The alien blaster is a ranged weapon in Fallout 76.
Characteristics[]
The alien blaster is a powerful energy pistol. The weapon is made primarily of a steel-like metal, with orange and red furniture resembling plastic, and highlights of pulsing blue energy. On the side is a blue ringed cap, which flips open so ammo may be inserted. Its design eschews a traditional barrel or front sight. A scope may be affixed to the top.
It was impractical for regular use due to the rarity of alien blaster rounds before the Invaders from Beyond update. At the cost of damage output and ammo capacity, a fusion mag can convert the weapon to shoot the more common fusion cells.
Weapon modifications[]
Barrel[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Resources | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long | -3% Aim Speed +15% Sighted Accuracy +50% Recoil | +84 | -3 | +50% | +20% | Adhesive x3 Aluminum x2 Circuitry x2 Fiber optics x2 Fiberglass x4 Glass x2 Screw x2 | 00161C28 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short | +20% Sighted Accuracy -10% Recoil | – | – | -10% | +10% | Aluminum x2 Circuitry x2 Glass x2 Plastic x7 Screw x2 | 001888DE |
Grip[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Resources | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sharpshooter's (Sharpshooter's) | +1% Aim Speed +25% Hip-Fire Accuracy +5% Sighted Accuracy -12% Recoil | +1 | -12% | -5% | +0.2 | +40% | Adhesive x2 Aluminum x4 Fiberglass x3 Rubber x3 Screw x3 | 001C13A8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard | – | – | – | – | – | – | Adhesive x1 Aluminum x2 Aluminum x2 Fiberglass x1 Plastic x5 Rubber x1 Screw x1 Screw x2 | 00161C29 |
Mag[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cryo (Cryo) | -30% Ammo Capacity | Target Movement Speed Reduced by 30% for 3 seconds Note: Projectile explodes | -12 | +50% | Adhesive x2 Aluminum x3 Asbestos x4 Circuitry x3 Fiber optics x3 Gold x3 Screw x2 | 0062EB05 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fusion (Converted) | -30% Ammo Capacity | Changes ammo type to fusion cells Note: Uses Fusion cells | -12 | +50% | Adhesive x2 Aluminum x3 Circuitry x3 Fiber optics x3 Gold x3 Nuclear material x4 Screw x2 | 001C50A2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Poison (Poisoned) | -30% Ammo Capacity | Target takes 10/s for 5 seconds Note: Projectile explodes | -12 | +50% | Adhesive x2 Aluminum x3 Circuitry x3 Fiber optics x3 Gold x3 Lead x2 Screw x2 | 0062EB04 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard | – | – | – | – | Adhesive x1 Aluminum x1 Circuitry x1 Fiber optics x3 Screw x2 | 001C50A5 |
Sights[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Resources | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short night vision scope (Night-Vision) | – | – | +30% | +0.6 | +105% | – | 001C509E | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short scope (Scoped) | +4 Magnification -20% Stability +25% Sighted Accuracy | +11 | – | +0.6 | +40% | Adhesive x1 Glass x1 Plastic x5 Screw x1 | 00161C2A | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard | – | – | – | +0.05 | +2.5% | Adhesive x1 Aluminum x1 Plastic x2 | 001888DF |
Paint[show IDs][show resources] | |||||
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Appearance | Name | Description | Requirements | Resources | Form ID |
Default Appearance | – | Known by default | None | 0037D0C1 | |
Untarnished Paint | Remove the grime with the Untarnished Paint! | Unlocked via Atomic Shop | Steel x1 | 0055AEF6 |
Variants[]
Location[]
- aliens during Event: Invaders from Beyond. The plans to craft the weapon and the cryo and poison mags can randomly drop from the event as well. Dropped by
- Toxic pond and wreckage - (northwest of the butterfly on the map) inside a broken safe submerged in a toxic pond.
- Scenery
- The Rusty Pick - although not available through her randomized inventories, an unobtainable version of the alien blaster may be found among Purveyor Murmrgh's decorative inventory.
Notes[]
- When using the standard, cryo or poison magazine, alien blaster rounds will drop as contextual ammo from Daily Ops.
- The fusion mag cannot be found as a mod box, however it can be crafted with the associated plan.
- The plans to convert the weapon to shoot fusion cells are located southeast of Black Mountain Ordnance Works, at TNT dome #2.
- This weapon is affected by the Grounded mutation.
- The alien blaster cannot drop as a Legendary weapon, however it may be upgraded to one with Legendary crafting.
- The Two Shot legendary effect makes the alien blaster extremely powerful when modded with the cryo receiver. This is helped by Grenadier and Demolition Expert increasing the radius and damage of the cryo (and poison) mag's explosions.
Changelog[]
- Prior to One Wasteland For All, the alien blaster provided the damages of 15, 19, 22 and 25 at levels 20, 30, 40, and 50; respectively.
- Prior to patch 30, alien blaster rounds would not drop as contextual ammo from Daily Ops while using the standard magazine.
- As of patch 40, the short night vision scope modification remains officially cut from the game.