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.223 pistol (Fallout 2)

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Icon disambig.svg
For an overview of this weapon platform throughout the Fallout series, see .223 pistol.
.223 pistol
Fo1 .223 Pistol.png
Fo SMG Sprite.png
Damage & attacks
Damage20 - 30
Damage TypeNormal
Attack Modes
Single ShotAction pointsIcon action.png AP: 5
RangeIcon range.png Range: 30
AimedAction pointsIcon action.png AP: 6
RangeIcon range.png Range: 30
Assault carbine extended magazines icon.png Burst size: rounds
Ammunition
Ammo Type.223 FMJ
Capacity5
Requirements
Strength5
Hands1
Other
Weight5
Value$ 3500
weapon perkWeapon Penetrate
Technical
Prototype id00000241
Message FilePRO ITEM.MSG
 
Gametitle-FO2.png
Gametitle-FO2.png

A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill.

The .223 pistol is a small gun in Fallout 2.

Background

The following section is transcluded from .223 pistol. To modify, please edit the source page.

The original .223 pistol that became one of the iconic weapons of New California, was originally a full sized .223 revolving rifle, belonging to Irwin, a farmer outside of the Hub. He cut his rifle down to the size of a large pistol, leaving the bolt handle and the original, vestigial trigger intact.[1] This unique weapon offered firepower comparable to a hunting rifle in the compact package of a pistol. Five rounds of .223 ammunition were more than enough to deal with most dangers out in the wastes.[2]

This iconic sidearm caught the eye of gunsmiths and by 2241, and the pistol was deemed profitable for mass production.[3] Vestigial elements were shed to smooth the weapons' profile, and to help further improve performance. The internal mechanisms are retained from the original .223 revolving rifle, modified as needed to create a powerful double-action revolver.[4]

Characteristics

Excellent all-around weapon, perfect for all characters using the Small Guns skill. Particularly well suited for Sulik in the early stages, when the player doesn't have a steady supply of ammunition for high end submachine guns, which outclass the .223 round at point blank range every time.

Weapon Ammo Performance vs. armor
None Leather jacket Leather armor Metal armor Combat armor Power armor Advanced power armor
.223 pistol .223 FMJ

24 - 36

20 - 30

17.1 - 26.6

14.4 - 23.4

12 - 20

6.4 - 14.4

3.25 - 9.75

Hunting rifle .223 FMJ

9.6 - 24

8 - 20

5.7 - 17.1

3.6 - 14.4

2.4 - 12

-3.2 - 6.4

-4.55 - 3.25

Sniper rifle .223 FMJ

16.8 - 40.8

14 - 34

11.4 - 30.4

9 - 27

7.2 - 23.2

1.6 - 17.6

-0.65 - 12.35

Bozar .223 FMJ

30 - 42

25 - 35

21.85 - 31.35

18.9 - 27.9

16 - 24

10.4 - 18.4

6.5 - 13

Light support weapon .223 FMJ

24 - 36

20 - 30

17.1 - 26.6

14.4 - 23.4

12 - 20

6.4 - 14.4

3.25 - 9.75

Locations

Vendors
Loot
  • Vault 15: In a locker on the second level, alongside a suit of combat armor.
  • Worldmap: Found in a "gang" random encounter. Males in leather jackets carry .223 pistols, whereas the girls with the green mohawk and black leather have 14mm pistols.

Behind the scenes

Bladerunner gun

Bugs

  • The description of the pistol has not been updated to reflect its wider availability.

References

  1. Fallout and Fallout 2 item description: "{24100}{}{.223 Pistol}"
    "{24101}{}{A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. Min ST: 5.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout))
  2. Unique weapon in Fallout.
  3. The weapon is available in multiple copies in Fallout 2. Although it uses the same sprite, none of these are the original pistol.
  4. Weapon appearance and behavior.
  5. Chris Taylor: "That's a great gun. Gary Platner modeled it and nailed the design exactly right. I didn't do the Turbocharged Plasma Rifle, which I think was ultimately not-balanced. But it is fun."