Ancient behemoth

From The Vault - Fallout Wiki
Jump to: navigation, search
Ancient behemoth
0x320px
Location(s)Commonwealth
Statistics
Level95
Health1900
Perception6
Experience175
Resistances
NormalEnergyRad.Poison
1801300100
Combat
Attacks
Melee
187 Normal damage
Special Attacks
Boulder throw
112 Normal damage
BehaviorAttacks on sight
Aggression: Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Assistance: Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Confidence: Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Variants
Technical
Editor IDEncSMBehemoth04
Form ID12b97c
 
Gametitle-FO4.png
Gametitle-FO4.png

Ancient behemoth is a creature in Fallout 4.

Background[edit | edit source]

Main article: Behemoths (Fallout 4)

These monstrous, elderly Institute super mutants are a result of the mutation failing to stabilize, resulting in uneven growth and creating warped, twisted creatures that would seem pitiful, if they weren't so strong. The side-effect was known ever since Edgar Swann, one of the first test subjects, experienced the transformation, but the Institute never bothered to eliminate the flaw from their experimental strains.[1]

Characteristics[edit | edit source]

The behemoth is an extreme threat on the ground and in the open, thanks to its ability to hurl boulders, close distance, and smack what survives with whatever it uses as a mace. Dealing with it at a distance using high damage weapons is recommended, as its high damage resistance will typically soak damage up.

Appearances[edit | edit source]

Ancient behemoth appears in Fallout 4.

References

  1. The Sole Survivor: "Do you remember Edgar Swann?"
    Brian Virgil: "Swann? ...Yes, I saw his file. He was one of our first test subjects, years ago. His mutations destabilized. Started turning into a Behemoth. ...You think that could happen to me? Maybe I'm fine for a few months, a few years, but... god. I couldn't live like that."
    (Brian Virgil's dialogue)
Ancient behemoth
0x320px
Location(s)Commonwealth
Statistics
Level95
Health1900
Perception6
Experience175
Resistances
NormalEnergyRad.Poison
1801300100
Combat
Attacks
Melee
187 Normal damage
Special Attacks
Boulder throw
112 Normal damage
BehaviorAttacks on sight
Aggression: Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Assistance: Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Confidence: Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Variants
Technical
Editor IDEncSMBehemoth04
Form ID12b97c
 
Gametitle-FO4.png
Gametitle-FO4.png

Ancient behemoth is a creature in Fallout 4.

Background[edit | edit source]

Main article: Behemoths (Fallout 4)

These monstrous, elderly Institute super mutants are a result of the mutation failing to stabilize, resulting in uneven growth and creating warped, twisted creatures that would seem pitiful, if they weren't so strong. The side-effect was known ever since Edgar Swann, one of the first test subjects, experienced the transformation, but the Institute never bothered to eliminate the flaw from their experimental strains.[1]

Characteristics[edit | edit source]

The behemoth is an extreme threat on the ground and in the open, thanks to its ability to hurl boulders, close distance, and smack what survives with whatever it uses as a mace. Dealing with it at a distance using high damage weapons is recommended, as its high damage resistance will typically soak damage up.

Appearances[edit | edit source]

Ancient behemoth appears in Fallout 4.

References

  1. The Sole Survivor: "Do you remember Edgar Swann?"
    Brian Virgil: "Swann? ...Yes, I saw his file. He was one of our first test subjects, years ago. His mutations destabilized. Started turning into a Behemoth. ...You think that could happen to me? Maybe I'm fine for a few months, a few years, but... god. I couldn't live like that."
    (Brian Virgil's dialogue)