9mm submachine gun (Fallout: New Vegas)

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For an overview of submachine gun models in the Fallout series of games, see submachine gun.
9mm submachine gun
9mm SMG (Fallout New Vegas).png
9mm SMG icon.png
Requirements
SkillGuns 25
Strength Req.3
Attack statistics
Dmg/Attack
14 (20.2)
DPS
154 (310.5)
DPS (reload)
77.9 (153.2)
Crit Dmg
14
Crit % Mult
x0.06
Attacks/Sec
11 (15.4)AP20
Projectiles1Spread1.5
Ammo & reloading
Ammo Type9mm round
Ammo/Shot
1
Shots/Reload
30
Ammo Cap.30
Reload Time
2.7 (2)
Other
Weight4Value850
Item HP550
Repair
9mm SMG
One-handed guns
Editor ID?
Base ID0008f217
Perk Effects
Perks (dam.)
Lord Death
(+0.6)
Grunt
(+3.5)
Perks (Att.)
Fast Shot
(+2.2)
Perks (Rel.)
Rapid Reload
(-0.7s)
 
Gametitle-FNV.png
Gametitle-FNV.png

We have a little 9mm submachine gun, it looks like a World War II grease gun, but sort of compacted. And that's a really cool distinctive little weapon.

J.E.Sawyer, Fallout: New Vegas video developer diary #2

The 9mm submachine gun (SMG) is a weapon in Fallout: New Vegas.

Characteristics[edit | edit source]

9mm SMG expanded

An automatic, air-cooled blowback-operated weapon firing from an open bolt, the 9mm submachine gun offers an exceptional rate of fire, capable of emptying its full 30-round magazine in under 3 seconds. It's a compact weapon, with a telescoping one-piece wire stock. The 9mm rounds doesn't deal quite as much damage as 10mm or 12.7mm rounds, but they're common and light, making it even easier to spray-and-pray.

With the light bolt modification, this weapon can do 200 damage-per-second. However, it shares the common weakness of most shotguns and automatic weapons in Fallout: New Vegas, in that much of its theoretical power is negated by the damage threshold system. In addition to losing much of its damage, the high spread of this weapon requires the player character to be in close quarters for all of the rounds fired to impact on the target. The 9mm SMG can fire 4245 standard rounds from full condition before breaking.

Modifications[edit | edit source]

Variant[edit | edit source]

Comparison[edit | edit source]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Stat Req.
9mm submachine gun Submachine gun 14 154 11 x0.06 14 1.5 20 9mm round 30 4 550 850 Guns:25 Strength:3
Vance's 9mm submachine gun Submachine gun 17 221 13 x0.05 17 1.5 20 9mm round 60 4 750 1499 Guns:25 Strength:3

Locations[edit | edit source]

Notes[edit | edit source]

  • Prior to patch 1.3.0.452, the 9mm SMG had an undefined entry for its AP cost, which defaulted to 20. It also dealt 11 points of damage on normal and critical hits, an item HP of 450, and a minimum spread of 2.2 degrees.

Gallery[edit | edit source]

Sounds[edit | edit source]

SingleShotVB.png JamVB.png
Promotional Content