10mm pistol (Fallout 76)

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For an overview of 10mm pistol models throughout the Fallout series, see 10mm pistol.
10mm Pistol
F76 10mm Pistol.png
FO4Pistol.png
TypePistol
Damage
DamageLevel 5: 15
15: 18
25: 21
35:24
45: 28
Damage TypeBallistic
Attacks
Ammo Type10mm round
Ammo Cap.12
Attack Rate4.66 rps
2.66 sec reload
Range
Short barrel: 21.93 m (71.96 ft)
Long: 32.9 m (107.94 ft)
AP cost28
Weapon Modification
SlotsReceiver, Barrel, Grip, Magazine, Sights, Muzzle
Other
Level requirementUse: 5
Crafting: 15
Technical
Editor ID10mm
 
Gametitle-F76.png
Gametitle-F76.png

The 10mm pistol is a weapon in Fallout 76.

Background[edit | edit source]

The following section is transcluded from 10mm pistol. To modify, please edit the source page.

The 10mm combat pistol[1] is a next-generation 10mm sidearm created before the Great War. While it is a different design from the N99,[2] it uses the same gas-operated action, allowing it to use 10mm ammunition with ease. Key differences include a slide stop, automatically locking the slide back when the weapon runs dry, a disassembly lever in the front section, safety in front of the trigger, rather than on the slide, and compatibility with a plethora of aftermarket modifications.[3]

Available to both government and civilian clients, the combat pistol could be fitted with an automatic receiver, turning it into a submachine gun, as well as a variety of optics (including the high-tech recon scopes), silencers, and other accessories to improve its performance. Of course, the flexibility came at a cost, as the combat pistol required more expensive machining and materials than the N99, consisting primarily of simple flat surfaces.[4]

Characteristics[edit | edit source]

The 10mm pistol is reasonably powerful sidearm for the beginning of the game, and it retains its usability with additional mods. An automatic receiver modification turns the weapon into a machine pistol, which is certainly a step up from an automatic pipe pistol. A silencer can also be attached, making it an effective weapon for stealthy operations. A 10mm pistol that has been completely modified from its base platform can potentially be a powerhouse on its own, given that ammunition is plentiful and there is not a legitimate threat of running out.

Crafting

ComponentsRequirementsProducts
1 Oil
1 10mm


The above template is generated from Template:F76 co Weapon Ranged 10mm Quest. For corrections, edit the target template.

Modifications[edit | edit source]

All numbers are relative to the base stats.

Receiver[edit | edit source]

Name Description Damage Recoil AP cost Range Accuracy Capacity Value Weight Cost Perks required
Standard Receiver Standard.
Automatic Receiver Superior rate of fire. Inferior range and damage. -15% -50% -1x (multiplier) +40% +20% 2 Aluminum

4 Adhesive

5 Gear

4 Oil

6 Steel

4 Screw

Gunsmith 2
Calibrated Receiver Superior Critical Shot damage. +34% critical shot +40% +30% 4 Aluminum

9 Adhesive

5 Gear

3 Oil

6 Steel

4 Screw

Fierce Receiver Superior rate of fire (delay set to 0) and critical damage. +17% critical shot -5% +70% +30% 5 Adhesive

5 Oil

6 Spring

7 Steel

5 Screw

Gunsmith 2
Focused Automatic Receiver Automatic fire. Improved hip-fire accuracy. +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+50% +20% 4 Adhesive

6 Gear

4 Oil

2 Rubber

6 Steel

4 Screw

Gunsmith 2
Hardened Receiver Superior damage. +25% +40% +30% 4 Adhesive

5 Gear

2 Nuclear Material

3 Oil

6 Steel

4 Screw

Powerful Automatic Receiver Improved automatic damage, fire. +12.5% -50% -1x (multiplier) +70% +30% 4 Adhesive

5 Gear

1 Nuclear Material

4 Oil

6 Steel

4 Screw

Gunsmith 2
Refined Receiver Improved hip-fire accuracy, damage. +12.5% +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+60% +20% 4 Adhesive

6 Gear

1 Nuclear Material

3 Oil

2 Rubber

6 Steel

4 Screw

Gunsmith 2
Severe Receiver Improved damage, critical shot damage. +12.5% (base)

+17% (critical shot)

+80% +30% 2 Aluminum4 Adhesive

5 Gear

1 Nuclear Material

3 Oil

6 Steel

4 Screw

Gunsmith 2
Steadfast Receiver Improved rate of fire (delay = 0), accuracy. -5% +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+50% +20% 5 Adhesive

5 Oil

2 Rubber

6 Spring

7 Steel

5 Screw

Gunsmith 2
True Receiver Superior hip fire accuracy. +25% (hipfire)

+10% (sighted)

