Atom's Bulwark

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Atom's Bulwark
Fo4FH AtomsBulwark.png
DRBallisticEnergyRadiation
Values40400
Weight19Value750
EffectsResistances increase with more radiation
VariantsMarine armor
 
Gametitle-fo4fh.png
Gametitle-fo4fh.png

Atom's Bulwark is a unique chest piece in the Fallout 4 add-on Far Harbor.

Characteristics[edit | edit source]

This unique marine armor chest has the effect of raising one's damage and energy resistance the more radiation one accumulates. These resistances are 40 by default, but grow by 5 with every 100 rads accumulated.

Mods[edit | edit source]

Material mods[edit | edit source]

The difference between the Assault and Inquisitor pattern is purely cosmetic
Type Slot Protection Value Weight Resources Perks Required
Ballistic Energy Radiation
Zealot's Marine Armor
Assault Marine Armor Torso +12 +11 +10 +60 +6 Adhesive 8
Cloth 16
Leather 24
Steel 24
Armorer 4
Science! 4
Limbs +5 +5 +10 +60 +4 Adhesive 4
Cloth 8
Leather 8
Steel 8
Inquisitor's Marine Armor Torso +11 +12 +10 +60 +6 Adhesive 8
Cloth 16
Leather 24
Steel 24
Limbs +5 +5 +10 +60 +4 Adhesive 4
Cloth 8
Leather 8
Steel 8

Misc (Limbs)[edit | edit source]

Type Effect Weight Resources Perks Required
Lighter Build +2 AP -40% 3x Adhesive
4x Cork
4x Fiberglass
3x Rubber
None
Pocketed +5 carrying capacity +10% 3x Adhesive
4x Cloth
4x Leather
None
Braced
(Arms only)
+25% damage blocked +25% 5x Adhesive
6x Bone
4x Steel
Armorer 1
Brawling
(Arms only)
+10% Unarmed damage +25% 5x Adhesive
3x Bone
4x Lead
2x Screw
Armorer 1
Cushioned
(Legs only)
-50% falling damage +10% 5x Adhesive
6x Cloth
7x Cork
7x Rubber
Armorer 1
Strengthened -15% limb damage +25% 5x Adhesive
5x Plastic
5x Screw
5x Steel
Armorer 1
Deep Pocketed +10 carrying capacity +10% 6x Adhesive
5x Cloth
6x Leather
Armorer 2
Lead Lined +10 Radiation resistance +50% 6x Adhesive
8x Lead
4x Screw
Armorer 2
Science! 1
Stabilized
(Arms only)
+5% scope stability +25% 6x Adhesive
7x Aluminum
3x Fiber Optics
4x Spring
Armorer 2
Muffled
(Legs only)
+10% harder detection for enemies 0 6x Adhesive
5x Cloth
7x Rubber
Armorer 2
Aerodynamic
(Arms only)
-5% power attack AP cost +10% 7x Adhesive
7x Aluminum
6x Fiberglass
5x Spring
Armorer 3
Custom Fitted
(Legs only)
-5% sprint AP cost +10% 7x Adhesive
8x Leather
4x Rubber
5x Spring
Armorer 3
Ultra-Light Build Greatly reduces weight. Adds 5 AP. -80% 7x Adhesive
6x Cork
8x Fiberglass
5x Rubber
Armorer 3
Weighted
(Arms only)
+10% armor penetration for melee and unarmed attacks +40% 8x Adhesive
10x Aluminum
4x Bone
4x Fiberglass
Armorer 4
Sleek
(Legs only)
+5% movement speed while sneaking +10% 8x Adhesive
5x Fiberglass
4x Oil
10x Rubber
Armorer 4

Miscellaneous (Torso)[edit | edit source]

Type Effect Weight Resources Perks Required
Lighter Build +5 AP -40% 3x Adhesive
4x Cork
4x Fiberglass
3x Rubber
None
Padded -25% damage taken from explosions +50% 3x Adhesive
3x Ballistic Fiber
3x Rubber
None
Pocketed Improved carrying capacity (+10). +10% 3x Adhesive
4x Cloth
4x Leather
None
Asbestos Lining +15 Energy resistance and immunity to being set on fire +50% 5x Adhesive
6x Asbestos
6x Ballistic Fiber
3x Rubber
Armorer 1
Deep Pocketed Improved carrying capacity (+20). +10% 6x Adhesive
5x Cloth
6x Leather
Armorer 2
Lead Lined +15 Radiation resistance +50% 6x Adhesive
8x Lead
4x Screw
Armorer 2
Science! 1
Dense -50% damage taken from explosions +50% 7x Adhesive
6x Ballistic Fiber
3x Fiberglass
4x Rubber
Armorer 3
Ultra-Light Build + 10 AP -80% 7x Adhesive
6x Cork
8x Fiberglass
5x Rubber
Armorer 3
Pneumatic Reduces the magnitude of incoming staggers. +30% 8x Adhesive
5x Aluminum
7x Ballistic Fiber
10x Lead
Armorer 4
BioCommMesh Increases duration of chems by 50%. +30% 8x Adhesive
12x Aluminum
8x Circuitry
6x Cloth
Armorer 4
Science! 2

Location[edit | edit source]

  • Received from the synthetic High Confessor Tektus after the completing of Reformation.

Behind the scenes[edit | edit source]

Another version of Atom's Bulwark (DLC03_CoA_Armor_Combat_Torso_Obsolete) was cut from the add-on before release. Marked as obsolete, its enchantment would have provided an increasing energy resistance bonus as the player character gained rads. It would cap out at 60 Energy Resistance, with over 900 rads in the player character's system.