Allistair Tenpenny's dialogue

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Fallout 3 dialogue project
This article is within the scope of the Fallout 3 dialogue project. This project is the adding of all dialogue and all relevant audio files for every character in Fallout 3. If you want to participate, please check the project page.
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Allistair Tenpenny's dialogue
Game Information
NPCAllistair Tenpenny
Technical
Data FileFallout3.esm
 
Gametitle-FO3.png
Gametitle-FO3.png

Dialogue file table

Dialogue file
CATEGORY TOPIC TOPIC TEXT PROMPT RESPONSE TEXT FILENAME SCRIPT NOTES

SPEAKER NPCID RACE VOICE TYPE QUEST CATEGORY TOPIC TOPICINFO RESPONSE INDEX FILENAME FULL PATH FILE FOUND MODIFIED SINCE FILE CREATION TOPIC TEXT PROMPT RESPONSE TEXT EMOTION SCRIPT NOTES -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic MS12Basement FormID 00017125 0 MS12_MS12Basement_00017125_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12Basement_00017125_1.mp3 File Not Found MS12Basement What can you tell me about the basement? What?! Surprise 100 taken completely by surprise by the question -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic MS12Basement FormID 00017125 1 MS12_MS12Basement_00017125_2 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12Basement_00017125_2.mp3 File Not Found MS12Basement What can you tell me about the basement? That area is strictly off limits. Can't have people fooling around with the terminal down there. They could shut off power and open the escape door. Surprise 50 -- -- GetIsID == 1 MaleUniqueTenpenny MS14 Topic SpeechChallengeFailure FormID 0002C86F 0 MS14_SpeechChallengeFailur_0002C86F_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_SpeechChallengeFailur_0002C86F_1.mp3 File Not Found SpeechChallengeFailure -- A murderer and a thief. I'd sooner die. Disgust 50 -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Combat Steal FormID 0007F5C9 0 GenericCus_Steal_0007F5C9_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Steal_0007F5C9_1.mp3 File Not Found Steal -- Are you daft? That doesn't belong to you. Anger 50 caught a thief -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Combat AcceptYield FormID 0007F5E2 0 GenericCus_AcceptYield_0007F5E2_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_AcceptYield_0007F5E2_1.mp3 File Not Found AcceptYield -- Righto. We were only sparring then. Happy 50 cheerfully accepting an enemies surrender -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Detection AlertIdle FormID 0007F616 0 GenericCus_AlertIdle_0007F616_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_AlertIdle_0007F616_1.mp3 File Not Found AlertIdle -- Is that really necessary? I won't hurt you. Come out of there and let's discuss this civilly. Neutral 50 baiting an enemy to come out of hiding -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Detection AlertIdle FormID 0007F617 0 GenericCus_AlertIdle_0007F617_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_AlertIdle_0007F617_1.mp3 File Not Found AlertIdle -- Come now. You're being unsporting. Neutral 50 baiting an enemy to come out of hiding -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Detection AlertIdle FormID 0007F618 0 GenericCus_AlertIdle_0007F618_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_AlertIdle_0007F618_1.mp3 File Not Found AlertIdle -- I'm growing tired of this little game of ours. Show yourself! Neutral 50 baiting an enemy to come out of hiding -- -- -- MaleUniqueTenpenny MS12 Detection AlertToCombat FormID 00018E18 0 MS12_AlertToCombat_00018E18_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_AlertToCombat_00018E18_1.mp3 File Not Found AlertToCombat -- They're coming this way! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny MS12 Detection AlertToCombat FormID 00018E39 0 MS12_AlertToCombat_00018E39_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_AlertToCombat_00018E39_1.mp3 File Not Found AlertToCombat -- We're all going to die! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny MS12 Detection AlertToCombat FormID 00018E3A 0 MS12_AlertToCombat_00018E3A_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_AlertToCombat_00018E3A_1.mp3 File Not Found AlertToCombat -- Somebody, anybody, help me! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny MS12 Detection AlertToCombat FormID 00018E3B 0 MS12_AlertToCombat_00018E3B_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_AlertToCombat_00018E3B_1.mp3 File Not Found AlertToCombat -- Help! Help. HEEEELLLLLPPPPP! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection AlertToCombat FormID 00018BDC 0 DialogueTe_AlertToCombat_00018BDC_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_AlertToCombat_00018BDC_1.mp3 File Not Found AlertToCombat -- Oh my God! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection AlertToCombat FormID 00018C18 0 DialogueTe_AlertToCombat_00018C18_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_AlertToCombat_00018C18_1.mp3 File Not Found AlertToCombat -- HEEELLLPPP! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection AlertToCombat FormID 00018C45 0 DialogueTe_AlertToCombat_00018C45_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_AlertToCombat_00018C45_1.mp3 File Not Found AlertToCombat -- Oh no! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection AlertToCombat FormID 00018C46 0 DialogueTe_AlertToCombat_00018C46_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_AlertToCombat_00018C46_1.mp3 File Not Found AlertToCombat -- <screaming in fear> Neutral 50 (about to die) blood curdling scream of fear -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection AlertToCombat FormID 00018C48 0 DialogueTe_AlertToCombat_00018C48_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_AlertToCombat_00018C48_1.mp3 File Not Found AlertToCombat -- <crying> Neutral 50 (about to die) weeping in complete fear -- -- -- MaleUniqueTenpenny MS12 Detection AlertToNormal FormID 00018913 0 MS12_AlertToNormal_00018913_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_AlertToNormal_00018913_1.mp3 File Not Found AlertToNormal -- I think it's gone somewhere else! Fear 100 relief that I'm safe for now, but still scared to death -- -- -- MaleUniqueTenpenny MS12 Detection AlertToNormal FormID 00018930 0 MS12_AlertToNormal_00018930_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_AlertToNormal_00018930_1.mp3 File Not Found AlertToNormal -- This can't be happening. This just can't be happening. Fear 100 relief that I'm safe for now, but still scared to death -- -- -- MaleUniqueTenpenny MS12 Detection AlertToNormal FormID 00018B06 0 MS12_AlertToNormal_00018B06_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_AlertToNormal_00018B06_1.mp3 File Not Found AlertToNormal -- Where'd it go? Fear 100 relief that I'm safe for now, but still scared to death -- -- -- MaleUniqueTenpenny MS12 Detection AlertToNormal FormID 00018B10 0 MS12_AlertToNormal_00018B10_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_AlertToNormal_00018B10_1.mp3 File Not Found AlertToNormal -- It's behind me, isn't it? Fear 100 relief that I'm safe for now, but still scared to death -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection AlertToNormal FormID 000186B2 0 DialogueTe_AlertToNormal_000186B2_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_AlertToNormal_000186B2_1.mp3 File Not Found AlertToNormal -- Is it safe now? Fear 100 relief that I'm safe for now, but still scared to death -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Combat Assault FormID 0007F603 0 GenericCus_Assault_0007F603_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Assault_0007F603_1.mp3 File Not Found Assault -- What brutality! Disgust 50 shocked and appalled at someone being assaulted -- -- -- MaleUniqueTenpenny DialogueTenpenny Combat Attack FormID 00017778 0 DialogueTenpenny_Attack_00017778_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_Attack_00017778_1.mp3 File Not Found Attack -- Somebody help me! Fear 100 scared and about to die -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Combat Attack FormID 0007F64F 0 GenericCus_Attack_0007F64F_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Attack_0007F64F_1.mp3 File Not Found Attack -- I do enjoy a good row! Happy 50 gleefully engaging in combat ("row" meaning a loud quarrel -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Combat Attack FormID 0007F650 0 GenericCus_Attack_0007F650_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Attack_0007F650_1.mp3 File