Armor class

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Armor class
Fallout, Fallout 2, Fallout Tactics
ModifiesChance to hit this particular character
Governed ByAgility, armor
Initial ValueAgility value
Related PerksDodger
Related TraitsKamikaze, Vat Skin (Fallout Tactics)
Van Buren
ModifiesHow good your character is at avoiding being hit in combat.
Governed ByAgility
Initial Value?
Related Perks?
Related Traits?

Modifies the chance to hit this particular character.

— In-game description

Armor Class, abbreviated to AC, is a derived statistic in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel. In J.E. Sawyer's Fallout Role-Playing Game, it was renamed Evade.

The defender's AC is directly subtracted from the attacker's chance to hit.

Initial level: Starting armor class is equal to your Agility. Average characters will have an armor class of 5.

This statistic is modified by Agility, Armor and Perks.

  • The Kamikaze trait has the negative side effect of setting the initial level to 0, instead of your agility.
  • The Dodger perk increases AC by 5.
  • Though not exactly affecting AC, the Stonewall perk supplements AC by making you less likely to be knocked down when hit.
  • At the end of each turn, your AC is increased by an amount equal to your remaining Action Point total. HtH Evade increases this to 2 AC per AP, plus one-twelth of your Unarmed skill so long as you are using an unarmed Weapon. Additional AP boosting perks can indirectly improve this.
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