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A9-51's dialogue

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Revision as of 01:38, 11 November 2016 by Ant2242 (talk | contribs) (Created page with "{{Infobox dialogue gamebryo |game =FO4 |npc =A9-51 |actor = |writer = |data file =fallout4.esm |GECK ID = |lines...")
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A9-51's dialogue
Game Information
NPCA9-51
Technical
Data Filefallout4.esm
 
Gametitle-FO4.png
Gametitle-FO4.png

Full dialogue table

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Scene SceneDialogue Custom It's half-past. She's late. Player Default: No. Something's wrong. Hushed, concerned. / Worried DN007HolotapeBedfordStation
Scene SceneDialogue Custom Player Default: No. Something's wrong. Someone's coming. Look. Five of them. Player Default: It's a trap. Dammit, they've got us surrounded. Hushed, urgent, frightened. / Afraid DN007HolotapeBedfordStation
Scene SceneDialogue Custom Player Default: It's a trap. Dammit, they've got us surrounded. What do we do? Player Default: I'll draw them off. Give me a count of ten, then break for the treeline. Hushed, panicked. / Afraid DN007HolotapeBedfordStation
Scene SceneDialogue Custom Player Default: I'll draw them off. Give me a count of ten, then break for the treeline. What? Dutchman, I- Player Default: There's no time. Good luck, A9. Confused, panicked. / Surprised DN007HolotapeBedfordStation
Scene SceneDialogue Custom Player Default: There's no time. Good luck, A9. 10... 9... 8... 7... Player Default: No! Hushed, to himself. [Post: Sound of Dutchman leaving. Muffled yells.] / Nervous DN007HolotapeBedfordStation
Scene SceneDialogue Custom Player Default: 10... 9... 8... 7... No! Player Default: No! No, I'm not going back! I can't! I won't! [Post: Gunshot at the beginning of this line.] Startled, panicked yell from A9. Dutchman has just been shot. / Afraid DN007HolotapeBedfordStation
Scene SceneDialogue Custom Player Default: No! No! No, I'm not going back! I can't! I won't! Rising panic. At the end of this line, he commits suicide. [Post: Final gunshot] / Afraid DN007HolotapeBedfordStation