Not Found Attack -- Ha ha! Take that! Happy 50 gleefully engaging in combat -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Combat Attack FormID 0007F651 0 GenericCus_Attack_0007F651_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Attack_0007F651_1.mp3 File Not Found Attack -- What fun! Happy 50 gleefully engaging in combat -- -- -- MaleUniqueTenpenny MS12 Detection CombatToLost FormID 00017E1F 0 MS12_CombatToLost_00017E1F_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_CombatToLost_00017E1F_1.mp3 File Not Found CombatToLost -- I think it's gone somewhere else! Fear 100 relief that I'm safe for now, but still scared to death -- -- -- MaleUniqueTenpenny MS12 Detection CombatToLost FormID 00017E20 0 MS12_CombatToLost_00017E20_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_CombatToLost_00017E20_1.mp3 File Not Found CombatToLost -- Where'd it go? Fear 100 relief that I'm safe for now, but still scared to death -- -- -- MaleUniqueTenpenny MS12 Detection CombatToLost FormID 00017E32 0 MS12_CombatToLost_00017E32_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_CombatToLost_00017E32_1.mp3 File Not Found CombatToLost -- It's behind me, isn't it? Fear 100 relief that I'm safe for now, but still scared to death -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection CombatToLost FormID 00017D03 0 DialogueTe_CombatToLost_00017D03_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_CombatToLost_00017D03_1.mp3 File Not Found CombatToLost -- Is it safe now? Fear 100 relief that I'm safe for now, but still scared to death -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection CombatToLost FormID 00017D04 0 DialogueTe_CombatToLost_00017D04_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_CombatToLost_00017D04_1.mp3 File Not Found CombatToLost -- This can't be happening. This just can't be happening. Fear 100 relief that I'm safe for now, but still scared to death -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Detection CombatToLost FormID 0007F5D7 0 GenericCus_CombatToLost_0007F5D7_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_CombatToLost_0007F5D7_1.mp3 File Not Found CombatToLost -- Is that really necessary? I won't hurt you. Come out of there and let's discuss this civilly. Neutral 50 baiting an enemy to come out of hiding -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Detection CombatToLost FormID 0007F5D8 0 GenericCus_CombatToLost_0007F5D8_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_CombatToLost_0007F5D8_1.mp3 File Not Found CombatToLost -- Come now. You're being unsporting. Neutral 50 baiting an enemy to come out of hiding -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Detection CombatToLost FormID 0007F5D9 0 GenericCus_CombatToLost_0007F5D9_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_CombatToLost_0007F5D9_1.mp3 File Not Found CombatToLost -- I'm growing tired of this little game of ours. Show yourself! Neutral 50 baiting an enemy to come out of hiding -- -- -- MaleUniqueTenpenny MS12 Detection CombatToNormal FormID 00017CED 0 MS12_CombatToNormal_00017CED_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_CombatToNormal_00017CED_1.mp3 File Not Found CombatToNormal -- There's more of them somewhere, I just know it. Fear 100 relief that I'm safe for now, but still scared to death -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection CombatToNormal FormID 00017A3C 0 DialogueTe_CombatToNormal_00017A3C_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_CombatToNormal_00017A3C_1.mp3 File Not Found CombatToNormal -- What? Is it over? Fear 100 relief that I'm safe for now, but still scared to death -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection CombatToNormal FormID 00017AB9 0 DialogueTe_CombatToNormal_00017AB9_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_CombatToNormal_00017AB9_1.mp3 File Not Found CombatToNormal -- Oh my God. I can't believe that just happened. Fear 100 relief that I'm safe for now, but still scared to death -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection CombatToNormal FormID 00017ABC 0 DialogueTe_CombatToNormal_00017ABC_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_CombatToNormal_00017ABC_1.mp3 File Not Found CombatToNormal -- <whimpering> Fear 100 relief that I'm safe for now, but still scared to death -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Combat DeathResponse FormID 0007F65B 0 GenericCus_DeathResponse_0007F65B_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_DeathResponse_0007F65B_1.mp3 File Not Found DeathResponse -- Death is such nasty business. Disgust 50 appalled that someone has died violently -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Conversation DialogueTenpennyConv01 FormID 00045316 0 DialogueTe_DialogueTenpenn_00045316_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_00045316_1.mp3 File Not Found DialogueTenpennyConv01 -- The usual, dear. And please, be sure to remember to measure the salt precisely. We don't a repeat of last weeks debacle. Happy 20 politely but passively aggressively scolding -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Conversation DialogueTenpennyConv01 FormID 00045319 0 DialogueTe_DialogueTenpenn_00045319_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_00045319_1.mp3 File Not Found DialogueTenpennyConv01 -- Umm... er... why yes, Ms. Lancaster. You are quite the "conversationalist." I await with anticipation our next opportunity for chit chat. Indeed! Surprise 75 (embarrassed) caught off guard, then trying to flirt surreptitiously -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Conversation DialogueTenpennyConv02 FormID 00045636 0 DialogueTe_DialogueTenpenn_00045636_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_00045636_1.mp3 File Not Found DialogueTenpennyConv02 -- Yes well. I'm a visionary, that's true. But I'm also a creature of habit. I like my Iguana Bits sandwich just the way I always get it. Thank you. Disgust 25 bragging, and a little annoyed he's being questioned about his meal -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Conversation DialogueTenpennyConv02 FormID 00045639 0 DialogueTe_DialogueTenpenn_00045639_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_00045639_1.mp3 File Not Found DialogueTenpennyConv02 -- Well... I'm glad to know you are getting along. I'll, umm... expect a visit at the usual time. Run along dear. And do be careful. Surprise 50 self-consciously flirting with his mistress -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Conversation DialogueTenpennyConvShortGoodbye FormID 0004B9D2 0 DialogueTe_DialogueTenpenn_0004B9D2_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_0004B9D2_1.mp3 File Not Found DialogueTenpennyConvShortGoodbye -- Sorry. Can't talk now. Disgust 50 ducking out of an unwanted conversation -- -- -- MaleUniqueTenpenny DialogueTenpenny Conversation DialogueTenpennyConvShortGoodbye FormID 0004B9D3 0 DialogueTe_DialogueTenpenn_0004B9D3_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_0004B9D3_1.mp3 File Not Found DialogueTenpennyConvShortGoodbye -- Good to see you! Happy 25 a greeting in passing, not meant to initiate conversation -- -- -- MaleUniqueTenpenny DialogueTenpenny Conversation DialogueTenpennyConvShortGoodbye FormID 0004B9D4 0 DialogueTe_DialogueTenpenn_0004B9D4_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_0004B9D4_1.mp3 File Not Found DialogueTenpennyConvShortGoodbye -- Hello. Happy 25 a greeting in passing, not meant to initiate conversation -- -- -- MaleUniqueTenpenny DialogueTenpenny Conversation DialogueTenpennyConvShortGoodbye FormID 0004B9D5 0 DialogueTe_DialogueTenpenn_0004B9D5_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_0004B9D5_1.mp3 File Not Found DialogueTenpennyConvShortGoodbye -- See you later. Happy 25 a greeting in passing, not meant to initiate conversation -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Conversation DialogueTenpennyEatStartTopic FormID 00027396 0 DialogueTe_DialogueTenpenn_00027396_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_00027396_1.mp3 File Not Found DialogueTenpennyEatStartTopic -- I'm positively famished. I must get something to eat before I pass out! Surprise 50 hungry and on his way to get food -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Conversation DialogueTenpennySleepStartTopic FormID 00027388 0 DialogueTe_DialogueTenpenn_00027388_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_00027388_1.mp3 File Not Found DialogueTenpennySleepStartTopic -- I'm plum puckered out. Neutral 50 yawning and