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{{Infobox character
 
{{Infobox character
|games =FO2
+
|games =FO3
|image =FO02 Dumont.png
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|image =Tenpennyresidents.JPG
|race =[[Human]]
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|image desc =Human residents
  +
|race =[[Human]]<br>[[Ghoul]] (optional)
|gender =Male
 
|affiliation =[[New California Republic|NCR]]
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|affiliation =[[Allistair Tenpenny]]<br>[[Roy Phillips]] (optional)
|role =Sheriff
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|gender =Male<br>Female
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|role =Resident
|location =[[NCR Downtown]]
 
|dialogue =[[Scsherif.msg]]
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|location =[[Tenpenny Tower]]
 
|baseid =
|special ={{SPECIAL|7,7,6,5,4,7,5}}
 
  +
|footer =[[File:Tenpennyresidents2.JPG|250px]]<br>Ghoul resident
|tag skills =[[Small Guns]]: 115%<br />[[Big Guns]]: 115%<br />[[Energy Weapons]]: 115%<br />[[Unarmed]]: 85%<br />[[Melee Weapons]]: 90%<br />[[Throwing]]: 70%
 
 
}}{{Games|FO3}}
|derived =[[Armor Class]]: 27<br />[[Hit Points]]: 94<br />[[Action Points]]: 10<br />[[Sequence]]: 7<br />[[Critical Chance]]: 10%<br />[[Damage Resistance]]: 40%
 
}}{{Games|FO2}}
 
   
  +
A '''Tenpenny resident''', or '''Tenpenny Tower resident''' is one of the many unnamed people who reside in the [[Tenpenny Tower]] in [[Timeline#2277|2277]]. They may disappear and be replaced by ghoul counterparts, depending on the route you go for the Tenpenny quest. If you kill everyone in Tenpenny Tower, both inside and out, Tenpenny Tower residents will still spawn around the tower until the tower is taken over by ghouls. Though not much is known about their past what can be assumed is that they somehow struck it rich in the Wasteland, as [[Allistair Tenpenny|Tenpenny]]'s rent is not cheap.
'''Dumont''' is the head of the [[New California Republic (town)|NCR]] police in [[Timeline#2241|2241]].
 
 
==Background==
 
Dumont is a gray haired man with a crew cut and a square jaw, dressed in NCR Police service uniform. He's a no-nonsense kind of man, firmly believing in the law and order he and his crew enforce. He keeps the peace with a steady hand and respects those that seek honest work. However, should someone of bad repute talk to him, he will forfeit his polite demeanor and become harsh and direct.
 
   
 
==Interactions with the player character==
 
==Interactions with the player character==
{{Interactions FO1
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===Interactions overview===
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{{Interactions FO3
|perm companion =no
 
  +
|essential =no
  +
|enslave =yes
  +
|ear =yes
  +
|finger =no
 
|temp companion =no
 
|temp companion =no
|talking head =no
+
|perm companion =no
 
|wares =-
 
|wares =-
|restocks =no
+
|caps =-
|items modified =-
+
|max condition =-
 
|heal =no
 
|heal =no
  +
|cure addiction =no
 
|cure radiation =no
 
|cure radiation =no
|heal cripple =no
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|rent =-
 
|quests started =-
 
|quests started =-
|quests involved =*[[Stop brahmin raids]]
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|quests involved =*[[Tenpenny Tower (quest)|Tenpenny Tower]]
 
}}
 
}}
   
===Other interactions===
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===Quests===
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*[[Tenpenny Tower (quest)|Tenpenny Tower]]: If the player resolves the problems by letting the ghouls into the tower, the feral ghouls will kill every single (human) Tenpenny resident in the building. They are then replaced with ghoul counterparts.
Dumont can give the [[Chosen One]] a reference to work for [[Roger Westin]]. He can also provide useful information on other possible job opportunities, such as working for [[Duppo]] of the [[Stockmen's Association]] or President [[Tandi]].
 
   
 
==Inventory==
 
==Inventory==
 
{{Inventory
 
{{Inventory
|apparel =Police uniform (equivalent to [[Brotherhood armor]])
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|apparel =[[Pre-War outfit (Fallout 3)|Pre-War outfit]]s
|weapon =[[Gauss rifle (Fallout 2)|Gauss rifle]]
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|weapon =-
  +
|otheritem =[[Tenpenny resident's key]]
|otheritem =[[NCR dollars|$]]52<br />[[Stimpak (Fallout)|Stimpak]]<br />[[Super stimpak (Fallout)|Super stimpak]]<br>[[2mm EC (Fallout 2)|2mm EC]] x50
 
|ondeath =empty
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|ondeath =-
 
}}
 
}}
  +
  +
==Notes==
  +
* The human residents will speak that they would have perished if it wasn't for Allistair Tenpenny, while ghouls will say they would have perished if it wasn't for Roy Phillips.
  +
*Killing the ghoul variants of Tenpenny residents does not result in a loss of karma.
   
 
==Appearances==
 
==Appearances==
Dumont appears in ''[[Fallout 2]]''.
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Tenpenny residents appear in ''[[Fallout 3]]''.
   
{{Navbox NCR Town}}
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{{Navbox Tenpenny Tower}}
   
 
[[Category:Fallout 3 characters]]
 
[[Category:Tenpenny Tower characters]]
 
[[Category:Human characters]]
 
[[Category:Human characters]]
[[Category:Fallout 2 characters]]
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[[Category:Mesmerizable characters]]
[[Category:New California Republic characters]]
 
[[Category:New California Republic (town) characters]]
 
[[Category:Fallout 2 NCR characters]]
 

Revision as of 02:41, 19 July 2012

 
Gametitle-FO3
Gametitle-FO3

A Tenpenny resident, or Tenpenny Tower resident is one of the many unnamed people who reside in the Tenpenny Tower in 2277. They may disappear and be replaced by ghoul counterparts, depending on the route you go for the Tenpenny quest. If you kill everyone in Tenpenny Tower, both inside and out, Tenpenny Tower residents will still spawn around the tower until the tower is taken over by ghouls. Though not much is known about their past what can be assumed is that they somehow struck it rich in the Wasteland, as Tenpenny's rent is not cheap.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Quests

  • Tenpenny Tower: If the player resolves the problems by letting the ghouls into the tower, the feral ghouls will kill every single (human) Tenpenny resident in the building. They are then replaced with ghoul counterparts.

Inventory

Apparel Weapon Other items On death
Pre-War outfits - Tenpenny resident's key -

Notes

  • The human residents will speak that they would have perished if it wasn't for Allistair Tenpenny, while ghouls will say they would have perished if it wasn't for Roy Phillips.
  • Killing the ghoul variants of Tenpenny residents does not result in a loss of karma.

Appearances

Tenpenny residents appear in Fallout 3.