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The assault rifle is a ranged weapon in Fallout 76.

Background[]

Fed from a side-mounted magazine, this assault rifle has anti-aircraft style sights and interchangeable barrels and magazines.[1] It includes a charging handle on the right fashioned out of wood. A common sight in Appalachia, this assault rifle is used by Scorched, Raiders, Settlers, and super mutants.

Characteristics[]

The assault rifle features a side-mounted magazine and fires 5.56mm rounds. If fitted with an automatic receiver, the rifle uses Commando perks instead of Rifleman perks.

Weapon modifications[]

Receiver
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAP cost changeRequirementsResources
Automatic receiver
(Automatic)
-10%+35-12-50%
Adhesive x1
Gear x3
Oil x4
Screw x4
Steel x14
Calibrated receiver
(Calibrated)
+100% Critical Damage
+10% Hip-Fire Accuracy
+1
Adhesive x2
Gear x2
Oil x2
Screw x4
Silver x4
Steel x11
Fierce receiver
(Fierce)
+50% Critical Damage
+5% Hip-Fire Accuracy
+8+1-5%
Gunsmith 4 to craft
Adhesive x3
Aluminum x6
Gear x3
Oil x6
Screw x4
Silver x4
Focused automatic receiver
(Focused Automatic)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+35-12+1-50%
Gunsmith 4 to craft
Adhesive x1
Gear x3
Oil x4
Rubber x7
Screw x4
Steel x14
Hair trigger receiver
(Hair Trigger)
+20-10%
Adhesive x3
Aluminum x6
Gear x3
Oil x6
Screw x4
Hardened receiver
(Hardened)
+25%
Adhesive x2
Gear x2
Nuclear material x7
Oil x2
Screw x4
Steel x11
Powerful automatic receiver
(Powerful Automatic)
+12.5%+35-12-50%
Gunsmith 4 to craft
Adhesive x1
Gear x3
Nuclear material x7
Oil x4
Screw x4
Steel x14
Prime automatic receiver
(Prime)
+65% Damage to Scorched
Note: Uses Ultracite ammo
+25%+35-12-50%
Gunsmith 5 to craft
Adhesive x2
Gear x12
Oil x7
Pure crimson flux x2
Pure violet flux x2
Screw x8
Steel x28
Ultracite x5
Prime receiver
(Prime)
+65% Damage to Scorched
Note: Uses Ultracite ammo
+25%
Gunsmith 5 to craft
Adhesive x4
Gear x5
Nuclear material x7
Oil x5
Pure crimson flux x2
Pure violet flux x2
Screw x7
Steel x22
Ultracite x5
Refined receiver
(Refined)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+12.5%+3
Gunsmith 4 to craft
Adhesive x2
Gear x2
Nuclear material x7
Oil x2
Rubber x7
Screw x4
Steel x11
Scorched killer's receiver
(Scorch Killer's)
+50% Damage to Scorched
Note: Blue projectiles
-20%Attack
Adhesive x7
Crystal x7
Fiberglass x6
Gold x13
Nuclear material x17
Ultracite x17
Severe receiver
(Severe)
+50% Critical Damage
+5% Hip-Fire Accuracy
+12.5%+1
Gunsmith 4 to craft
Adhesive x2
Gear x2
Nuclear material x7
Oil x2
Screw x4
Silver x4
Steel x11
Standard receiver
Adhesive x2
Gear x2
Oil x2
Screw x4
Steel x11
Steadfast receiver
(Steadfast)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+8+3-5%
Gunsmith 4 to craft
Adhesive x3
Aluminum x6
Gear x3
Oil x6
Rubber x7
Screw x4
True receiver
(True)
+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
+4
Adhesive x2
Gear x2
Oil x2
Rubber x7
Screw x4
Steel x11
Tweaked automatic receiver
(Tweaked Automatic)
+50% Critical Damage
+5% Hip-Fire Accuracy
+35-12-50%
Gunsmith 4 to craft
Adhesive x1
Gear x3
Oil x4
Screw x4
Silver x4
Steel x14
Vicious receiver
(Vicious)
+50% Critical Damage
+18% Hip-Fire Accuracy
+2
Gunsmith 4 to craft
Adhesive x2
Gear x2
Oil x2
Rubber x7
Screw x4
Silver x4
Steel x11
Vigorous receiver
(Vigorous)
+12.5%+8-5%
Gunsmith 4 to craft
Adhesive x3
Aluminum x6
Gear x3
Nuclear material x7
Oil x6
Screw x4

