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A Wanderer is a unique raider-type enemy in Fallout 3..
Background[edit | edit source]
A Wanderer is often accompanied by three raider guard dogs. They are usually found patrolling the area east of Roosevelt Academy near what appears to be their camp.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character drops a finger when killed (Lawbringer).|
|This character can be enslaved with the Mesmetron.|
Inventory[edit | edit source]
|Wanderer's leather armor|
|2x purified waters|
Drops on death
Notes[edit | edit source]
- The character's gender, race and appearance are randomly generated.
- Beginning one grid square due east of the Roosevelt Academy's Arts and Athletics Hall is an explosive chain of cars lined up on the road. A bus sits on the north end where the road crests. Northeast of this visual landmark, and midway down a road leading to a valley, is a raised platform with a bed and table: presumably the Wanderer's home. This location can be concealed by the rocky terrain, so look closely when you are descending.
- Protectrons and robobrains randomly spawn in the area, so the Wanderer will often be dead when the Lone Wanderer decides to go looking. If the Lone Wanderer is lucky all, two, or one of the Wanderer's dogs will run at the Lone Wanderer from the location of the body or ash pile (critical hit from the robobrain or protectron), making it easier to collect A Wanderer's leather armor. Should the A Wanderer have been killed it is also possible to locate his corpse using Dogmeat: having him find a weapon for the Lone Wanderer will often lead him to seek out the A Wanderers sawed-off shotgun if done in the vicinity of A Wanderer's home.
Appearances[edit | edit source]
A Wanderer appears only in Fallout 3.