Fallout Wiki
Fallout Wiki
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{{for|an overview of cyberdogs in the [[Fallout universe|''Fallout'' universe]]|Cyberdog}}
{{Fallout Faction Overhaul Project}}
 
{{Infobox faction
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{{Infobox creature
|games =FO1, FNV, VB
+
|games =FNV
|image =VipersSymbol.png
+
|image =FNVRex.png
|image size =120px
+
|image size =200px
  +
|variants =[[#Cyberdog|Cyberdog]]<br />[[#Military cyberdog|Military cyberdog]]<br />[[#Police cyberdog|Police cyberdog]]
|founded by =[[Jonathan Faust]]
 
  +
|location =[[Big MT]]
|leader =[[Jonathan Faust]] (2141 - formerly)<br />[[Asp Faust]] (after Jonathan Faust - formerly)
 
 
}}{{Games|FNV|FNVOWB}}
|headquarters =[[The Shrine]] (formerly)<br />[[Highway 95 Viper's encampment]]<br />[[Searchlight East Gold Mine]]
 
|locations =[[Core Region]] (formerly)<br />[[Mojave Wasteland]]
 
|members =
 
|parent =[[Raiders]]
 
|footer =[[File:VipersFNV.png|260px]]
 
}}{{Games|FO1|FO3|FNV|VB}}
 
   
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{{Quotation|If you think braving the cyberdogs of X-8 makes you... brave, intruder. It is no use. All cyberdogs are under my command, and they will bite you.|[[Mobius|Dr. Mobius]]}}
{{quotation|The Vipers are a crazy bunch from up north. They worship snakes, or
 
something.|[[Killian Darkwater]]}}
 
   
  +
'''Cyberdogs''' are [[Fallout: New Vegas creatures|creatures]] found in [[Big MT]] and the [[Mojave Wasteland]].
The '''Vipers''' are a band of quasi-religious raider-tribals with a profound shamanistic nature. They originated from [[Vault 15]] with two other raider groups ([[Khans]] and [[Jackals]]). From [[Kilian Darkwater]] dialogue, their main base called [[The Shrine]] in [[Timeline#2161|2161]] was located north from [[Junktown]] but this place was cut for the final version of the game and they only appeared in-game in ''[[Fallout: New Vegas]]'' in 2281.
 
   
==Characteristics==
+
==Variants==
 
===Cyberdog===
They are mysterious followers of an ancient religion. They usually only come out at night to hunt for food or to conduct raids. They are very ruthless when it comes to combat. They prefer stealth to strength. They formerly carry bone knives and bone spears dipped in [[pit viper]] venom (this poison, when in the bloodstream, paralyzes the victim) and dressed in bone armor with a red sash. This armor, as the name implies, is made from strips of bone bundled around the body with strips of leather. Most victims captured with their poison are taken back to their hideout.
 
  +
[[File:FNVRex.png|125x125px|right]]
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The cyberdog is a non-militarized version of the police/military cyberdog. It was most likely used for companionship rather than combat, as it relies on its speed and bite strength alone for defense.
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Cyberdog
  +
|base id ={{DLC ID|0104de}}
  +
|level =5
  +
|xp =10
  +
|perception =0
  +
|hp =75
  +
|dt =2
  +
|dr =0
  +
|aggression =1
  +
|confidence =4
  +
|assistance =2
  +
|attack1 =Melee (80 {{icon|damage}})
  +
|attack2 =Sonic bark (36 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Fission battery]]
  +
* {{icon|dead}} [[Energy cell (Fallout: New Vegas)|Energy cell]]s
  +
}}{{Stats creature FNV|end}}
 
{{clear}}
   
  +
===Military cyberdog===
The leaders of the Vipers conducts their ceremonies and administration duties. The members of the Viper will follow his orders even if it means death. The Great Snakekeeper was usually in the same type of bone armor as the others, save he wears a snake skull as a helmet adorned with feathers and snakeskin as a cape. Formerly, all viper members have crude tattoos all over their bodies (exotic piercings are not uncommon) and their elite warriors were called the Crimson Tongue.
 