Barrel
ModDescriptionRange changeAccuracy changeAP cost changeRequirementsResources
Aligned long barrel+1% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
+37% Recoil
+84+3-5%
Gunsmith 4 to craft
Adhesive x2
Rubber x7
Screw x7
Spring x4
Steel x11
Aligned short barrel
(Short)
+1% Aim Speed
+25% Hip-Fire Accuracy
+25% Sighted Accuracy
-22% Recoil
+3-5%
Gunsmith 4 to craft
Adhesive x1
Rubber x7
Screw x4
Spring x4
Steel x6
Stabilized long barrel+25% Sighted Accuracy
+25% Recoil
+84+1
Adhesive x2
Screw x7
Spring x4
Steel x11
Stabilized short barrel
(Short)
+20% Sighted Accuracy
-35% Recoil
+1
Adhesive x1
Screw x4
Spring x4
Steel x6
Standard long barrel+25% Sighted Accuracy
+50% Recoil
+84+1
Adhesive x1
Screw x7
Steel x11
Standard short barrel
(Short)
+20% Sighted Accuracy
-10% Recoil

Adhesive x1
Screw x4
Steel x6
True long barrel+3% Aim Speed
+25% Hip-Fire Accuracy
+35% Sighted Accuracy
+50% Recoil
+84+4
Adhesive x2
Rubber x7
Screw x7
Steel x11
True short barrel
(Short)
+3% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+4
Adhesive x1
Rubber x7
Screw x4
Steel x6

Stock
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Aligned stock
(Marksman's)
+1% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-22% Recoil
+3-5%
Gunsmith 4 to craft
Adhesive x3
Aluminum x5
Rubber x7
Screw x7
Spring x4
Bruising stock+4% Stability
+25% Sighted Accuracy
-10% Recoil
+50% Melee Damage

Adhesive x3
Aluminum x5
Rubber x1
Screw x7
Spring x3
Forceful stock+4% Stability
+25% Sighted Accuracy
-22% Recoil
+25% Melee Damage
+1-5%
Gunsmith 4 to craft
Adhesive x3
Aluminum x5
Rubber x1
Screw x7
Spring x4
Precise stock+1% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+25% Melee Damage
+3
Gunsmith 4 to craft
Adhesive x3
Aluminum x5
Rubber x7
Screw x7
Spring x3
Stabilized stock
(Sharpshooter's)
+4% Stability
+25% Sighted Accuracy
-35% Recoil
+1
Adhesive x3
Aluminum x5
Rubber x1
Screw x7
Spring x4
Standard short stock+4% Stability
+25% Sighted Accuracy
-10% Recoil

Adhesive x3
Aluminum x5
Rubber x1
Screw x7
Spring x3
True stock+3% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+35% Sighted Accuracy
-10% Recoil
+4
Adhesive x3
Aluminum x5
Rubber x7
Screw x7
Spring x3

Magazine
ModDescriptionEffectsAmmo capacity changeAP cost changeRequirementsResources
Drum magazine
(Maximum Capacity)
-3% Aim Speed
-20% Reload Speed
+50% Ammo Capacity
+10+10%
Adhesive x3
Aluminum x2
Oil x2
Screw x3
Spring x5
Perforating magazine
(Armor Piercing)
+40% Armor penetration+20%
Adhesive x3
Aluminum x2
Black titanium x2
Oil x2
Screw x3
Spring x5
Piercing magazine
(Quick)
+15% Reload Speed+20% Armor penetration+5%
Gunsmith 4 to craft
Adhesive x3
Aluminum x2
Black titanium x2
Copper x4
Oil x2
Screw x3
Spring x5
Quick magazine
(Quick)
+30% Reload Speed-5%
Adhesive x3
Aluminum x2
Copper x4
Oil x2
Screw x3
Spring x5
Standard magazine
Adhesive x3
Aluminum x2
Oil x2
Screw x3
Spring x5
Stinging magazine
(Maximum Capacity Armor Piercing)
-3% Aim Speed
+25% Ammo Capacity
+20% Armor penetration+5+15%
Gunsmith 4 to craft
Adhesive x3
Aluminum x2
Black titanium x2
Oil x2
Screw x3
Spring x5
Swift magazine
(Maximum Capacity)
-3% Aim Speed
+15% Reload Speed
+25% Ammo Capacity
+5
Gunsmith 4 to craft
Adhesive x3
Aluminum x2
Copper x4
Oil x2
Screw x3
Spring x5

Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Long night vision scope
(Night-Vision)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+37
Gunsmith 5 to craft
Adhesive x3
Aluminum x4
Circuitry x2
Fiber optics x2
Glass x3
Nuclear material x6
Screw x3
Long recon scope
(Scoped Recon)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+37
Gunsmith 5 to craft
Adhesive x3
Aluminum x5
Circuitry x2
Crystal x4
Fiber optics x3
Nuclear material x7
Screw x4
Long scope
(Scoped)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+37
Gunsmith 4 to craft
Adhesive x2
Glass x1
Screw x1
Steel x6
Medium night vision scope
(Night-Vision)
+6 Magnification
-20% Stability
+25% Sighted Accuracy
+24
Gunsmith 5 to craft
Adhesive x2
Aluminum x4
Circuitry x2
Fiber optics x2
Glass x2
Nuclear material x4
Screw x1
Silver x1
Medium scope
(Scoped)
+6 Magnification
-20% Stability
+25% Sighted Accuracy
+24
Gunsmith 4 to craft
Adhesive x2
Aluminum x3
Circuitry x1
Fiber optics x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
Steel x6
Reflex sight (circle)
(Tactical)
+10% Aim Speed
+15% Sighted Accuracy
+8-15%
Adhesive x1
Aluminum x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
Reflex sight (dot)
(Tactical)
+10% Aim Speed
+15% Sighted Accuracy
+8-15%
Adhesive x1
Aluminum x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
Short night vision scope
(Night-Vision)
+4 Magnification
-10% Aim Speed
-20% Stability
+25% Sighted Accuracy
+17+30%
Gunsmith 5 to craft
Adhesive x2
Aluminum x3
Circuitry x1
Fiber optics x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
Steel x6
Short recon scope
(Scoped Recon)
+2 Magnification
-20% Aim Speed
-20% Stability
+25% Sighted Accuracy
+11+20%
Gunsmith 5 to craft
Adhesive x1
Glass x1
Screw x1
Steel x4
Short scope
(Scoped)
+4 Magnification
-20% Stability
+25% Sighted Accuracy
+17
Adhesive x1
Glass x1
Screw x1
Steel x4
Standard sights
Adhesive x1
Steel x3

Muzzle
ModDescriptionEffectsRange changeAccuracy changeRequirementsResources
Compensator
(Compensated)
-15% Recoil
+200% Per-Shot Recoil
-12+1
Gunsmith 4 to craft
Adhesive x2
Aluminum x3
Muzzle brake-10% Recoil
+200% Per-Shot Recoil
-18+1
Gunsmith 4 to craft
Adhesive x2
Aluminum x4
No muzzle
Suppressor
(Suppressed)
-12% Recoil
+50% Per-Shot Recoil
Sets sound level to Quiet-18+1
Adhesive x3
Aluminum x5
Plastic x5
Screw x3

Paint
AppearanceNameDescriptionRequirementsResources
FO76 Assault rifle
Default AppearanceKnown by defaultNone
Babylon skin weaponskin assaultrifle bats l
Bats PaintRule the night with this spooky skin for your Assault Rifle.Nuclear winter reward
Halloween 2019 event
Oil x1
MSWP AssaultRifle WraithsWrath
Wraith's Wrath PaintPlan: Assault Rifle Wraith's Wrath PaintOil x1
Atx skin weaponskin assaultrifle untilparted l
Until Parted PaintNot how I expected "until death do us part" to play out.Unlocked via Atomic Shop
Atom
Oil x1
Atx skin weaponskin assaultrifle pumpkinsmash l
Pumpkin Smasher PaintMake Pumpkins and Gourds of all types fear you with the Pumpkin Smasher Paint.Unlocked via Atomic Shop
Atom
Oil x1
Atx skin weaponskin machinegun vaulttec l
Vault-Tec PaintUnused

Variants[]

Locations[]

  • One can be found at Crimson Prospect, on a dining table in the northeast tower, in the same room as Randy's terminal.
  • One can be found at Harpers Ferry, on the shelves in the armory next to the minigun.
  • One can be found at Sugar Grove.
  • One can be found at US-13C Bivouac, to the left inside the entrance, next to a dead soldier.
  • Multiple can be found in Watoga.
  • Occasionally dropped by Blood Eagles.

Notes[]

  • The side of the suppressor mod has "CAL .50" printed on it, even though the weapon uses 5.56mm rounds.
  • In reality, the term "assault rifle" refers to a rifle with the ability to shift between fire modes by a selector switch, while the in-game weapon is incapable of this and fire modes can only be changed by building separate receiver modifications.
  • After reloading, the player character does not cock the gun by its charging handle.
  • While idling with the gun equipped in first person view, an animation will play where the player inspects the assault rifle's magazine.

Behind the scenes[]

The assault rifle was one of the first weapons created during the development of Fallout 4, and was originally dubbed "machine gun" before the weapon crafting system was developed. The model filenames still reflect this original title.[1][2]

References[]

  1. 1.0 1.1 The Art of Fallout 4, p. 20: "MACHINE GUN
    The first gun made for the game. We mainly wanted something beefy that would look right in the power armor's oversized hands. It was also a chance to explore modification and customization. We designed it to allow interchangeable barrels and magazines. At this early stage of the project, we didn't plan on giving the player too many options, but we'd go on to develop a deeper and more flexible system. This particular gun design would later become the assault rifle."
  2. Model name:
    meshes/weapons/machinegun/
    • machinegunreceiver.nif
    • mgbarrelcooled.nif
    • mgbarrelheavy.nif
    • mgbarrellong.nif
    • mgbarrelshort.nif
    • mgcompensator.nif
    • mggripmarksman.nif
    • mggriptactical.nif
    • mgmagdrum.nif
    • mgmagstraight.nif
    • mgmuzzlebreak.nif
    • mgreflex.nif
    • mgreflexcircle.nif
    • mgscope.nif
    • mgscopethermal.nif
    • mgsight.nif
    • mgstockcollapsed.nif
    • mgstockstandard.nif
    • mgsuppressor.nif
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