Adam Brenneke joined Obsidian after graduating from DigiPen Institute of Technology in 2004. His first role was as a gameplay scripter for Star Wars: Knights of the Old Republic II. From there, he moved onto a mix of tools, engine, and gameplay programming for Neverwinter Nights II before transitioning to animation programming for the game Dungeon Siege III. After the latter title shipped, studio co-founder Feargus Urquhart offered Adam the role of project director for the game’s DLC. While continuing as a programmer, Brennecke also managed the overall team.  He is currently working on Project Eternity with the hats of Executive Producer and Lead Programmer.
This page was last edited on 22 March 2013, at 14:37.
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