50 cal machine gun

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50 cal machine gun
F76 Browning M2.png
TypeAutomatic heavy gun
Damage
Damage15
Damage TypeBallistic
Attacks
Ammo Type.50 round
Ammo Cap.250
AP cost30
Weapon Modification
Slots
Barrel
Receiver
Other
Weight18 (base)
Value175
Technical
Editor ID50CalMachineGun
 
Gametitle-F76.png
Gametitle-F76.png

The 50 cal machine gun is a weapon in Fallout 76.

Background[edit | edit source]

The following section is transcluded from Machine gun. To modify, please edit the source page.

The Browning M2 (commonly called Ma Deuce) has been designed at the end of World War I by John Browning, responding to the Army Ordnance Department's request for a heavy machine gun capable of being used in anti-aircraft and anti-infantry rounds. Initial design work was completed in 1918, creating a scaled-up M1917 .30 machine gun built around a purpose-built .50 round. The first working units were produced in 1921, using water-cooled barrels, with subsequent development leading to the creation of the M2 in 1932, which would remain in service for decades.[1]

The resulting .50 caliber machine gun combines the rugged design of its ancestor with the extremely powerful .50 round, highly effective against infantry and other soft targets, materiel, lightly armored vehicles, boats, fortifications, and aircraft. Though heavy and cumbersome when used away from a mount, the advent of power armor and the creation of minigun frames for personnel use allowed this venerable weapon to be used by soldiers on foot.[2]

Characteristics[edit | edit source]

Occupying the middle ground between an assault rifle and a minigun, the 50 caliber occupies an unique niche between precision firearms and fully automatic guns. It offers a decent volume of high powered fire that's relatively accurate, even at range, and only improves with Heavy Gunner ranks.

Crafting

ComponentsRequirementsProducts
10 Gear
6 Oil
1 50 Cal Machine Gun


The above template is generated from Template:F76 co Weapon Ranged 50CalMachineGun. For corrections, edit the target template.

Modifications[edit | edit source]

Barrel[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Barrel
(E)

Standard.


  • AttackActionPointCost: +0%
  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot

Components
3 Oil
Heavy Barrel
(E)

Increased damage.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Value: +40%
  • Weight: +15%

Components
5 Oil
Requirements

Receiver[edit | edit source]

Modifications list ?
Mod Effects Crafting
Prime Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
6 Oil
Requirements

Locations[edit | edit source]

  • Crafted from the appropriate plan (requires player level 25+).
  • Sold by raider vendor bots (25+).

References

  1. Real-world history pre-divergence.
  2. Weapon performance and design in Fallout 76