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Assault rifle (Fallout 4)

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Assault Rifle
Fo4 Assault Rifle.png
FO4AssaultRifle.png
TypeRifle
Damage
Damage30
Damage TypeBallistic
Attacks
Ammo Type5.56mm
Ammo Cap.30 (base)
Attack Rate4 rps
Range
Short barrel: 32.9 m (107.94 ft)
Long barrel: 58.49 m (191.9 ft)
AP cost32
Weapon Modification
SlotsReceiver, Barrel, Stock, Magazine, Optics, Muzzle
Other
Weight8
Value100
Technical
Editor IDAssaultRifle
Base ID0000463f
 
Gametitle-FO4.png
Gametitle-FO4.png

The assault rifle is a weapon in Fallout 4.

Background

A peculiar, antiquated design, the assault rifle has much more in common with pre-War machine guns than rifles. Fed from a side-mounted magazine, this gas-operated weapon is unique in that it uses a water-cooled jacket that shrouds the barrel and maintains its temperature under sustained fire, pumped using liquid stored in the weapon's stock. It includes a charging handle on the right and a carry handle on the top, all fashioned out of durable wood. All elements considered, the "assault rifle" appears to simply be a repurposed surplus light machine gun, rather than an assault rifle.

Characteristics

A good, solid weapon, hampered by one thing: the lack of a steady supply of 5.56mm ammunition. However, with a generous line of modifications, it can be very useful in the long term. Even with an automatic receiver, it maintains a steady line of fire and can be improved even more upon with the use of other modifications.

Crafting

With the Contraptions Workshop add-on, assault rifles can be manufactured using a weapon forge.

ComponentsRequirementsProducts
2 Oil

Modificationss

All numbers are relative to the base stats.

Receiver

Slot Effects Damage Fire Rate Range Accuracy Weight Value Resources Required Perks
Standard +2.5% +2.5% 1x Adhesive
1x Gear
1x Oil
2x Screw
1x Spring
3x Steel
None
Light Frame -25% AP cost

-5% aiming speed

-10% -5% iron sights transition -50% +10% 1x Adhesive
5x Aluminum
2x Gear
3x Oil
2x Screw
None
Heavy Frame +25% AP cost +10% +5% iron sights transition +50% +15% 1x Adhesive
2x Gear
3x Oil
2x Screw
8x Steel
None
Calibrated +100% critical damage +10% +10% +25% 4x Adhesive
4x Gear
4x Oil
5x Screw
8x Steel
None
Hardened +25% +15% +35% 4x Adhesive
4x Gear
4x Oil
5x Screw
9x Steel
None
Automatic Fully automatic

+25% AP cost

-35% +25% -1x base +20% +40% 2x Adhesive
5x Gear
6x Oil
6x Screw
10x Steel
Gun Nut 2
Armor Piercing Automatic Fully automatic

+25% AP cost

Penetrates armor (-40 DR)

-35% +25% -0.9x base +25% +45% 5x Adhesive
9x Aluminum
5x Gear
6x Oil
7x Screw
Gun Nut 3
Hair Trigger -10% AP cost +33% +5% +55% 5x Adhesive
10x Aluminum
5x Gear
5x Oil
5x Screw
Gun Nut 3
Powerful +75% +25% +55% 5x Adhesive
10x Aluminum
5x Gear
6x Oil
6x Screw
Gun Nut 3
Hardened Automatic Fully automatic

+25% AP cost

-10% +25% -1x base +30% +60% 6x Adhesive
11x Aluminum
6x Gear
6x Oil
6x Screw
Gun Nut 3
Rapid Automatic Fully automatic

+25% AP cost

-35% +125% -1x base +30% +65% 6x Adhesive
12x Aluminum
6x Gear
7x Oil
7x Screw
Gun Nut 4
Calibrated Powerful +100% critical damage +75% +10% +35% +70% 7x Adhesive
13x Aluminum
8x Gear
6x Oil
7x Screw
Gun Nut 4
Hardened Piercing Auto Fully automatic

+35% AP cost

Penetrates armor (-40 DR)

-10% -0.9x base +40% +80% 7x Adhesive
14x Aluminum
9x Gear
6x Oil
11x Screw
Gun Nut 4
Advanced +125% +45% +95% 9x Adhesive
15x Aluminum
7x Gear
6x Oil
10x Screw
Gun Nut 4
Powerful Automatic Fully automatic

+25% AP cost

+15% +25% -1x base +50% +90% 9x Adhesive
16x Aluminum
8x Gear
7x Oil
10x Screw
Gun Nut 4

Barrel

Slot Effects Range Accuracy Weight Value Resources Required Perks
Short Barrel -10% AP cost 9 x Base +10% accuracy

-10% recoil

+25% +10% 1x Adhesive
5x Screw
4x Steel
None
Long Barrel +10% AP cost

+3% iron sights transition

-10% capacity

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+50% +20% 2x Adhesive
10x Screw
8x Steel
None
Ported Barrel +10% AP cost

+3% iron sights transition

-10% capacity

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+50% +40% 5x Adhesive
8x Aluminum
6x Screw
Gun Nut 4
Vented Barrel -10% AP cost 9 x Base +10% accuracy

