Algernon

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Algernon
Fo2 Algernon.png
Biography and appearance
RaceHuman
GenderMale
AffiliationNew Reno Arms
RoleWeaponsmith
Slave
LocationNew Reno
Dialogue FileNCALGERN.MSG
Statistics
SPECIALStrength: 4
Perception: 3
Endurance: 3
Charisma: 2
Intelligence: 2
Agility: 5
Luck: 10
Derived StatsHit points: 35
Armor class: 5
Action points: 7
Carry weight: 125
Unarmed damage: 0
Melee damage: 1
Sequence: 6
Healing rate: 1
Experience points: 10
Normal DT/DR: 0/0%
Laser DT/DR: 0/0%
Fire DT/DR: 0/0%
Plasma DT/DR: 0/0%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 0/0%
Tag SkillsNone
Technical
Proto id00000453 (Algernon)
 
Gametitle-FO2.png
Gametitle-FO2.png

Sssssshhhhhhuuuu... *BOOM!*

Algernon is a mechanical genius working for Eldridge of New Reno Arms in Fallout 2.

Background[edit | edit source]

A dirty, slack-jawed man, Algernon is usually rocking on his feet and making little whistling noises to himself whenever he is not working. To the casual observer, he appears to be a poor soul, tormented by his lack of mental capacity. However, when he is given a mechanical device, his genius comes to the fore. Algernon is an idiot savant, capable of understanding the inner workings of any mechanical device and unlock its true potential, even if he isn't much of a talker.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Handloader.png
This character can modify weapons.

Algernon can upgrade all regular weapons for free, without any special parts required. This will also cause empty weapons to be refilled with ammunition, due to the way the script works.

Upgrade list[edit | edit source]

Base Weapon Upgrade Type Upgrade Effect
Cattle prod Increased electrical discharge Increased damage
Power fist Upgraded servomotors Increased damage
Laser pistol Magnetic field targeting system Increased penetration
Plasma pistol Realigned magnetic housing chamber +16 battery capacity
Desert Eagle .44 Expanded magazine +12 magazine capacity
.44 Magnum revolver Speed loader Reload speed halved
Hunting rifle All-weather scope Increased long-range accuracy
Assault rifle Assault rifle (exp. mag.) +76 magazine capacity
FN Herstal FN FAL Low-light scope Increased nighttime accuracy
Laser rifle Upgraded recharging system, recycling chip +12 magazine capacity
Plasma rifle Hotwired plasma bolt chamber Increased damage
Flamer Mixture modification Upgraded fuel
Flamethrower fuel Mixture modification Upgraded fuel

Other interactions[edit | edit source]

  • A character with less than 4 Intelligence can play cops and robbers with Algernon and pretend to shoot him. Except Algernon dies when shot. Whoops.

Inventory[edit | edit source]

x
Icon armored vault suit.png
Apparel
Assault carbine icon.png
Weapon
Icon briefcase.png
Carried items
Icon male severed head.png
Drops on death
empty

Behind the scenes[edit | edit source]

Algernon's focused brilliance and his name are cultural references to Flowers for Algernon.

Appearances[edit | edit source]

Algernon appears only in Fallout 2.