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|DPS (reload)||43.2 (71.6)|
|Crit Dmg||110||Crit % Mult||x1|
|Ammo Type||.50 MG|
|Ammo Cap.||8||Reload Time||2.5 (1.9)|
The anti-materiel rifle (GRA) is a Guns-skill heavy sniper rifle in the Fallout: New Vegas add-on Gun Runners' Arsenal.
Utilizing an ergonomic, metallic skeleton design with a free floating barrel, the .50 anti-materiel rifle is a bolt-action, high caliber precision weapon intended for use against materiel and hard targets. The rifle includes a deeply fluted barrel to disperse heat and reduce weight, while its large muzzle brake reduces recoil to manageable levels. Unlike most rifles, the AMR was designed from the ground up to be used at long and extreme ranges: It lacks any kind of sights, featuring instead a mounting rail for high powered scopes and a forward bipod mount. The GRA variant was modified by Gun Runners to accept a number of mods.
The rifle in all of its glory.
This high end weapon is intended for use at long range distances, due to its weight, size, and recoil. It offers a very high damage rating, among the highest in the game, and excellent accuracy. Coupled with its 3.13x scope, it's among the best long range weapons available to a marksman. When loaded with match-grade rounds, it offers the highest long range accuracy in the game, up to 95% in V.A.T.S. at extreme ranges.
Of course, as a dedicated heavy sniper rifle, it has a number of drawbacks. It has a low fire rate and has to be manually rechambered after each shot, it and its ammo weigh a lot (the weapon alone weighs 20 pounds, with a loaded 8 round magazine an additional 2), and the sheer power of the round puts a lot of stress on the weapon, necessitating frequent repairs. A fully repaired rifle can fire 471 rounds before breaking, which translates to a loss of 0.2% durability per shot, or 17/18 caps in terms of repair.
Interestingly, when the AMR is fired from the hip, the recoil will push the operator back. Whenever the weapon is shouldered, the recoil is distributed properly.
The GRA variant of the anti-materiel rifle differs from the standard version in that it costs 10 more AP to use in V.A.T.S and accepts mods.
The custom bolt cancels the penalty incurred by Trigger Discipline for this weapon. The carbon fiber parts mod meshes well with the Heavyweight perk, making the AMR just slightly heavier than a varmint rifle or a service rifle, at 6.5 pounds.
||Damage per second
||Shots per second
||Critical hit multiplier
| Anti-materiel rifle
|| Guns:100 Strength:8
| Anti-materiel rifle (GRA)
|| Guns:100 Strength:8
Anti-materiel rifle (GRA) with the carbon fiber parts modification.
Anti-materiel rifle (GRA) with the custom bolt modification.
Anti-materiel rifle (GRA) with the suppressor modification.
Anti-materiel rifle (GRA) with the custom bolt and carbon fiber parts modifications.
Anti-materiel rifle (GRA) with the suppressor and carbon fiber parts modifications.
Anti-materiel rifle (GRA) with the custom bolt and suppressor modifications.
Anti-materiel rifle (GRA) with all modifications.
Anti-materiel rifle (GRA) in use.
- ↑ Weapon appearance and behavior.
|Items||Weapons (Non-unique)||12.7mm Submachine Gun · 25mm grenade APW · 5.56mm pistol · Anti-materiel rifle · Assault carbine · Baseball bat · Battle rifle · Chainsaw · Fat Man · Fat mine · Hunting revolver · Katana · Laser pistol · MFC cluster · MFC grenade · Nuka-grenade · Plasma Defender · Plasma pistol · Power fist · Ripper · Time bomb, high yield · Tin grenade · Tri-beam laser rifle|
|Weapons (Unique)||Bozar · Cleansing Flame · Embrace of the Mantis King! · Esther · Gehenna · Greased Lightning · Li'l Devil · Medicine Stick · MF Hyperbreeder Alpha · Nuka Breaker · Paciencia · Sleepytyme · Sprtel-Wood 9700 · The Smitty Special · Two-Step Goodbye|
|Ammo||12 gauge dragon's breath · 12 gauge 4/0 Buck · 12 gauge flechette · 12 gauge pulse slug · 20 gauge shotgun shell, 3/0 buck · 20 gauge shotgun shell, pulse slug · Hive missiles · 40mm Plasma grenade · 40mm grenade, pulse · 25mm Plasma grenade · 25mm grenade, pulse · 25mm grenade, timed · 12.7mm JHP · 5.56mm match · 5mm JSP · 9mm JHP · .50 MG, explosive · Energy cell, optimized · Microfusion cell, optimized · Electron Charge Pack, optimized · Flamer fuel, optimized · Mini nuke, Big Kid · Mini nuke, low yield · Mini nuke, timed · Mini nuke, tiny tots · Missile, hive|
|Weapon mods||12.7mm SMG Laser Sight · 12.7mm SMG Stacked Magazine · 12.7mm SMG Suppressor · 25mm Grenade APW Expanded Drum · 25mm Grenade APW Long Barrel · 25mm Grenade APW Upgraded Internals · Anti-Materiel Rifle Carbon Fiber Parts · Anti-Materiel Rifle Custom Bolt · Anti-Materiel Rifle Suppressor · Assault Carbine Extended Mags · Assault Carbine Forged Receiver · Assault Carbine Light Bolt · Baseball Bat Cork Core · Baseball Bat Maple Body · Baseball Bat Nails · Chainsaw Alloy Frame · Chainsaw Carbide Teeth · Chainsaw Heavy-Duty Chain · Hunting Revolver Match Barrel · Hunting Revolver 6-Shot Cylinder · Katana Authentic Blade · Katana Balanced Grip · Katana Protective Sheath · Laser Pistol Combat Sights · Laser Pistol Focus Optics · Laser Pistol Recycler · Plasma Defender Hi-Capacity Terminal · Plasma Defender Scope · Plasma Defender Sheath Stabilizer · Plasma Pistol Hi-Energy Ionizer · Plasma Pistol Magnetic Accelerator · Plasma Pistol Recycler · Power Fist Chromed Tubes · Power Fist Hi-Capacity Valves · Power Fist Ported Chambers · Ripper Carbide Teeth · Ripper Heavy-Duty Chain · Tri-beam Laser Rifle Focus Optics · Tri-beam Laser Rifle Heavy-Duty Capacitors · Tri-beam Laser Rifle Hi-Capacity Terminal|