10mm pistol (Fallout 76)

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For an overview of 10mm pistol models throughout the Fallout series, see 10mm pistol.
10mm Pistol
F76 10mm Pistol.png
FO4Pistol.png
TypePistol
Damage
Damage18
Damage TypeBallistic
Attacks
Ammo Type10mm round
Ammo Cap.12
Attack Rate4.66 rps
2.66 sec reload
Range
Short barrel: 21.93 m (71.96 ft)
Long: 32.9 m (107.94 ft)
AP cost28
Weapon Modification
SlotsReceiver, Barrel, Grip, Magazine, Sights, Muzzle
Other
Level requirementUse: 5
Crafting: 15
Technical
Editor ID10mm
 
Gametitle-F76.png
Gametitle-F76.png

The 10mm pistol is a weapon in Fallout 76.

Background[edit | edit source]

The following section is transcluded from 10mm pistol. To modify, please edit the source page.

The 10mm combat pistol[1] is a next-generation 10mm sidearm created before the Great War. While it is a different design from the N99,[2] it uses the same gas-operated action, allowing it to use 10mm ammunition with ease. Key differences include a slide stop, automatically locking the slide back when the weapon runs dry, a disassembly lever in the front section, safety in front of the trigger, rather than on the slide, and compatibility with a plethora of aftermarket modifications.[3]

Available to both government and civilian clients, the combat pistol could be fitted with an automatic receiver, turning it into a submachine gun, as well as a variety of optics (including the high-tech recon scopes), silencers, and other accessories to improve its performance. Of course, the flexibility came at a cost, as the combat pistol required more expensive machining and materials than the N99, consisting primarily of simple flat surfaces.[4]

Characteristics[edit | edit source]

The 10mm pistol is reasonably powerful sidearm for the beginning of the game, and it retains its usability with additional mods. An automatic receiver modification turns the weapon into a machine pistol, which is certainly a step up from an automatic pipe pistol. A silencer can also be attached, making it an effective weapon for stealthy operations. A 10mm pistol that has been completely modified from its base platform can potentially be a powerhouse on its own, given that ammunition is plentiful and there is not a legitimate threat of running out.

Crafting

ComponentsRequirementsProducts
2 Oil
1 10mm pistol


The above template is generated from Template:F76 co Weapon Ranged 10mm Quest. For corrections, edit the target template.

Modifications[edit | edit source]

All numbers are relative to the base stats.

Receiver[edit | edit source]

Modifications list ?
Mod Effects Crafting
Focused Automatic Receiver
(E)

Automatic fire. Improved hip-fire accuracy.


  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +30%
  • Weight: +15%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
4 Oil
Requirements
Automatic Receiver
(E)

Superior rate of fire. Inferior range and damage.


  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +40%
  • Weight: +20%

Components
4 Oil
Requirements
Prime Automatic 10mm Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


Loads Ultracite 10mm rounds

  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +40%
  • Weight: +20%
  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
10 Gear
8 Oil
Requirements
Standard Receiver
(E)

Standard.


Components
3 Oil
Calibrated Receiver
(E)
  • Accuracy: +10%
  • Critical damage multiplier: +1
  • Value: +40%
  • Weight: +30%

Components
3 Oil
Tweaked Automatic Receiver
(E)
  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +30%
  • Weight: +15%

Components
4 Oil
Requirements
Vicious Receiver
(E)
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
3 Oil
Requirements
Hardened Receiver
(E)
  • Value: +40%
  • Weight: +30%

Components
3 Oil
Powerful Automatic Receiver
(E)
  • Value: +40%
  • Weight: +15%
  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +30%
  • Weight: +15%

Components
4 Oil
Requirements
Severe Receiver
(E)
  • Value: +40%
  • Weight: +15%

Components
3 Oil
Requirements
Refined Receiver
(E)
  • Value: +40%
  • Weight: +15%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
3 Oil
Requirements
Hair Trigger Receiver
(E)

Superior rate of fire.


