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Atomic pulverizer

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Atomic pulverizer
Alien atomizer.png
Alien atomizer icon.png
Requirements
SkillEnergy Weapons
Attack statistics
Dmg/Attack
37 (51.3)
DPS
111 (153.8)
DPS (reload)
82.2 (113.9)
Crit Dmg
40
Crit % Mult
x2
Attacks/Sec
3AP12
Projectiles1Spread0
Crit Effect
Disintegration on death
Ammo & reloading
Ammo TypeAlien power module
Ammo/Shot
1
Shots/Reload
20
Ammo Cap.20
Reload Time
2.3
Other
Weight2Value500
Item HP1000
Repair
Alien atomizer
QuestsThis Galaxy Ain't Big Enough...
Editor ID?
Base IDxx00a77f
Perk Effects
Perks (dam.)
 
Gametitle-FO3 MZ.png
Gametitle-FO3 MZ.png

The atomic pulverizer is a unique energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta.

Characteristics

The atomic pulverizer is a unique version of the alien atomizer. It only deals 2 more points of damage in a shot than the alien atomizer, but has a very low AP cost of just 12 points. This puts it at the second lowest AP cost, tied with the ritual knife, and just 2 points above the toy knife. It has the same dead-on accuracy and long range of the atomizer, but lacks the raw power of a disintegrator.

The low AP cost combined with Concentrated Fire and Grim Reaper's Sprint can make this weapon very effective for quickly defeating groups of enemies when using V.A.T.S.. One downside is that this is likely the fastest way you can use up alien power modules.

The pulverizer can fire 676 bolts before breaking.

Variants

  • Alien atomizer Mothership ZetaGametitle-FO3 MZ.png, the standard variant found throughout the mothership.

Comparison

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value
Alien atomizer Energy pistol 35 105 3 x1 40 0.0 20 Alien power module 20 2 1000 500
Atomic pulverizer Energy pistol 37 111 3 x2 40 0.0 12 Alien power module 20 2 1000 500

Location

It is located in the weapons lab after beaming up from the space walk section and proceeding through the Observation Deck. It can be found in a small room located in a hallway near the entrance. The room can only be accessed by using an alien door terminal that requires 75 Science to activate. The terminal is explosive so when killing the enemies don't destroy it. It will be found lying on a rack directly to the right after entering the door. Other notable loot inside the same room include some alien power cells, another atomizer, an offline guardian drone, and other forms of alien memorabilia.