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They restore certain ammunition types to a preset limit. Other ammunition types cannot be replenished and the limit cannot be exceeded, i.e. if you already have the maximum amount of a certain ammunition, no additional ammunition can be obtained.
The ammunition types provided are:
The dispenser does not refill microfusion cells (for the scoped Gauss rifle), missiles, frag grenades or frag mines. These ammunition types can often be found separately in the vicinity of dispensers though.
- While an ammo dispenser only gives a limited number of rounds per weapon, you can collect additional rounds that are lying around.
- You can easily get as much ammunition as you want. Simply get the ammunition from the dispenser, drop it from your inventory and activate the dispenser again. You can do this as long as you want. This exploit, coupled with the ability to "glitch" items out of the simulator (through the Gary 23 glitch) allows you to carry inordinate amounts of any available ammunition type out into the real world.
- The machine will provide 5mm rounds and flamer fuel, despite there not actually being any weapons to use them in unless you use the reverse pick-pocketing exploit (see Anchorage exploits list).
- The script handling the ammo dispenser contains lines commented out that would have given the other ammunition, otherwise only found nearby. The maximum values are 10 microfusion cells, and 4 each of missiles, frag grenades, and frag mines.