornflakes89|Kornflakes89]] 01:52, March 8, 2012 (UTC)
 
 
I agree with Anon, it does ruin gameplay because when something like choices and paths is left ambiguous then it left up to us to decide what path he or she (wanderer) took (so we can believe or choices matter) But when something is made canon, then only the canon choices matter and have weight which makes all the other choices pointless and for nothing thus it ruins gameplay, fable is a game that suffers from canon, first game was wonderful and all about choice and consequences, then the sequel came along and made all choices(except the good)in the first game utterly pointless because only one path was accepted and the true one, they could have easily left it ambiguous but they did not. Fallout, mass effect and dragon age are smart in that they either leave it ambiguous (so we can decide for ourselves which what fallout 3 and NV does) or allow memory transfer to make choices from previous games matter and affect the current game (dragon age and mass effect) [[Special:Contributions/217.137.157.197|217.137.157.197]] 19:36, May 18, 2012 (UTC)
 
 
== Who Removed the Faction Section? ==
 
 
Why did somebody remove the faction section. I found it to be both informative and usefull. [[User:Charlie1121|Charlie1121]] 22:18, August 9, 2011 (UTC)
 
 
:So did I! Who removed it?! I hardly noticed it was gone. <b>[[User:Chiefsean16|Chief]]</b> <sup> <i>[[User talk:Chiefsean16|Talk to meh.]]</i> </sup> 18:21, August 18, 2011 (UTC)
 
 
[[Special:Contributions/110.138.7.105|110.138.7.105]] 18:27, September 17, 2011 (UTC)Lone Wanderer's signature weapon[[Special:Contributions/110.138.7.105|110.138.7.105]] 18:27, September 17, 2011 (UTC)
 
is it hunting rifle ?because on the trailer and wallpaper,he used it
 
 
== Handedness ==
 
 
Is the Lone Wanderer right handed?
 
 
--[[Special:Contributions/78.134.157.67|78.134.157.67]] 18:45, October 10, 2011 (UTC)
 
 
Hello! --[[Special:Contributions/78.134.158.139|78.134.158.139]] 06:05, October 11, 2011 (UTC)
 
 
Right handed probably. --[[Special:Contributions/78.134.143.8|78.134.143.8]] 10:25, October 15, 2011 (UTC)
 
 
I sure hope this wasn't a serious question.[[User:Kornflakes89|Kornflakes89]] 01:53, March 8, 2012 (UTC)
 
 
== The Wasteland Survival Guide ==
 
Would "[[The Wasteland Survival Guide]]" quest be considered canon because of the book's apperance in Fallout New Vegas?
 
--[[User:Ryanwa24|Ryanwa24]] 08:28, October 22, 2011 (UTC)Ryanwa24
 
 
Yes, it sure does!--[[User:For NCR|For NCR]] 15:19, March 5, 2012 (UTC)
 
 
== Toes ==
 
 
Every time I try to count I only see four...I don't know why I needed to count them.--[[User:OmnipotentPotato|OmnipotentPotato]] 10:40, December 18, 2011 (UTC)
 
 
He/she doesn't have toes O.O--[[User:For NCR|For NCR]] 19:25, April 9, 2012 (UTC)
 
 
There's little lines. I assume they mark toes, and I only counted four--[[User:OmnipotentPotato|OmnipotentPotato]] 18:26, May 18, 2012 (UTC)
 
 
==favorite PC?==
 
I want to here what people think. Which character did you enjoy playing as more? The [[Lone Wanderer]] or the [[Courier]]??? please answer!!--[[User:For NCR|For NCR]] 15:18, March 5, 2012 (UTC)
 
 
For me, i liked the Courier better, he/she has a shitload more guns to play with.[[User:Kornflakes89|Kornflakes89]] 01:55, March 8, 2012 (UTC)
 
 
I dont think the question was about guns but about the character. For me I say the Lone Wanderer. It is the first FO character I played so that may be a reason. Another certain reason is that the Lone Wanderer is played from childhood to young adulthood where as the Courier through dialogues seems to have had experience with the outside world a whole lot longer. In short, the Courier already has a past before you play the character where as the Lone Wanderer needs the player's "help" (sort of) to learn to survive. --[[User:Radnus|Radnus]] ([[User talk:Radnus|talk]]) 14:17, July 23, 2012 (UTC)
 

Revision as of 03:03, 13 April 2013

 
Gametitle-FNV GRA
Gametitle-FNV GRA

The Ripper (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics

This Ripper has been specially designed by the Gun Runners to accept modifications, unlike its standard variant. This customizable weapon is able to deliver even more continuous amounts of damage against its targets. Much like the chainsaw, this tool once used as a weapon can dismember enemy limbs with great ease. With a Sneak of 50 or greater, it is considered animproved holdout weapon.

Special attack

It has a special Long Cut attack that does 50% damage in V.A.T.S. at the cost of 20 fewer action points (requires a Melee skill of 50).

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Normal0100651.54
Long Cut5050451.11
Note: Melee weapons do double normal damage in V.A.T.S.

Notes

Durability

The ripper (GRA) can successfully strike 5,995 times, or 8,995 times when equipped with the heavy duty chain, from full condition before breaking.

Modifications

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Ripper 50
50Ignores DR/DT1x15651.5599561200200503
Ripper Gun Runners' Arsenal50
50Ignores DR/DT1x15651.5599561200200503
Ripper With all weapon mods attached Gun Runners' Arsenal60
60Ignores DR/DT1x15651.8899563900650503
Note: Melee damage is doubled in V.A.T.S.

Locations

Notes

  • Rippers do more damage in one V.A.T.S. attack than in normal combat.
  • When using the ripper against certain non-human enemies (like giant mantises), red blood will be spilled instead of the intended blood color.

Sounds

Ripper icon ReloadVB

Gallery