  • AP cost: -10%
  • Value: +40%
  • Weight: +30%

Components
5 Oil
Fierce Receiver
(E)

Superior rate of fire and critical damage.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%

Components
5 Oil
Requirements
Vigorous Receiver
(E)

Superior rate of fire and damage.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%
  • Value: +40%
  • Weight: +15%

Components
5 Oil
Requirements
Steadfast Receiver
(E)

Improved rate of fire, hip-fire accuracy.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
5 Oil
Requirements
True Receiver
(E)
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
3 Oil
Scorched Killer's Receiver
(E)

50% more damage against Scorched, 20% less against everything else.


  • AttackDamage: -20%
  • AttackDamage: +50% (Scorched only)
  • Value: +100%
  • Weight: +20%

Components
Prime Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


Loads Ultracite 10mm rounds

  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
10 Gear
8 Oil
Requirements

Barrel[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Long Barrel
(E)

Superior Range.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot

Components
True Long Barrel
(E)
  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Long Barrel
(E)
  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Long Barrel
(E)
  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Standard Short Barrel
(E)

Better range.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%

Components
True Short Barrel
(E)
  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%

Components
Stabilized Short Barrel
(E)
  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Short Barrel
(E)
  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Stub Barrel
(E)

Standard.


  • Accuracy (sighted): +10%
  • Range: +100%
  • Recoil: +25% per shot

Components
True Stub Barrel
(E)
  • Accuracy (sighted): +10%
  • Range: +100%
  • Recoil: +25% per shot
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Stub Barrel
(E)
  • Accuracy (sighted): +10%
  • Range: +100%
  • Recoil: +25% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Very Short Barrel
(E)
  • Accuracy (sighted): +10%
  • Range: +100%
  • Recoil: +25% per shot


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements

Grip[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Grip
(E)

Standard.


Components
True Grip
(E)
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Aligned Grip
(E)

Improved recoil, hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Precise Grip
(E)
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%

Components
Requirements
Stabilized Grip
(E)
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Forceful Grip
(E)
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%

Components
Requirements
Bruising Grip
(E)
  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%

Components

Magazine[edit | edit source]

Modifications list ?
Mod Effects Crafting
Large Magazine
(E)
  • Capacity: +50%
  • Reload speed: -20%
  • AP cost: +10%
  • Sight transition: +3%
  • Value: +40%
  • Weight: +30%

Components
2 Oil
Stinging Magazine
(E)
  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%

Components
2 Oil
Requirements
Swift Magazine
(E)
  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Reload speed: +15%
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%

Components
2 Oil
Requirements
Perforating Magazine
(E)
  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +20%
  • Value: +40%
  • Weight: +30%

Components
2 Oil
Standard Magazine
(E)

Standard.


Components
2 Oil
Quick Magazine
(E)
  • Reload speed: +30%
  • AP cost: -5%
  • Value: +20%
  • Weight: +10%

Components
2 Oil
Requirements
Piercing Magazine
(E)
  • Reload speed: +15%
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%
  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%

Components
2 Oil
Requirements

Sights[edit | edit source]

mod_10mm_SCOPE_Glowsight_Base mod_10mm_SCOPE_Ironsights_Base mod_10mm_SCOPE_Recon_Base mod_10mm_SCOPE_Reflex_Base mod_10mm_SCOPE_ReflexCircle_Base
Modifications list ?
Mod Effects Crafting

Muzzle[edit | edit source]

mod_10mm_muzzle_brake_Base mod_10mm_muzzle_compensator_Base mod_10mm_muzzle_suppressor_Base
Modifications list ?
Mod Effects Crafting


Locations[edit | edit source]

References

  1. Boston Airport terminals: "Outgoing Supply Order RQR-2200
    1x 10mm Combat Pistol"
  2. The Art of Fallout 4 p. 236: "The base 10mm, for instance, is a different design from the version in Fallout 3. But with the proper mods, you can transform it into something very similar."
  3. Weapon appearance in Fallout 4.
  4. Weapon modifications and appearance in Fallout 4.