Alexander

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Alexander
22380 20180920165308 1.png
Biography and appearance
RaceHuman, Hispanic
GenderMale
Hair StyleSpikeyHair ColorBrown
Eye ColorGray
AffiliationGun Runners
RoleMerchant
Location188 trading post
Dialogue FileAlexander's dialogue
Gameplay
aggressionUnaggressive
confidenceAverage
assistanceHelps allies
Statistics
AlignmentNeutral
SPECIALStrength: 4
Perception: 6
Endurance: 3
Charisma: 6
Intelligence: 7
Agility: 4
Luck: 5
Derived StatsHit Points: 60
Fatigue: 120
Critical chance: 5
Melee damage: 2
Unarmed damage: 1.15
Poison resistance: 10
Radiation resistance: 4
Tag SkillsGunrunner:
Barter: 32
Guns: 28
Speech: 32
PerksFinesse
Gun Nut (3rd rank)
Toughness
Level1
Technical
Editor ID188Alexander
Base ID000e604fRef ID000e686e
Editor FactionsGunRunnerFactionNV, vGunRunnerDialogueFaction
ActorLiam O'Brien
 
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Business has been brisk. Something big's coming, I can feel it.

Alexander is a Gun Runner at 188 trading post in Fallout: New Vegas.

Background[edit | edit source]

Gruff and terse, Alexander is an ambitious trade representative for the Gun Runners whose primary job is visiting Camp McCarran and Hoover Dam every week to collect orders from the Army's command for weapons and ammunition. The recent debacle on the I-15 forced him to relocate to the 188 trading post in order to conduct his business, primarily checking the stock and directing deliveries to meet the orders he's gathered. He dislikes being forced to do business at what's basically a backwater post to him. However, he knows it's not permanent and his income allows him to go down to the Strip every month, burn through a stack of money, and still have enough left over for the future.[1]

Alexander is something of a collector, and holds on to any weapon modifications he might come across. Sometimes he might sell them at a decent markup.[2]

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Barter.png
This character is a merchant. Caps: 1000-8000
Sells: Requires passing a Guns 40 check
Ammunition
Weapons
Weapon Mods
Weapons are only stocked up to Tier 3
ChallengePerk.png
This character provides miscellaneous services.

Alexander will attack the player if they've turned the Gun Runners hostile at the workshop.

Inventory[edit | edit source]

MadeMan.svg
Icon armored vault suit.png
Apparel
Random merc outfit (any of the 6, always at 65% condition; outfit changes on respawn)
Assault carbine icon.png
Weapon
M&A 9mm pistol (between 30% and 40% condition, scaling up to 60% at level 13)
Icon briefcase.png
Carried items
201 - 211 9mm rounds (201 guaranteed, plus 10 75% checks)
0 - 8 9mm cases (8 75% checks)
Icon male severed head.png
Drops on death
empty

Notable quotes[edit | edit source]

  • "First Recon is a top-notch unit. They're always buying sniper rifles from us."
  • "That Eyebot looks like it's gone through hell."
  • "I had no idea there was such a thing as a friendly Nightkin. Look at that thing."
  • "I've never a dog like that. Who thinks up these things?"

Appearances[edit | edit source]

Alexander appears only in Fallout: New Vegas


References

  1. The Courier: "What do you do?"
    Alexander: "I'm a salesman. I swing through McCarran and the dam once a week or so to take orders. But lately I spend most of my time in this piss heap. Ever since the 15 shut down, all caravans come through here - right to me. I check the stock and direct deliveries onward to meet orders. Sure, it stinks to hang out here, but it won't be forever. Plus I can afford a monthly bender on the Strip and still build up my nest egg."
    (Alexander's dialogue)
  2. The Courier: "I figure a guy like you gets his pick of killing gear."
    Alexander: "[SUCCEEDED] You might be on to something. I like to hang on to any weapons mods I run across... Take a look."
    (Alexander's dialogue)