The shoulder mounted machine gun (SMMG) is a weapon in the Fallout: New Vegas add-on Lonesome Road.
Characteristics
The shoulder mounted machine gun similar to the minigun, but with a slower rate of fire and the bulk of the weapon resting on the user's shoulder like the missile launcher. Due to its high damage per shot and good rate of fire, it is the most effective 10mm weapon in the game if you don't need the lower Strength requirement and silence of Gun Runners' Arsenal Sleepytyme (or if you don't have the Gun Runners' Arsenal add-on.). However, it can be difficult to maintain, as only other SMMGs can repair it even with Jury Rigging, and it is extremely expensive to repair unless you have a ready supply of weapon repair kits. Alternatively if you found the 1st rank of ED-E's upgrades, repairing this gun isn't a problem.
Modifications
- Shoulder mounted machine gun mechanical upgrade - Increases weapon condition by 25%.
- Shoulder mounted machine gun recoil compensator - Reduces spread by 0.2.
- Shoulder mounted machine gun extended magazine - increases maximum ammunition capacity by 15.
Locations
- On the body of the unique marked man Beast
- In a military supply crate south of Collapsed Overpass Tunnel Entrance
- In a military supply crate at High Road Entrance
- Carried by marked men near the end of Lonesome Road
Notes
- The SMMG requires less Strength than the minigun, making it a viable option for players with a low Strength who couldn't use miniguns from the main game.
- Given its low recoil and high power, it is a useful weapon against Tunnelers and other fast moving creatures.
- When fully upgraded and repaired, and with a Barter skill of 100, it's worth 37,733 caps, making it one of the game's most expensive weapons.
- It does the most damage per bullet out of all 10mm chambered weapons in the game.
- The shoulder mounted machine gun can fire a total of about 3995 standard rounds, the equivalent of 67 reloads, or 54 reloads when modified with the extended magazine, from full condition before breaking.
- When modified with the mechanical upgrade, it can fire a total of about 4995 standard rounds, the equivalent of 84 reloads, or 67 reloads when modified with both the mechanical upgrade and the extended magazine.
Behind the scenes
- Seth McCaughey came up with the weapon concept and animations.[1]
Bugs
- Picking up one in lesser condition than the one in your inventory may replace the one you already had with the more damaged copy. An easy way to prevent losing the SMMG in better condition is to equip it before picking up the more damaged one. Keep it equipped until you give it to ED-E or use it for something else.
- It seems that they actually stack in your inventory with the more damaged weapon on top.
References
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