Assault rifle (Fallout 76)

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Assault Rifle
Fo4 Assault Rifle.png
FO4AssaultRifle.png
TypeRifle
Damage
Damage30
Damage TypeBallistic
Attacks
Ammo Type5.56mm
Ammo Cap.30 (base)
Attack Rate4 rps
Range
Short barrel: 32.9 m (107.94 ft)
Long barrel: 58.49 m (191.9 ft)
AP cost32
Weapon Modification
SlotsReceiver, Barrel, Stock, Magazine, Optics, Muzzle
Other
Weight8
Value100
Technical
Editor IDAssaultRifle
 
Gametitle-F76.png
Gametitle-F76.png

The assault rifle is a weapon in Fallout 76.

Background[edit | edit source]

A peculiar, antiquated design, the assault rifle has much more in common with pre-War machine guns than rifles. Fed from a side-mounted magazine, this gas-operated weapon is unique in that it uses a water-cooled jacket that shrouds the barrel and maintains its temperature under sustained fire, pumped using liquid stored in the weapon's stock. It includes a charging handle on the right and a carry handle on the top, all fashioned out of durable wood. All elements considered, the "assault rifle" appears to simply be a repurposed surplus light machine gun, rather than an assault rifle.

Characteristics[edit | edit source]

A good, solid weapon, hampered by one thing: the lack of a steady supply of 5.56mm ammunition. However, with a generous line of modifications, it can be very useful in the long term. Even with an automatic receiver, it maintains a steady line of fire and can be improved even more upon with the use of other modifications.

Crafting

ComponentsRequirementsProducts
1 Oil
1 Assault Rifle


The above template is generated from Template:F76 co Weapon Ranged AssaultRifle. For corrections, edit the target template.

Modifications[edit | edit source]

All numbers are relative to the base stats.

Receiver[edit | edit source]

Modifications list ?
Mod Effects Crafting
Prime Automatic Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +40%
  • Weight: +20%
  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
20 Gear
12 Oil
Requirements
Automatic Receiver
(E)

Standard.


  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +40%
  • Weight: +20%

Components
6 Oil
Tweaked Automatic Receiver
(E)

Automatic fire. Improved critical shot damage.


  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +30%
  • Weight: +15%

Components
6 Oil
Requirements
Powerful Automatic Receiver
(E)

Improved automatic fire, damage.


  • Value: +40%
  • Weight: +15%
  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +30%
  • Weight: +15%

Components
6 Oil
Requirements
Focused Automatic Receiver
(E)

Automatic fire. Improved hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +30%
  • Weight: +15%

Components
6 Oil
Requirements
Standard Receiver
(E)

Standard.


Components
4 Oil
Calibrated Receiver
(E)

Superior critical shot damage.


  • Accuracy: +10%
  • Critical damage multiplier: +1
  • Value: +40%
  • Weight: +30%

Components
4 Oil
Vicious Receiver
(E)

Improved hip-fire accuracy, critical shot damage.


Components
4 Oil
Requirements
Hardened Receiver
(E)

Superior damage.


  • Value: +40%
  • Weight: +30%

Components
4 Oil
Severe Receiver
(E)

Improved damage, critical shot damage.


  • Value: +40%
  • Weight: +15%

Components
4 Oil
Requirements
Refined Receiver
(E)

Improved hip-fire accuracy, damage.


  • Value: +40%
  • Weight: +15%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
4 Oil
Requirements
Hair Trigger Receiver
(E)

Superior rate of fire.


  • AP cost: -10%
  • Value: +40%
  • Weight: +30%

Components
10 Oil
Fierce Receiver
(E)

Superior rate of fire.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%

Components
10 Oil
Requirements
Vigorous Receiver
(E)

Superior rate of fire.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%
  • Value: +40%
  • Weight: +15%

Components
10 Oil
Requirements
Steadfast Receiver
(E)

Improved rate of fire, hip-fire accuracy.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
10 Oil
Requirements
True Receiver
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
4 Oil
Scorched Killer's Receiver
(E)

50% more damage against Scorched, 20% less against everything else.


  • AttackDamage: -20%
  • AttackDamage: +50% (Scorched only)
  • Value: +100%
  • Weight: +20%

Components
13 Gold
Prime Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
8 Oil
Requirements

Barrel[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Long Barrel
(E)

Superior Range.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot

Components
True Long Barrel
(E)

Superior range, hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Long Barrel
(E)

Superior Range and Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Long Barrel
(E)

Superior Range. Improved recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Standard Short Barrel
(E)

Standard.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%

Components
True Short Barrel
(E)

Improved Range. Superior hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%

Components
Stabilized Short Barrel
(E)

Improved Range. Superior Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Short Barrel
(E)

Improved range, recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements

Magazine[edit | edit source]

Modifications list ?
Mod Effects Crafting
Drum Magazine
(E)

Superior ammo capacity.