getting ready to go to bed -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Conversation DialogueTenpennySusanSleepWithStartTopic FormID 00043171 0 DialogueTe_DialogueTenpenn_00043171_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_00043171_1.mp3 File Not Found DialogueTenpennySusanSleepWithStartTopic -- I do hope she gets here soon. I'm particularly randy this evening. Happy 50 to himself under his breath, thinking about his mistress -- -- -- MaleUniqueTenpenny DialogueTenpenny Conversation DialogueTenpennyThankyou FormID 0004755C 0 DialogueTe_DialogueTenpenn_0004755C_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_0004755C_1.mp3 File Not Found DialogueTenpennyThankyou -- Thank you! Happy 50 genuine appreciation -- -- -- MaleUniqueTenpenny DialogueTenpenny Conversation DialogueTenpennyThankyou FormID 0004755D 0 DialogueTe_DialogueTenpenn_0004755D_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_0004755D_1.mp3 File Not Found DialogueTenpennyThankyou -- Excellent! Happy 50 genuine appreciation -- -- -- MaleUniqueTenpenny DialogueTenpenny Conversation DialogueTenpennyThankyou FormID 0004755E 0 DialogueTe_DialogueTenpenn_0004755E_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_0004755E_1.mp3 File Not Found DialogueTenpennyThankyou -- Wonderful. Thank you, dear. Happy 50 genuine appreciation -- -- -- MaleUniqueTenpenny DialogueTenpenny Conversation DialogueTenpennyThankyou FormID 0004755F 0 DialogueTe_DialogueTenpenn_0004755F_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_0004755F_1.mp3 File Not Found DialogueTenpennyThankyou -- Thanks! Happy 50 genuine appreciation -- -- -- MaleUniqueTenpenny DialogueTenpenny Combat Flee FormID 00017A38 0 DialogueTenpenny_Flee_00017A38_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_Flee_00017A38_1.mp3 File Not Found Flee -- There's got to be someplace safe! Fear 100 scared and about to die -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Combat Flee FormID 0007F60F 0 GenericCus_Flee_0007F60F_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Flee_0007F60F_1.mp3 File Not Found Flee -- Guards! Fear 100 running for his life, calling for his security force -- -- GetIsID == 1 MaleUniqueTenpenny MS11Fin Topic MS11FinTenpennyExplain FormID 0003D7D3 0 MS11Fin_MS11FinTenpennyExp_0003D7D3_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11Fin_MS11FinTenpennyExp_0003D7D3_1.mp3 File Not Found I've been wondering... why blow up Megaton? -- I complained off hand one day about how I thought that heap of metal on the horizon was a bit of an eyesore. Mister Burke offered to take care of it. Neutral 50 nonchalant -- -- GetIsID == 1 MaleUniqueTenpenny MS11Fin Topic MS11FinTenpennyExplain FormID 0003D7D3 1 MS11Fin_MS11FinTenpennyExp_0003D7D3_2 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11Fin_MS11FinTenpennyExp_0003D7D3_2.mp3 File Not Found I've been wondering... why blow up Megaton? -- Burke is such an agreeable man, isn't he? I don't know how I got along without him. I practically don't have to think about things anymore. Surprise 50 sincerely praising a hard working lackey -- -- GetIsID == 1 MaleUniqueTenpenny MS11Fin Topic MS11FinTenpennyExplain FormID 0003D7D3 2 MS11Fin_MS11FinTenpennyExp_0003D7D3_3 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11Fin_MS11FinTenpennyExp_0003D7D3_3.mp3 File Not Found I've been wondering... why blow up Megaton? -- He takes care of everything. I seldom even have to ask. He's a real go-getter, that one. We need more men like him if we're to rebuild the world. Happy 50 sincerely praising his lackey -- -- GetIsID == 1 MaleUniqueTenpenny MS11Fin Topic MS11FinTenpennyExplain1 FormID 0003D7D2 0 MS11Fin_MS11FinTenpennyExp_0003D7D2_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11Fin_MS11FinTenpennyExp_0003D7D2_1.mp3 File Not Found You've got to clear away the past to make room for the future. -- Well said! Indeed! You've got the entrepreneurial spirit! It gives me hope to see young people, such as yourself, with real heads on their shoulders. Happy 50 genuinely agreeable -- -- GetIsID == 1 MaleUniqueTenpenny MS11Fin Topic MS11FinTenpennyExplain2 FormID 0003D7D7 0 MS11Fin_MS11FinTenpennyExp_0003D7D7_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11Fin_MS11FinTenpennyExp_0003D7D7_1.mp3 File Not Found You don't have a problem with killing all those people? -- Oh no. I'm certainly rather sore about all that. But certain sacrifices must be made. Sad 50 not overly concerned about killing lots of people -- -- GetIsID == 1 MaleUniqueTenpenny MS11Fin Topic MS11FinTenpennyExplain2 FormID 0003D7D7 1 MS11Fin_MS11FinTenpennyExp_0003D7D7_2 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11Fin_MS11FinTenpennyExp_0003D7D7_2.mp3 File Not Found You don't have a problem with killing all those people? -- Besides, Burke assured me that bomb was quite unstable. I asked Burke to suggest they vacate. Neutral 50 rationalizing mass murder -- -- GetIsID == 1 MaleUniqueTenpenny MS11Fin Topic MS11FinTenpennyExplain2 FormID 0003D7D7 2 MS11Fin_MS11FinTenpennyExp_0003D7D7_3 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11Fin_MS11FinTenpennyExp_0003D7D7_3.mp3 File Not Found You don't have a problem with killing all those people? -- It was all a matter of time. Think of it as helping speed along the process of natural selection. Don't lose any sleep over it. Neutral 50 jovially rationalizing mass murder -- -- GetIsID == 1 MaleUniqueTenpenny MS11Fin Topic MS11FinTenpennyExplain3 FormID 0003D7D4 0 MS11Fin_MS11FinTenpennyExp_0003D7D4_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11Fin_MS11FinTenpennyExp_0003D7D4_1.mp3 File Not Found <Say nothing.> -- You're an odd one, aren't you? Disgust 10 not sure what to make of the player -- -- GetIsID == 1 MaleUniqueTenpenny MS11 Conversation MS11NukeView FormID 0006EB56 0 MS11_MS11NukeView_0006EB56_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11_MS11NukeView_0006EB56_1.mp3 File Not Found MS11NukeView -- Well done, Mister Burke! What a grand display of fireworks! I almost wish there was another nuke we could detonate. You don't see that very often. Happy 100 sincere gratitude, truly tickled with amusement -- -- GetIsID == 1 MaleUniqueTenpenny MS11 Conversation MS11NukeView FormID 0006EB58 0 MS11_MS11NukeView_0006EB58_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11_MS11NukeView_0006EB58_1.mp3 File Not Found MS11NukeView -- Quite right. And you are to offer him the reward we discussed. Now... all this bright light and wind has given me quite a thirst. Where's my scotch? Happy 100 sincere gratitude, followed by confused annoyance at his missing liquor -- -- GetIsID == 1 MaleUniqueTenpenny MS11 Conversation MS11NukeView FormID 0006EB59 0 MS11_MS11NukeView_0006EB59_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11_MS11NukeView_0006EB59_1.mp3 File Not Found MS11NukeView -- Quite right. And you are to offer her the reward we discussed. Now... all this bright light and wind has given me quite a thirst. Where's my scotch? Happy 100 sincere gratitude, followed by confused annoyance at his missing liquor -- -- GetIsID == 1 MaleUniqueTenpenny MS11 Conversation MS11NukeView FormID 0006EB5B 0 MS11_MS11NukeView_0006EB5B_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11_MS11NukeView_0006EB5B_1.mp3 File Not Found MS11NukeView -- Righto. And be quick about it! I haven't been dry in years. I'd hate to start now. Happy 100 amused -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic MS12Nevermind FormID 00003104 0 MS12_MS12Nevermind_00003104_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12Nevermind_00003104_1.mp3 File Not Found MS12Nevermind Let's talk about something else. You've become a bit of a bore, haven't you? Go away! Sad 50 flamboyantly arrogant -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic MS12OkayForGhouls FormID 00003106 0 MS12_MS12OkayForGhouls_00003106_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12OkayForGhouls_00003106_1.mp3 File Not Found MS12OkayForGhouls Your other residents are gone. Might as well let the Ghouls live here. What? Where did they go? Strike that. I don't really care. If they don't want to live here, that's their own business. Surprise 100 flamboyantly eccentric -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic MS12OkayForGhouls FormID 00003106 1 MS12_MS12OkayForGhouls_00003106_2 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12OkayForGhouls_00003106_2.mp3 File Not Found MS12OkayForGhouls Your other residents are gone. Might as well let the Ghouls live here. Let the Ghouls move in here. But I