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14mm AP (Fallout 2)

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Icon disambig.svg
For an overview of 14mm rounds throughout the Fallout series, see 14mm.
14mm AP
14mmap.gif
AMMO.gif
Mag. Size
30
AC Mod
0%
damage mod
1/2
DR mod
-50%
Weight1Value$ 150
Prototype ID00000033
 
Gametitle-FO2.png
Gametitle-FO2.png

14mm AP is an ammunition type in Fallout 2.

Background[edit | edit source]

The following section is transcluded from 14mm. To modify, please edit the source page.

This sizable cartridge is an European invention, imported in limited quantities alongside the SIG-Sauer pistols chambered for the caliber. Due to the Great War, the 14mm gradually became a collector's prize, as the number of available cartridges decreased steadily, with no imports to replenish the numbers.[1]

Characteristics[edit | edit source]

The ammo modifiers mean that much of the weapon's base damage is wasted. The absence of a DT modifier consigns this ammo type to oblivion, as there is no JHP variant.

Weapons using this ammunition[edit | edit source]

Weapon Ammo Performance vs. armor
None Leather jacket Leather armor Metal armor Combat armor Power armor Advanced power armor
14mm pistol 14mm AP

9 - 16.5

7.8 - 14.3

5 - 11.25

2.4 - 8.4

1.1 - 6.6

-6.6 - -1.1

-8.55 - -3.8

Locations[edit | edit source]

  • Uncommon, typically found in merchant stock.

References

  1. The Chosen One: "{119}{}{Do you have a GECK?}"
    Buster: "{137}{}{That one of them pre-war imports? Let me guess, 14mm ammo? Nope, ain't got one.}"
    (Scbuster.msg)