Aaron Meyers

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Developer
Aaron Meyers
Aaron Meyers.jpg
Biographical data
Other NamesAaron J. Meyers
Involvement in Fallout series
GamesVan Buren
External links
HomepageAaronMeyers.com
MobyGamesAaron Meyers
Other LinksLinkedIn Profile
 
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Aaron Meyers is a developer who worked at Black Isle Studios on both Project Jefferson and Van Buren[1][2] (Black Isle's cancelled Baldur's Gate 3 and Fallout 3 projects) as Lead 3D Artist. He was responsible for level creation and level lighting. After Black Isle closure he joined Obsidian Entertainment as Lead Artist.

Employment history[edit | edit source]

FromToCompanyRole
2003PresentObsidian EntertainmentArtist / Senior Production Art Lead
19972003Black Isle StudiosArtist / Senior Production Art Lead
19951997Interplay EntertainmentQuality Assurance

Credits[edit | edit source]

Fallout series[edit | edit source]

YearTitleCredited as/for
-Van BurenLead 3D Artist

Other work (excerpt)[edit | edit source]

YearTitleCredited as/for
2010Alpha ProtocolLead Artist

References[edit | edit source]

  1. Aaron Meyers LinkedIn Profile
  2. In fact, I had a few of Black Isle's artists (Aaron Brown, Aaron Meyers and Dennis Presnell) do a test in 2001 or 2002 to see what Fallout would look like in the FR6 engine. Incidentally, they all now work here at Obsidian. - Feargus Urquhart - NMA Developers Profile
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