expect them to pay and obey the rules like everyone else. Happy 50 -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic MS12OkayForGhouls FormID 00003106 2 MS12_MS12OkayForGhouls_00003106_3 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12OkayForGhouls_00003106_3.mp3 File Not Found MS12OkayForGhouls Your other residents are gone. Might as well let the Ghouls live here. It's a bit crass, but here's a little something for your troubles. Happy 50 handing out a cash reward -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic MS12OkayForGhouls FormID 00003105 0 MS12_MS12OkayForGhouls_00003105_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12OkayForGhouls_00003105_1.mp3 File Not Found MS12OkayForGhouls The bigots have all been taken care of. So the Ghouls can move in now. Right? Well, if my tenants want Ghoul neighbors, they can have them! Though the Ghouls must pay and follow the rules like everyone else. Surprise 50 flamboyantly surprised -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic MS12OkayForGhouls FormID 00003105 1 MS12_MS12OkayForGhouls_00003105_2 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12OkayForGhouls_00003105_2.mp3 File Not Found MS12OkayForGhouls The bigots have all been taken care of. So the Ghouls can move in now. Right? You're a clever one aren't you? I'm glad this situation has been resolved! Neutral 50 appreciative -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic MS12OkayForGhouls FormID 00003105 2 MS12_MS12OkayForGhouls_00003105_3 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12OkayForGhouls_00003105_3.mp3 File Not Found MS12OkayForGhouls The bigots have all been taken care of. So the Ghouls can move in now. Right? It's a bit crass, but here's a little something for your troubles. Happy 50 handing out a cash reward -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic MS12ResidentsNeighborsBad FormID 000204DD 0 MS12_MS12ResidentsNeighbor_000204DD_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12ResidentsNeighbor_000204DD_1.mp3 File Not Found MS12ResidentsNeighborsBad I was just kidding! Those zombies need to be killed! Well, that's how most people feel, certainly. Talk to Security Chief Gustavo. He's managing the "Ghoul situation." Surprise 25 -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic MS12ResidentsNeighborsGood FormID 000204EB 0 MS12_MS12ResidentsNeighbor_000204EB_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12ResidentsNeighbor_000204EB_1.mp3 File Not Found MS12ResidentsNeighborsGood What if the residents are okay with Ghoul neighbors? Ha! I don't suppose I'd mind terribly if Ghouls were to live here. And it'd be a good bit of sport hunting them down if they misbehaved. Surprise 50 flamboyantly eccentric -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic MS12ResidentsNeighborsGood FormID 000204EB 1 MS12_MS12ResidentsNeighbor_000204EB_2 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12ResidentsNeighbor_000204EB_2.mp3 File Not Found MS12ResidentsNeighborsGood What if the residents are okay with Ghoul neighbors? I dare say though, you'll have a bit of trouble convincing certain residents to go along with your novel proposition. Surprise 50 flamboyantly eccentric -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic MS12ResidentsNeighborsGood FormID 000204EB 2 MS12_MS12ResidentsNeighbor_000204EB_3 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12ResidentsNeighbor_000204EB_3.mp3 File Not Found MS12ResidentsNeighborsGood What if the residents are okay with Ghoul neighbors? Tell you what. If you can convince Mr. and Mrs. Wellington, Mr. Ling, Ms. Montenegro, and Ms. Lancaster, those Ghouls can live here. Happy 50 doubtful -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic MS12ResidentsNeighborsGood FormID 000204EB 3 MS12_MS12ResidentsNeighbor_000204EB_4 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12ResidentsNeighbor_000204EB_4.mp3 File Not Found MS12ResidentsNeighborsGood What if the residents are okay with Ghoul neighbors? Have you seen me shoot? I'm quite proficient, if I do say so myself. Happy 100 flamboyantly bragging -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic MS12ResidentsNeighborsNeutral FormID 000204C7 0 MS12_MS12ResidentsNeighbor_000204C7_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12ResidentsNeighbor_000204C7_1.mp3 File Not Found MS12ResidentsNeighborsNeutral Whatever. I must say, you can be quite the bore. Run along and pester someone else. Disgust 50 excessively disappointed -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic MS12ResidentsNeighborsTenpenny FormID 000204FA 0 MS12_MS12ResidentsNeighbor_000204FA_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12ResidentsNeighbor_000204FA_1.mp3 File Not Found MS12ResidentsNeighborsTenpenny There are some Ghouls who want to live here. What do you think about that? Why - I do believe you've lost your mind! Ghouls, living here? You're serious? Surprise 100 excessively shocked -- -- GetIsID == 1 MaleUniqueTenpenny MS14 Topic MS14Crowley FormID 0002C85F 0 MS14_MS14Crowley_0002C85F_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14Crowley_0002C85F_1.mp3 File Not Found What can you tell me about Mister Crowley? Do you remember a Mister Crowley? The Ghoul? He's dead. Died twenty years ago. Surprise 50 -- -- GetIsID == 1 MaleUniqueTenpenny MS14 Topic MS14Crowley FormID 0002C85F 1 MS14_MS14Crowley_0002C85F_2 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14Crowley_0002C85F_2.mp3 File Not Found What can you tell me about Mister Crowley? Do you remember a Mister Crowley? Good riddance too. I hate those shufflers. Disgust 50 -- -- GetIsID == 1 MaleUniqueTenpenny MS14 Topic MS14HereToKillYou FormID 0002ABA8 0 MS14_MS14HereToKillYou_0002ABA8_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14HereToKillYou_0002ABA8_1.mp3 File Not Found I'm here to kill you, and there's nothing you can do about it. I'm going to put a bullet in your brain, you Ghoul hating piece of shit! Guards! Security! Fear 50 -- -- GetIsID == 1 MaleUniqueTenpenny MS14 Topic MS14TenpennyBigot FormID 0002C871 0 MS14_MS14TenpennyBigot_0002C871_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyBigot_0002C871_1.mp3 File Not Found Mister Crowley is alive. I'm here to kill you because you hate Ghouls. -- He's alive? I should have known. It's hard to kill those zombies. You gotta shoot 'em in the head. Disgust 50 -- -- GetIsID == 1 MaleUniqueTenpenny MS14 Topic MS14TenpennyBigot FormID 0002C871 1 MS14_MS14TenpennyBigot_0002C871_2 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyBigot_0002C871_2.mp3 File Not Found Mister Crowley is alive. I'm here to kill you because you hate Ghouls. -- Whatever he's paying you, I'll double it. Fear 50 -- -- GetIsID == 1 MaleUniqueTenpenny MS14 Topic MS14TenpennyEndNoThreat FormID 0002C867 0 MS14_MS14TenpennyEndNoThre_0002C867_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyEndNoThre_0002C867_1.mp3 File Not Found You've satisfied my curiosity. -- So easily? Somehow I'm not surprised. Surprise 50 -- -- GetIsID == 1 MaleUniqueTenpenny MS14 Topic MS14TenpennyHigherBribe FormID 0002C866 0 MS14_MS14TenpennyHigherBri_0002C866_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyHigherBri_0002C866_1.mp3 File Not Found I want more than that to spare your miserable life. 300 caps. -- You mercenaries are so reliably predictable. Disgust 50 -- -- GetIsID == 1 MaleUniqueTenpenny MS14 Topic MS14TenpennyHigherBribe FormID 0002C866 1 MS14_MS14TenpennyHigherBri_0002C866_2 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyHigherBri_0002C866_2.mp3 File Not Found I want more than that to spare your miserable life. 300 caps. -- 100 now, 200 when the job is done. Neutral 50 -- -- GetIsID == 1 MaleUniqueTenpenny MS14 Topic MS14TenpennyHowDie FormID 0002C880 0 MS14_MS14TenpennyHowDie_0002C880_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyHowDie_0002C880_1.mp3 File Not Found How did he die? -- Who cares? I hired some mercenaries to get me some equipment from Fort Constantine. He was one of them. Neutral 50 -- -- GetIsID == 1 MaleUniqueTenpenny MS14 Topic MS14TenpennyHowDie FormID 0002C880 1 MS14_MS14TenpennyHowDie_0002C880_2 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyHowDie_0002C880_2.mp3 File Not Found How did he die? -- Of the five, only three survived. You'll have to ask one of them if you want the gory details. Neutral 50 -- -- GetIsID == 1 MaleUniqueTenpenny MS14 Topic MS14TenpennyMustDie FormID 0002C851 0 MS14_MS14TenpennyMustDie_0002C851_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyMustDie_0002C851_1.mp3 