  +
[[File:MilitaryCyberdog.png|125x125px|right]]
  +
The military cyberdog has a sonic bark used as a weapon, and has a chance to knock down the player with its melee attack. They also appear to have the ability to self heal/repair themselves, similar to the MKII [[Securitron]]s.
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Military cyberdog
  +
|base id ={{DLC ID|00cb1f}}
  +
|level =5
  +
|xp =10
  +
|perception =5
  +
|hp =75
  +
|dt =2
 
|dr =
  +
|aggression =1
  +
|confidence =4
  +
|assistance =2
  +
|attack1 =Melee (40 {{icon|damage}})
  +
|attack2 =Sonic bark (36 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Dog hide]]
  +
* {{icon|dead}} [[Dog meat (Fallout: New Vegas)|Dog meat]]
  +
* {{icon|dead}} [[Energy cell (Fallout: New Vegas)|Energy cell]]s
  +
* {{icon|dead}} [[Energy cell (Fallout: New Vegas)|Energy cells, over charge]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
   
  +
===Police cyberdog===
Once a month, the Vipers fall into a deep trance through a dangerous mixture of alcohol and snake venom. Anyone who doesn't wake is considered to have been found unworthy by the Great Snake. When the Vipers reach manhood, they are given a special mixture of the pit viper venom. Those who die (or are in a coma for more than seven nights) are given as sacrifices to the Children (the snakes in the pit are officially called the Children of the Great Snake). Those who survive the week-long delirium become Warriors of the Snake (also called Chosen Ones).
 
  +
[[File:PoliceCyberdog.png|125x125px|right]]
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A slightly weaker variety of the military cyberdog, police cyberdogs may contain several types of small energy cells on death. They can be distinguished from military cyberdogs by their unique black and white paint, as well as the red and blue reflective patches on their backs.
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Police cyberdog
  +
|base id ={{DLC ID|00ad04}}
  +
|level =
  +
|perception =10
  +
|hp =22
  +
|dt =2
  +
|dr =
  +
|aggression =0
  +
|confidence =0
  +
|assistance =0
  +
|attack1 =Melee (30 {{icon|damage}})
  +
|attack2 =
  +
|items =* {{icon|dead}} None
  +
}}{{Stats creature FNV|end}}
   
  +
==Notes==
There is also a monthly ritual, where the Venom is taken by the High Priests and Priestesses of the tribe in small quantities, which causes bizarre dreams. This is called the Time of the Summoning, because many claim to see the Great Snake come to them in their dreams. When it is time for a captured prisoner to be sacrificed, he is typically hurled into a pit at midnight.
 
  +
* [[Rex (Fallout: New Vegas)|Rex]] is a cyberdog that is obtainable as a companion by speaking with [[The King]] in [[Freeside]].
 
  +
* The police and military cyberdogs are variants appearing in ''[[Old World Blues (add-on)|Old World Blues]]''.
==Background==
 
  +
* In ''Old World Blues'', a police cyberdog named [[Roxie]] can be created at the [[X-8 research center]] (by splicing a robot and a dog together), becoming a temporary companion for the [[Courier]]. Roxie will accompany you inside the facility but will not follow you outside, waiting instead near the entrance door. If she dies, Roxie can be "revived" by creating another cyberdog.
===Origins===
 
  +
* The cyberdogs in ''Old World Blues'' are unaffected by the [[Animal Friend]] perk.
During the spring of 2141, four groups left Vault 15 to brave the Wasteland.<ref name="FALLOUT BIBLE">[[Fallout Bible 3]]</ref> In the winter of the same year, three of these groups became roving gangs of raiders: the Jackals, the Vipers, and the Khans.<ref name="FALLOUT BIBLE" /> The Vipers were founded and lead by a man named [[Jonathan Faust]], with a group of about 200 people. It was there that his small band came to a small oasis in the middle of the desert. In the middle of this oasis was a large pit, almost like a crater. While resting and setting up camp, Faust decided to look into the pit.
 