  • Capacity: +50%
  • Reload speed: -20%
  • AP cost: +10%
  • Sight transition: +3%
  • Value: +40%
  • Weight: +30%

Components
3 Oil
Stinging Magazine
(E)

Improved armor penetration, ammo capacity.


  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%

Components
3 Oil
Requirements
Swift Magazine
(E)

Improved reload speed, ammo capacity.


  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Reload speed: +15%
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%

Components
3 Oil
Requirements
Perforating Magazine
(E)

Superior armor penetration.


  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +20%
  • Value: +40%
  • Weight: +30%

Components
3 Oil
Standard Magazine
(E)

Standard.


Components
3 Oil
Quick Magazine
(E)

Superior reload speed.


  • Reload speed: +30%
  • AP cost: -5%
  • Value: +20%
  • Weight: +10%

Components
3 Oil
Piercing Magazine
(E)

Improved reload speed, armor penetration.


  • Reload speed: +15%
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%
  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%

Components
3 Oil
Requirements

Sights[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Sights
(E)

Standard.


Components
Long Scope
(E)

Superior magnification.


  • Adds scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +50%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Requirements
Long Night Vision Scope
(E)

Night vision. Superior magnification.


  • Adds night-vision scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +80%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Requirements
Long Recon Scope
(E)

Tracks targets. Superior magnification.


  • Adds recon scope (10x zoom)
  • Accuracy (sighted): +25%
  • Weight: +35%
  • Accuracy (sighted): +25%

Components
Requirements
Medium Scope
(E)

Better magnification.


  • Adds scope (6x zoom)
  • Accuracy (sighted): +25%
  • Value: +40%
  • Weight: +25%

Components
Requirements
Medium Night Vision Scope
(E)

Night vision. Better magnification.


  • Adds night-vision scope (4x zoom)
  • Accuracy (sighted): +25%
  • Value: +60%
  • Weight: +25%

Components
Requirements
Reflex Sight
(E)

Better focus and sighted accuracy.


  • Adds reflex scope (1.5x zoom)
  • Accuracy: +15% (sighted)
  • AP cost: -15%
  • Sights transition: -10%
  • Value: +25%
  • Weight: +10%

Components
Reflex Sight (Circle)
(E)

Better focus and sighted accuracy.


  • Adds circle reflex scope (1.5x zoom)
  • Value: +25%
  • Weight: +10%
  • Accuracy: +15% (sighted)
  • AP cost: -15%
  • Sights transition: -10%

Components
Short Scope
(E)

Improved magnification. Superior sighted accuracy.


  • Adds scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +20%
  • Weight: +20%

Components
Short Night Vision Scope
(E)

Night vision. Improved magnification.


  • Adds night-vision scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +40%
  • Weight: +25%

Components
Requirements
Short Recon Scope
(E)

Tracks targets. Improved magnification.


  • Adds recon scope (2x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +20%
  • Sighted transition: +0.2 sec
  • Value: +60%
  • Weight: +25%

Components
Requirements

Muzzle[edit | edit source]

Modifications list ?
Mod Effects Crafting
Muzzle Brake
(E)

Improved per-shot recoil. Improved recoil control. Reduced range.


  • Recoil: -10% per shot
  • Range multiplier: -1.5
  • Value: +60%
  • Weight: +20%

Components
Requirements
Compensator
(E)

Improved per-shot recoil. Improved recoil control. Reduced range.


  • Recoil: -15% per shot
  • Range multiplier: -1
  • Value: +40%
  • Weight: +20%

Components
Requirements
Suppressor
(E)

Suppresses sound from firing. Improved per-shot recoil. Improved recoil control. Reduced range.


  • Sets sound level to Quiet
  • Reduces noise level
  • Range multiplier: -2.5
  • Recoil: -12.5%
  • Value: +80%
  • Weight: +25%

Components

Grip[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Short Stock
(E)

Standard.


  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
True Stock
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Aligned Stock
(E)

Improved recoil and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

F76 co mod AssaultRifle Grip HipAccuracy-Recoil
Precise Stock mod_AssaultRifle_Grip_HipAccuracy-SecondaryDMG F76 co mod AssaultRifle Grip HipAccuracy-SecondaryDMG
Stabilized Stock mod_AssaultRifle_Grip_Recoil F76 co mod AssaultRifle Grip Recoil
Forceful Stock mod_AssaultRifle_Grip_Recoil-SecondaryDMG F76 co mod AssaultRifle Grip Recoil-SecondaryDMG
Bruising Stock mod_AssaultRifle_Grip_SecondaryDMG F76 co mod AssaultRifle Grip SecondaryDMG

Locations[edit | edit source]

Behind the scenes[edit | edit source]

References