Alien (Fallout: New Vegas)

From The Vault - Fallout Wiki
Jump to: navigation, search
Icon disambig.svg
For the alien species, see alien.
Mbox incomplete.png
Missing data (attack stats)
A template in this article or section is missing some data. You can help The Vault by filling it in.
Alien
Alien.png
LocationNorth of Horowitz Farmstead
VariantsAlien
Alien captain
 
Gametitle-FNV.png
Gametitle-FNV.png
Perk wild wasteland.pngThe following is based on the Wild Wasteland trait and has not been confirmed by canon sources.

Aliens are creatures found in the Mojave Wasteland in 2281.

Background[edit | edit source]

The three aliens can be found to the north of Horowitz farmstead and east of Brooks Tumbleweed Ranch, with an inaccessible crashed recon craft.

Characteristics[edit | edit source]

Biology[edit | edit source]

Aliens are relatively small, green yellowish-skinned humanoid beings with no primary sex characteristics. Their bodies are elongated with a small chest, are lean and lack any muscular definition. They also display no body hair of any kind. Their legs are shorter and jointed differently than a normal human and their limbs are also proportionally different than a normal humanoid; their humerus and femurs are the same lengths as their forearms and tibias.

Their heads are unusually large in proportion to their bodies and no noticeable outer ears or noses, instead only having small orifices for ears and nostrils. They have very wide mouths, no teeth, a light green tongue and large opaque black eyes with no discernible iris or pupil. Their hands have only three long suctioned-cupped fingers and no thumbs, however their fingers are so long they can wrap around objects and use any objects like any other humanoid species. They seem to breathe a similar atmosphere that humans do and process nutrients through the body with green blood. They subsist on a diet of unknown worm and squid food.

Gameplay attributes[edit | edit source]

These aliens are far more hardy than their cousins in mothership Zeta but have the same amount of hit points. The alien captain however has 16 times more hit points than his mothership Zeta counterpart.

Variants[edit | edit source]

Alien[edit | edit source]

Alien.png

Aliens appear only once in Fallout: New Vegas and are identical in appearance to the aliens found in the Fallout 3 add-on Mothership Zeta. There are two aliens, both carrying tri-beam laser rifles.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Alien
001690ac
LevelIcon level.png
15
Experience pointsIcon XP.png
150
DetectionIcon eye.png
8
Health pointsIcon heart.png
250
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (0 DamageIcon damage.png)

Alien captain[edit | edit source]

Alien.png

The alien captain is a stronger variant of alien found in the Mojave Wasteland. Like the other aliens, he only appears if the player has the Wild Wasteland trait. The captain is noticeably taller and more human-like in stature than the other two aliens, and appropriately has much more HP. The aliens appear to scale to the player's level. The alien captain has the alien blaster in his inventory, but does not use it in combat against the player. If the captain is killed without the other aliens noticing you, they will not become hostile towards you, but cannot be talked to.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Alien captain
001690e9
LevelIcon level.png
20
Experience pointsIcon XP.png
200
DetectionIcon eye.png
9
Health pointsIcon heart.png
400
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (0 DamageIcon damage.png)

Appearances[edit | edit source]

Aliens appear in Fallout: New Vegas.

Notes[edit | edit source]

  • Aliens yield only 1 XP and count as abominations.
  • Their captain will always appear hostile, while the other two aliens will not be hostile unless the captain spots the player. If players kill the captain while hidden the other two aliens will not become hostile unless attacked but instead will stand and look at the player silently, because unlike in Fallout 3, they lack voices.
  • If an alien's torso explodes, pieces of flesh left will be oversized compared to the original body size. These bodyparts will also be red despite the original green color of the alien.
  • The alien captain almost always flees, while as the other 2 aliens will assault the player with laser weapons.
  • The alien captain will not use the alien blaster against you. He cannot equip it and will use a laser pistol instead.
  • The aliens encountered in the Mojave seem to be taller than the Mothership Zeta aliens. They are the height of a regular human.
  • Looking at the ship, it appears to be broken and there are many wires hanging out of the back. This appears to be the same kind of recon craft that crashed in Fallout 3.
  • These aliens can be assumed to be of the same faction/species as those encountered in the Fallout 3 add-on Mothership Zeta. It is possible that the captain escaped the second mothership before it crashed to Earth.
  • If the player does not have the Wild Wasteland trait, this spot will be taken by mercenaries. One of them owns the unique Gauss rifle, YCS/186.
  • In some cases the player can find two weapons of the same type on one alien (this does not happen on the alien captain)
  • Companions often pick up the alien blaster before the player can, The player should always check the inventory of their companions if they cannot locate the alien blaster.

Bugs[edit | edit source]

  • PCIcon pc.png Sometimes the aliens and their captain wander off and vanish from their camp.

Gallery[edit | edit source]