.44 pistol (Fallout 76)

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For an overview of .44 Magnum revolver models in the Fallout series, see .44 Magnum revolver.
.44 pistol
Fo4 44 Pistol.png
TypePistol
Damage
Damage48
Damage TypeBallistic
Attacks
Ammo Type.44 round
Ammo Cap.6
3.3 sec reload
Attack Rate0.625 rps
Range
Snubnose: 21.93 m (71.96 ft)
Standard/Bull: 32.9 m (107.94 ft)
AccuracyBase
AP cost35
Weapon Modification
Slots
Other
Weight4
Value85
Technical
Editor ID44
 
Gametitle-F76.png
Gametitle-F76.png

The .44 pistol is a weapon in Fallout 76.

Background[edit | edit source]

The following section is transcluded from .44 Magnum revolver. To modify, please edit the source page.

The Smith & Wesson Model 29 is a six-shot, double-action revolver chambered for the .44 Magnum cartridge, manufactured since 1955. This large frame revolver offers excellent accuracy, firepower, and reliability. Multiple models remain available and quite popular in the wastelands, from the shortened 4 1/2 inch variant to the full size, high end monsters with scopes.[1] By default, the revolvers come with tritium illuminated sights.[2]

Characteristics[edit | edit source]

A veritable hand cannon, the .44 pistol is an excellent revolver that can deal tremendous damage with the right perks and modifications. However, ammunition can be more difficult to find than with other firearms, decreasing the utility of the .44 pistol.

Crafting

ComponentsRequirementsProducts
2 Oil
1 0.44


The above template is generated from Template:F76 co Weapon Ranged 44. For corrections, edit the target template.

Modifications[edit | edit source]

All numbers are relative to the base stats.

Receiver[edit | edit source]

Modifications list ?
Mod Effects Crafting
Prime Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
Requirements
Standard Receiver
(E)

Standard.


Components
Calibrated Receiver
(E)

Superior critical shot damage.


  • Accuracy: +10%
  • Critical damage multiplier: +1
  • Value: +40%
  • Weight: +30%

Components
Fierce Receiver
(E)

Improved rate of fire, critical shot damage.


  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%

Components
Requirements
Vicious Receiver
(E)

Improved hip-fire accuracy, critical shot damage.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Hardened Receiver
(E)

Superior damage.


  • Value: +40%
  • Weight: +30%

Components
Severe Receiver
(E)

Improved damage, critical shot damage.


  • Value: +40%
  • Weight: +15%

Components
Requirements
Vigorous Receiver
(E)

Improved rate of fire, damage.


  • Value: +40%
  • Weight: +15%
  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%

Components
Requirements
Refined Receiver
(E)

Improved hip-fire accuracy, damage.


  • Value: +40%
  • Weight: +15%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Hair Trigger Receiver
(E)

Superior rate of fire.


  • Attack speed: +55%
  • AP cost: -10%
  • Value: +40%
  • Weight: +30%

Components
Steadfast Receiver
(E)

Improved rate of fire, hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%

Components
Requirements
True Receiver
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components

Barrel[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Long Barrel
(E)

Superior Range.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot

Components
True Long Barrel
(E)

Superior range, hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Long Barrel
(E)

Superior Range and Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Long Barrel
(E)

Superior Range. Improved recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Snubnose Barrel
(E)

Standard.


  • Accuracy (sighted): +10%
  • Range: +100%
  • Recoil: +25% per shot

Components
True Snubnose Barrel
(E)

Inferior range. Superior hip-fire accuracy.


  • Accuracy (sighted): +10%
  • Range: +100%
  • Recoil: +25% per shot
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Stub Barrel
(E)

Inferior Range. Superior Recoil.


  • Accuracy (sighted): +10%
  • Range: +100%
  • Recoil: +25% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Snubnose Barrel
(E)

Inferior Range. Improved recoil and hip-fire accuracy.


  • Accuracy (sighted): +10%
  • Range: +100%
  • Recoil: +25% per shot


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements

Grip[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Grip
(E)

Standard.


Components
True Grip
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Aligned Grip
(E)

Improved recoil, hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Precise Grip
(E)

Improved Bash damage and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%

Components
Requirements
Stabilized Grip
(E)

Superior Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Forceful Grip
(E)

Improved Bash damage and recoil.


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%

Components
Requirements
Bruising Grip
(E)

Superior Bash damage.


  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%

Components

Sights[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Sights
(E)

Standard.


Components
Reflex Sight
(E)

Better focus and sighted accuracy.


  • Adds reflex scope (1.5x zoom)
  • Accuracy: +15% (sighted)
  • AP cost: -15%
  • Sights transition: -10%
  • Value: +25%
  • Weight: +10%

Components
Short Scope
(E)

Improved magnification. Superior sighted accuracy.


  • Adds scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +20%
  • Weight: +20%

Components
Short Recon Scope
(E)

Tracks targets. Improved magnification.


  • Adds recon scope (2x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +20%
  • Sighted transition: +0.2 sec
  • Value: +60%
  • Weight: +25%

Components
Requirements


Locations[edit | edit source]

References

  1. Weapon appearance in released games.
  2. Fallout: New Vegas appearance.