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Alien blaster (Fallout 76)

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Alien Blaster
AlienBlasterFO4.png
FO4AlienPistol.png
TypePistol
Damage
DamageLevel 20: 14
30: 17
40: 20
50: 23
Damage TypeEnergy
Attacks
Ammo TypeAlien blaster round
Ammo Cap.42
Attack Rate100
Range
119
Accuracy73
Weapon Modification
SlotsBarrel, Grip, Magazine, Sights
Other
Weight2
Value90
Technical
Editor IDAlienBlaster
 
Gametitle-F76.png
Gametitle-F76.png

If the conspiracy theorists are to be believed, Earth has been visited by an alien species on several occasions. These "Zetans" are said to be armed with powerful energy beam weapons that can completely disintegrate enemies.

Fallout 76 loading screen

The alien blaster is a unique weapon in Fallout 76.

Background

A rare occurrence to find one that's still functional, the alien blaster is an advanced piece of alien weaponry (by Earthling standards) that fires high energy bolts of blue plasma.

Characteristics

Combined with a high damage output and rate of fire, as well as a moderate range for a pistol, the alien blaster easily surpasses all other unmodified energy pistols, as well as unmodified conventional pistols for that matter. The only initial downside is the fact that ammunition is limited to the finite number of rounds found in the cave where the alien is hiding. However, this is easily remedied with the fusion mag modification which changes the ammunition type to fusion cells.

Crafting

ComponentsRequirementsProducts
1 Alien Blaster


The above template is generated from Template:POST Weapon Ranged AlienBlaster. For corrections, edit the target template.

Modifications

Barrel

Modifications list ?
Mod Effects Crafting
Long Barrel
(E)

Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%


  • Accuracy: -25% (-10% sighteD)

Components
Short Barrel
(E)

Standard.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%

Components

Grip

Modifications list ?
Mod Effects Crafting
Sharpshooter's Grip
(E)

Better recoil and hip-fire accuracy.


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Standard Grip
(E)

Standard.


Components

Magazine

Modifications list ?
Mod Effects Crafting
Fusion Mag
(E)

Reduced damage and ammo capacity. Changes ammo type to Fusion Cells.


  • AttackDamage: -20%
  • Value: +50%
  • Loads regular fusion cells
  • Energy damage: -20%

Components
Standard Mag
(E)

Uses standard Alien Blaster Rounds.


  • Loads alien blaster rounds

Components

Sights

Modifications list ?
Mod Effects Crafting
Standard Sights
(E)

Standard.


  • Value: +25%
  • Weight: +25%

Components

Cosmetic

All cosmetic skins are available exclusively through the Atomic Shop.

Name Image Description
Untarnished Paint Remove the grime with the Untarnished Paint!

Locations

  • At the crash site by the big area on the map it has a big orange glow to it and it's hard to miss.
  • Toxic Valley: Located to the southeast of the dry toxic lake bed, in an opened safe, next to a rusty key. The safe is just under the surface of the toxic water.