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Gametitle-FO3
Gametitle-FO3
Welcome to Dün Mir, human. Not many of your kind come to visit these days. I suppose they were scared away by our kidnapping and eating them. Not always in that order, mind you.— Maddog

The Maddog is the de-facto leader of the Dün Mir super mutants in 2277.

Background

A soldier from before the Great War, the Maddog became mentally unstable during his time annexing Canada, and found himself court-martialed and thrown in a military prison after slaughtering his commanding officer and squad members during a routine reconnaissance mission. Due to his PTSD, the Maddog was taken and used in the first batch of FEV experimentation, and became one of the very first super mutants.

Experimentation continued until the Maddog was abandoned in his cell as the scientists and soldiers escaped on their own after the bombs fell. Running out of food and water, the Maddog would have died then and there if a group of survivors hadn't found themselves in the installation seeking shelter, and accidentally activating the controls, releasing most of the prisoners within. The survivors were quickly torn apart, and the mutants spread out, terrorizing the local land for years to come, with the Maddog escaping out on his own, wandering aimlessly for over 84 years.

It was then that the Maddog met the Master. Surprised to see another of his kind that existed before himself, the Master made the Maddog one of his top commanders, and sent him out into the wastes with a small army at his back to conquer and expand their territory. But then the Master was defeated by a spear-chucking tribal, and the Maddog found himself once again wandering the wastes aimlessly.

Then, the Maddog found his purpose again. This time, in the form of a vault - Vault 87. Initially just passing through the D.C. ruins, the Maddog and his army soon discovered a battle between a strange yellow-skinned variant of his kind, fighting against a nested in group of wastelanders using weapons salvaged from a nearby army bunker. Quickly flanking and disposing of the wastelanders, the Maddog discovered the local super mutants to be dumb and relatively leaderless. After taking over, the Maddog and his first generation super mutant army began kidnapping wastelanders to make more of these new super mutants, and sending them out to locate more technology and FEV.

Many years later, the BoS showed up in the D.C. ruins, and immediately began open hostilities with them when they showed up at their HQ, which was later captured by Lyons and was re-named the Citadel. Moving further into the city and relocating their HQ at the the Capitol Building, they then discovered another new faction vying for control known as the Talon Company. With the BoS as a common enemy, the two groups began a mutual friendship, and began co-op operations together.

By the time the Lone Wanderer first steps out of their home of Vault 101, the Maddog and his army have suffered both a civil war with the Vault 87 super mutants due to their mistreatment as slaves, as well as a schism with the Talon Company due to some unknown reason of their own accord. The Maddog has now been forced to play the defensive stance, and his army is hardly seen outside of their fortress of Dün Mir anymore.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

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FO76 ui icon quest
This character is involved in quests.

Total Warfare Mambo
Hell's Descent

FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Quests

  • Total Warfare Mambo - The Maddog and his super mutant army must be dealt with. As an alternative, a truce may be created in dealing with the Talon Company and their operations.
  • Hell's Descent - The Maddog is a possible ally in dealing with Commandant Aix and his Talon Company operations.

Notes

  • The Maddog is the only super mutant seen wearing Reinforced combat armor Mark II, giving him a much higher damage resistance than other super mutants.
  • The Maddog has an irrational and unfathomable fear of dogs. Should Dogmeat be accompanying the Lone Wanderer while attempting to talk with the Maddog, he will refuse to come out, demanding that they leave immediately. Should they attempt talking to him again with Dogmeat, the Maddog will become hostile.
  • Due to the civil war between the Maddog's first generation super mutants and the Vault 87 super mutants, having Fawkes as a companion will result in immediate hostilities.
    • As a benefit, killing Vault 87 super mutants within sight of Dün Mir will not incur in any consequences with the Maddog.

Appearances

The Maddog appears only in Fallout 3.

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