-25% recoil

+25% +30% 6x Adhesive
10x Aluminum
8x Screw
5x Steel
Gun Nut 4

Stock

Slot Fire Rate Accuracy Weight Value Resources Required Perks
Short Stock +5% iron sights transition +7% stability

+40% sighted accuracy

-15% recoil

+20% +20% 2x Adhesive
7x Screw
6x Steel
None
Full Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-20% recoil

+30% +30% 4x Adhesive
8x Screw
8x Steel
Gun Nut 3
Marksman's Stock +20% AP cost

+10% iron sights transition

+9% stability

+40% sighted accuracy

-25% recoil

+40% +40% 5x Adhesive
8x Aluminum
2x Rubber
10x Screw
5x Spring
Gun Nut 4
Recoil Compensating Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-30% recoil

+45% +50% 6x Adhesive
9x Aluminum
3x Rubber
12x Screw
8x Spring
Gun Nut 4

Magazine

Slot Capacity Reload time Effects Weight Value Resources Required Perks
Standard Magazine 30 +10% +3% iron sights transition +15% +10% 3x Adhesive
4x Screw
4x Spring
4x Steel
None
Drum Magazine 80 +10% AP cost

+3% iron sights transition

+40% +30% 4x Adhesive
6x Screw
6x Spring
6x Steel
Gun Nut 3
Quick Eject Mag 30 +30% -5% AP cost +20% +45% 5x Adhesive
4x Aluminum
3x Oil
4x Screw
8x Spring
Gun Nut 4
Quick Eject Drum Mag 80 +20% +3% iron sights transition +45% +65% 6x Adhesive
6x Aluminum
5x Oil
6x Screw
10x Spring
Gun Nut 4

Sights

Name Effects Optics Accuracy Weight Value Resources Required Perks
Standard Sights +2.5% +2.5% 1x Adhesive
2x Steel
None
Reflex Sight -15% AP cost

-10% iron sight transition

1.5x scope +15% (sighted) +10% +25% 2x Adhesive
2x Aluminum
1x Glass
2x Nuclear Material
2x Screw
1x Silver
None
Reflex Sight (Circle)
Short Scope -20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +20% 2x Adhesive
1x Glass
2x Screw
3x Steel
None
Medium Scope -20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +40% 3x Adhesive
2x Glass
2x Screw
4x Steel
Gun Nut 3
Long Scope -20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +50% 4x Adhesive
4x Glass
4x Screw
5x Steel
Gun Nut 4
Short Night Vision Scope 4x night-vision scope

-20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +65% 4x Adhesive
5x Aluminum
2x Circuitry
1x Fiber Optics
2x Glass
2x Nuclear Material
2x Screw
2x Silver
Gun Nut 4
Science! 1
Medium Night Vision Scope 6x night-vision scope

-20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +75% 4x Aluminum
6x Aluminum
3x Circuitry
2x Fiber Optics
4x Glass
4x Nuclear Material
2x Screw
2x Silver
Gun Nut 4
Science! 1
Long Night Vision Scope 10x night-vision scope

-20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +85% 5x Adhesive
7x Aluminum
4x Circuitry
2x Fiber Optics
5x Glass
6x Nuclear Material
4x Screw
Gun Nut 4
Science! 1
Short Recon Scope -20% stability

+30% AP cost

+10% iron sights transition

x4 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% 8x Aluminum
4x Circuitry
6x Crystal
3x Fiber Optics
7x Nuclear Material
6x Screw
Gun Nut 4
Science! 1
Long Recon Scope -20% stability

+50% AP cost

+20% iron sights transition

x10 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% 5x Adhesive
8x Aluminum
4x Circuitry
6x Crystal
3x Fiber Optics
7x Nuclear Material
6x Screw
Gun Nut 4
Science! 1

Muzzle

Slot Effects Range Weight Value Resources Required Perks
No Muzzle None None
Compensator +15% better recoil per shot

+75% better recoil arc

-1.5 x Base +20% +50% 3x Adhesive
5x Aluminum
Gun Nut 3
Muzzle Brake +20% better recoil per shot -1.5 x Base +20% +75% 4x Adhesive
6x Aluminum
Gun Nut 4
Suppressor +25% better recoil per shot

Weapon is suppressed to Quiet

-2.5 x Base +25% +100% 5x Adhesive
8x Aluminum
4x Plastic
4x Screw
Gun Nut 4

Locations

Vendors
  • Fairly commonly sold by all vendors across the Commonwealth.

Behind the scenes

  • As mentioned directly in The Art of Fallout 4,[1] the assault rifle actually is a repurposed machinegun: All of its assets are stored in MachineGun folder, its meshes are named MachineGun or MG. The actual assault rifle folder contains a prototype, prop model of the Chinese assault rifle.
  • The assault rifle was also a test bed for the modding system of Fallout 4 as it was built to be with interchangeable model parts. The system was limited at first, but was later expanded as the modding system became more flexible.[1]
  • "Assault rifle" is a generic term that could apply equally to many rifles in the game.

References

  1. 1.0 1.1 The Art of Fallout 4 p.20: "MACHINE GUN
    The first gun made for the game. We mainly wanted something beefy that would look right in the power armor's oversized hands. It was also a chance to explore modification and customization. We designed it to allow interchangeable barrels and magazines. At this early stage of the project, we didn't plan on giving the player too many options, but we'd go on to develop a deeper and more flexible system. This particular gun design would later become the assault rifle."