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{{Infobox character |
{{Infobox character |
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− | |games = |
+ | |games =FO3 |
− | |image = |
+ | |image =Tenpennyresidents.JPG |
− | | |
+ | |image desc =Human residents |
+ | |race =[[Human]]<br>[[Ghoul]] (optional) |
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− | |affiliation =[[ |
+ | |affiliation =[[Allistair Tenpenny]]<br>[[Roy Phillips]] (optional) |
− | | |
+ | |gender =Male<br>Female |
+ | |role =Resident |
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− | |location =[[NCR Downtown]] |
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− | | |
+ | |location =[[Tenpenny Tower]] |
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− | |special ={{SPECIAL|7,7,6,5,4,7,5}} |
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+ | |footer =[[File:Tenpennyresidents2.JPG|250px]]<br>Ghoul resident |
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− | |tag skills =[[Small Guns]]: 115%<br />[[Big Guns]]: 115%<br />[[Energy Weapons]]: 115%<br />[[Unarmed]]: 85%<br />[[Melee Weapons]]: 90%<br />[[Throwing]]: 70% |
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− | |derived =[[Armor Class]]: 27<br />[[Hit Points]]: 94<br />[[Action Points]]: 10<br />[[Sequence]]: 7<br />[[Critical Chance]]: 10%<br />[[Damage Resistance]]: 40% |
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+ | A '''Tenpenny resident''', or '''Tenpenny Tower resident''' is one of the many unnamed people who reside in the [[Tenpenny Tower]] in [[Timeline#2277|2277]]. They may disappear and be replaced by ghoul counterparts, depending on the route you go for the Tenpenny quest. If you kill everyone in Tenpenny Tower, both inside and out, Tenpenny Tower residents will still spawn around the tower until the tower is taken over by ghouls. Though not much is known about their past what can be assumed is that they somehow struck it rich in the Wasteland, as [[Allistair Tenpenny|Tenpenny]]'s rent is not cheap. |
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− | '''Dumont''' is the head of the [[New California Republic (town)|NCR]] police in [[Timeline#2241|2241]]. |
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− | ==Background== |
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− | Dumont is a gray haired man with a crew cut and a square jaw, dressed in NCR Police service uniform. He's a no-nonsense kind of man, firmly believing in the law and order he and his crew enforce. He keeps the peace with a steady hand and respects those that seek honest work. However, should someone of bad repute talk to him, he will forfeit his polite demeanor and become harsh and direct. |
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==Interactions with the player character== |
==Interactions with the player character== |
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− | + | ===Interactions overview=== |
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+ | {{Interactions FO3 |
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− | |perm companion =no |
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+ | |essential =no |
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+ | |enslave =yes |
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+ | |ear =yes |
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+ | |finger =no |
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|temp companion =no |
|temp companion =no |
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− | | |
+ | |perm companion =no |
|wares =- |
|wares =- |
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− | | |
+ | |caps =- |
− | | |
+ | |max condition =- |
|heal =no |
|heal =no |
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+ | |cure addiction =no |
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|cure radiation =no |
|cure radiation =no |
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− | | |
+ | |rent =- |
|quests started =- |
|quests started =- |
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− | |quests involved =*[[ |
+ | |quests involved =*[[Tenpenny Tower (quest)|Tenpenny Tower]] |
}} |
}} |
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− | === |
+ | ===Quests=== |
+ | *[[Tenpenny Tower (quest)|Tenpenny Tower]]: If the player resolves the problems by letting the ghouls into the tower, the feral ghouls will kill every single (human) Tenpenny resident in the building. They are then replaced with ghoul counterparts. |
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− | Dumont can give the [[Chosen One]] a reference to work for [[Roger Westin]]. He can also provide useful information on other possible job opportunities, such as working for [[Duppo]] of the [[Stockmen's Association]] or President [[Tandi]]. |
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==Inventory== |
==Inventory== |
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{{Inventory |
{{Inventory |
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− | |apparel = |
+ | |apparel =[[Pre-War outfit (Fallout 3)|Pre-War outfit]]s |
− | |weapon = |
+ | |weapon =- |
+ | |otheritem =[[Tenpenny resident's key]] |
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− | |otheritem =[[NCR dollars|$]]52<br />[[Stimpak (Fallout)|Stimpak]]<br />[[Super stimpak (Fallout)|Super stimpak]]<br>[[2mm EC (Fallout 2)|2mm EC]] x50 |
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− | |ondeath = |
+ | |ondeath =- |
}} |
}} |
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+ | |||
+ | ==Notes== |
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+ | * The human residents will speak that they would have perished if it wasn't for Allistair Tenpenny, while ghouls will say they would have perished if it wasn't for Roy Phillips. |
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+ | *Killing the ghoul variants of Tenpenny residents does not result in a loss of karma. |
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==Appearances== |
==Appearances== |
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− | + | Tenpenny residents appear in ''[[Fallout 3]]''. |
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− | {{Navbox |
+ | {{Navbox Tenpenny Tower}} |
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[[Category:Human characters]] |
[[Category:Human characters]] |
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− | [[Category: |
+ | [[Category:Mesmerizable characters]] |
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− | [[Category:New California Republic (town) characters]] |
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Revision as of 02:41, 19 July 2012
A Tenpenny resident, or Tenpenny Tower resident is one of the many unnamed people who reside in the Tenpenny Tower in 2277. They may disappear and be replaced by ghoul counterparts, depending on the route you go for the Tenpenny quest. If you kill everyone in Tenpenny Tower, both inside and out, Tenpenny Tower residents will still spawn around the tower until the tower is taken over by ghouls. Though not much is known about their past what can be assumed is that they somehow struck it rich in the Wasteland, as Tenpenny's rent is not cheap.
Interactions with the player character
Interactions overview
Interactions | ||
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This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. |
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This character is a merchant. | Sells: - | -|
This character can repair items. | Max Repair condition: - | |
This character rents beds. | -. | |
This character drops an ear upon death (Contract Killer). | ||
This character drops a finger upon death (Lawbringer). | ||
This character can be enslaved with the Mesmetron. |
Quests
- Tenpenny Tower: If the player resolves the problems by letting the ghouls into the tower, the feral ghouls will kill every single (human) Tenpenny resident in the building. They are then replaced with ghoul counterparts.
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
Pre-War outfits | - | Tenpenny resident's key | - |
Notes
- The human residents will speak that they would have perished if it wasn't for Allistair Tenpenny, while ghouls will say they would have perished if it wasn't for Roy Phillips.
- Killing the ghoul variants of Tenpenny residents does not result in a loss of karma.
Appearances
Tenpenny residents appear in Fallout 3.
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