Alien worker

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Alien worker
Alien worker.png
Biography and appearance
RaceAlien
AffiliationAliens
RoleWorker
LocationMothership Zeta
Technical
Base IDxx00a94c
xx00c0c8
Ref IDvarious
 
Gametitle-FO3 MZ.png
Gametitle-FO3 MZ.png

Alien workers are the backbone of Mothership Zeta in 2277.

Background[edit | edit source]

Alien workers are the working force of the Mothership. Sally tells the Lone Wanderer not to hurt them because they are harmless.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Neutral.png
This character has no special interactions.

Other interactions[edit | edit source]

  • Although displayed as hostile, they will never attack the player, instead they will flee or cower in fear.
  • Killing an alien worker will result in a loss of karma.

Inventory[edit | edit source]

MadeMan.svg
Icon armored vault suit.png
Apparel
-
Assault carbine icon.png
Weapon
-
Icon briefcase.png
Carried items
-
Icon male severed head.png
Drops on death
Alien worm food, alien squid food

Notes[edit | edit source]

  • Alien workers cannot open many of the doors that the player can open, including many of the "force-field" doors.
  • Because of how they are programmed to act, it is not uncommon for alien workers to take refuge near their more hostile brethren. This makes using area of effect weapons ill-advised unless the player does not mind losing the karma.
  • Elliot Tercorien will attack them, though the other companions with you will ignore them.
  • If you want to wait/sleep on Mothership Zeta you may have to kill all nearby workers as they count as hostile enemies.

Appearances[edit | edit source]

Alien workers appear only in the Fallout 3 add-on Mothership Zeta.

Bugs[edit | edit source]

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png Sometimes, when the workers appear to cower in fear in front of you, they may clip into the floor.
  • The alien workers can cause scripting issues throughout the game. Your colleagues react differently if one is near, often disrupting scripts. Thus, for example, if there are alien workers in the observation bay area when you first enter, when Sally ports through, she may well port straight out again, without opening the doors. If scripting errors occur, it may be advisable to reload to a previous save and kill all the alien workers before trying to trigger a script. This can have a significant impact on your karma, although a karma loss can be avoided if another non-player character kills them for you, such as a friendly drone or abominations.