-3% aiming time

+40% +30% 4 Adhesive

5 Gear

3 Oil

4 Rubber

8 Steel

4 Screw

Tweaked Automatic Receiver Improved critical shot damage, automatic fire. +17% critical shot -50% -1x (multiplier) +70% +30% 2 Aluminum

4 Adhesive

5 Gear

4 Oil

6 Steel

4 Screw

Gunsmith 2
Vicious Receiver Improved hip-fire accuracy, critical shot damage. +17% critical shot +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+60% +20% 2 Aluminum

4 Adhesive

6 Gear

3 Oil

2 Rubber

6 Steel

4 Screw

Gunsmith 2
Vigorous Receiver Superior rate of fire (delay to 0) and damage. +12.5% (base) +70% +30% 5 Adhesive

5 Oil

6 Spring

7 Steel

5 Screw

Gunsmith 2
Hair Trigger Receiver Superior rate of fire (delay to 0). -10% +40% +30% 5 Adhesive

5 Oil

6 Spring

7 Steel

5 Screw

Scorched Killer's Receiver 50% more damage against Scorched, 20% less against everything else. -20% (base)

+50% vs. scorched

+100% +20% 15 Ultracite

9 Crystal

9 Fiberglass

12 Adhesive

9 Gold

12 Nuclear Material

Prime Receiver Superior Damage. Bonus Damage to Scorchbeasts and Scorched. +25%

+50% vs. Scorched

5 Ultracite

4 Aluminum

8 Adhesive

10 Gear

8 Oil

12 Steel

8 Screw

2 Pure Violet Flux

2 Pure Crimson Flux

Gunsmith 5
Prime Automatic 10mm Receiver Superior Damage. Bonus Damage to Scorchbeasts and Scorched. +25%

+50% vs. Scorched

-50% +40% +20% 5 Ultracite

4 Aluminum

8 Adhesive

10 Gear

8 Oil

12 Steel

8 Screw

2 Pure Violet Flux

2 Pure Crimson Flux

Gunsmith 5

Barrel[edit | edit source]

Name Description Damage Recoil AP cost Range Accuracy Capacity Value Weight Cost Perks required
Standard Long Barrel Superior range. 16*base +25% (sighted) +20% 3 Adhesive

4 Steel

2 Screw

Standard Short Barrel Better range. 9*base +10% +10% 2 Adhesive

2 Steel

3 Screw

Stub Barrel Standard 6*base 1 Adhesive

2 Steel

2 Screw

Aligned Long Barrel Improved recoil, hip fire accuracy. Superior range. -12.5% -5% +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+30% +15% 3 Adhesive

1 Gear

2 Rubber

1 Spring

4 Steel

2 Screw

Gunsmith 2
Aligned Short Barrel Improved recoil, hip fire accuracy. Improved range. -12.5% -5% +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+30% +15% 3 Adhesive

1 Gear

2 Rubber

1 Spring

4 Steel

2 Screw

Gunsmith 2
Aligned Very Short Barrel Improved recoil, hip fire accuracy. Inferior range. -12.5% -5% +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+30% +15% 1 Adhesive

1 Gear

2 Rubber

1 Spring

2 Steel

2 Screw

Gunsmith 2
Stabilized Long Barrel Superior recoil and range. -25% -10% +40% +50% 3 Adhesive

2 Spring

4 Steel

2 Screw

Stabilized Short Barrel Superior recoil and improved range. -25% -10% +50% +40% 3 Adhesive

2 Spring

4 Steel

2 Screw

Stabilized Stub Barrel Superior recoil, inferior range. -25% -10% +40% +30% 1 Adhesive

2 Spring

2 Steel

2 Screw

True Long Barrel Superior hip fire accuracy and range. +25% (hipfire)

+10% (sighted)

-3% aiming time

+40% +50% 3 Adhesive

1 Gear

4 Rubber

4 Steel

2 Screw

True Short Barrel Superior hip fire accuracy and improved range. +25% (hipfire)

+10% (sighted)

-3% aiming time

+50% +40% 2 Adhesive

1 Gear

2 Rubber

3 Steel

3 Screw

True Stub Barrel Superior hip fire accuracy , inferior range. +25% (hipfire)

+10% (sighted)

-3% aiming time

+40% +30% 1 Adhesive

1 Gear

2 Rubber

2 Steel

2 Screw

Grip[edit | edit source]

Name Description Damage Recoil AP cost Range Accuracy Capacity Value Weight Cost Perks required
Standard Standard. 1 Adhesive

2 Steel

2 Screw

Aligned Improved recoil, hip-fire accuracy. -12.5% -5% +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+40% +10% 4 Adhesive