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{{FNVWW}}
 
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* When passing the room in the X-8 research center where the dogs are normally being educated, they will instead be playing poker.
When a member of the band called out to him, Faust turned, startled, and slipped into the Pit. He slid down twenty feet and then fell another 20 and broke his leg in the process. As he lay there dazed, a half dozen gigantic Pit Vipers slithered toward him. Not knowing what these things were, Faust was terrified. The group above heard one loud scream and then nothing. Three others went to look for him, but never came out.
 
  +
{{FNVWW|End}}
 
The small band, leaderless and stuck in the desert with no food and water, decided to stay at the oasis, at least for a little while. They covered the pit with a tarp and nailed spikes around it to keep whatever horror lived there encased there. They then set up their camp as far from the Pit as possible. Whatever was down in the Pit never bothered them.
 
Days passed. The more influential of the group argued about what they were to do. There was talk of joining up with others from the vault. There was talk about going back to Vault 15.
 
 
===The Vipers===
 
During these four days, almost all of the group was either dying or already dead. Those who survived the radiation poisoning were too weak to travel, while those who survived either left or stayed and helped defend the little settlement against the desert creatures.
 
 
Finally, after a week, the remaining members of the group decided to move on. They started to pack their belongings when an almost spectral figure emerged from the shadows. It was Faust, except this was not the strong leader they remembered. He was wan, pale, and emaciated, and there was a feverish gleam in his eyes. He told them that when he was down in the pit, a god visited him and told him the True Way. They would make sacrifices to the Gods of the Pit, and wealth and happiness would be theirs.
 
 
Of course, everyone was skeptical. Some were even violently rebellious, saying that Faust was crazy. After Faust patiently listened to them, he then whistled, and from behind him, came two very large pit vipers. Without warning, they struck. They attacked everyone in the group, including Faust, but he just laughed as they bit his flesh.
 
 
As the sun rose the next day, the two snakes lay dead by Faust's hands. Half of his people were dead, the other half were on the brink of death as the Pit Venom started to sink into their systems. By that afternoon most would be dead, but the forty or so survivors of the venom were half crazy with the aftereffects of the venom. Faust, himself immune to the venom, helped the remaining few through this time, which has come to be known as the Great Awakening. He whispered things to them, told them how the Great Snake has spared their lives, so that they would fight for his mighty cause.
 
 
And thus the Viper clan was born. They decided to make the Pit their main base named [[The Shrine]], and to go out into the wastes and take what they needed from those blasphemers that did not follow the Winding Way of the Great Snake.
 
 
===Decay===
 
When Faust (or the Great Snakekeeper, as he was called), grew too old to rule, his son, Asp, was given the sacred role of leader and High Priest. Around the early [[Timeline#2150|2150s]], however, the Vipers had grown to their former strength from captured slaves and caravan drivers and had begun to establish a power base in the badlands to the North of the [[Hub (town)|Hub]] (and south of the [[Lost Hills]] bunker). Driven by a religious frenzy (and the need to provide for their much larger numbers of soldiers and disciples), they began raiding more frequently than before, attracting the attention of the [[Brotherhood of Steel]]. The Brotherhood sent out a few squads of scouts to track the raiders down - it was more of a training exercise conducted by [[John Maxson]]'s [[Maxson II|father]], as the Brotherhood was convinced that small detachment of troops in power armor would be sufficient to deal with a group of raiders, no matter how large.
 
 
One Brotherhood squad found the Vipers, and during the firefight, John Maxson's father (who was leading the squad) was killed with a poisoned arrow. The response from the Brotherhood was immediate. The Paladins, now led by [[Rhombus]], began a full scale campaign against the Vipers, tracking them down and wiping out almost all of their members within the span of a month. A handful of Vipers were able to flee north and east into the mountain range. Most of them fled eastwards, but some stayed in California until they were almost entirely wiped out after [[Timeline#2162|2162]].
 
 
During the campaign, the Brotherhood of Steel sent a few scouts and emissaries to the Hub to track down Vipers members, and from these beginnings, the Hub and the Brotherhood of Steel began full trade relations (caravans had delivered to the Brotherhood before, but not long after the destruction of the Vipers, caravan trains ran directly from the Hub to the Brotherhood on a regular basis).
 