File Not Found I think it would be better for everyone if I just killed you. -- An honest mercenary? Who would have thought. Guards! Disgust 50 Shout the last word -- -- GetIsID == 1 MaleUniqueTenpenny MS14 Topic MS14TenpennyTakeBribe FormID 0002C858 0 MS14_MS14TenpennyTakeBribe_0002C858_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyTakeBribe_0002C858_1.mp3 File Not Found 200 caps to spare your life? Okay. -- I love mercenaries. They're so easy to buy. Disgust 50 -- -- GetIsID == 1 MaleUniqueTenpenny MS14 Topic MS14TenpennyTakeBribe FormID 0002C858 1 MS14_MS14TenpennyTakeBribe_0002C858_2 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyTakeBribe_0002C858_2.mp3 File Not Found 200 caps to spare your life? Okay. -- You'll be paid after I know he's dead. And believe me, I'll know. Neutral 50 -- -- GetIsID == 1 MaleUniqueTenpenny MS14 Topic MS14TenpennyWantsKey FormID 000A01D4 0 MS14_MS14TenpennyWantsKey_000A01D4_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyWantsKey_000A01D4_1.mp3 File Not Found Mister Crowley wants that key. Now. -- What key? Oh, that key. Surprise 50 -- -- GetIsID == 1 MaleUniqueTenpenny MS14 Topic MS14TenpennyWantsKey FormID 000A01D4 1 MS14_MS14TenpennyWantsKey_000A01D4_2 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyWantsKey_000A01D4_2.mp3 File Not Found Mister Crowley wants that key. Now. -- You're a moron. I don't have any of his precious keys. Idiot. Disgust 50 AllistairTenpenny -- -- MaleUniqueTenpenny RadioTenpenny Radio RadioTenpennyTalk1 FormID 0001E5B0 0 RadioTenpe_RadioTenpennyTa_0001E5B0_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5B0_1.mp3 File Not Found RadioTenpennyTalk -- And now it's time for another Tenpenny Truism. Happy 75 trying to be a radio celebrity AllistairTenpenny -- -- MaleUniqueTenpenny RadioTenpenny Radio RadioTenpennyTalk1 FormID 0001E5B3 0 RadioTenpe_RadioTenpennyTa_0001E5B3_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5B3_1.mp3 File Not Found RadioTenpennyTalk -- And now a Tenpenny Truism. Happy 75 trying to be a radio celebrity AllistairTenpenny -- -- MaleUniqueTenpenny RadioTenpenny Radio RadioTenpennyTalk2 FormID 0001E5C3 0 RadioTenpe_RadioTenpennyTa_0001E5C3_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5C3_1.mp3 File Not Found RadioTenpennyTalk2 -- The poor man wishes for prosperity. The rich man makes his own. Neutral 50 (soothing thoughts) trying to be a radio celebrity AllistairTenpenny -- -- MaleUniqueTenpenny RadioTenpenny Radio RadioTenpennyTalk2 FormID 0001E5C4 0 RadioTenpe_RadioTenpennyTa_0001E5C4_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5C4_1.mp3 File Not Found RadioTenpennyTalk2 -- We must turn our thoughts away from that which is imperfect and impure. Neutral 50 (soothing thoughts) trying to be a radio celebrity AllistairTenpenny -- -- MaleUniqueTenpenny RadioTenpenny Radio RadioTenpennyTalk2 FormID 0001E5C5 0 RadioTenpe_RadioTenpennyTa_0001E5C5_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5C5_1.mp3 File Not Found RadioTenpennyTalk2 -- On that vast plain of dust we will raise new cities, and like the Phoenix spread the wings of new life and take flight! Neutral 50 (soothing thoughts) trying to be a radio celebrity AllistairTenpenny -- -- MaleUniqueTenpenny RadioTenpenny Radio RadioTenpennyTalk2 FormID 0001E5C6 0 RadioTenpe_RadioTenpennyTa_0001E5C6_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5C6_1.mp3 File Not Found RadioTenpennyTalk2 -- Never wonder for a moment if you are worthy of the benefits you possess. Rather wonder always if you have utilized them to their fullest. Neutral 50 (soothing thoughts) trying to be a radio celebrity AllistairTenpenny -- -- MaleUniqueTenpenny RadioTenpenny Radio RadioTenpennyTalk2 FormID 0001E5C7 0 RadioTenpe_RadioTenpennyTa_0001E5C7_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5C7_1.mp3 File Not Found RadioTenpennyTalk2 -- All men were created equal. Not all men remain so. Neutral 50 (soothing thoughts) trying to be a radio celebrity AllistairTenpenny -- -- MaleUniqueTenpenny RadioTenpenny Radio RadioTenpennyTalk2 FormID 0001E5C8 0 RadioTenpe_RadioTenpennyTa_0001E5C8_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5C8_1.mp3 File Not Found RadioTenpennyTalk2 -- The beggar must lay down his cup, for a man needs both hands to grasp the future. Neutral 50 (soothing thoughts) trying to be a radio celebrity AllistairTenpenny -- -- MaleUniqueTenpenny RadioTenpenny Radio RadioTenpennyTalk2 FormID 0001E5C9 0 RadioTenpe_RadioTenpennyTa_0001E5C9_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5C9_1.mp3 File Not Found RadioTenpennyTalk2 -- Let us release our fears of the past into our hopes for the future! Neutral 50 (soothing thoughts) trying to be a radio celebrity AllistairTenpenny -- -- MaleUniqueTenpenny RadioTenpenny Radio RadioTenpennyTalk2 FormID 00025241 0 RadioTenpe_RadioTenpennyTa_00025241_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_00025241_1.mp3 File Not Found RadioTenpennyTalk2 -- The poor man wonders why he is poor. The rich man knows why he is rich. Neutral 50 AllistairTenpenny -- -- MaleUniqueTenpenny RadioTenpenny Radio RadioTenpennyTalk3 FormID 0001E5BB 0 RadioTenpe_RadioTenpennyTa_0001E5BB_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5BB_1.mp3 File Not Found RadioTenpennyTalk3 -- This has been a Tenpenny Truism. Happy 75 trying to be a radio celebrity -- -- GetIsID == 1 MaleUniqueTenpenny DialogueRivetCity Topic RCTopicPaulieAddict FormID 00095A92 0 DialogueRi_RCTopicPaulieAd_00095A92_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueRi_RCTopicPaulieAd_00095A92_1.mp3 File Not Found Did you know that Paulie Cantelli is an addict? -- He's totally strung out. It's going to kill him one of these days. Sad 50 -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic TenpennyAllistairTenpenny FormID 000C2532 0 DialogueTe_TenpennyAllista_000C2532_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyAllista_000C2532_1.mp3 File Not Found Tell me about Allistair Tenpenny. Tell me about yourself, Mr. Tenpenny. It's impolite for a gentleman to talk about himself. But I'd hope this magnificent tower would speak volumes. Surprise 50 a bit of a snobby air -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic TenpennyGREETINGChoice1 FormID 000629EC 0 DialogueTe_TenpennyGREETIN_000629EC_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyGREETIN_000629EC_1.mp3 File Not Found TenpennyGREETINGChoice1 Indeed! I'm extremely impressed! Righto! When I saw this place jutting up out of the horizon, I knew what I had to do! I hired some muscle and we got this place fixed up right quick. Happy 50 flamboyantly bragging -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic TenpennyGREETINGChoice1 FormID 000629EC 1 DialogueTe_TenpennyGREETIN_000629EC_2 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyGREETIN_000629EC_2.mp3 File Not Found TenpennyGREETINGChoice1 Indeed! I'm extremely impressed! I had the great fortune to run into Mr. Burke, an absolute gem of a man. He certainly has a way of getting done what needs to get done, doesn't he? Surprise 50 flamboyantly bragging -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic TenpennyGREETINGChoice1 FormID 000629EC 2 DialogueTe_TenpennyGREETIN_000629EC_3 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyGREETIN_000629EC_3.mp3 File Not Found TenpennyGREETINGChoice1 Indeed! I'm extremely impressed! Then it was a matter of getting the right type of tenants with the right type of assets, and the rest is, as they say, history. Happy 50 flamboyantly bragging -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic TenpennyGREETINGChoice2 FormID 000629DD 0 DialogueTe_TenpennyGREETIN_000629DD_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyGREETIN_000629DD_1.mp3 File Not Found TenpennyGREETINGChoice2 You didn't build this tower, you just found it and moved in. Big fucking deal. I say! Must you be so caustic? Come now, a lot of work went into turning this husk of a tower into a place people can call home. Surprise 50 defensive but flaboyant -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic TenpennyGREETINGChoice2 FormID 000629DD 1 DialogueTe_TenpennyGREETIN_000629DD_2 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyGREETIN_000629DD_2.mp3 File Not Found TenpennyGREETINGChoice2 You didn't build this tower, you just found it and moved in. Big fucking deal. I've had help, of course. Especially in Mr. Burke, an absolute gem of a man. He certainly has a way of getting done what needs to get done. Happy 50 flamboyantly