Assault carbine

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For an overview of assault rifle models throughout the Fallout series, see assault rifle.
Assault carbine
FNV assault carbine.pngDummyImage.png
FNVAssaultCarbine extended mag.png
Assault carbine icon.png
Regular and fully modified
SkillGuns 75
Strength Req.3
Attack statistics
13 (18.7)
156 (314.5)
DPS (reload)
78 (153.4)
Crit Dmg
Crit % Mult
12 (16.8)AP20
Ammo & reloading
Ammo Type5mm round
Ammo Cap.24
Reload Time
2 (1.5)
Item HP750
Assault carbines
Two-handed automatic guns
Editor ID?
Base ID0008f21e
Perk Effects
Perks (dam.)
Lord Death
Perks (Att.)
Fast Shot
Perks (Rel.)
Rapid Reload

The assault carbine is a weapon in Fallout: New Vegas.

Characteristics[edit | edit source]

Assault carbine expanded

The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low spread, created specifically for use by American paratroopers.[1] It is one of the most accurate automatic weapons in the game, and can be effectively used in close and long range combat.

The assault carbine can be equipped with an extended magazine, identical to that used on the regular Marksman carbine except with a black rather than aluminum finish.

The assault carbine uses 5mm rounds, boasting an armor piercing effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only power armor possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds. (All effects as of patch 5mm ammunition is available in large quantities, as it is also used by the high-capacity minigun. In V.A.T.S mode, it will shoot a 5 round burst for a cost of 20 action points.

A fully repaired assault carbine can fire 3747 rounds before breaking.

Modifications[edit | edit source]

Variants[edit | edit source]

Locations[edit | edit source]

Notes[edit | edit source]

  • Prior to patch, the assault carbine had 450 item HP, did 12 points of damage on normal and critical hits, had a minimum spread of 1.5 degrees, and had a critical multiplier of 0.5.

Bugs[edit | edit source]

  • PlayStation 3Icon ps3.png The weapon may turn invisible while aiming down the sight.
  • Xbox 360Icon xbox360.png When dropped with extended mags it appears it has normal mags.

Gallery[edit | edit source]

Sounds[edit | edit source]

Assault carbine icon.png ReloadVB.png

References[edit | edit source]