 
===Hounds of Hecate===
 
{{VB}}
 
Some of the Vipers who fled to the east eventually came into the American southwest, and became a part of the fanatical tribal army of [[Hecate]], a mad tribal goddess. The "Hounds of Hecate", as they were now called, served as Hecate's fist against the other tribal and raider clans in the area. They had still learned a lesson with the Brotherhood about not entering combat with forces much more powerful than them, though, and so didn't attack caravans heading between [[Denver]] and [[Hoover Dam]], despite Hecate's wishes. They also had pet [[Two-headed Rattlesnake]]s which they raised in the canyons. Once the snakes were old enough, they were released into the wild.
 
{{VB|end}}
 
 
===Mojave Wasteland===
 
{{quotation|The (slightly) more organized [than the [[Jackals]]] Viper Gang consist of a slightly more skilled collection of ne’er-do-wells, dug in close to major roads to rob and plunder travellers and Merchant Caravans.|''[[Fallout: New Vegas Official Game Guide]]''}}
 
Other remains of the Vipers have traveled to the [[Mojave Wasteland]]. Known as [[Viper gunslinger]]s, they have been reduced to petty raiders by the constant attacks from the [[Brotherhood of Steel]] and [[New California Republic|NCR]] in 2281. They tend to be equipped with varying armor and equipment, though there will usually only be one in any given group armed with a gun. Even those that do carry guns usually just have 10mm pistols. They continued the traditional work and customs of the Vipers, continuing pillage and usually come in large groups. Vipers will usually ambush wastelanders while looting unmarked locations around the Mojave Wasteland. All of their equipment is in poor condition, but a small minority carry varying body armors, such as [[Metal armor (Fallout: New Vegas)|metal armor]]. They may also occasionally wear [[Merc outfit (Fallout: New Vegas)|Merc outfits]]. Generally, they are inefficient and practically disabled by their poor state of affairs. However, at higher levels, they carry grenade rifles and ammunition. [[Viper gunslingers]] and Viper leaders can consistently be found at locations such as [[Horowitz Farmstead]], [[Highway 95 Viper's Encampment]], and [[Raided Farmstead]], as well as on the road leading from [[Wolfhorn Ranch]] to [[Nipton]]. There is an unmarked Viper gang camp south-east of the [[Hidden supply cave]], with at least 4 to 5 Viper gang members present. They respawn in these locations if killed.
 
 
==Appearances==
 
The Vipers were initially meant to be included in ''[[Fallout]]'', but they were eventually cut, and are only mentioned by [[Aradesh]], [[Ian (Fallout)|Ian]] and [[Killian Darkwater]].
 
 
{{quotation|There were originally going to be two other raider tribes in addition to the [[Khans]]—the Vipers and some other group the Jackals. We had this idea worked out for the Vipers being in a cleft in a canyon with some beat-up wagons or motor homes, and a sort of snake-worship-cult thing going on. There was gonna be a quest where you could become an honorary Viper and go through their pit of serpents and gain the [[Snakeater]] [[perk]] for free. Sadly, we just didn't have time to actually build the map.|[http://www.svatopluk.com/fallout/missing.stm Jess Heinig]}}
 
 
They are also mentioned in ''Fallout 3'', in the [[Citadel]] of the [[Brotherhood of Steel (Capital Wasteland)|Capital Wasteland Brotherhood of Steel]]. A computer containing information about Maxson family reveals that western Brotherhood were fighting this raider group before the encounter with the Master. [[Maxson II]], father of John Maxson, was killed by them.
 
 
They finally appear as enemies in ''[[Fallout: New Vegas]]'', albeit splintered and weak. They were also to appear in ''[[Van Buren]]'', the canceled ''Fallout 3'' project by [[Black Isle Studios]].
 
 
==Behind the scenes==
 
* In the ''Fallout Bible'', [[Chris Avellone]] says that after the remaining Vipers fled to the mountains, they were never heard from again. This cannot be regarded as canon, as they were mentioned in ''Fallout'' as still being around in [[Timeline#2161|2161]], even if they don't appear in the game itself.
 