bragging -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic TenpennyGREETINGChoice2 FormID 000629DD 2 DialogueTe_TenpennyGREETIN_000629DD_3 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyGREETIN_000629DD_3.mp3 File Not Found TenpennyGREETINGChoice2 You didn't build this tower, you just found it and moved in. Big fucking deal. Then it was a matter of getting the right type of tenants with the right type of assets, and the rest is, as they say, history. Sad 100 flamboyantly bragging -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic TenpennyGREETINGChoice3 FormID 000629D9 0 DialogueTe_TenpennyGREETIN_000629D9_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyGREETIN_000629D9_1.mp3 File Not Found TenpennyGREETINGChoice3 Eh. It's okay here. Rubbish! You must be daft. Look around! Where else in the Wasteland have you seen such magnificence, I ask you? Surprise 100 flamboyantly defending his creation and bragging -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic TenpennyGREETINGChoice3 FormID 000629D9 1 DialogueTe_TenpennyGREETIN_000629D9_2 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyGREETIN_000629D9_2.mp3 File Not Found TenpennyGREETINGChoice3 Eh. It's okay here. I had the great fortune to run into Mr. Burke, an absolute gem of a man. He certainly has a way of getting done what needs to get done, doesn't he? Happy 50 flamboyantly bragging -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic TenpennyGREETINGChoice3 FormID 000629D9 2 DialogueTe_TenpennyGREETIN_000629D9_3 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyGREETIN_000629D9_3.mp3 File Not Found TenpennyGREETINGChoice3 Eh. It's okay here. Then it was a matter of getting the right type of tenants with the right type of assets, and the rest is, as they say, history. Happy 100 flaboyantly bragging -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic TenpennyShootBalcony FormID 0003D7D5 0 DialogueTe_TenpennyShootBa_0003D7D5_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyShootBa_0003D7D5_1.mp3 File Not Found What are you shooting at out there? -- Why, anything I want, dear boy. Anything I want... Wasteland safari. Very relaxing. Happy 100 jovial -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic TenpennyShootBalcony FormID 0003D7D6 0 DialogueTe_TenpennyShootBa_0003D7D6_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyShootBa_0003D7D6_1.mp3 File Not Found What are you shooting at out there? -- Why, anything I want, dear girl. Anything I want... Wasteland safari. Very relaxing. Happy 100 jovial -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic TenpennyTower FormID 000C2533 0 DialogueTe_TenpennyTower_000C2533_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyTower_000C2533_1.mp3 File Not Found What can you tell me about Tenpenny Tower? Quite a tower you have here, Mr. Tenpenny. Some might say Tenpenny Tower is my crowning achievement. But no! No no! My dear boy, it is just the beginning! Surprise 100 -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic TenpennyTower FormID 000C2534 0 DialogueTe_TenpennyTower_000C2534_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyTower_000C2534_1.mp3 File Not Found What can you tell me about Tenpenny Tower? Quite a tower you have here, Mr. Tenpenny. Some might say that Tenpenny Tower is my crowning achievement. But no! No no! My dear girl, it is just the beginning! Surprise 100 -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Conversation GOODBYE FormID 00003AD3 0 DialogueTenpenny_GOODBYE_00003AD3_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_GOODBYE_00003AD3_1.mp3 File Not Found I have to go now. -- Right-o. Run along now. Happy 75 -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Conversation GOODBYE FormID 00003AD4 0 DialogueTenpenny_GOODBYE_00003AD4_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_GOODBYE_00003AD4_1.mp3 File Not Found I have to go now. -- Good day. Happy 75 saying goodbye -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Conversation GOODBYE FormID 00003AD5 0 DialogueTenpenny_GOODBYE_00003AD5_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_GOODBYE_00003AD5_1.mp3 File Not Found I have to go now. -- Cheerio. Happy 75 saying goodbye -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic GREETING FormID 000B1478 0 MS12_GREETING_000B1478_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_GREETING_000B1478_1.mp3 File Not Found GREETING -- Help! Surprise 50 in the middle of an attack against his town -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic GREETING FormID 000B1479 0 MS12_GREETING_000B1479_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_GREETING_000B1479_1.mp3 File Not Found GREETING -- Are you daft?! Don't stand there. Do something! Surprise 50 in the middle of an attack against his town -- -- -- MaleUniqueTenpenny MS12 Topic GREETING FormID 000B15F1 0 MS12_GREETING_000B15F1_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_GREETING_000B15F1_1.mp3 File Not Found GREETING -- Don't hurt me! Fear 100 in the middle of an attack against his town -- -- -- MaleUniqueTenpenny MS12 Topic GREETING FormID 000B15F6 0 MS12_GREETING_000B15F6_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_GREETING_000B15F6_1.mp3 File Not Found GREETING -- Help us! Fear 100 in the middle of an attack against his town -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic GREETING FormID 000204A9 0 MS12_GREETING_000204A9_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_GREETING_000204A9_1.mp3 File Not Found GREETING -- Your constant need to chatter is pressing on my optic nerve. Disgust 10 mildly annoyed -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic GREETING FormID 000629E4 0 MS12_GREETING_000629E4_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_GREETING_000629E4_1.mp3 File Not Found GREETING -- Yes? Disgust 10 mildly annoyed -- -- GetIsID == 1 MaleUniqueTenpenny MS12 Topic GREETING FormID 00003108 0 MS12_GREETING_00003108_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_GREETING_00003108_1.mp3 File Not Found GREETING -- You have a curious look about you. I presume you have something interesting to tell me? Surprise 10 hoping his time isn't going to be wasted -- -- GetIsID == 1 MaleUniqueTenpenny MS14 Topic GREETING FormID 0002C87F 0 MS14_GREETING_0002C87F_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_GREETING_0002C87F_1.mp3 File Not Found GREETING -- How did you get past the guard? What do you want? Fear 50 -- -- GetIsID == 1 MaleUniqueTenpenny MS14 Topic GREETING FormID 000A01D6 0 MS14_GREETING_000A01D6_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_GREETING_000A01D6_1.mp3 File Not Found GREETING -- I haven't heard anything about Mister Crowley recently. So what could you possibly want? Disgust 50 -- -- GetIsID == 1 MaleUniqueTenpenny MS12Fin Topic GREETING FormID 000629E0 0 MS12Fin_GREETING_000629E0_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12Fin_GREETING_000629E0_1.mp3 File Not Found GREETING -- Hello, hello! Happy 75 glad he has someone to talk to finally -- -- GetIsID == 1 MaleUniqueTenpenny MS12Fin Topic GREETING FormID 0001CE8C 0 MS12Fin_GREETING_0001CE8C_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12Fin_GREETING_0001CE8C_1.mp3 File Not Found GREETING -- I'm mighty appreciative of your straightening things out. Perhaps next time I go on safari I'll take you along. Happy 25 appreciative -- -- GetIsID == 1 MaleUniqueTenpenny MS12Fin Topic GREETING FormID 0001CE8C 1 MS12Fin_GREETING_0001CE8C_2 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12Fin_GREETING_0001CE8C_2.mp3 File Not Found GREETING -- Is there something you require? Surprise 50 -- -- GetIsID == 1 MaleUniqueTenpenny MS14Fin Topic GREETING FormID 0002D880 0 MS14Fin_GREETING_0002D880_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14Fin_GREETING_0002D880_1.mp3 File Not Found GREETING -- I presume you are still honoring our previous arrangement? I enjoy being alive, at least for the moment. Happy 50 -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic GREETING FormID 000A01D5 0 DialogueTenpenny_GREETING_000A01D5_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_GREETING_000A01D5_1.mp3 File Not Found GREETING -- So, Crowley is dead, eh? Surprise 50 -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic GREETING FormID 000A01D5 1 DialogueTenpenny_GREETING_000A01D5_2 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_GREETING_000A01D5_2.mp3 File Not Found GREETING -- Here's your pay. Now, don't spend it all in one place, unless that place is Tenpenny