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9mm round (Fallout: New Vegas)
|For an overview of 9mm ammunition types in various Fallout games, see 9mm.|
9mm bullet after being fired
Background[edit | edit source]
175 years old by the time the Great War happened, the 9×19mm Parabellum was one of the most popular and widespread ammunition types in the world. Although the U.S. military and federal agencies transitioned to the more powerful 10mm Auto cartridge, the venerable Parabellum remained popular throughout the United States of America. After the war, following a period of scarcity, it re-emerged as the primary pistol round of the New California Republic Army, used by the standard M&A 9mm pistols issued to its troops.
Characteristics[edit | edit source]
The 9mm is a decently small round, and is also significantly rarer in more northern places of the United States. However, the southern states of Nevada and Arizona do enjoy widespread use of 9mm handguns, compared to the more powerful, popular, but expensive 10mm firearms.
Weapons using this ammunition[edit | edit source]
Crafting[edit | edit source]
Breakdown[edit | edit source]
Variants[edit | edit source]
9mm, hollow point[edit | edit source]
Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plate, drastically reducing the weapon's penetrating power.
9mm round, +P[edit | edit source]
Designed to fire at a higher internal pressure than standard ammunition to ensure higher velocity, stopping power and a slight armor piercing ability but at the cost of requiring more maintenance than usual. +P ammunition can be bought at most vendors in small quantities, but can be purchased in mass quantities from Bardon at Hoover Dam.
9mm, JHP (Hand Load) (GRA)[edit | edit source]
A new ammunition added with the add-on Gun Runners' Arsenal, JHP, or jacketed hollow point, uses a metal-clad bullet which retains most of the damage bonus of ordinary hollow point rounds, but with a less severe armor penalty. However, this round does more damage to the condition of the weapon.
9mm round (junk)[edit | edit source]
|The following is based on the JSawyer mod and has not been confirmed by canon sources.|
Junk rounds are makeshift bullets made from materials commonly found while scavenging, such as scrap metal and tin cans. Junk rounds are the only good as a last resort ammo as firing them causes extra wear on the firearm and all around do less damage.
13 Case, 9mm
2 Tin Can
13 9mm round
Comparison[edit | edit source]
|Name||Damage||Damage Threshold||Condition||Weapons Spread||Other||Craftable||Empty Casing|
|9mm round||x 1||x 1||x 1||x 1||Yes||25% Chance|
|9mm, hollow point||x 1.75||x 3||x 1||x 1||No||25% Chance|
|9mm round, +P||x 1.1||- 2||x 1.2||x 1||No||20% Chance|
|9mm round, JHP (GRA)||x 1.65||x 2||x 1||x 1||Yes||25% Chance|
|9mm round (junk)||x 0.95||x 1||x 1.2||x 1||Yes||25% Chance|
Locations[edit | edit source]
Bugs[edit | edit source]
- Gun Runners, appears to be unintentional. Specifically, +P rounds are not included in a vendor list which contains all other non-standard types of bullet ammunition. Although +P rounds are available from most vendors, their scarcity from some vendors, particularly
Gallery[edit | edit source]
- J.E. Sawyer's Formspring
- Stated on the in game model.