* The Vipers' camp location in Fallout's game files (accessible by CTRL-R function) consists of only 3 tents.
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
Vipers_Hideout.jpg|A part of The Shrine, the cut content Vipers base of ''[[Fallout]]''
+
Cyberdogstrailer.jpg|Cyberdogs education in [[Big MT]] in ''[[Fallout: New Vegas]]''
  +
FNVRex.jpg|[[The King]]'s trusty robodog, [[Rex (Fallout: New Vegas)|Rex]]
  +
Roxie.jpg|[[Roxie]], the result of [[Dog and robot splicing experiment holotape|splicing a dog and robot]] at the [[X-8 research center]]
  +
Gabe.jpg|[[Gabe]], oversized cyberdog, found at the same research center
  +
Cyberdog poster.jpg|Cyberdog schematic
  +
Cyberdog poster 02.jpg
 
</gallery>
 
</gallery>
   
 
{{Navbox creatures}}
==Sources==
 
 
{{Navbox cyborgs}}
The information here is based on [[Brian Freyermuth]]'s [[Vipers design document]], timeline from [[Fallout Bible 3]] and on Avellone's expanded background for the Vipers from [[Fallout Bible 6]], adapted for consistence with the Fallout universe and their appearance in ''[[Fallout: New Vegas]]''.
 
 
==References==
 
{{References}}
 
 
{{Navbox factions FNV}}
 
{{Navbox Van Buren}}
 
   
[[Category:Raiders]]
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[[Category:Fallout: New Vegas creatures]]
[[Category:Fallout mentioned-only factions]]
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[[Category:Old World Blues creatures]]
[[Category:Fallout cut factions]]
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[[Category:Fallout: New Vegas robots and computers]]
[[Category:Fallout: New Vegas factions]]
 
[[Category:Van Buren factions]]
 
[[Category:Vipers]]
 
   
[[ru:Гадюки]]
+
[[ru:Киберпёс]]

Revision as of 22:14, 28 September 2012

 
Gametitle-FNVGametitle-FNV OWB
Gametitle-FNVGametitle-FNV OWB
If you think braving the cyberdogs of X-8 makes you... brave, intruder. It is no use. All cyberdogs are under my command, and they will bite you.Dr. Mobius

Cyberdogs are creatures found in Big MT and the Mojave Wasteland.

Variants

Cyberdog

FNVRex

The cyberdog is a non-militarized version of the police/military cyberdog. It was most likely used for companionship rather than combat, as it relies on its speed and bite strength alone for defense.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Cyberdog
xx0104DE
Level
5
Experience Points
10
Perception
0
Hit Points
75
Damage Threshold
2
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (80 Damage)
Attack
Sonic bark (36 Damage)

Military cyberdog

MilitaryCyberdog

The military cyberdog has a sonic bark used as a weapon, and has a chance to knock down the player with its melee attack. They also appear to have the ability to self heal/repair themselves, similar to the MKII Securitrons.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Military cyberdog
xx00CB1F
Level
5
Experience Points
10
Perception
5
Hit Points
75
Damage Threshold
2
Damage Resistance
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (40 Damage)
Attack
Sonic bark (36 Damage)

Police cyberdog

PoliceCyberdog

A slightly weaker variety of the military cyberdog, police cyberdogs may contain several types of small energy cells on death. They can be distinguished from military cyberdogs by their unique black and white paint, as well as the red and blue reflective patches on their backs.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Police cyberdog
xx00AD04
Level
?
Experience Points
?
Perception
10
Hit Points
22
Damage Threshold
2
Damage Resistance
?
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (30 Damage)
  • Dead None

Notes

  • Rex is a cyberdog that is obtainable as a companion by speaking with The King in Freeside.
  • The police and military cyberdogs are variants appearing in Old World Blues.
  • In Old World Blues, a police cyberdog named Roxie can be created at the X-8 research center (by splicing a robot and a dog together), becoming a temporary companion for the Courier. Roxie will accompany you inside the facility but will not follow you outside, waiting instead near the entrance door. If she dies, Roxie can be "revived" by creating another cyberdog.
  • The cyberdogs in Old World Blues are unaffected by the Animal Friend perk.
  • When passing the room in the X-8 research center where the dogs are normally being educated, they will instead be playing poker.

Gallery