|For an overview of .50 ammunition types in the Fallout series of games, see .50 caliber.|
.50 MG bullet that's been fired
Background[edit | edit source]
First introduced into service in 1921, the .50 MG round has served with distinction, used as ammunition for heavy machine guns and anti-materiel rifles alike. The availability of a number of specialized cartridge types ensures that a weapon using this ammunition can be adapted for a number of tactical purposes.
Characteristics[edit | edit source]
Weapons using this ammunition[edit | edit source]
Crafting[edit | edit source]
1 .50 MG
Breakdown[edit | edit source]
1 .50 MG
Variants[edit | edit source]
Comparison[edit | edit source]
|Name||Damage||Damage Threshold||Condition||Weapons Spread||Other||Craftable||Empty Casing|
|50 MG||x 1||x 1||x 1||x 1||Yes||25% Chance|
|.50 MG, armor piercing||x 0.95||- 15||x 1||x 1||No||25% Chance|
|.50 MG, match (hand load)||x 1.15||x 1||x 1||x 0.65||Yes||20% Chance|
|.50 MG, incendiary||x 1||x 1||x 1||x 1||2for 5s||No||25% Chance|
|.50 MG, explosive (GRA)||x 1||x 1||x 1||x 1||80||No||25% Chance|
|.50 MG (Junk)||x 0.95||x 1||x 1.2||x 1||Yes||25% Chance|
.50 MG, armor piercing[edit | edit source]
A specialized variant of a standard .50 MG bullet, designed for use against lightly armored vehicles, protective shelters, and personnel. The softer metal jacket covers a dense penetrator, while the bullet is loaded with a higher powder load, leading to improved muzzle velocity. However, improved performance against armored targets leads to impaired performance against softer targets, as the higher velocity reduces the amount of kinetic energy transferred to the target on impact.
.50 MG, match (hand load)[edit | edit source]
Match grade rounds are manufactured with extremely tight engineering tolerances and a high level of quality control. The resulting cartridge is perfectly suited for competitive shooting due to its superior ballistic performance, resulting in improved damage and much greater accuracy at range.
In the game, they will outperform other rounds as long as the target's DT is lower than 39. They also make the anti-materiel rifle the most accurate conventional firearm in the game, outperformed only by the alien blaster and Elijah's jury-rigged Tesla cannon.
.50 MG, incendiary[edit | edit source]
Another specialized variant of the .50 MG round, the incendiary bullet is packed with highly flammable material. The entire bullet is designed to ignite the target on impact, making it devastatingly effective against soft and lightly armored targets.
These rounds are not affected by the Pyromaniac perk.
.50 MG, explosive (GRA)[edit | edit source]
A variant of the .50 BMG bullet, where the normally solid projectile contains high explosive material. The round is designed so that it detonates the explosive on contact with the target, with the resulting explosion causing major damage to the target.
.50 MG (Junk)[edit | edit source]
|The following is based on the JSawyer mod and has not been confirmed by canon sources.|
Rounds crafted with the use of scrap metal, these offer lower ballistic performance and significantly stress the firearm, but are better than nothing.
2 Tin Can
2 .50 MG
Notable locations[edit | edit source]
- Gun Runners: Vendortron
- 188 trading post: Alexander
- Great Khan armorer
- Hoover Dam: Quartermaster Bardon
- Freeside: Mick
- With the Gun Runners' Arsenal add-on installed, travelling merchants will sell incendiary rounds.
Bugs[edit | edit source]
- .50 incendiary rounds have the same chance to drop spent casings as the rest of the rounds, at 25%, but do not actually reference the .50 cases.
Gallery[edit | edit source]