A dirty, slack-jawed man, Algernon is usually rocking on his feet and making little whistling noises to himself whenever he is not working. To the casual observer, he appears to be a poor soul, tormented by his lack of mental capacity. However, when he is given a mechanical device, his genius comes to the fore. Algernon is an idiot savant, capable of understanding the inner workings of any mechanical device and unlock its true potential, even if he isn't much of a talker.
Interactions with the player character
|This character can modify weapons.|
|Base Weapon||Upgrade Type||Upgrade Effect|
|Cattle prod||Increased electrical discharge||Increased damage|
|Power fist||Upgraded servomotors||Increased damage|
|Laser pistol||Magnetic field targeting system||Increased penetration|
|Plasma pistol||Realigned magnetic housing chamber||+16 battery capacity|
|Desert Eagle .44||Expanded magazine||+12 magazine capacity|
|.44 Magnum revolver||Speed loader||Reload speed halved|
|Hunting rifle||All-weather scope||Increased long-range accuracy|
|Assault rifle||Assault rifle (exp. mag.)||+76 magazine capacity|
|FN Herstal FN FAL||Low-light scope||Increased nighttime accuracy|
|Laser rifle||Upgraded recharging system, recycling chip||+12 magazine capacity|
|Plasma rifle||Hotwired plasma bolt chamber||Increased damage|
|Flamer||Mixture modification||Upgraded fuel|
|Flamethrower fuel||Mixture modification||Upgraded fuel|
- A character with less than 4 Intelligence can play cops and robbers with Algernon and pretend to shoot him. Except Algernon dies when shot. Whoops.
Drops on death
Behind the scenes
Algernon appears only in Fallout 2.