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10mm (Fallout)

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For an overview of 10mm rounds throughout the Fallout series, see 10mm.
10mm
10mmap.gif10mmjhp.gif
AMMO.gif
10mm AP
Mag. Size
24
AC Mod
None
damage mod
None
Intended: 1/2
DR mod
None
Intended: -25%
Weight1Value$ 100
Prototype ID00000030
10mm JHP
Mag. Size
24
AC Mod
None
damage mod
None
Intended: 2/1
DR mod
None
Intended:+25%
Weight1Value$ 75
Prototype ID00000029
 
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Gametitle-FO1.png

10mm is a type of ammunition in Fallout.

Background

The following section is transcluded from 10mm. To modify, please edit the source page.

Before the War, the powerful 10mm Automatic round was the standard ammunition for the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers and other federal agencies, while the military was more reliant on experimental energy weapons (although it remained the round of choice for conventional pistols and submachine guns).[1] The G brand of ammunition was one of the most popular, offering excellent centerfire cartridges for a variety of applications.

Characteristics

The basic pistol ammunition, 10mm is commonly available and an excellent choice for close range combat with the 10mm submachine gun. Due to a bug in the executable, ammunition modifiers in Fallout do not work. As such, the choice between AP and JHP is purely cosmetic (although AP ammo trades for more).

Weapons using this ammunition

Locations

10mm AP:

10mm JHP:

  • The player character starts the game with 48 10mm JHP rounds.
  • Commonly found in stores.
  • Commonly found on raiders.

References