Tower. Happy 50 -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic GREETING FormID 000629DE 0 DialogueTenpenny_GREETING_000629DE_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_GREETING_000629DE_1.mp3 File Not Found GREETING -- Fancy that! A visitor. I seldom get visitors. Which is a tiresome shame because I'm usually relentlessly bored out of my right mind! Surprise 100 greatly pleased -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic GREETING FormID 000629DE 1 DialogueTenpenny_GREETING_000629DE_2 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_GREETING_000629DE_2.mp3 File Not Found GREETING -- All these confounded people fluster about like I'm made of eggshells and about to fall to pieces at any moment. I'm surprised they even let you in. Disgust 50 annoyed people are over protective of him -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic GREETING FormID 000629DE 2 DialogueTenpenny_GREETING_000629DE_3 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_GREETING_000629DE_3.mp3 File Not Found GREETING -- So what do you think of my fine tower here? It's quite the jewel of the Wasteland isn't it? I daresay I'm quite proud of it myself. Neutral 50 flamboyantly bragging -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Topic GREETING FormID 000629DF 0 DialogueTenpenny_GREETING_000629DF_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_GREETING_000629DF_1.mp3 File Not Found GREETING -- Heigh ho! Surprise 100 greatly pleased -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Combat GuardTrespass FormID 0007F608 0 GenericCus_GuardTrespass_0007F608_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_GuardTrespass_0007F608_1.mp3 File Not Found GuardTrespass -- Leave before I call security. Anger 50 warning a trespasser -- -- GetIsID == 1 MaleUniqueTenpenny MS14 Conversation HELLO FormID 0002C85A 0 MS14_HELLO_0002C85A_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_HELLO_0002C85A_1.mp3 File Not Found HELLO -- Careful where you point that thing. Can't we talk about this? Fear 50 -- -- -- MaleUniqueTenpenny DialogueCrimeKarma Conversation HELLO FormID 00080C91 0 DialogueCrimeKarma_HELLO_00080C91_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueCrimeKarma_HELLO_00080C91_1.mp3 File Not Found HELLO -- You better behave. Gustavo's guards are swift to take care of trouble. Disgust 50 warning a trouble maker -- -- -- MaleUniqueTenpenny DialogueCrimeKarma Conversation HELLO FormID 00080C92 0 DialogueCrimeKarma_HELLO_00080C92_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueCrimeKarma_HELLO_00080C92_1.mp3 File Not Found HELLO -- Watch your manners. Disgust 50 warning a trouble maker -- -- -- MaleUniqueTenpenny DialogueCrimeKarma Conversation HELLO FormID 00080C93 0 DialogueCrimeKarma_HELLO_00080C93_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueCrimeKarma_HELLO_00080C93_1.mp3 File Not Found HELLO -- You better not cause any more trouble. Disgust 50 warning a trouble maker -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpennyDashwoodSneak Conversation HELLO FormID 00047587 0 DialogueTe_HELLO_00047587_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_HELLO_00047587_1.mp3 File Not Found HELLO -- Dashwood. What the hell are you skulking about for? Surprise 50 confused and slightly suspicious -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpennyDashwoodSneak Conversation HELLO FormID 00047588 0 DialogueTe_HELLO_00047588_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_HELLO_00047588_1.mp3 File Not Found HELLO -- Dashwood. What the hell are you skulking about for? Surprise 50 confused and slightly suspicious -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Conversation HELLO FormID 00043184 0 DialogueTenpenny_HELLO_00043184_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_HELLO_00043184_1.mp3 File Not Found HELLO -- You know, you make a very good sandwich. Happy 50 uncharacteristically jovial -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Conversation HELLO FormID 0004318A 0 DialogueTenpenny_HELLO_0004318A_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_HELLO_0004318A_1.mp3 File Not Found HELLO -- Oh. Hello there Susan. It's always a pleasure to see you. Um... you're getting along alright are you, dear? Happy 75 (awkwardly happy) caught off guard by the appearance of his mistress -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Conversation HELLO FormID 00047575 0 DialogueTenpenny_HELLO_00047575_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_HELLO_00047575_1.mp3 File Not Found HELLO -- Nice to see you. Carry on. Happy 50 -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Conversation HELLO FormID 00047576 0 DialogueTenpenny_HELLO_00047576_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_HELLO_00047576_1.mp3 File Not Found HELLO -- Hello. Hello. Can't stop to chat just now. Happy 50 annoyed -- -- GetIsID == 1 MaleUniqueTenpenny DialogueTenpenny Conversation HELLO FormID 00047577 0 DialogueTenpenny_HELLO_00047577_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_HELLO_00047577_1.mp3 File Not Found HELLO -- Now's not the best time. Perhaps we could parlay sometime later? Thank you. Surprise 50 -- -- -- MaleUniqueTenpenny GenericFriendlyFireCustomVoice Combat Hit FormID 0007C703 0 GenericFri_Hit_0007C703_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericFri_Hit_0007C703_1.mp3 File Not Found Hit -- Don't do that again. Last warning. Anger 50 friendly fire -- -- -- MaleUniqueTenpenny GenericFriendlyFireCustomVoice Combat Hit FormID 0007C704 0 GenericFri_Hit_0007C704_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericFri_Hit_0007C704_1.mp3 File Not Found Hit -- What are you doing? Surprise 100 friendly fire -- -- -- MaleUniqueTenpenny GenericFriendlyFireCustomVoice Combat Hit FormID 0007C705 0 GenericFri_Hit_0007C705_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericFri_Hit_0007C705_1.mp3 File Not Found Hit -- Watch it! Surprise 100 friendly fire -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Detection LostIdle FormID 0007F5E9 0 GenericCus_LostIdle_0007F5E9_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_LostIdle_0007F5E9_1.mp3 File Not Found LostIdle -- Is that really necessary? I won't hurt you. Come out of there and let's discuss this civilly. Neutral 50 baiting an enemy to come out of hiding -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Detection LostIdle FormID 0007F5EA 0 GenericCus_LostIdle_0007F5EA_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_LostIdle_0007F5EA_1.mp3 File Not Found LostIdle -- Come now. You're being unsporting. Neutral 50 baiting an enemy to come out of hiding -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Detection LostIdle FormID 0007F5EB 0 GenericCus_LostIdle_0007F5EB_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_LostIdle_0007F5EB_1.mp3 File Not Found LostIdle -- I'm growing tired of this little game of ours. Show yourself! Neutral 50 baiting an enemy to come out of hiding -- -- -- MaleUniqueTenpenny MS12 Detection LostToCombat FormID 00018F91 0 MS12_LostToCombat_00018F91_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_LostToCombat_00018F91_1.mp3 File Not Found LostToCombat -- It's coming this way! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny MS12 Detection LostToCombat FormID 00018F92 0 MS12_LostToCombat_00018F92_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_LostToCombat_00018F92_1.mp3 File Not Found LostToCombat -- We're all going to die! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection LostToCombat FormID 00018E3C 0 DialogueTe_LostToCombat_00018E3C_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_LostToCombat_00018E3C_1.mp3 File Not Found LostToCombat -- Oh my God! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection LostToCombat FormID 00018E3E 0 DialogueTe_LostToCombat_00018E3E_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_LostToCombat_00018E3E_1.mp3 File Not Found LostToCombat -- HEEELLLPPP! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection LostToCombat FormID 00018E3F 0 DialogueTe_LostToCombat_00018E3F_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_LostToCombat_00018E3F_1.mp3 File Not Found LostToCombat -- Oh no! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection LostToCombat FormID 00018E40 0 DialogueTe_LostToCombat_00018E40_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_LostToCombat_00018E40_1.mp3 File Not Found LostToCombat -- Somebody, anybody, help me! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection LostToCombat FormID 00018E48 0 DialogueTe_LostToCombat_00018E48_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_LostToCombat_00018E48_1.mp3 File Not Found LostToCombat -- <screaming in fear> Neutral 50 (about to die) blood curdling scream of fear -- -- -- MaleUniqueTenpenny MS12 Detection LostToNormal FormID 000170DF 0 MS12_LostToNormal_000170DF_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_LostToNormal_000170DF_1.mp3 File Not Found LostToNormal -- I think it's gone somewhere else! Fear 100 relief that I'm safe for now, but still scared to death -- -- -- MaleUniqueTenpenny MS12 Detection LostToNormal FormID 000170E2 0 MS12_LostToNormal_000170E2_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_LostToNormal_000170E2_1.mp3 File Not Found LostToNormal -- Where'd it go? Fear 100 relief that I'm safe for now, but still scared to death -- -- -- MaleUniqueTenpenny MS12 Detection LostToNormal FormID 000170E9 0 MS12_LostToNormal_000170E9_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_LostToNormal_000170E9_1.mp3 File Not Found LostToNormal -- It's behind me, isn't it? Fear 100 relief that I'm safe for now, but still scared to death -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection LostToNormal FormID 000170CA 0 DialogueTe_LostToNormal_000170CA_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_LostToNormal_000170CA_1.mp3 File Not Found LostToNormal -- Is it safe now? Fear 100 relief that I'm safe for now, but still scared to death -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection LostToNormal FormID 000170CB 0 DialogueTe_LostToNormal_000170CB_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_LostToNormal_000170CB_1.mp3 File Not Found LostToNormal -- This can't be happening. This just can't be happening. Fear 100 relief that I'm safe for now, but still scared to death -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Combat Murder FormID 0007F62E 0 GenericCus_Murder_0007F62E_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Murder_0007F62E_1.mp3 File Not Found Murder -- My word. Was that truly necessary? Disgust 50 shocked someone was murdered -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Combat Murder FormID 0007F62F 0 GenericCus_Murder_0007F62F_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Murder_0007F62F_1.mp3 File Not Found Murder -- I think I'm going to be a trifle sick. Disgust 50 shocked someone was murdered -- -- -- MaleUniqueTenpenny MS12 Detection NormalToAlert FormID 000170AD 0 MS12_NormalToAlert_000170AD_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_NormalToAlert_000170AD_1.mp3 File Not Found NormalToAlert -- This isn't happening. I'm dreaming. I must be dreaming! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny MS12 Detection NormalToAlert FormID 000170AE 0 MS12_NormalToAlert_000170AE_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_NormalToAlert_000170AE_1.mp3 File Not Found NormalToAlert -- Please God! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny MS12 Detection NormalToAlert FormID 000170AF 0 MS12_NormalToAlert_000170AF_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_NormalToAlert_000170AF_1.mp3 File Not Found NormalToAlert -- Oh no! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny MS12 Detection NormalToAlert FormID 000170B1 0 MS12_NormalToAlert_000170B1_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_NormalToAlert_000170B1_1.mp3 File Not Found NormalToAlert -- <screaming in fear> Neutral 50 (about to die) blood curdling scream of fear -- -- -- MaleUniqueTenpenny MS12 Detection NormalToAlert FormID 000170B5 0 MS12_NormalToAlert_000170B5_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_NormalToAlert_000170B5_1.mp3 File Not Found NormalToAlert -- <incoherent screams> Neutral 50 (about to die) blood curdling scream of fear -- -- -- MaleUniqueTenpenny MS12 Detection NormalToAlert FormID 000170B6 0 MS12_NormalToAlert_000170B6_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_NormalToAlert_000170B6_1.mp3 File Not Found NormalToAlert -- <crying> Neutral 50 (about to die) weeping in complete fear -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection NormalToAlert FormID 00017088 0 DialogueTe_NormalToAlert_00017088_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_NormalToAlert_00017088_1.mp3 File Not Found NormalToAlert -- Oh my God! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection NormalToAlert FormID 00017089 0 DialogueTe_NormalToAlert_00017089_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_NormalToAlert_00017089_1.mp3 File Not Found NormalToAlert -- I think I heard something! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection NormalToAlert FormID 0001708B 0 DialogueTe_NormalToAlert_0001708B_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_NormalToAlert_0001708B_1.mp3 File Not Found NormalToAlert -- Uhhhuuuhhh. Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny MS12 Detection NormalToCombat FormID 00018638 0 MS12_NormalToCombat_00018638_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_NormalToCombat_00018638_1.mp3 File Not Found StartCombat -- It's coming this way! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny MS12 Detection NormalToCombat FormID 00018639 0 MS12_NormalToCombat_00018639_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_NormalToCombat_00018639_1.mp3 File Not Found StartCombat -- We're all going to die! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection NormalToCombat FormID 00018552 0 DialogueTe_NormalToCombat_00018552_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_NormalToCombat_00018552_1.mp3 File Not Found StartCombat -- Oh my God! Fear 100 scared and about to die -- -- -- MaleUniqueTenpenny DialogueTenpenny Detection NormalToCombat FormID 00018559 0 DialogueTe_NormalToCombat_00018559_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_NormalToCombat_00018559_1.mp3 File Not Found StartCombat -- <screaming in fear> Neutral 50 (about to die) blood curdling scream of fear -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Detection NormalToCombat FormID 0007F624 0 GenericCus_NormalToCombat_0007F624_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_NormalToCombat_0007F624_1.mp3 File Not Found StartCombat -- Hey, what's the big idea?! Neutral 50 shocked that someone wants to fight him -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Combat Pickpocket FormID 0007F5CE 0 GenericCus_Pickpocket_0007F5CE_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Pickpocket_0007F5CE_1.mp3 File Not Found Pickpocket -- Hey now! Cut that out! Anger 50 caught a pickpocket -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Combat Pickpocket FormID 0007F5CF 0 GenericCus_Pickpocket_0007F5CF_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Pickpocket_0007F5CF_1.mp3 File Not Found Pickpocket -- Kindly remove your grubby hands from my pockets. Anger 50 caught a pickpocket -- -- GetIsID == 1 MaleUniqueTenpenny GenericCustomVoiceCombat Combat Pickpocket FormID 0007F5D0 0 GenericCus_Pickpocket_0007F5D0_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Pickpocket_0007F5D0_1.mp3 File Not Found Pickpocket -- Guards! Anger 50 caught a pickpocket AllistairTenpenny -- -- MaleUniqueTenpenny RadioTenpenny Radio RadioHello FormID 0001E5BC 0 RadioTenpenny_RadioHello_0001E5BC_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpenny_RadioHello_0001E5BC_1.mp3 File Not Found RadioHello -- Thank you for listening to Tenpenny Tower radio service. Brought to you by Allistair Tenpenny. Happy 75 trying to be a radio celebrity AllistairTenpenny -- -- MaleUniqueTenpenny RadioTenpenny Radio RadioHello FormID 0001E5BD 0 RadioTenpenny_RadioHello_0001E5BD_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpenny_RadioHello_0001E5BD_1.mp3 File Not Found RadioHello -- This is Tenpenny Tower radio! Happy 75 trying to be a radio celebrity AllistairTenpenny -- -- MaleUniqueTenpenny RadioTenpenny Radio RadioHello FormID 0001E5BE 0 RadioTenpenny_RadioHello_0001E5BE_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpenny_RadioHello_0001E5BE_1.mp3 File Not Found RadioHello -- You're listening to Tenpenny Tower radio, the sound of progress! Happy 75 trying to be a radio celebrity AllistairTenpenny -- -- MaleUniqueTenpenny RadioTenpenny Radio RadioHello FormID 0001E5BF 0 RadioTenpenny_RadioHello_0001E5BF_1 Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpenny_RadioHello_0001E5BF_1.mp3 File Not Found RadioHello -- This is Tenpenny Tower radio, music and inspiring talk for forward thinking people. Happy 75 trying to be a radio celebrity