|DPS (reload)||78 (153.4)|
|Crit Dmg||13||Crit % Mult||x0.06|
|Ammo Type||5mm round|
|Ammo Cap.||24||Reload Time||2 (1.5)|
The assault carbine is a weapon in Fallout: New Vegas.
The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low spread, created specifically for use by American paratroopers. It is one of the most accurate automatic weapons in the game, and can be effectively used in close and long range combat.
The assault carbine can be equipped with an extended magazine, identical to that used on the regular Marksman carbine except with a black rather than aluminum finish.
The assault carbine uses 5mm rounds, boasting an armor piercing effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only power armor possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds. (All effects as of patch 22.214.171.1242). 5mm ammunition is available in large quantities, as it is also used by the high-capacity minigun. In V.A.T.S mode, it will shoot a 5 round burst for a cost of 20 action points.
A fully repaired assault carbine can fire 3747 rounds before breaking.
- Prior to patch 126.96.36.1992, the assault carbine had 450 item HP, did 12 points of damage on normal and critical hits, had a minimum spread of 1.5 degrees, and had a critical multiplier of 0.5.
The weapon may turn invisible while aiming down the sight.
- When dropped with extended mags it appears it has normal mags.
Assault carbine with no modifications.
Assault carbine with the extended magazine modification.