1 Gear

5 Rubber

1 Spring

4 Steel

2 Screw

Gunsmith 2
Bruising Superior bash damage. +150% (bash) +40% +30% 2 Acid

4 Adhesive

3 Rubber

4 Steel

2 Screw

Forceful Improved bash damage, recoil. +75% (bash) -12.5% -5% +50% +20% 1 Acid

4 Adhesive

3 Rubber

1 Spring

4 Steel

2 Screw

Precise Improved bash damage, hip fire accuracy. +75% (bash) +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+50% +20% 1 Acid

4 Adhesive

1 Gear

5 Rubber

4 Steel

2 Screw

Gunsmith 2
Stabilized Superior recoil -25% -10% +40% +30% 4 Adhesive

3 Rubber

2 Spring

4 Steel

2 Screw

True Superior hip fire accuracy. +25% (hipfire)

+10% (sighted)

-3% aiming time

+40% +30% 4 Adhesive

2 Gear

7 Rubber

4 Steel

2 Screw

Magazine[edit | edit source]

Name Description Penetration Recoil AP cost Reload time Accuracy Capacity Value Weight Cost Perks required
Standard Standard. 2 Aluminum

2 Adhesive

2 Oil

5 Spring

1 Screw

Large Inferior reload speed, superior capacity. +10% +20% +3% (aiming) +50% +40% +30% 2 Aluminum

4 Adhesive

2 Oil

5 Spring

1 Screw

Perforating Superior ammo penetration. -40% target DR +20% +40% +30% 2 Black Titanium

2 Aluminum

2 Adhesive

2 Oil

5 Spring

1 Screw

Piercing Improved reload speed and ammo penetration. -20% target DR +5% Up to -30% +40% +20% 1 Black Titanium

2 Aluminum

1 Copper

2 Adhesive

2 Oil

5 Spring

1 Screw

Gunsmith 2
Quick Superior reload speed. -5% Up to -60% +20% +10% 2 Aluminum

2 Copper

2 Adhesive

2 Oil

5 Spring

1 Screw

Gunsmith 2
Stinging Improved penetration, capacity. -20% target DR +15% +3% (aiming) +25% +60% +30% 1 Black Titanium

2 Aluminum

3 Adhesive

2 Oil

5 Spring

1 Screw

Gunsmith 2
Swift Improved reload speed, capacity. +5% Up to -30% +3% (aiming) +25% +40% +20% 2 Aluminum

1 Copper

3 Adhesive

2 Oil

5 Spring

1 Screw

Gunsmith 2

Sights[edit | edit source]

Name Description Penetration Recoil AP cost Reload time Accuracy Capacity Value Weight Cost Perks required
Standard Sights Standard 1 Adhesive

1 Steel

Standard Glow Sights Better focus and sighted accuracy. -7.5% -5% (aiming) +10% +2.5% 1 Adhesive

1 Nuclear Material

1 Steel

Reflex Sight Better focus (1.5x zoom) and sighted accuracy. +15% (sighted)

-10% aiming time

+25% +10% 1 Adhesive

2 Aluminum

2 Glass

2 Nuclear Material

1 Screw

Reflex Sight (circle) Better focus (1.5x zoom) and sighted accuracy. +15% (sighted)

-10% aiming time

+25% +10% 1 Adhesive

2 Aluminum

1 Glass

2 Nuclear Material

1 Screw

1 Silver

Recon Scope Tracks targets. Better magnification (2x). Superior sighted accuracy. +20% +25% (sighted) +60% +25% 3 Adhesive

4 Aluminum

2 Circuitry

4 Crystal

2 Fiber Optics

2 Glass

4 Nuclear Material

3 Screws

Gunsmith 3

Muzzle[edit | edit source]

Name Description Effect Recoil AP cost Range Accuracy Capacity Value Weight Cost Perks required
No Muzzle
Compensator Improved per-shot recoil. Improved recoil control. Reduced range. -15% -1*base +40% +20% 2Adhesive

2 Aluminum

Gunsmith 2
Muzzle Brake Improved per-shot recoil. Improved recoil control. Reduced range. -10% -1.5*base +60% +20% 2Adhesive

2 Aluminum

Gunsmith 2
Suppressor Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range. Sets sound level to Silent -12.5% -2.5*base +80% +25% 3 Adhesive

4 Aluminum

5 Plastic

2 Screw

Gunsmith 2

Material[edit | edit source]

All cosmetic skins are available exclusively through the Atomic Shop.

Name Image Description
Tricentennial Paint Add a patriotic sheen to your trusty 10mm.


Locations[edit | edit source]

  • Relatively common spawn across the world.

References

  1. Boston Airport terminals: "Outgoing Supply Order RQR-2200
    1x 10mm Combat Pistol"
  2. The Art of Fallout 4 p. 236: "The base 10mm, for instance, is a different design from the version in Fallout 3. But with the proper mods, you can transform it into something very similar."
  3. Weapon appearance in Fallout 4.
  4. Weapon modifications and appearance in Fallout 4.