Gamebryo AI attributes

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The following statistics govern the behavior of creatures and characters in Fallout 3, Fallout: New Vegas, and Fallout 4.

Aggression[edit | edit source]

Governs when the character or creature will initiate combat.

Type Description
0 Unaggressive Will not initiate combat.
1 Aggressive Will attack Enemies on sight.
2 Very Aggressive Will attack Enemies and Neutrals on sight.
3 Frenzied Will attack anyone else.

Assistance[edit | edit source]

Governs whether the character or creature will assist Allies and Friends in combat.

Type Description
0 Helps Nobody Will not help anyone.
1 Helps Allies Will only help Allies.
2 Helps Friends Will help Friends and Allies.

Confidence[edit | edit source]

Governs how likely the character or creature will avoid or flee from threats.

Type Description
0 Cowardly Will always avoid/flee. Cowardly actors NEVER engage in combat under any circumstances.
1 Cautious Will avoid/flee from threats unless the player is stronger than them.
2 Average Will avoid/flee from threats that are stronger than the player.
3 Brave Will avoid/flee from threats only if severely outmatched.
4 Foolhardy Will never flee or avoid anyone.